Beldum
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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40 | 55 | 80 | 30 | 35 | 60 | 300 | |||||||||
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#107 |
0' 2.5"
209.98 lbs. |
Iron Ball Pokémon | When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves. | |||||||||||||
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Ability capacity:
79 |
Egg group(s):
Mineral |
EV Yield:
Defense: 1 |
Growth:
Slow |
Catch Rate:
3 |
Evolution
Beldum![]() | Level 20 | Metang![]() | Level 45 | Metagross![]() |
Wild Encounters
Type | Map | Chance | Level |
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Land | Tharsis Terra | 5% | 21-25 |
Tharsis Terra | 5% | 22-26 | |
Overworld | Sirius Wharf | 20.0% | 18 |
Sirius Wharf (after obtaining 3 badge(s)) | 20.0% | 23 | |
Sirius Wharf (after obtaining 4 badge(s)) | 20.0% | 30 |
Trainers
Salon Maiden Anabel
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Dome Ace Tucker
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Palace Maven Spencer
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Arena Tycoon Greta
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Factory Head Noland
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Pike Queen Lucy
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Pyramid King Brandon
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Royale Jester Geoffrey
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Barn Wrangler Wrex
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Library Curator Camila
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Arcade Shark Stuart
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Satellite Engineer Duke
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Rink Referee Kumar
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Lavish Lad Chase
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Dragon Savant Zax
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Builder Czai
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Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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1 | Take Down |
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90 | 85 | 20 |
41 | Shift Gear |
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— | — | 10 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 069 | Shrapnel Terrain |
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— | — | 10 |
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TM 073 | Bland Terrain |
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— | — | 10 |
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Gird |
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— | 100 | 20 |
Headbutt |
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70 | 100 | 15 |
Iron Defense |
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— | — | 15 |
Iron Head |
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80 | 100 | 15 |
Shift Gear |
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— | — | 10 |
Shrapnel Smash |
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70 | 100 | 20 |
Steel Beam |
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140 | 95 | 5 |
Tackle |
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40 | 100 | 35 |
Take Down |
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90 | 85 | 20 |
Zen Headbutt |
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80 | 90 | 15 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
10 | Light Metal | 1 | Halves the Pokémon's weight. |
25 | Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
40 | Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
55 | Iron Fist | 48 | Powers up punching moves. |
70 | Tough Claws | 79 | Powers up moves that make direct contact. |
85 | Neuroforce | 79 | Powers up moves that are super effective. |
100 | Download | 80 | Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 01 | Battle Armor | 60 | Hard armor protects the Pokémon from critical hits. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 12 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
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Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
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Disc 37 | Neuroforce | 79 | Powers up moves that are super effective. |
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Disc 58 | Prism Armor | 37 | Reduces the power of supereffective attacks taken. |
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By tutoring
Ability | Cost | Description |
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Analytic | 17 | Boosts move power when the Pokémon moves last. |
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Bulletproof | 15 | Protects the Pokémon from some ball and bomb moves. |
Carbonize | 77 | Normal-type moves become Steel-type moves. Their power is boosted a little. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Download | 80 | Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
Heatproof | 7 | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
Heavy Metal | 1 | Doubles the Pokémon's weight. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Iron Fist | 48 | Powers up punching moves. |
Klutz | -25 | The Pokémon can't use any held items. |
Light Metal | 1 | Halves the Pokémon's weight. |
Mirror Armor | 56 | Bounces back only the stat-lowering effects that the Pokémon receives. |
Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Rock Head | 14 | Protects the Pokémon from recoil damage. |
Run Away | 0 | Enables a sure getaway from wild Pokémon. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Steel Skin | 10 | Boosts the Pokémon's Defensive stats on Shrapnel Terrain. |
Steelworker | 16 | Powers up Steel-type moves. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Tough Claws | 79 | Powers up moves that make direct contact. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
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