Azurill

Type HP Attack Defense Speed Special Attack Special Defense Total
50 20 40 20 20 40 190
#53 0' 0.9"
4.41 lbs.
Polka Dot Pokémon Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.
Ability capacity:
178
Egg group(s):
Water 1
Fairy
EV Yield:
Hp: 1
Growth:
Fast
Catch Rate:
150

Evolution

Azurill
Level up with high friendshipMarill
Level 18Azumarill

Wild Encounters

Type Map Chance Level

Trainers

Fisherman Nellie
Azurill Lv. 14
Abilities Moves
Thick Fat Water Sport
Bubble
Charm
Bubble Beam
Marill Lv. 13
Abilities Moves
Thick Fat Bubble
Defense Curl
Rollout
Bubble Beam
Poliwag Lv. 14
Abilities Moves
Water Absorb
Damp
Water Sport
Water Gun
Hypnosis
Bubble
Monophlion Lv. 13
Abilities Moves
Damp
Water Veil
Rain Dish
Leer
Confuse Ray
Minimize
Bubble Beam

Battle Frontier

Azurill @ Leftovers
Abilities Moves
Encore
Substitute
Aqua Jet
Facade
Azurill @ Sitrus Berry
Abilities Moves
Huge Power Headbutt
Toxic
Copycat
Charm

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Splash 40
1 Water Gun 40 100 25
2 Tail Whip 100 30
5 Water Sport 100 15
7 Bubble 40 100 30
10 Charm 100 20
13 Bubble Beam 65 100 20
16 Helping Hand 100 20
20 Slam 80 75 20
23 Bounce 85 85 5
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 027 Double Team 15
TM 035 Rest 10
TM 046 Scald 80 100 15
TM 076 Surf 90 100 15
TM 098 Knock Off 65 100 20
TM 100 Ice Beam 90 100 10
TM 105 Water Pulse 60 100 20
TM 118 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Amnesia 20
Aqua Jet 40 100 20
Belly Drum 10
Body Slam 85 100 15
Camouflage 100 20
Copycat 20
Encore 100 5
Fake Tears 100 20
Foresight 40
Future Sight 120 100 10
Light Screen 30
Muddy Water 90 85 10
Perish Song 5
Present 90 15
Refresh 100 20
Sing 55 15
Slam 80 75 20
Soak 100 20
Superpower 120 100 5
Supersonic 55 20
Tickle 100 20
Water Sport 100 15
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Belly Drum 10
Blubber Bump 80 100 10
Body Slam 85 100 15
Bounce 85 85 5
Brutal Swing 90 100 20
Bubble 40 100 30
Bubble Beam 65 100 20
Camouflage 100 20
Captivate 100 20
Charm 100 20
Confide 20
Copycat 20
Covet 60 100 25
Defense Curl 40
Double-Edge 120 100 15
Draining Kiss 50 100 10
Encore 100 5
Endure 10
Facade 70 100 20
Fake Tears 100 20
Frustration 100 20
Headbutt 70 100 15
Helping Hand 100 20
Hyper Voice 90 100 10
Icy Wind 55 95 15
Iron Tail 100 75 15
Light Screen 30
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Perish Song 5
Present 90 15
Rain Dance 5
Refresh 100 20
Return 100 20
Rollout 30 90 20
Round 60 100 15
Secret Power 70 100 20
Sing 55 15
Slam 80 75 20
Sleep Talk 10
Snore 50 100 15
Soak 100 20
Splash 40
Substitute 10
Supersonic 55 20
Swagger 85 15
Swift 60 20
Tail Whip 100 30
Tickle 100 20
Uproar 90 100 10
Water Gun 40 100 25
Water Sport 100 15
Waterfall 90 100 15
Whirlpool 35 85 15
Work Up 30
  • Bold indicates a move that gets STAB when used by Azurill
  • Italic indicates a move that gets STAB only when used by an evolution of Azurill

Ability Learnset

By leveling up

Level Ability Cost Description
1 Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
1 Huge Power 178 Doubles the Pokémon's Attack stat.
18 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
36 Cute Charm 7 Contact with the Pokémon may cause infatuation.
54 Wonder Skin 11 Makes status moves more likely to miss.
72 Hustle 33 Boosts the Attack stat, but lowers accuracy.
90 Friend Guard 33 Reduces damage done to allies.
100 Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cloud Nine 32 Eliminates the effects of weather.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Friend Guard 33 Reduces damage done to allies.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Huge Power 178 Doubles the Pokémon's Attack stat.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Hydration 23 Heals status conditions if it's raining.
Klutz -25 The Pokémon can't use any held items.
Liquid Voice 32 All sound-based moves become Water-type moves.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
Wonder Skin 11 Makes status moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled