Aquana

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by galacta
47 45 53 60 53 67 325
Sprite by dii_fbi
#289 0' 3.1"
26.56 lbs.
Iguana Pokémon This iguana has scales made of hardened minerals that give superb defense against non-physical attacks. It is said that these colorful minerals are harder than diamonds.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
80
Egg group(s):
Water 3
EV Yield:
Special Defense: 1
Growth:
Medium Fast
Catch Rate:
180
Cry by plus_sized_scribe

Evolution

Aquana
Level 35 during a sandstormIguastol

Wild Encounters

Type Map Chance Level
Land Ligeia Bridge S 20% 23-25
Land (2) Ligeia Bridge S 15% 24-27

Trainers

Naturalist Elyse
Elephloat Lv. 9
Abilities Moves
Air Lock Gust
Work Up
Weather Ball
Silicobra Lv. 9
Abilities Moves
Sand Veil
Shed Skin
Wrap
Sand Attack
Minimize
Aquana Lv. 10
Abilities Moves
Hydration
Mirror Armor
Bubble
Tail Whip
Withdraw
Mud-Slap
Relic Seeker Jeremiah
Gomm Lv. 5
Abilities Moves
Prankster
Pickpocket
Trick
Fairy Wind
Burowurm Lv. 5
Abilities Moves
Sand Veil
Sand Rush
Sand Attack
Tackle
Tail Whip
Aquana Lv. 5
Abilities Moves
Hydration
Mirror Armor
Bubble
Tail Whip
Withdraw
Charmander Lv. 5
Abilities Moves
Blaze Scratch
Growl
Ember

Battle Frontier

Aquana @ Quick Claw
Abilities Moves
Mud-Slap
Tail Glow
Bubble Beam
Mirror Coat
Aquana @ Wacan Berry
Abilities Moves
Mirror Armor Water Pulse
Bubble Beam
Mud Shot
Tail Whip

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Bubble 40 100 30
1 Tail Whip 100 30
4 Withdraw 20
7 Mud-Slap 20 100 10
11 Mud Sport 100 15
11 Water Sport 100 15
13 Detect 5
16 Rock Polish 20
19 Bubble Beam 65 100 20
23 Mirror Move 20
27 Aqua Ring 20
30 Brine 65 100 10
33 Mud Shot 55 95 15
36 Shear Force 80 100 10
42 Stealth Rock 20
46 Simoom 80 100 15
52 Wide Guard 10
58 Magic Coat 100 15
  • Bold indicates a move that gets STAB when used by Aquana
  • Italic indicates a move that gets STAB only when used by an evolution of Aquana

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 018 Rain Dance 5
TM 030 Sandstorm 10
TM 056 Mud Bomb 65 85 10
TM 059 Magic Room 10
TM 061 Ancient Power 60 100 5
TM 067 Tectonic Terrain 10
TM 076 Surf 90 100 15
TM 088 Polar Plunge 80 95 15
TM 095 Simoom 80 100 15
TM 105 Water Pulse 60 100 20
TM 107 Hydro Pump 110 80 5
TM 115 Earthquake 100 100 10
TM 118 Muddy Water 90 85 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Aquana
  • Italic indicates a move that gets STAB only when used by an evolution of Aquana

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Magic Room 10
Mirror Shot 65 85 10
Mineral Mash 90 95 15
Rain Dance 5
Sandstorm 10
Shed Tail 0 10
Poison Tail 50 100 25
Tail Glow 100 20
Tail Slap 25 85 10
  • Bold indicates a move that gets STAB when used by Aquana
  • Italic indicates a move that gets STAB only when used by an evolution of Aquana

By tutoring

Move Type Cat. Pwr. Acc. PP
Accelerock 40 100 20
Aqua Jet 40 100 20
Aqua Ring 20
Aqua Tail 90 90 10
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Conversion 30
Conversion 2 100 30
Cosmic Power 20
Detect 5
Disable 100 20
Double Hit 35 90 10
Dragon Tail 60 90 10
Earth Power 90 100 10
Flash 100 20
Focus Blast 120 70 5
Hydro Cannon 150 90 5
Life Dew 10
Magic Coat 100 15
Magical Leaf 60 20
Mirror Coat 100 20
Mirror Move 20
Mirror Shot 65 85 10
Mud Shot 55 95 15
Mud Sport 100 15
Odor Sleuth 40
Poison Tail 50 100 25
Pounce 50 100 20
Power Gem 80 100 20
Rest 10
Rock Polish 20
Rollout 30 90 20
Scald 80 100 15
Shear Force 80 100 10
Shed Tail 0 10
Shore Up 10
Soak 100 20
Stealth Rock 20
Tail Glow 100 20
Tail Whip 100 30
Tectonic Thrash 70 100 20
Trailblaze 50 100 20
Water Pledge 80 100 10
Water Sport 100 15
Water Spout 150 100 5
Whirlpool 35 85 15
Wide Guard 10
Withdraw 20
  • Bold indicates a move that gets STAB when used by Aquana
  • Italic indicates a move that gets STAB only when used by an evolution of Aquana

Ability Learnset

By leveling up

Level Ability Cost Description
1 Hydration 23 Heals status conditions if it's raining.
1 Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
18 Color Change 1 The Pokémon's type becomes the type of the move used on it.
36 Mimicry 22 Changes the Pokémon's type depending on the terrain.
54 Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
72 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
90 Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
100 Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 19 Liquid Voice 32 All sound-based moves become Water-type moves.
Disc 39 Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
Disc 56 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Forecast 32 Changes the Pokémon's type depending on the weather.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hydration 23 Heals status conditions if it's raining.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wonder Guard 206 Its mysterious power only lets supereffective moves hit the Pokémon.
Wonder Skin 11 Makes status moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled