Beldum

Type HP Attack Defense Speed Special Attack Special Defense Total
40 55 80 30 35 60 300
#107 0' 2.5"
209.98 lbs.
Iron Ball Pokémon When Beldum gather in a swarm, they move in perfect unison as if they were but one Pokémon. They communicate with each other using brain waves.
Ability capacity:
79
Egg group(s):
Mineral
EV Yield:
Defense: 1
Growth:
Slow
Catch Rate:
3

Evolution

Beldum
Level 20Metang
Level 45Metagross

Wild Encounters

Type Map Chance Level
Land Tharsis Terra 5% 21-25
Tharsis Terra 5% 22-26
Overworld Sirius Wharf 20.0% 18
Sirius Wharf (after obtaining 3 badge(s)) 20.0% 23
Sirius Wharf (after obtaining 4 badge(s)) 20.0% 30

Trainers

Salon Maiden Anabel
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Dome Ace Tucker
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Palace Maven Spencer
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Arena Tycoon Greta
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Factory Head Noland
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Pike Queen Lucy
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Pyramid King Brandon
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Royale Jester Geoffrey
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Barn Wrangler Wrex
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Library Curator Camila
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Arcade Shark Stuart
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Satellite Engineer Duke
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Rink Referee Kumar
Beldum Lv. 5
Abilities Moves
Clear Body Take Down
Lavish Lad Chase
Beldum Lv. 19
Abilities Moves
Clear Body
Light Metal
Take Down
Gible Lv. 19
Abilities Moves
Sand Veil
Rough Skin
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dragon Savant Zax
Ralts Lv. 100
Abilities Moves
Synchronize
Friend Guard
Trace
Charm
Hypnosis
Dream Eater
Stored Power
Baltoy Lv. 100
Abilities Moves
Levitate
Filter
Arena Lock
Forewarn
Earth Power
Sandstorm
Imprison
Explosion
Beldum Lv. 100
Abilities Moves
Clear Body
Forewarn
Soundproof
Light Metal
Take Down
Shift Gear
Builder Czai
Beldum Lv. 21
Abilities Moves
Clear Body
Light Metal
Take Down
Beldum Lv. 22
Abilities Moves
Clear Body
Light Metal
Take Down
Metang Lv. 26
Abilities Moves
Clear Body
Soundproof
Light Metal
Agility
Bullet Punch
Iron Head
Zen Headbutt

Battle Frontier

Beldum @ Silk Scarf
Abilities Moves
Clear Body Bland Terrain
Headbutt
Shift Gear
Gird
Beldum @ Choice Band
Abilities Moves
Take Down

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Take Down 90 85 20
41 Shift Gear 10
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 069 Shrapnel Terrain 10
TM 073 Bland Terrain 10
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum

By tutoring

Move Type Cat. Pwr. Acc. PP
Gird 100 20
Headbutt 70 100 15
Iron Defense 15
Iron Head 80 100 15
Shift Gear 10
Shrapnel Smash 70 100 20
Steel Beam 140 95 5
Tackle 40 100 35
Take Down 90 85 20
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Beldum
  • Italic indicates a move that gets STAB only when used by an evolution of Beldum

Ability Learnset

By leveling up

Level Ability Cost Description
1 Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
10 Light Metal 1 Halves the Pokémon's weight.
25 Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
40 Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
55 Iron Fist 48 Powers up punching moves.
70 Tough Claws 79 Powers up moves that make direct contact.
85 Neuroforce 79 Powers up moves that are super effective.
100 Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
Disc 58 Prism Armor 37 Reduces the power of supereffective attacks taken.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Heavy Metal 1 Doubles the Pokémon's weight.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Iron Fist 48 Powers up punching moves.
Klutz -25 The Pokémon can't use any held items.
Light Metal 1 Halves the Pokémon's weight.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Rock Head 14 Protects the Pokémon from recoil damage.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
Telepathy 69 Anticipates an ally's attack and dodges it.
Tough Claws 79 Powers up moves that make direct contact.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled