Armaldo

Type HP Attack Defense Speed Special Attack Special Defense Total
75 125 100 45 70 80 495
#317 0' 5.9"
150.45 lbs.
Plate Pokémon Armaldo usually lives on land. However, when it hunts for prey, it dives beneath the ocean. It swims around using its two large wings.
Ability capacity:
90
Egg group(s):
Water 3
EV Yield:
Attack: 2
Growth:
Erratic
Catch Rate:
45

Evolution

Anorith
Level 40Armaldo

Wild Encounters

Type Map Chance Level
Land Sycorax Ruins 10% 15-17
Sycorax Crater 10% 15-17

Trainers

Leader Magaclite
Heliolisk Lv. 36
Abilities Moves
Dry Skin
Cold-Blooded
Sand Veil
Thunder Wave
Simoom
Solar Beam
Thunder

Details:

  • In strong sunlight, this Pokemon has the ability Solar Power.
  • In heavy rain, this Pokemon has the ability Dry Skin.
  • In a sandstorm, this Pokemon has the ability Sand Veil.
Palossand Lv. 34
Abilities Moves
Water Compaction
Heatproof
Lightning Rod
Hypnosis
Shadow Ball
Scorching Sands
Simoom

Details:

Armaldo Lv. 34 @ Utility Umbrella
Abilities Moves
Battle Armor Swords Dance
Rock Slide
X-Scissor
Aqua Tail

Details:

  • In strong sunlight, this Pokemon has the ability Cold-Blooded.
  • In heavy rain, this Pokemon has the ability Swift Swim.
  • In a sandstorm, this Pokemon has the ability Battle Armor.
Glastle Lv. 37 @ Leftovers
Abilities Moves
Rain Dish
Prism Armor
King's Shield
Weather Ball
Origin Pulse
Shore Up

Details:

  • In strong sunlight, this Pokemon has the ability Cold-Blooded.
  • In heavy rain, this Pokemon has the ability Swift Swim.
  • In a sandstorm, this Pokemon has the ability Battle Armor.
Kroaeakaoa Lv. 36 @ Sitrus Berry
Abilities Moves
Storm Drain Minimize
Scorching Sands
Lava Plume
Scald
Nautilazer Lv. 38 @ Sitrus Berry
Abilities Moves
Shell Armor Energy Ball
Signal Beam
Weather Ball
Crabhammer
Relic Seeker Jake
Rhyperior Lv. 43
Abilities Moves
Lightning Rod
Rough Skin
Overcoat
Rock Head
Stalagbite
Drill Run
Take Down
Stone Edge
Skarmory Lv. 43
Abilities Moves
Keen Eye
Steelworker
Battle Armor
Sturdy
Agility
Steel Wing
Slash
Metal Sound
Armaldo Lv. 44
Abilities Moves
Battle Armor
Hyper Cutter
Brine
X-Scissor
Crush Claw
Protect
Historian Maia
Pskulpt Lv. 36
Abilities Moves
Magic Guard Psybeam
Rock Polish
Ancient Power
Mana Sap
Armaldo Lv. 37
Abilities Moves
Battle Armor Bug Bite
Brine
X-Scissor
Crush Claw
Hiker Leopold
Armaldo Lv. 45
Abilities Moves
Battle Armor
Hyper Cutter
Brine
X-Scissor
Crush Claw
Protect
Marowak Lv. 45
Abilities Moves
Rock Head
Technician
False Swipe
Thrash
Assurance
Stomping Tantrum
Aggron Lv. 45
Abilities Moves
Sturdy
Filter
Heavy Metal
Metal Sound
Iron Tail
Iron Defense
Double-Edge
Archaeologist Osian
Armaldo Lv. 53
Abilities Moves
Battle Armor
Hyper Cutter
X-Scissor
Crush Claw
Protect
Silly Slash
Mudsdale Lv. 54
Abilities Moves
Own Tempo
Unburden
Inner Focus
Pickup
Iron Defense
Heavy Slam
Counter
Earthquake
Gigalith Lv. 55
Abilities Moves
Sturdy
Bulletproof
Rock Head
Own Tempo
Stealth Rock
Sandstorm
Stone Edge
Explosion
Fossil Fiend Declan
Armaldo Lv. 48
Abilities Moves
Battle Armor
Hyper Cutter
X-Scissor
Crush Claw
Protect
Silly Slash
Omastar Lv. 48
Abilities Moves
Swift Swim
Rough Skin
Rock Head
Weak Armor
Tickle
Spiky Shield
Ancient Power
Ceaseless Edge

Battle Frontier

Armaldo @ Weakness Policy
Abilities Moves
Aqua Jet
Rapid Spin
Rock Blast
X-Scissor
Armaldo @ Scope Lens
Abilities Moves
Swift Swim
Super Luck
Bug Bite
Rock Slide
Earthquake
Iron Defense
Armaldo @ White Herb
Abilities Moves
Stealth Rock
Aqua Jet
Superpower
Stone Edge

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Liquidation 85 100 10
1 Scratch 40 100 35
1 Harden 30
1 Mud Sport 100 15
4 Water Gun 40 100 25
8 Fury Cutter 40 95 20
12 Metal Claw 50 95 35
16 Ancient Power 60 100 5
20 Swords Dance 20
24 Bug Bite 60 100 20
28 Brine 65 100 10
32 X-Scissor 80 100 15
36 Crush Claw 75 95 10
40 Protect 10
47 Silly Slash 70 100 15
54 Rock Blast 25 90 10
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 055 Bulldoze 60 100 20
TM 061 Ancient Power 60 100 5
TM 069 Shrapnel Terrain 10
TM 075 Bug Bite 60 100 20
TM 078 Strength 95 100 15
TM 090 Bramble Snag 60 100 15
TM 094 Sprite Smash 130 90 10
TM 096 Stomping Tantrum 75 100 10
TM 098 Knock Off 65 100 20
TM 099 Liquidation 85 100 10
TM 105 Water Pulse 60 100 20
TM 110 Giga Impact 150 90 5
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Aqua Jet 40 100 20
Cross Poison 70 100 20
Curse 10
Iron Defense 15
Knock Off 65 100 20
Rapid Spin 50 100 40
Rock Slide 75 90 10
Sand Attack 100 15
Screech 85 40
Shrapnel Terrain 10
Silly Slash 70 100 15
Swords Dance 20
Water Pulse 60 100 20
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Aqua Jet 40 100 20
Body Slam 85 100 15
Brine 65 100 10
Captivate 100 20
Confide 20
Cross Poison 70 100 20
Crush Claw 75 95 10
Curse 10
Cut 50 95 30
Dig 80 100 10
Double-Edge 120 100 15
Earth Power 90 100 10
Endure 10
Facade 70 100 20
False Swipe 40 100 40
Frustration 100 20
Fury Cutter 40 95 20
Harden 30
Headbutt 70 100 15
Hone Claws 15
Iron Defense 15
Metal Claw 50 95 35
Meteor Beam 120 90 10
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Mud Sport 100 15
Natural Gift 100 15
Rapid Spin 50 100 40
Return 100 20
Rock Blast 25 90 10
Rock Polish 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Sand Attack 100 15
Scratch 40 100 35
Screech 85 40
Shore Up 10
Silly Slash 70 100 15
Slash 70 100 20
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Stealth Rock 20
String Shot 95 40
Struggle Bug 50 100 20
Substitute 10
Swagger 85 15
Swords Dance 20
Water Gun 40 100 25
X-Scissor 80 100 15
Aqua Tail 90 90 10
Block 5
Brutal Swing 90 100 20
Earthquake 100 100 10
Flash Cannon 80 100 10
Hyper Beam 150 90 5
Iron Tail 100 75 15
Joust 100 10
Low Kick 100 20
Seismic Toss 100 20
Shadow Claw 70 100 15
Shrapnel Smash 70 100 20
Stone Edge 100 80 5
Superpower 120 100 5
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an evolution of Armaldo

Ability Learnset

By leveling up

Level Ability Cost Description
1 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
10 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
25 Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
40 Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
55 Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
70 Adaptability 77 Powers up moves of the same type as the Pokémon.
85 Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
100 Tough Claws 79 Powers up moves that make direct contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Calcifate 75 Normal-type moves become Rock-type moves. Their power is boosted a little.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Hydration 23 Heals status conditions if it's raining.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Multiscale 70 Reduces the amount of damage the Pokémon takes while its HP is full.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rock Head 14 Protects the Pokémon from recoil damage.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Tough Claws 79 Powers up moves that make direct contact.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Technician 68 Powers up the Pokémon's weaker moves.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled