Baltoy

Type HP Attack Defense Speed Special Attack Special Defense Total
40 40 55 55 40 70 300
#364 0' 2.1"
47.5 lbs.
Clay Doll Pokémon A Baltoy moves by spinning on its single foot. It has been depicted in murals adorning the walls of a once-bustling city in an ancient age.
Ability capacity:
85
Egg group(s):
Mineral
EV Yield:
Special Defense: 1
Growth:
Medium Fast
Catch Rate:
255

Evolution

Baltoy
Level 36Claydol

Wild Encounters

Type Map Chance Level
Land Sycorax Ruins 10% 13-17
Sycorax Ruins 15% 15-18
Ascraeus Mons 10% 21-26
Tharsis Terra 15% 22-27
Ascraeus Mons Fornax 10% 31-35
Ascraeus Mons Fornax 10% 33-40

Trainers

Dragon Savant Zax
Ralts Lv. 100
Abilities Moves
Synchronize
Friend Guard
Trace
Charm
Hypnosis
Dream Eater
Stored Power
Baltoy Lv. 100
Abilities Moves
Levitate
Filter
Arena Lock
Forewarn
Earth Power
Sandstorm
Imprison
Explosion
Beldum Lv. 100
Abilities Moves
Clear Body
Forewarn
Soundproof
Light Metal
Take Down
Shift Gear
Psychic Rana
Natu Lv. 22
Abilities Moves
Synchronize
Inner Focus
Early Bird
Teleport
Lucky Chant
Stored Power
Ominous Wind
Baltoy Lv. 22
Abilities Moves
Levitate
Forewarn
Rock Tomb
Psybeam
Ancient Power
Cosmic Power
Kirlia Lv. 21
Abilities Moves
Synchronize
Dancer
Trace
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Team Nova Grunt
Baltoy Lv. 28
Abilities Moves
Levitate
Screen Cleaner
Forewarn
Ancient Power
Cosmic Power
Power Trick
Self-Destruct
Beedrill Lv. 29
Abilities Moves
Swarm
Shield Dust
Poison Point
Focus Energy
Venoshock
Assurance
Toxic Spikes
Centiskorch Lv. 29
Abilities Moves
Flash Fire
Illuminate
Flame Wheel
Bug Bite
Coil
Jettison
Archaeologist Nolan
Totemna Lv. 5
Abilities Moves
Magic Guard Leer
Teleport
Psywave
Baltoy Lv. 5
Abilities Moves
Levitate Harden
Confusion
Rapid Spin
Anorith Lv. 5
Abilities Moves
Battle Armor Scratch
Harden
Mud Sport
Water Gun
Aerodactyl Lv. 5
Abilities Moves
Rock Head
Pressure
Bite
Supersonic
Astronomer Miles
Duosion Lv. 5
Abilities Moves
Overcoat
Magic Guard
Reflect
Rollout
Snatch
Reflect
Totemna Lv. 5
Abilities Moves
Magic Guard Leer
Teleport
Psywave
Golett Lv. 5
Abilities Moves
Iron Fist
Klutz
Pound
Astonish
Defense Curl
Mud-Slap
Baltoy Lv. 5
Abilities Moves
Levitate Harden
Confusion
Rapid Spin

Battle Frontier

Baltoy @ Soft Sand
Abilities Moves
Levitate Psywave
Mud-Slap
Bulldoze
Sandstorm
Baltoy @ Rindo Berry
Abilities Moves
Ancient Power
Psybeam
Cosmic Power
Trick Room
Baltoy @ Terrain Extender
Abilities Moves
Arcane Armor Psychic Terrain
Expanding Force
Calm Mind
Seismic Wave

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Harden 30
1 Confusion 50 100 25
4 Rapid Spin 50 100 40
7 Mud-Slap 20 100 10
10 Heal Block 100 15
13 Rock Tomb 60 95 15
16 Psybeam 65 100 20
19 Ancient Power 60 100 5
22 Cosmic Power 20
25 Power Trick 10
28 Self-Destruct 200 100 5
31 Extrasensory 80 100 20
34 Guard Split 10
34 Power Split 10
37 Earth Power 90 100 10
40 Sandstorm 10
43 Imprison 100 10
46 Explosion 250 100 5
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 047 Power Swap 10
TM 048 Guard Swap 10
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 061 Ancient Power 60 100 5
TM 065 Psychic Terrain 10
TM 067 Tectonic Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 084 Eerie Fog 10
TM 104 Skill Swap 10
TM 115 Earthquake 100 100 10
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Fabled Trick 100 5
Expanding Force 80 100 10
Mystical Power 70 90 10
Graviton Wave 65 100 15
Continuum Pulse 50 100 15
Calm Mind 20
Dream Eater 100 100 15
Hypnosis 60 20
Hyper Beam 150 90 5
Earthquake 100 100 10
Eerie Energy 70 100 20
Eerie Fog 10
Expanding Force 80 100 10
Heal Block 100 15
Hex 65 100 10
Magic Coat 100 15
Psychic Terrain 10
Psyshock 80 100 10
Sandstorm 10
Signal Beam 75 100 15
Solar Beam 120 100 10
Telekinesis 15
Trick Room 5
Wonder Room 10
Wormhole 100 85 5
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy

By tutoring

Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Bulldoze 60 100 20
Charge Beam 50 90 10
Confide 20
Confusion 50 100 25
Continuum Pulse 50 100 15
Cosmic Power 20
Dig 80 100 10
Double-Edge 120 100 15
Dream Eater 100 100 15
Drill Run 80 95 10
Earth Power 90 100 10
Eerie Energy 70 100 20
Eerie Impulse 100 15
Endure 10
Explosion 250 100 5
Extrasensory 80 100 20
Fabled Trick 100 5
Facade 70 100 20
Flash 100 20
Frustration 100 20
Grass Knot 100 20
Graviton Wave 65 100 15
Gravity 5
Guard Split 10
Gyro Ball 100 5
Harden 30
Headbutt 70 100 15
Heal Block 100 15
Hex 65 100 10
Ice Beam 90 100 10
Imprison 100 10
Magic Coat 100 15
Mimic 10
Mud-Slap 20 100 10
Mystical Power 70 90 10
Natural Gift 100 15
Odor Sleuth 40
Power Split 10
Power Trick 10
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Psyshock 80 100 10
Rapid Spin 50 100 40
Recover 10
Recycle 100 10
Rest 10
Rock Polish 20
Rock Slide 75 90 10
Rock Tomb 60 95 15
Round 60 100 15
Sand Tomb 35 85 15
Scorching Sands 70 100 10
Self-Destruct 200 100 5
Signal Beam 75 100 15
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Stealth Rock 20
Substitute 10
Swagger 85 15
Tectonic Thrash 70 100 20
Telekinesis 15
Terrain Pulse 50 100 10
Trick 100 10
Twin Beam 40 100 10
Wormhole 100 85 5
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Baltoy
  • Italic indicates a move that gets STAB only when used by an evolution of Baltoy

Ability Learnset

By leveling up

Level Ability Cost Description
1 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
10 Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
25 Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
40 Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
55 Arena Lock 11 Negates statuses that affect the whole field.
70 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
85 Filter 58 Reduces the power of supereffective attacks taken.
100 Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Arena Trap 70 Prevents opposing Pokémon from fleeing.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
Filter 58 Reduces the power of supereffective attacks taken.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled