Arcanine

Type HP Attack Defense Speed Special Attack Special Defense Total
90 110 80 95 100 80 555
#96 0' 7.6"
341.71 lbs.
Legendary Pokémon This fleet-footed Pokémon is said to run over 6,200 miles in a single day and night. The fire that blazes wildly within its body is its source of power.
Ability capacity:
69
Egg group(s):
Field
EV Yield:
Attack: 2
Growth:
Slow
Catch Rate:
75

Evolution

Growlithe
Use Fire Stone Arcanine

Wild Encounters

Type Map Chance Level
Land Mount Tvashtar 5% 5

Trainers

Naturalist Alexis
Arcanine Lv. 55
Abilities Moves
Intimidate
Justified
Ball Fetch
Roar
Odor Sleuth
Fire Fang
Extreme Speed
Officer Lionel
Raichu Lv. 54
Abilities Moves
Static
Short Circuit
Cheek Pouch
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Aggron Lv. 54
Abilities Moves
Sturdy
Bulletproof
Heavy Metal
Rock Head
Iron Tail
Iron Defense
Double-Edge
Autotomize
Arcanine Lv. 54
Abilities Moves
Intimidate
Justified
Ball Fetch
Roar
Odor Sleuth
Fire Fang
Extreme Speed
Officer Glenn
Aggron Lv. 60
Abilities Moves
Rock Head Iron Head
Brick Break
Rock Slide
Double-Edge
Arcanine Lv. 59
Abilities Moves
Intimidate
Justified
Ball Fetch
Crunch
Retaliate
Work Up
Fire Fang
Demichu Lv. 58 @ Brass Knuckles
Abilities Moves
Static
Iron Fist
Pickup
Drain Punch
Thunder Punch
Fire Punch
Power-Up Punch
Griffogrif Lv. 59
Abilities Moves
Keen Eye
Gale Wings
Early Bird
Big Pecks
Tailwind
Dual Wingbeat
Flying Press
Grav Apple
???????? Lv. 60
Abilities Moves
???????? Lv. 61
Abilities Moves
{PKMN} Trainer Isaiah
Gropp Lv. 5
Abilities Moves
Oblivious Pound
Odor Sleuth
Rage
Arcanine Lv. 5
Abilities Moves
Intimidate Bite
Roar
Odor Sleuth
Fire Fang
Fletchinder Lv. 5
Abilities Moves
Flame Body Ember
Tackle
Growl
Stufful Lv. 5
Abilities Moves
Fluffy
Klutz
Tackle
Leer
Bide
Haunter Lv. 5
Abilities Moves
Levitate
Ghastly Guard
Hypnosis
Lick
Spite
Spite
Black Belt Caleb
Blaziken Lv. 65
Abilities Moves
Blaze
Emergency Exit
Flame Body
Early Bird
Blazing Torque
Sky Uppercut
Bulk Up
Fire Spin
Arcanine Lv. 65
Abilities Moves
Intimidate
Justified
Ball Fetch
Blazing Torque
Thunder Fang
Extreme Speed
Crunch
Classmate Lane
Tangrowth Lv. 66
Abilities Moves
Chlorophyll
Natural Cure
Wring Out
Grassy Terrain
Power Whip
Block
Herdier Lv. 67
Abilities Moves
Intimidate
Frisk
Ball Fetch
Run Away
Reversal
Last Resort
Giga Impact
Play Rough
Ampharos Lv. 68
Abilities Moves
Static
Fluffy
Illuminate
Signal Beam
Light Screen
Thunder
Dragon Pulse
Arcanine Lv. 68
Abilities Moves
Intimidate
Justified
Ball Fetch
Roar
Odor Sleuth
Fire Fang
Extreme Speed
Mamoswine Lv. 69
Abilities Moves
Oblivious
Stench
Thick Fat
Pickup
Earthquake
Blizzard
Scary Face
Glacial Rift
{PKMN} Trainer Dusty
Arcanine Lv. 58
Abilities Moves
Intimidate
Justified
Ball Fetch
Roar
Odor Sleuth
Fire Fang
Extreme Speed
Magnezone Lv. 59
Abilities Moves
Magnet Pull
Analytic
Soundproof
Sturdy
Discharge
Lock-On
Magnet Rise
Gyro Ball
Aggron Lv. 61
Abilities Moves
Sturdy
Bulletproof
Heavy Metal
Rock Head
Iron Defense
Double-Edge
Autotomize
Heavy Slam

Battle Frontier

Arcanine @ Leftovers
Abilities Moves
Will-o-Wisp
Morbid Mangling
Psyshield Bash
Fire Fang
Arcanine @ Lum Berry
Abilities Moves
Justified Heat Wave
Extreme Speed
Crunch
Sunny Day
Arcanine @ Life Orb
Abilities Moves
Morning Sun
Extreme Speed
Wild Charge
Flare Blitz

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Thunder Fang 65 95 15
1 Bite 60 100 25
1 Roar 20
1 Odor Sleuth 40
1 Fire Fang 65 95 15
34 Extreme Speed 80 100 5
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 015 Reflect 20
TM 017 Protect 10
TM 020 Safeguard 25
TM 023 Return 100 20
TM 027 Double Team 15
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 038 Incinerate 60 100 15
TM 043 Scorching Sands 70 100 10
TM 051 Will-o-Wisp 85 15
TM 055 Bulldoze 60 100 20
TM 068 Primal Terrain 10
TM 078 Strength 95 100 15
TM 101 Hyper Beam 150 90 5
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 110 Giga Impact 150 90 5
TM 112 Jettison 70 100 20
TM 113 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Adaptabiliteeth 80 100 15
Body Slam 85 100 15
Burn Up 130 100 5
Close Combat 120 100 5
Covet 60 100 25
Crunch 80 100 15
Double-Edge 120 100 15
Double Kick 30 100 30
Fire Spin 35 85 15
Flare Blitz 120 100 15
Heat Wave 100 90 10
Howl 40
Iron Tail 100 75 15
Morning Sun 5
Safeguard 25
Thrash 120 100 10
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Agility 30
Bide 10
Bite 60 100 25
Body Slam 85 100 15
Burn Up 130 100 5
Captivate 100 20
Close Combat 120 100 5
Confide 20
Covet 60 100 25
Crunch 80 100 15
Curse 10
Dig 80 100 10
Double-Edge 120 100 15
Double Kick 30 100 30
Dragon Breath 60 100 20
Dragon Dance 20
Dragon Rage 100 10
Ember 40 100 25
Endure 10
Facade 70 100 20
Fire Fang 65 95 15
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flame Wheel 60 100 25
Flare Blitz 120 100 15
Frustration 100 20
Headbutt 70 100 15
Heat Wave 100 90 10
Helping Hand 100 20
Howl 40
Iron Tail 100 75 15
Leer 100 30
Mimic 10
Morning Sun 5
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Outrage 120 100 10
Overheat 130 90 5
Predation 60 100 10
Psychic Fangs 85 100 15
Rage 20 100 20
Rest 10
Retaliate 70 100 5
Reversal 100 15
Roar 20
Rock Smash 40 100 15
Round 60 100 15
Secret Power 70 100 20
Skull Bash 130 100 10
Sleep Talk 10
Snarl 55 95 15
Snore 50 100 15
Substitute 10
Swagger 85 15
Swift 60 20
Take Down 90 85 20
Thrash 120 100 10
Wild Charge 90 100 15
Blazing Torque 80 100 10
Dragon Pulse 85 100 10
Extreme Speed 80 100 5
Headlong Rush 120 100 5
Hyper Voice 90 100 10
Iron Head 80 100 15
Laser Focus 30
Morbid Mangling 90 100 15
Primal Pursuit 80 100 20
Psyshield Bash 70 90 10
Raging Bull 90 100 10
Rock Climb 90 85 20
Scary Face 100 10
Solar Beam 120 100 10
Superpower 120 100 5
Teleport 20
Thunder Fang 65 95 15
  • Bold indicates a move that gets STAB when used by Arcanine
  • Italic indicates a move that gets STAB only when used by an evolution of Arcanine

Ability Learnset

By leveling up

Level Ability Cost Description
1 Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
1 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
18 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
36 Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
54 Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
72 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
90 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
100 Turboblaze 69 Moves can be used on the target regardless of its Abilities.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Fur Coat 79 Halves the damage from physical moves.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Misty Mane 11 Boosts the Pokémon's Defensive stats on Misty Terrain.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Primal Prancer 56 Boosts the Pokémon's Speed stat on Primal Terrain.
Tough Claws 79 Powers up moves that make direct contact.
Turboblaze 69 Moves can be used on the target regardless of its Abilities.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled