Boltund

Type HP Attack Defense Speed Special Attack Special Defense Total
69 90 60 121 90 60 490
#62 0' 3.9"
75.06 lbs.
Dog Pokémon This Pokémon generates electricity and channels it into its legs to keep them going strong. Boltund can run nonstop for three full days.
Ability capacity:
77
Egg group(s):
Field
EV Yield:
Speed: 2
Growth:
Fast
Catch Rate:
45

Evolution

Yamper
Level 25Boltund

Wild Encounters

Type Map Chance Level

Trainers

Builder Juno
Electivire Lv. 38
Abilities Moves
Motor Drive
Plus
Volt Absorb
Electro Ball
Light Screen
Thunder Punch
Discharge
Boltund Lv. 40
Abilities Moves
Ball Fetch
Competitive
Rattled
Electromorphosis
Roar
Spark
Charm
Crunch
Triathlete Ennertia
Porygon-Z Lv. 38 @ Magnet
Abilities Moves
Download Foul Play
Tri Attack
Discharge
Negative Energy
Ninefluffs Lv. 38 @ Kebia Berry
Abilities Moves
Snow Cloak Confuse Ray
Psyshock
Dazzling Gleam
Ice Beam
Boltund Lv. 38 @ Focus Sash
Abilities Moves
Strong Jaw Nuzzle
Fire Fang
Crunch
Adaptabiliteeth
Triathlete Gianna
Grovyle Lv. 51
Abilities Moves
Overgrow
Unburden
Sap Sipper
Slam
Detect
X-Scissor
False Swipe
Boltund Lv. 51
Abilities Moves
Ball Fetch
Competitive
Rattled
Electromorphosis
Charm
Crunch
Charge
Wild Charge
Braviary Lv. 52
Abilities Moves
Keen Eye
Inner Focus
Pressure
Tailwind
Air Slash
Crush Claw
Sky Drop
Triathlete Chandra
Boltund Lv. 65
Abilities Moves
Ball Fetch
Strong Jaw
Competitive
Rattled
Charge
Wild Charge
Play Rough
Electric Terrain
Braviary Lv. 66
Abilities Moves
Keen Eye
Air Lock
Inner Focus
Pressure
Crush Claw
Sky Drop
Whirlwind
Brave Bird
Sceptile Lv. 68
Abilities Moves
Overgrow
Limber
Unburden
X-Scissor
False Swipe
Quick Guard
Leaf Storm
Lavish Lass Betty
Delcatty Lv. 5
Abilities Moves
Cute Charm
Normalize
Fake Out
Sing
Attract
Double Slap
Raichu Lv. 5
Abilities Moves
Static
Pickup
Thunder Shock
Tail Whip
Quick Attack
Thunderbolt
Boltund Lv. 5
Abilities Moves
Ball Fetch Tackle
Tail Whip
Nuzzle
Bite
Sylveon Lv. 5
Abilities Moves
Dazzling
Misty Mane
Tackle
Growl
Tail Whip
Sand Attack
Crainbow Lv. 5
Abilities Moves
Super Luck
Long Reach
Peck
Leer
Fairy Wind
Classmate Jane
Scolipede Lv. 46
Abilities Moves
Poison Point
Liquid Ooze
Frostproof
Swarm
Venoshock
Agility
Steamroller
Toxic
Meganium Lv. 45
Abilities Moves
Overgrow
Greenhouse
Cute Charm
Honey Gather
Magical Leaf
Natural Gift
Trailblaze
Light Screen
Sloof Lv. 46
Abilities Moves
Water Compaction
Damp
Rattled
Run Away
Sludge
Detect
Double-Edge
Earth Power
Boltund Lv. 46
Abilities Moves
Ball Fetch
Competitive
Rattled
Electromorphosis
Spark
Charm
Crunch
Charge

Battle Frontier

Boltund @ Muscle Band
Abilities Moves
Predation
Crunch
Psychic Fangs
Adaptabiliteeth
Boltund @ Salac Berry
Abilities Moves
Electro Ball
Flame Charge
Thunder Wave
Howl
Boltund @ Magnet
Abilities Moves
Electric Terrain
Volt Switch
Negative Energy
Rising Voltage

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Electrify 20
1 Tackle 40 100 35
1 Tail Whip 100 30
1 Nuzzle 20 100 20
1 Bite 60 100 25
15 Roar 20
20 Spark 65 100 20
28 Charm 100 20
34 Crunch 80 100 15
41 Charge 100 20
48 Wild Charge 90 100 15
55 Play Rough 90 90 10
62 Electric Terrain 10
  • Bold indicates a move that gets STAB when used by Boltund
  • Italic indicates a move that gets STAB only when used by an evolution of Boltund

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 008 Bulk Up 20
TM 009 Volt Switch 70 100 20
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 022 Thunderbolt 90 100 15
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 063 Electric Terrain 10
TM 089 Volt Overload 80 100 15
TM 094 Sprite Smash 130 90 10
TM 110 Giga Impact 150 90 5
TM 113 Play Rough 90 90 10
TM 114 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Boltund
  • Italic indicates a move that gets STAB only when used by an evolution of Boltund

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Discharge 80 100 15
Double-Edge 120 100 15
Flame Charge 50 100 20
Howl 40
Sand Attack 100 15
  • Bold indicates a move that gets STAB when used by Boltund
  • Italic indicates a move that gets STAB only when used by an evolution of Boltund

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Bite 60 100 25
Charge 100 20
Charm 100 20
Confide 20
Crunch 80 100 15
Dig 80 100 10
Discharge 80 100 15
Double-Edge 120 100 15
Electro Ball 100 10
Endure 10
Enthrall 100 20
Facade 70 100 20
Fire Fang 65 95 15
Flame Charge 50 100 20
Flash 100 20
Helping Hand 100 20
Howl 40
Natural Gift 100 15
Negative Energy 80 100 20
Nuzzle 20 100 20
Odor Sleuth 40
Pounce 50 100 20
Rest 10
Rising Voltage 70 100 20
Roar 20
Round 60 100 15
Sand Attack 100 15
Sleep Talk 10
Snarl 55 95 15
Snore 50 100 15
Spark 65 100 20
Substitute 10
Swift 60 20
Tackle 40 100 35
Tail Whip 100 30
Thunder Fang 65 95 15
Thunder Wave 90 20
Trailblaze 50 100 20
Uproar 90 100 10
Wild Charge 90 100 15
Agility 30
Eerie Impulse 100 15
Electrify 20
Focus Energy 30
Hyper Beam 150 90 5
Hyper Voice 90 100 10
Laser Focus 30
Psychic Fangs 85 100 15
  • Bold indicates a move that gets STAB when used by Boltund
  • Italic indicates a move that gets STAB only when used by an evolution of Boltund

Ability Learnset

By leveling up

Level Ability Cost Description
1 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
10 Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
25 Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
40 Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
55 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
70 Stamina 33 Boosts the Defense stat when hit by an attack.
85 Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
100 Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Battery 65 Powers up ally Pokémon's special moves.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Quick Feet 12 Boosts the Speed stat if the Pokémon has a status condition.
Reckless 57 Powers up moves that have recoil damage.
Speed Boost 61 Its Speed stat is boosted every turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled