Axeldown

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by dillsacke
100 100 90 65 75 90 520
Sprite by dillsacke
#375 0' 5.9"
99.21 lbs.
Goose Pokémon This aggressive goose has blades on its feet that let it slide on slick surfaces with impressive speed to slice its foes apart.

Icon by dillsacke
Ability capacity:
78
Egg group(s):
Flying
EV Yield:
Special Attack: 1
Growth:
Medium Slow
Catch Rate:
25

Evolution

Axeldown

Wild Encounters

Type Map Chance Level

Trainers

Sailor Marion
Axeldown Lv. 5
Abilities Moves
Slush Rush
Vital Spirit
Scratch
Screech
Quagsire Lv. 5
Abilities Moves
Damp
Water Absorb
Water Gun
Tail Whip
Mud Sport
Mud Sport
Swampert Lv. 5
Abilities Moves
Torrent Growl
Water Gun
Mud-Slap
Water Gun
Iguastol Lv. 5
Abilities Moves
Hydration
Mirror Armor
Bubble
Tail Whip
Aqua Jet
Withdraw
Wayfarer Amara
Axeldown Lv. 59
Abilities Moves
Slush Rush
Scrappy
Inner Focus
Swagger
Flying Press
Swords Dance
Glacial Torque
Glacriek Lv. 57
Abilities Moves
Perish Body
Drowsy Aura
Insomnia
Wispy Form
Psykogenic Chill
Perish Song
Eerie Energy
Haze
Crabominable Lv. 59
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Arctic Ambush
Iron Defense
Dynamic Punch
Close Combat
Beartic Lv. 60
Abilities Moves
Snow Cloak
Thermal Exchange
Rattled
Blizzard
Sheer Cold
Superpower
Ice Hammer
Naturalist Kaya
Staraptor Lv. 56
Abilities Moves
Intimidate
Hustle
Early Bird
Big Pecks
Aerial Ace
Take Down
Agility
Brave Bird
Axeldown Lv. 56
Abilities Moves
Slush Rush
Scrappy
Inner Focus
Swagger
Flying Press
Swords Dance
Glacial Torque
Griffogrif Lv. 57
Abilities Moves
Keen Eye
Gale Wings
Early Bird
Big Pecks
Grav Apple
Brave Bird
Roost
Blustery Bomb
Wayfarer Dale
Weavile Lv. 60
Abilities Moves
Pressure
Stakeout
Arctic Ambush
Snatch
Punishment
Dark Pulse
Axeldown Lv. 61
Abilities Moves
Slush Rush
Scrappy
Inner Focus
Swords Dance
Glacial Torque
Endure
Reversal
Ezmergent Lv. 60
Abilities Moves
Thick Fat
Dry Skin
Unnerve
Frost Burn
Triple Axel
Bulk Up
Blizzard

Battle Frontier

Axeldown @ Salac Berry
Abilities Moves
Scrappy
Costar
Combat Torque
Reversal
Aerial Ace
Endure

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Scratch 40 100 35
1 Screech 85 40
6 Bide 10
10 Low Kick 100 20
15 Ice Shard 40 100 30
18 Wing Attack 60 100 35
21 Detect 5
25 Avalanche 60 100 10
28 Work Up 30
32 Triple Axel 20 90 10
38 Aqua Cutter 70 100 20
41 Swagger 85 15
45 Flying Press 100 95 10
49 Swords Dance 20
55 Glacial Torque 100 100 10
60 Endure 10
60 Reversal 100 15
  • Bold indicates a move that gets STAB when used by Axeldown
  • Italic indicates a move that gets STAB only when used by an evolution of Axeldown

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 007 Hail 10
TM 016 Aurora Veil 20
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 026 Steel Wing 70 90 25
TM 027 Double Team 15
TM 040 Body Press 80 100 10
TM 045 Triple Axel 20 90 10
TM 050 Acrobatics 55 100 15
TM 071 Combat Terrain 10
TM 077 Fly 90 95 15
TM 078 Strength 95 100 15
TM 088 Polar Plunge 80 95 15
TM 098 Knock Off 65 100 20
TM 100 Ice Beam 90 100 10
TM 113 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Axeldown
  • Italic indicates a move that gets STAB only when used by an evolution of Axeldown

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Air Cutter 60 95 25
Arctic Ambush 70 100 20
Aurora Veil 20
Body Press 80 100 10
Circle Throw 60 90 10
Combat Craze 80 100 20
Cross Poison 70 100 20
Feather Dance 100 15
Ice Spinner 80 100 15
Joust 100 10
Play Rough 90 90 10
Roost 10
Sky Drop 60 100 10
Throat Chop 80 100 15
  • Bold indicates a move that gets STAB when used by Axeldown
  • Italic indicates a move that gets STAB only when used by an evolution of Axeldown

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Agility 30
Air Cutter 60 95 25
Aqua Cutter 70 100 20
Arctic Ambush 70 100 20
Avalanche 60 100 10
Axe Kick 120 90 10
Bestow 15
Bide 10
Circle Throw 60 90 10
Close Combat 120 100 5
Combat Craze 80 100 20
Combat Torque 100 100 10
Counter 100 20
Cross Poison 70 100 20
Cut 50 95 30
Detect 5
Double Kick 30 100 30
Drill Peck 80 100 20
Eagle Eye 100 5
Endure 10
Esper Wing 80 100 10
Facade 70 100 20
False Swipe 40 100 40
Feather Dance 100 15
Feint 30 100 10
Feint Attack 60 20
Flying Press 100 95 10
Fury Attack 15 85 20
Glacial Lance 130 100 5
Glacial Torque 100 100 10
Gust 40 100 35
Hydrofoil 50 100 20
Ice Ball 30 90 20
Ice Shard 40 100 30
Ice Spinner 80 100 15
Icicle Crash 85 90 10
Icicle Spear 25 100 30
Joust 100 10
Lash Out 75 100 5
Leer 100 30
Lucky Chant 30
Mega Kick 120 75 5
Mist 30
Mountain Gale 100 85 5
Night Slash 70 100 15
No Retreat 5
Parting Shot 100 20
Peck 35 100 35
Pluck 60 100 20
Psyblade 80 100 15
Psycho Cut 70 100 20
Rapid Spin 50 100 40
Razor Wind 70 100 10
Reversal 100 15
Rolling Kick 60 85 15
Roost 10
Scary Face 100 10
Silly Slash 70 100 15
Sky Drop 60 100 10
Slash 70 100 20
Smack Down 50 100 15
Spit Up 100 10
Stockpile 20
Swagger 85 15
Swallow 10
Swords Dance 20
Tailwind 15
Throat Chop 80 100 15
Waterfall 90 100 15
Whirlwind 20
Wing Attack 60 100 35
Work Up 30
  • Bold indicates a move that gets STAB when used by Axeldown
  • Italic indicates a move that gets STAB only when used by an evolution of Axeldown

Ability Learnset

By leveling up

Level Ability Cost Description
1 Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
1 Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
18 Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
36 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
54 Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
72 Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
90 Long Reach 11 The Pokémon uses its moves without making contact with the target.
100 Technician 68 Powers up the Pokémon's weaker moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 06 Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 17 Wind Rider 33 Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Air Lock 32 Eliminates the effects of weather.
Big Pecks 6 Protects the Pokémon from Defense-lowering effects.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Huge Power 178 Doubles the Pokémon's Attack stat.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Limber 11 Its limber body protects the Pokémon from paralysis.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Long Reach 11 The Pokémon uses its moves without making contact with the target.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Opportunist 69 Copies opponent positive stat changes.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Refrigerate 77 Normal-type moves become Ice-type moves. Their power is boosted a little.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Sharpness 39 Boosts the power of slicing moves.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Speed Boost 61 Its Speed stat is boosted every turn.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Victory Star 47 Boosts the accuracy of its allies and itself.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Wind Power 11 When hit by a wind move, the Pokémon becomes Charged up.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by dillsacke