Arakid

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by dii_fbi
49 37 52 21 77 34 270
Sprite by dii_fbi
#168 0' 1.3"
1.32 lbs.
Spider Pokémon A telekinetic spider that diverged from Spinarak's geneology. It manipulates gravitational forces between objects to cause prey to "fall" into its web.

Icon by star_gazaar
NPC by dillsacke
Ability capacity:
85
Egg group(s):
Bug
EV Yield:
Special Attack: 1
Growth:
Fast
Catch Rate:
255
Cry by plus_sized_scribe

Evolution

Arakid
Level 28Rakidone

Wild Encounters

Type Map Chance Level
Land Underground Gym 10% 5-6
Underground Gym 10% 6-7
Deimos Forest 10% 10-13
Deimos Forest 20% 9-13
Tharsis Terra 10% 22-27
Land (2) Deimos Forest 10% 10-13

Trainers

Developer Klemniops
Crabrawler Lv. 20 @ Rocky Helmet
Abilities Moves
Hyper Cutter
Scrappy
Iron Fist
Bubble Beam
Rock Smash
Leer
Pursuit
Staravia Lv. 21 @ Oran Berry
Abilities Moves
Intimidate
Big Pecks
Double Team
Wing Attack
Quick Attack
Growl
Arakid Lv. 19
Abilities Moves
Compound Eyes
Levitate
Struggle Bug
Confusion
Eerie Impulse
Sludge Bomb
Varaflare Lv. 21 @ Charcoal
Abilities Moves
Blaze
Magma Armor
Fire Fang
Dragon Dance
Flame Charge
Mud-Slap
Flabbit Lv. 19 @ Silk Scarf
Abilities Moves
Run Away
Limber
Ball Fetch
Dig
Tickle
Cut
Fake Out
Gomm Lv. 19 @ Oran Berry
Abilities Moves
Prankster
Pickup
Pickpocket
Light Screen
Disarming Voice
Sludge Bomb
Mud Shot
Team Nova Recruit
Vulpix Lv. 16
Abilities Moves
Drought Confuse Ray
Baby-Doll Eyes
Quick Attack
Ember
Duskull Lv. 16
Abilities Moves
Levitate Disable
Will-o-Wisp
Shadow Sneak
Night Shade
Arakid Lv. 14
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 15
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 16
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 15
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Team Nova Recruit
Solosis Lv. 17
Abilities Moves
Magic Guard Light Screen
Reflect
Snatch
Hidden Power
Fizzix Lv. 16
Abilities Moves
Static Thunder Wave
Confusion
Thunder Shock
Weather Ball
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 18
Abilities Moves
Compound Eyes
Levitate
Eerie Impulse
Gravity
Continuum Pulse
Struggle Bug
Arakid Lv. 15
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Team Nova Grunt
Houndour Lv. 15
Abilities Moves
Early Bird
Flash Fire
Roar
Bite
Smog
Ember
Arakid Lv. 11
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Team Nova Grunt
Impidimp Lv. 16
Abilities Moves
Prankster Assurance
Bite
Fake Out
Flatter
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Team Nova Grunt
Fizzix Lv. 15
Abilities Moves
Static
Electromorphosis
Thunder Shock
Confusion
Mist
Shock Wave
Litwick Lv. 15
Abilities Moves
Flash Fire
Flame Body
Smog
Fire Spin
Confuse Ray
Night Shade
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Team Nova Grunt
Nuzleaf Lv. 15
Abilities Moves
Chlorophyll
Early Bird
Harden
Growth
Torment
Fake Out
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Team Nova Grunt
Koffing Lv. 15
Abilities Moves
Levitate Tackle
Smog
Smokescreen
Assurance
Carvanha Lv. 15
Abilities Moves
Rough Skin
Berserk
Screech
Focus Energy
Aqua Jet
Assurance
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 14
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Team Nova Grunt
Porygon Lv. 16
Abilities Moves
Download Agility
Psybeam
Tackle
Conversion 2
Brubat Lv. 15
Abilities Moves
Levitate Confuse Ray
Acid
Lick
Bite
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Team Nova Grunt
Umbreon Lv. 15
Abilities Moves
Synchronize Snarl
Quick Attack
Baby-Doll Eyes
Sand Attack
Omnibyte Lv. 14
Abilities Moves
Shell Armor
Synchronize
Plasma Bolt
Withdraw
Swift
Confusion
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Team Nova Grunt
Rhyhorn Lv. 16 @ Sitrus Berry
Abilities Moves
Lightning Rod
Rock Head
Tail Whip
Fury Attack
Scary Face
Smack Down
Arakid Lv. 14
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse

Battle Frontier

Arakid @ Twisted Spoon
Abilities Moves
Psybeam
Venoshock
Toxic Spikes
Parting Shot
Arakid @ Twisted Spoon
Abilities Moves
Compound Eyes Continuum Pulse
Gravity
Barrier
Struggle Bug

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Poison Sting 15 100 35
1 String Shot 95 40
3 Confusion 50 100 25
8 Eerie Impulse 100 15
11 Gravity 5
14 Continuum Pulse 50 100 15
17 Struggle Bug 50 100 20
21 Telekinesis 15
25 Wonder Room 10
25 Marvel Room 10
29 Hypnosis 60 20
34 Graviton Wave 65 100 15
37 Signal Beam 75 100 15
40 Psychic Terrain 10
44 Expanding Force 80 100 10
48 Parting Shot 100 20
52 Freezing Glare 90 100 10
56 Wormhole 100 85 5
  • Bold indicates a move that gets STAB when used by Arakid
  • Italic indicates a move that gets STAB only when used by an evolution of Arakid

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 019 Giga Drain 75 100 10
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 044 Topsy-Turvy 20
TM 052 Venoshock 65 100 10
TM 057 Trick Room 5
TM 059 Magic Room 10
TM 060 Marvel Room 10
TM 065 Psychic Terrain 10
TM 084 Eerie Fog 10
TM 090 Bramble Snag 60 100 15
TM 095 Simoom 80 100 15
TM 097 Bug Buzz 90 100 10
TM 109 Dark Pulse 80 100 15
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Arakid
  • Italic indicates a move that gets STAB only when used by an evolution of Arakid

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acid Spray 40 100 20
Defog 15
Eerie Energy 70 100 20
Eerie Fog 10
Expanding Force 80 100 10
Extrasensory 80 100 20
Glare 100 30
Imprison 100 10
Leech Life 80 100 10
Lunge 80 100 15
Magic Room 10
Mystical Power 70 90 10
Hypnotic Dance 100 5
Psyshock 80 100 10
Silk Trap 0 100 10
Sticky Web 20
Teeter Dance 100 20
Toxic Spikes 20
Toxic Thread 100 20
Venom Drench 100 20
Venoshock 65 100 10
Wring Out 120 100 5
  • Bold indicates a move that gets STAB when used by Arakid
  • Italic indicates a move that gets STAB only when used by an evolution of Arakid

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Acid 40 100 30
Acid Spray 40 100 20
Ally Switch 15
Barrier 20
Bide 10
Bug Bite 60 100 20
Bullet Seed 25 100 30
Captivate 100 20
Confide 20
Confuse Ray 100 10
Confusion 50 100 25
Continuum Pulse 50 100 15
Cosmic Power 20
Defense Curl 40
Defog 15
Disable 100 20
Dream Eater 100 100 15
Eerie Energy 70 100 20
Eerie Impulse 100 15
Electroweb 55 95 15
Energy Ball 90 100 10
Extrasensory 80 100 20
Facade 70 100 20
Flash 100 20
Foul Play 95 100 15
Freezing Glare 90 100 10
Frustration 100 20
Future Sight 120 100 10
Glare 100 30
Grass Knot 100 20
Graviton Wave 65 100 15
Gravity 5
Hyperspace Hole 80 5
Hypnosis 60 20
Hypnotic Dance 100 5
Imprison 100 10
Infestation 20 100 20
Leech Life 80 100 10
Leer 100 30
Lunge 80 100 15
Magnet Rise 10
Magnetic Flux 20
Mean Look 5
Mega Drain 55 100 15
Mystical Power 70 90 10
Natural Gift 100 15
Nature Power 95 20
Negative Energy 80 100 20
Night Daze 85 95 10
Odor Sleuth 40
Parting Shot 100 20
Payback 50 100 10
Poison Sting 15 100 35
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Psychic Fangs 85 100 15
Psykogenic Chill 85 15
Psyshield Bash 70 90 10
Psyshock 80 100 10
Psywave 100 15
Quantum Trap 100 5
Quiver Dance 20
Reflect 20
Return 100 20
Round 60 100 15
Scary Face 100 10
Seismic Wave 85 90 10
Shear Force 80 100 10
Signal Beam 75 100 15
Silk Trap 0 100 10
Simple Beam 100 15
Skitter Smack 70 90 10
Sleep Talk 10
Sludge 65 100 20
Snore 50 100 15
Splash 40
Steamroller 65 100 20
Sticky Web 20
Stored Power 20 100 10
String Shot 95 40
Struggle Bug 50 100 20
Substitute 10
Surprise Venom 10 100 5
Swift 60 20
Tackle 40 100 35
Teeter Dance 100 20
Telekinesis 15
Teleport 20
Thunder Shock 40 100 30
Thunder Wave 90 20
Tickle 100 20
Toxic 90 10
Toxic Spikes 20
Toxic Thread 100 20
Trailblaze 50 100 20
Tri Attack 80 100 10
Twin Beam 40 100 10
Venom Drench 100 20
Wonder Room 10
Wormhole 100 85 5
Wring Out 120 100 5
  • Bold indicates a move that gets STAB when used by Arakid
  • Italic indicates a move that gets STAB only when used by an evolution of Arakid

Ability Learnset

By leveling up

Level Ability Cost Description
1 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
10 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
25 Magic Guard 80 The Pokémon only takes damage from attacks.
40 High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
55 Analytic 17 Boosts move power when the Pokémon moves last.
70 Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
85 Neuroforce 79 Powers up moves that are super effective.
100 Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Neuroforce 79 Powers up moves that are super effective.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Prankster 78 Gives priority to the Pokémon's status moves.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Run Away 0 Enables a sure getaway from wild Pokémon.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by kwenio