Absol

Type HP Attack Defense Speed Special Attack Special Defense Total
65 130 60 75 75 60 465
#307 0' 4.7"
103.62 lbs.
Disaster Pokémon It sharply senses even subtle changes in the sky and the land to predict natural disasters. It is a long-lived Pokémon that has a life-span of 100 years.
Ability capacity:
85
Egg group(s):
Field
EV Yield:
Attack: 2
Growth:
Medium Slow
Catch Rate:
30

Evolution

Absol

Wild Encounters

Type Map Chance Level
Land Lynx Road 10% 30-37

Trainers

Naturalist Zellia
Plaguar Lv. 36
Abilities Moves
Overgrow
Frisk
Ball Fetch
Covet
Tail Slap
Copycat
Leaf Blade
Sylveon Lv. 36
Abilities Moves
Dazzling
Cute Charm
Ball Fetch
Misty Mane
Swift
Light Screen
Draining Kiss
Misty Terrain
Absol Lv. 36
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Slash
Swords Dance
Night Slash
Detect
Marathoner Ray
Eevee Lv. 35
Abilities Moves
Run Away
Ball Fetch
Adaptability
Swift
Bite
Copycat
Baton Pass
Absol Lv. 39
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Swords Dance
Night Slash
Detect
Psycho Cut
Nova Admin Skoll
Muk Lv. 43 @ Quick Claw
Abilities Moves
Stench
Poison Touch
Liquid Ooze
Noxious Surge
Toxic
Venom Drench
Disable
Noxious Torque
Absol Lv. 45 @ Scope Lens
Abilities Moves
Sharpness
Pressure
Swords Dance
Night Slash
Slash
Psycho Cut
Krookodile Lv. 43 @ Shell Bell
Abilities Moves
Intimidate
Pressure
Swagger
Foul Play
Stomping Tantrum
Adaptabiliteeth
Dusknoir Lv. 46 @ Punching Glove
Abilities Moves
Pressure
Lifelink
Frisk
Shadow Punch
Taunt
Will-o-Wisp
Power-Up Punch
Blitzrdrix Lv. 47 @ Binding Band
Abilities Moves
Menace
Tangled Feet
Limber
Ball Fetch
Discharge
Quiver Dance
Fabled Trick
Infestation
Tyranitar Lv. 48 @ King's Rock
Abilities Moves
Sand Stream Rock Slide
Earthquake
Crunch
Chip Away
Team Nova Grunt
Absol Lv. 46
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Detect
Psycho Cut
Me First
Sucker Punch
Ninetales Lv. 48
Abilities Moves
Flash Fire
Flame Body
Insomnia
Run Away
Flamethrower
Hypnosis
Hex
Will-o-Wisp
Marowail Lv. 50
Abilities Moves
Cursed Body
Technician
Thrash
Assurance
Stomping Tantrum
Endeavor
Nova Admin Skoll
Muk Lv. 43 @ Quick Claw
Abilities Moves
Stench
Poison Touch
Liquid Ooze
Noxious Surge
Toxic
Venom Drench
Disable
Noxious Torque
Absol Lv. 45 @ Scope Lens
Abilities Moves
Sharpness
Pressure
Swords Dance
Night Slash
Slash
Psycho Cut
Krookodile Lv. 43 @ Shell Bell
Abilities Moves
Intimidate
Pressure
Swagger
Foul Play
Stomping Tantrum
Adaptabiliteeth
Dusknoir Lv. 46 @ Punching Glove
Abilities Moves
Pressure
Lifelink
Frisk
Shadow Punch
Taunt
Will-o-Wisp
Power-Up Punch
Blitzrdrix Lv. 47 @ Binding Band
Abilities Moves
Menace
Tangled Feet
Limber
Ball Fetch
Discharge
Quiver Dance
Fabled Trick
Infestation
Tyranitar Lv. 48 @ King's Rock
Abilities Moves
Sand Stream Rock Slide
Earthquake
Crunch
Chip Away
Tomb Raider Pamela
Mafichu Lv. 65
Abilities Moves
Static
Defiant
Cute Charm
Cheek Pouch
Wicked Torque
Strength
Brick Break
Morbid Terrain
Absol Lv. 65
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Wicked Torque
Razor Wind
Perish Song
Psycho Cut
Lavish Duo Emma & Leo
Absol Lv. 55
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Me First
Sucker Punch
Razor Wind
Future Sight
Gardevoir Lv. 54
Abilities Moves
Synchronize
Triage
Trace
Future Sight
Captivate
Hypnosis
Dream Eater
Sylveon Lv. 56
Abilities Moves
Dazzling
Cute Charm
Ball Fetch
Misty Mane
Skill Swap
Psych Up
Moonblast
Last Resort
Togekiss Lv. 56
Abilities Moves
Hustle
Friend Guard
Extreme Speed
Aura Sphere
Air Slash
Revival Blessing
Astronomer Draven
Gallade Lv. 56
Abilities Moves
Steadfast
Hyper Cutter
Dancer
Feint
False Swipe
Protect
Close Combat
Absol Lv. 57
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Sucker Punch
Razor Wind
Future Sight
Perish Song
Excabrute Lv. 57
Abilities Moves
Intimidate
Pickpocket
Hyper Cutter
Swords Dance
Foul Play
Earthquake
Brutal Swing

Battle Frontier

Absol @ Scope Lens
Abilities Moves
Knock Off
Psycho Cut
Silly Slash
Night Slash
Absol @ Scope Lens
Abilities Moves
Pressure
Justified
Throat Chop
Zen Headbutt
Sucker Punch
Superpower
Absol @ Scope Lens
Abilities Moves
Sucker Punch
Stone Edge
Silly Slash
Night Slash

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Perish Song 5
1 Future Sight 120 100 10
1 Scratch 40 100 35
1 Feint 30 100 10
1 Leer 100 30
1 Quick Attack 40 100 30
4 Leer 100 30
7 Quick Attack 40 100 30
10 Pursuit 40 100 20
13 Taunt 100 20
16 Bite 60 100 25
19 Double Team 15
22 Slash 70 100 20
25 Swords Dance 20
29 Night Slash 70 100 15
33 Detect 5
37 Psycho Cut 70 100 20
41 Me First 20
45 Sucker Punch 70 100 5
49 Razor Wind 70 100 10
53 Future Sight 120 100 10
57 Perish Song 5
65 Sinful Smash 120 100 15
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 051 Will-o-Wisp 85 15
TM 070 Morbid Terrain 10
TM 071 Combat Terrain 10
TM 073 Bland Terrain 10
TM 078 Strength 95 100 15
TM 084 Eerie Fog 10
TM 094 Sprite Smash 130 90 10
TM 098 Knock Off 65 100 20
TM 101 Hyper Beam 150 90 5
TM 103 Fire Blast 110 85 5
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 113 Play Rough 90 90 10
TM 114 Thunder 110 70 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Assurance 60 100 10
Baton Pass 40
Bite 60 100 25
Curse 10
Double-Edge 120 100 15
Feint 30 100 10
Feint Attack 60 20
Hex 65 100 10
Magic Coat 100 15
Mean Look 5
Megahorn 120 85 10
Me First 20
Morbid Mangling 90 100 15
Morbid Terrain 10
Perish Song 5
Play Rough 90 90 10
Punishment 60 100 5
Substitute 10
Sucker Punch 70 100 5
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Air Slash 75 95 15
Assurance 60 100 10
Baton Pass 40
Battle of Wits 80 100 10
Bite 60 100 25
Blizzard 110 70 5
Body Slam 85 100 15
Bounce 85 85 5
Brutal Swing 90 100 20
Captivate 100 20
Charge Beam 50 90 10
Close Combat 120 100 5
Combat Craze 80 100 20
Confide 20
Counter 100 20
Curse 10
Cut 50 95 30
Detect 5
Dire Claw 80 100 15
Double-Edge 120 100 15
Dream Eater 100 100 15
Echoed Voice 40 100 15
Endure 10
Enthrall 100 20
Facade 70 100 20
False Swipe 40 100 40
Feint 30 100 10
Feint Attack 60 20
Flamethrower 90 100 15
Flash 100 20
Focus Energy 30
Foul Play 95 100 15
Frustration 100 20
Fury Cutter 40 95 20
Future Sight 120 100 10
Hail 10
Headbutt 70 100 15
Hex 65 100 10
Hone Claws 15
Ice Beam 90 100 10
Icy Wind 55 95 15
Iron Tail 100 75 15
Laser Focus 30
Leer 100 30
Magic Coat 100 15
Me First 20
Mean Look 5
Megahorn 120 85 10
Mimic 10
Morbid Mangling 90 100 15
Mud-Slap 20 100 10
Natural Gift 100 15
Negative Energy 80 100 20
Night Slash 70 100 15
Nightmare 100 15
Odor Sleuth 40
Payback 50 100 10
Perish Song 5
Protect 10
Psyblade 80 100 15
Psych Up 10
Psycho Cut 70 100 20
Punishment 60 100 5
Pursuit 40 100 20
Quick Attack 40 100 30
Razor Wind 70 100 10
Retaliate 70 100 5
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Scratch 40 100 35
Shadow Ball 80 100 15
Shadow Claw 70 100 15
Silly Slash 70 100 15
Sinful Smash 120 100 15
Slash 70 100 20
Sleep Talk 10
Snarl 55 95 15
Snatch 100 10
Snore 50 100 15
Spite 100 10
Stone Edge 100 80 5
Substitute 10
Sucker Punch 70 100 5
Superpower 120 100 5
Swagger 85 15
Swift 60 20
Swords Dance 20
Thief 60 100 25
Throat Chop 80 100 15
Thunder Wave 90 20
Torment 100 15
Water Pulse 60 100 20
Wicked Torque 80 100 10
Wraith Wrath 120 100 10
X-Scissor 80 100 15
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Absol
  • Italic indicates a move that gets STAB only when used by an evolution of Absol

Ability Learnset

By leveling up

Level Ability Cost Description
1 Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
1 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
18 Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
36 Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
54 Magic Bounce 80 Reflects status moves instead of getting hit by them.
72 Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
90 Morbid Surge 85 Turns the ground into Morbid Terrain when the Pokémon enters a battle.
100 Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Analytic 17 Boosts move power when the Pokémon moves last.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Moody 69 Raises one stat sharply and lowers another every turn.
Morbid Mania 34 Boosts the Pokémon's Speed stat on Morbid Terrain.
Morbid Surge 85 Turns the ground into Morbid Terrain when the Pokémon enters a battle.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Primal Prancer 56 Boosts the Pokémon's Speed stat on Primal Terrain.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Resonance 33 Boosts the damage given and received from sound-based moves.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Sharpness 39 Boosts the power of slicing moves.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled