Beartic

Type HP Attack Defense Speed Special Attack Special Defense Total
95 130 80 50 70 80 505
#268 0' 10.2"
573.29 lbs.
Freezing Pokémon It freezes its breath to create fangs and claws of ice to fight with. Very able in the water, it swims around in northern seas and catches prey.
Ability capacity:
78
Egg group(s):
Field
EV Yield:
Attack: 2
Growth:
Medium Fast
Catch Rate:
60

Evolution

Cubchoo
Level 37Beartic

Wild Encounters

Type Map Chance Level
Land Cepheus Pass Cave 10% 40-50

Trainers

Hiker Daniali
Gigalith Lv. 50
Abilities Moves
Sturdy
Rock Head
Own Tempo
Tectonic Surge
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Abomasnow Lv. 50
Abilities Moves
Snow Warning Ice Shard
Ingrain
Wood Hammer
Blizzard
Beartic Lv. 50
Abilities Moves
Snow Cloak
Rattled
Slush Rush
Thrash
Rest
Blizzard
Sheer Cold
Alcesteel Lv. 50
Abilities Moves
Battle Armor
Overcoat
Iron Defense
Aerial Ace
Metal Sound
Arctic Ambush
Team Nova Grunt
Rhyperior Lv. 53
Abilities Moves
Lightning Rod
Rough Skin
Overcoat
Rock Head
Drill Run
Take Down
Stone Edge
Earthquake
Beartic Lv. 53
Abilities Moves
Snow Cloak
Rattled
Slush Rush
Rest
Blizzard
Sheer Cold
Superpower
Geologist Paloma
Beartic Lv. 55
Abilities Moves
Snow Cloak
Thermal Exchange
Rattled
Rest
Blizzard
Sheer Cold
Superpower
Wayfarer Amara
Axeldown Lv. 59
Abilities Moves
Slush Rush
Scrappy
Inner Focus
Swagger
Flying Press
Swords Dance
Glacial Torque
Glacriek Lv. 57
Abilities Moves
Perish Body
Drowsy Aura
Insomnia
Wispy Form
Psykogenic Chill
Perish Song
Eerie Energy
Haze
Crabominable Lv. 59
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Arctic Ambush
Iron Defense
Dynamic Punch
Close Combat
Beartic Lv. 60
Abilities Moves
Snow Cloak
Thermal Exchange
Rattled
Blizzard
Sheer Cold
Superpower
Ice Hammer

Battle Frontier

Beartic @ Assault Vest
Abilities Moves
Aqua Jet
Throat Chop
Play Rough
Avalanche
Beartic @ Sitrus Berry
Abilities Moves
Swift Swim Shadow Claw
Stone Edge
Glacial Rift
Bulk Up

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Icicle Crash 85 90 10
1 Icicle Crash 85 90 10
1 Aqua Jet 40 100 20
1 Charm 100 20
1 Powder Snow 40 100 25
1 Growl 100 40
1 Endure 10
1 Fury Swipes 18 80 15
1 Arctic Ambush 70 100 20
9 Icy Wind 55 95 15
12 Play Nice 20
15 Brine 65 100 10
18 Frost Breath 60 90 10
21 Slash 70 100 20
24 Flail 100 15
27 Swagger 85 15
30 Hail 10
33 Thrash 120 100 10
36 Rest 10
41 Blizzard 110 70 5
46 Sheer Cold 30 5
51 Superpower 120 100 5
56 Ice Hammer 100 90 10
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 005 Toxic 90 10
TM 007 Hail 10
TM 008 Bulk Up 20
TM 012 Taunt 100 20
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 040 Body Press 80 100 10
TM 041 Focus Blast 120 70 5
TM 071 Combat Terrain 10
TM 076 Surf 90 100 15
TM 078 Strength 95 100 15
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 101 Hyper Beam 150 90 5
TM 105 Water Pulse 60 100 20
TM 113 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Yawn 10
Avalanche 60 100 10
Encore 100 5
Ice Punch 75 100 15
Night Slash 70 100 15
Assurance 60 100 10
Sleep Talk 10
Focus Punch 150 100 20
Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Arctic Ambush 70 100 20
Assurance 60 100 10
Avalanche 60 100 10
Bide 10
Blubber Bump 80 100 10
Brine 65 100 10
Captivate 100 20
Charm 100 20
Confide 20
Covet 60 100 25
Cut 50 95 30
Dig 80 100 10
Echoed Voice 40 100 15
Encore 100 5
Endure 10
Facade 70 100 20
Flail 100 15
Fling 100 10
Focus Punch 150 100 20
Frost Breath 60 90 10
Frustration 100 20
Fury Swipes 18 80 15
Grass Knot 100 20
Growl 100 40
Hidden Power 60 100 15
Hone Claws 15
Ice Fang 65 95 15
Ice Punch 75 100 15
Icy Wind 55 95 15
Jet Punch 60 100 15
Low Kick 100 20
Mega Kick 120 75 5
Mega Punch 80 85 20
Night Slash 70 100 15
Odor Sleuth 40
Play Nice 20
Powder Snow 40 100 25
Power-Up Punch 40 100 20
Rain Dance 5
Return 100 20
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Shadow Claw 70 100 15
Sheer Cold 30 5
Slash 70 100 20
Sleep Talk 10
Snore 50 100 15
Substitute 10
Superpower 120 100 5
Swagger 85 15
Thrash 120 100 10
Trailblaze 50 100 20
Yawn 10
Aqua Jet 40 100 20
Bland Bludgeon 70 100 20
Brick Break 75 100 15
Bulldoze 60 100 20
Combat Craze 80 100 20
Crush Claw 75 95 10
Dive 80 100 10
Giga Impact 150 90 5
Glacial Rift 100 100 10
Glacial Torque 100 100 10
Headlong Rush 120 100 5
Heavy Slam 100 10
Icicle Burst 100 10
Icicle Crash 85 90 10
Icicle Spear 25 100 30
Mountain Gale 100 85 5
Raging Bull 90 100 10
Roar 20
Rock Slide 75 90 10
Scary Face 100 10
Stalagbite 80 100 15
Stone Edge 100 80 5
Swords Dance 20
Throat Chop 80 100 15
  • Bold indicates a move that gets STAB when used by Beartic
  • Italic indicates a move that gets STAB only when used by an evolution of Beartic

Ability Learnset

By leveling up

Level Ability Cost Description
1 Snow Cloak 2 Boosts evasiveness in a hailstorm.
1 Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
18 Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
36 Fur Coat 79 Halves the damage from physical moves.
54 Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
72 Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
90 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
100 Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 28 Snow Warning 102 The Pokémon summons a hailstorm when it enters a battle.
Disc 41 Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Disc 46 Fog Veil 11 Boosts the Pokémon's evasiveness in eerie fog.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Fur Coat 79 Halves the damage from physical moves.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Klutz -25 The Pokémon can't use any held items.
Moody 69 Raises one stat sharply and lowers another every turn.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Refrigerate 77 Normal-type moves become Ice-type moves. Their power is boosted a little.
Run Away 0 Enables a sure getaway from wild Pokémon.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Simple 78 The stat changes the Pokémon receives are doubled.
Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Tough Claws 79 Powers up moves that make direct contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled