| Karate Chop |
 |
 |
25 |
50 |
100 |
A chopping attack with a high critical-hit ratio.
|
| Double Kick |
 |
 |
30 |
30 |
100 |
A double-kicking attack that strikes the foe twice.
|
| Jump Kick |
 |
 |
10 |
100 |
95 |
A strong jumping kick. May miss and hurt the kicker.
|
| Rolling Kick |
 |
 |
15 |
60 |
85 |
A fast kick delivered from a rapid spin.
|
| Submission |
 |
 |
20 |
80 |
80 |
A reckless body slam that also hurts the user.
|
| Low Kick |
 |
 |
20 |
1 |
100 |
A kick that inflicts more damage on heavier foes.
|
| Counter |
 |
 |
20 |
1 |
100 |
Retaliates any physical hit with double the power.
|
| Seismic Toss |
 |
 |
20 |
1 |
100 |
Inflicts damage identical to the user's level.
|
| High Jump Kick |
 |
 |
10 |
130 |
90 |
A jumping knee kick. If it misses, the user is hurt.
|
| Triple Kick |
 |
 |
10 |
10 |
90 |
Kicks the foe 3 times in a row with rising intensity.
|
| Reversal |
 |
 |
15 |
1 |
100 |
Inflicts more damage when the user's HP is down.
|
| Mach Punch |
 |
 |
30 |
40 |
100 |
A punch is thrown at wicked speed to strike first.
|
| Detect |
 |
 |
5 |
|
0 |
Evades attack, but may fail if used in succession.
|
| Dynamic Punch |
 |
 |
5 |
100 |
50 |
Powerful and sure to cause confusion, but inaccurate.
|
| Vital Throw |
 |
 |
10 |
70 |
0 |
Makes the user's move last, but it never misses.
|
| Cross Chop |
 |
 |
5 |
100 |
80 |
A double-chopping attack. High critical-hit ratio.
|
| Rock Smash |
 |
 |
15 |
40 |
100 |
A rock-crushing attack that may lower Defense.
|
| Focus Punch |
 |
 |
20 |
150 |
100 |
A powerful loyalty attack. The user flinches if hit.
|
| Superpower |
 |
 |
5 |
120 |
100 |
Boosts strength sharply, but lowers abilities.
|
| Revenge |
 |
 |
10 |
60 |
100 |
An attack that gains power if injured by the foe.
|
| Brick Break |
 |
 |
15 |
75 |
100 |
Destroys barriers such as REFLECT and causes damage.
|
| Arm Thrust |
 |
 |
20 |
15 |
100 |
Straight-arm punches that strike the foe 2 to 5 times.
|
| Sky Uppercut |
 |
 |
15 |
85 |
90 |
An uppercut thrown as if leaping into the sky.
|
| Bulk Up |
 |
 |
20 |
|
0 |
Bulks up the body to boost both Attack and Defense.
|
| Wake-Up Slap |
 |
 |
10 |
70 |
100 |
Powerful against sleeping foes, but also heals them.
|
| Hammer Arm |
 |
 |
10 |
100 |
90 |
A swinging fist attack that also lowers Speed.
|
| Close Combat |
 |
 |
5 |
120 |
100 |
A strong attack but lowers the defensive stats.
|
| Force Palm |
 |
 |
10 |
60 |
100 |
A shock wave attack that may paralyze the foe.
|
| Aura Sphere |
 |
 |
20 |
80 |
0 |
Attacks with an aura blast that cannot be evaded.
|
| Drain Punch |
 |
 |
10 |
75 |
100 |
An attack that absorbs over half the damage inflicted.
|
| Vacuum Wave |
 |
 |
30 |
40 |
100 |
Whirls its fists to send a wave that strikes first.
|
| Focus Blast |
 |
 |
5 |
120 |
70 |
Attacks at full power. May lower Sp. Def.
|
| Storm Throw |
 |
 |
10 |
60 |
100 |
This attack always results in a critical hit.
|
| Low Sweep |
 |
 |
20 |
65 |
100 |
Attacks the foe's legs lowering its Speed.
|
| Quick Guard |
 |
 |
15 |
|
0 |
Evades priority attacks for one turn.
|
| Circle Throw |
 |
 |
10 |
60 |
90 |
Knocks the foe away to end the battle.
|
| Final Gambit |
 |
 |
5 |
1 |
100 |
The user faints to damage the foe equal to its HP.
|
| Sacred Sword |
 |
 |
15 |
90 |
100 |
Strikes through the foe's stat changes.
|
| Secret Sword |
 |
 |
10 |
85 |
100 |
Cuts with a long horn that does physical damage.
|
| Flying Press |
 |
 |
10 |
100 |
95 |
This attack does Fighting and Flying-type damage.
|
| Mat Block |
 |
 |
15 |
|
0 |
Evades damaging moves for one turn.
|
| Power-up Punch |
 |
 |
20 |
40 |
100 |
A hard punch that raises the user's Attack.
|
| No Retreat |
 |
 |
5 |
|
0 |
Raises all of the user's stats but prevents escape.
|
| Octolock |
 |
 |
15 |
|
100 |
Traps the foe to lower Def and Sp. Def fall each turn.
|
| Body Press |
 |
 |
10 |
80 |
100 |
Does more damage the higher the user's Def.
|
| Meteor Assault |
 |
 |
5 |
150 |
100 |
Attacks with a thick leek. The user must then rest.
|
| Coaching |
 |
 |
10 |
|
0 |
Properly coaches allies to up their Attack and Defense.
|
| Thunderous Kick |
 |
 |
10 |
90 |
100 |
Uses a lightning-like kick to hit. Lowers foe's Defense.
|
| War Chant |
 |
 |
10 |
|
100 |
A war cry to sharply raise Speed and critical-hit ratio.
|
| Seismic Wave |
 |
 |
10 |
85 |
90 |
Seismic waves crash into the foe. May cause flinching.
|
| Combat Terrain |
 |
 |
10 |
|
0 |
Boosts contact moves and Fighting attacks.
|
| Battle of Wits |
 |
 |
10 |
80 |
100 |
Does more damage the higher the user's Sp. Def.
|