Calicobra

Type HP Attack Defense Speed Special Attack Special Defense Total
122 111 65 98 52 82 530
#450 1' 4.9"
52.91 lbs.
Felinaja Pokémon Cat-lovers and snake-lovers often fight over who has a stronger claim to this Pokémon. Calicobra meows and plays like a feline but hisses and bites like a serpent.
Ability capacity:
103
Egg group(s):
Field
EV Yield:
Hp: 3
Growth:
Medium Fast
Catch Rate:
45

Evolution

Calicoil
Level 24Calichary
Level 48Calicobra

Wild Encounters

Type Map Chance Level

Trainers

Leader Titania
Tyrantrum Lv. 100 @ Focus Sash
Abilities Moves
Strong Jaw
Lifelink
Rough Skin
Stealth Rock
Predation
Stalagbite
Fire Fang
Frostidon Lv. 100 @ Icy Crystal
Abilities Moves
Multiscale Aurora Veil
Blizzard
Carnivroar
Polar Plunge
Gravelisk Lv. 100 @ Serenity Orb
Abilities Moves
Solid Rock
Rough Skin
Rock Polish
Strength Sap
Fishious Rend
Diamond Storm
Sampervyne Lv. 100 @ Simple Herb
Abilities Moves
Technician Trailblaze
Dual Chop
Bullet Seed
Mana Sap
Calicobra Lv. 100 @ Toxic Orb
Abilities Moves
Poison Heal
Normalize
Surprise Venom
Coil
Predation
Shed Tail
Utabazai Lv. 100 @ Weakness Policy
Abilities Moves
Battle Armor
Limber
Bulk Up
Predation
Knock Off
Raptor Wreck

Battle Frontier

Calicobra @ Razor Claw
Abilities Moves
Infiltrator Surprise Venom
Night Slash
Double-Edge
Slash
Calicobra @ Toxic Orb
Abilities Moves
Poison Heal Surprise Venom
Body Slam
Lunge
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Surprise Venom 10 100 5
1 Constrict 10 100 35
1 Copycat 20
8 Defense Curl 40
10 Bind 15 85 20
17 Double Hit 35 90 10
19 Tickle 100 20
27 Bounce 85 85 5
30 Coil 20
38 Slam 80 75 20
41 Brutal Swing 90 100 20
50 Shed Tail 0 10
54 Lunge 80 100 15
63 Adaptabiliteeth 80 100 15
67 Glare 100 30
  • Bold indicates a move that gets STAB when used by Calicobra
  • Italic indicates a move that gets STAB only when used by an evolution of Calicobra

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 012 Taunt 100 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 022 Thunderbolt 90 100 15
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 039 Embargo 100 15
TM 040 Body Press 80 100 10
TM 054 Entrainment 100 15
TM 055 Bulldoze 60 100 20
TM 073 Bland Terrain 10
TM 074 Inverse Terrain 10
TM 091 Magical Leaf 60 20
TM 094 Sprite Smash 130 90 10
TM 098 Knock Off 65 100 20
TM 099 Liquidation 85 100 10
TM 101 Hyper Beam 150 90 5
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 105 Water Pulse 60 100 20
TM 109 Dark Pulse 80 100 15
TM 113 Play Rough 90 90 10
TM 115 Earthquake 100 100 10
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Calicobra
  • Italic indicates a move that gets STAB only when used by an evolution of Calicobra

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Assist 100 20
Body Slam 85 100 15
Fire Lash 80 100 15
Headbutt 70 100 15
Reflect Type 15
Splash 40
Struggle Bug 50 100 20
Wring Out 120 100 5
  • Bold indicates a move that gets STAB when used by Calicobra
  • Italic indicates a move that gets STAB only when used by an evolution of Calicobra

By tutoring

Move Type Cat. Pwr. Acc. PP
Assist 100 20
Astonish 40 100 15
Bide 10
Bind 15 85 20
Bite 60 100 25
Body Slam 85 100 15
Bounce 85 85 5
Brutal Swing 90 100 20
Bubble 40 100 30
Bubble Beam 65 100 20
Bullet Seed 25 100 30
Camouflage 100 20
Captivate 100 20
Charm 100 20
Coil 20
Confide 20
Constrict 10 100 35
Copycat 20
Crunch 80 100 15
Defense Curl 40
Detect 5
Disable 100 20
Double-Edge 120 100 15
Double Hit 35 90 10
Dragon Breath 60 100 20
Dragon Pulse 85 100 10
Endeavor 100 5
Endure 10
Enthrall 100 20
Facade 70 100 20
Fake Tears 100 20
Fire Fang 65 95 15
Fire Lash 80 100 15
Flail 100 15
Fling 100 10
Flying Press 100 95 10
Focus Energy 30
Foresight 40
Frustration 100 20
Grass Knot 100 20
Growl 100 40
Headbutt 70 100 15
Headlong Rush 120 100 5
Heart Stamp 60 100 25
Helping Hand 100 20
Ice Beam 90 100 10
Ice Fang 65 95 15
Iron Head 80 100 15
Lash Out 75 100 5
Leer 100 30
Lick 30 100 30
Lunge 80 100 15
Mimic 10
Mud Sport 100 15
Natural Gift 100 15
Odor Sleuth 40
Pay Day 40 100 20
Payback 50 100 10
Play Nice 20
Pounce 50 100 20
Pound 40 100 35
Pursuit 40 100 20
Rage 20 100 20
Reflect Type 15
Return 100 20
Round 60 100 15
Shadow Ball 80 100 15
Shed Tail 0 10
Skitter Smack 70 90 10
Skull Bash 130 100 10
Slam 80 75 20
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Splash 40
Struggle Bug 50 100 20
Substitute 10
Swagger 85 15
Tackle 40 100 35
Take Down 90 85 20
Thrash 120 100 10
Thunder Fang 65 95 15
Thunder Shock 40 100 30
Thunder Wave 90 20
Tickle 100 20
U-turn 70 100 20
Water Gun 40 100 25
Wild Charge 90 100 15
Wrap 15 90 20
Wring Out 120 100 5
Zen Headbutt 80 90 15
Aqua Tail 90 90 10
Dragon Tail 60 90 10
High Horsepower 95 95 10
Iron Tail 100 75 15
Retaliate 70 100 5
Tail Slap 25 85 10
Tail Whip 100 30
Acid 40 100 30
Acid Spray 40 100 20
Aerial Ace 60 20
Assurance 60 100 10
Belch 120 90 10
Bland Bludgeon 70 100 20
Breaking Swipe 60 100 15
Crush Claw 75 95 10
Dragon Hammer 90 100 15
Dragon Rush 100 75 10
First Impression 90 100 10
Gastro Acid 100 10
Giga Impact 150 90 5
Glare 100 30
Grassy Glide 70 100 20
Hone Claws 15
Hyper Fang 80 90 15
Laser Focus 30
Mean Look 5
Mega Drain 55 100 15
Metal Claw 50 95 35
Night Slash 70 100 15
Phantom Force 90 100 10
Poison Fang 50 100 15
Poison Tail 50 100 25
Scary Face 100 10
Scratch 40 100 35
Shadow Sneak 40 100 30
Silly Slash 70 100 15
Slash 70 100 20
Spit Up 100 10
Stockpile 20
Super Fang 90 10
Surprise Venom 10 100 5
Swallow 10
Venom Drench 100 20
Volt Tackle 120 100 15
  • Bold indicates a move that gets STAB when used by Calicobra
  • Italic indicates a move that gets STAB only when used by an evolution of Calicobra

Ability Learnset

By leveling up

Level Ability Cost Description
Evolve Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
1 Libero 80 Changes the Pokémon's type to the type of the move it's about to use.
15 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
30 Color Change 1 The Pokémon's type becomes the type of the move used on it.
45 Jump Scare 70 The Pokémon moves first on the first turn of battle.
60 Contrary 82 Makes stat changes have an opposite effect.
75 Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
90 Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
100 Simple 78 The stat changes the Pokémon receives are doubled.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Jump Scare 70 The Pokémon moves first on the first turn of battle.
Klutz -25 The Pokémon can't use any held items.
Libero 80 Changes the Pokémon's type to the type of the move it's about to use.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Moody 69 Raises one stat sharply and lowers another every turn.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Reckless 57 Powers up moves that have recoil damage.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Grayscale 85 Turns the ground into Bland Terrain when the Pokémon enters a battle.
Indigestion 41 The Pokémon summons Noxious Terrain when it's hit by an attack.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Intimidate 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Attack stat.
Menace 57 The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat.
Opportunist 69 Copies opponent positive stat changes.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled