Calicoil

Type HP Attack Defense Speed Special Attack Special Defense Total
58 52 35 40 20 50 255
#448 0' 3.5"
16.85 lbs.
Kittenlet Pokémon This Pokémon moves around using its tightly coiled tail as a spring to bounce. It has no control over the movement of its seemingly vestigal appendages.
Ability capacity:
103
Egg group(s):
Field
EV Yield:
Hp: 1
Growth:
Medium Fast
Catch Rate:
230

Evolution

Calicoil
Level 24Calichary
Level 48Calicobra

Wild Encounters

Type Map Chance Level

Battle Frontier

Calicoil @ Silk Scarf
Abilities Moves
Adaptability Endure
Flail
Double Hit
Bite
Calicoil @ Water Gem
Abilities Moves
Jump Scare Coil
Double Hit
Struggle Bug
Flip Turn

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Constrict 10 100 35
1 Copycat 20
8 Defense Curl 40
10 Bind 15 85 20
17 Double Hit 35 90 10
19 Tickle 100 20
26 Bounce 85 85 5
28 Coil 20
35 Slam 80 75 20
37 Brutal Swing 90 100 20
44 Shed Tail 0 10
46 Lunge 80 100 15
53 Body Slam 85 100 15
55 Charm 100 20
  • Bold indicates a move that gets STAB when used by Calicoil
  • Italic indicates a move that gets STAB only when used by an evolution of Calicoil

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 018 Rain Dance 5
TM 021 Solar Beam 120 100 10
TM 022 Thunderbolt 90 100 15
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 039 Embargo 100 15
TM 054 Entrainment 100 15
TM 073 Bland Terrain 10
TM 091 Magical Leaf 60 20
TM 094 Sprite Smash 130 90 10
TM 098 Knock Off 65 100 20
TM 099 Liquidation 85 100 10
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 105 Water Pulse 60 100 20
TM 109 Dark Pulse 80 100 15
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Calicoil
  • Italic indicates a move that gets STAB only when used by an evolution of Calicoil

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Assist 100 20
Body Slam 85 100 15
Fire Lash 80 100 15
Headbutt 70 100 15
Reflect Type 15
Splash 40
Struggle Bug 50 100 20
Wring Out 120 100 5
  • Bold indicates a move that gets STAB when used by Calicoil
  • Italic indicates a move that gets STAB only when used by an evolution of Calicoil

By tutoring

Move Type Cat. Pwr. Acc. PP
Assist 100 20
Astonish 40 100 15
Bide 10
Bind 15 85 20
Bite 60 100 25
Body Slam 85 100 15
Bounce 85 85 5
Brutal Swing 90 100 20
Bubble 40 100 30
Bubble Beam 65 100 20
Bullet Seed 25 100 30
Camouflage 100 20
Captivate 100 20
Charm 100 20
Coil 20
Confide 20
Constrict 10 100 35
Copycat 20
Crunch 80 100 15
Defense Curl 40
Detect 5
Disable 100 20
Double-Edge 120 100 15
Double Hit 35 90 10
Dragon Breath 60 100 20
Dragon Pulse 85 100 10
Endeavor 100 5
Endure 10
Enthrall 100 20
Facade 70 100 20
Fake Tears 100 20
Fire Fang 65 95 15
Fire Lash 80 100 15
Flail 100 15
Fling 100 10
Flying Press 100 95 10
Focus Energy 30
Foresight 40
Frustration 100 20
Grass Knot 100 20
Growl 100 40
Headbutt 70 100 15
Headlong Rush 120 100 5
Heart Stamp 60 100 25
Helping Hand 100 20
Ice Beam 90 100 10
Ice Fang 65 95 15
Iron Head 80 100 15
Lash Out 75 100 5
Leer 100 30
Lick 30 100 30
Lunge 80 100 15
Mimic 10
Mud Sport 100 15
Natural Gift 100 15
Odor Sleuth 40
Pay Day 40 100 20
Payback 50 100 10
Play Nice 20
Pounce 50 100 20
Pound 40 100 35
Pursuit 40 100 20
Rage 20 100 20
Reflect Type 15
Return 100 20
Round 60 100 15
Shadow Ball 80 100 15
Shed Tail 0 10
Skitter Smack 70 90 10
Skull Bash 130 100 10
Slam 80 75 20
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Splash 40
Struggle Bug 50 100 20
Substitute 10
Swagger 85 15
Tackle 40 100 35
Take Down 90 85 20
Thrash 120 100 10
Thunder Fang 65 95 15
Thunder Shock 40 100 30
Thunder Wave 90 20
Tickle 100 20
U-turn 70 100 20
Water Gun 40 100 25
Wild Charge 90 100 15
Wrap 15 90 20
Wring Out 120 100 5
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Calicoil
  • Italic indicates a move that gets STAB only when used by an evolution of Calicoil

Ability Learnset

By leveling up

Level Ability Cost Description
1 Libero 80 Changes the Pokémon's type to the type of the move it's about to use.
15 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
30 Color Change 1 The Pokémon's type becomes the type of the move used on it.
45 Jump Scare 70 The Pokémon moves first on the first turn of battle.
60 Contrary 82 Makes stat changes have an opposite effect.
75 Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
90 Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
100 Simple 78 The stat changes the Pokémon receives are doubled.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Jump Scare 70 The Pokémon moves first on the first turn of battle.
Klutz -25 The Pokémon can't use any held items.
Libero 80 Changes the Pokémon's type to the type of the move it's about to use.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Moody 69 Raises one stat sharply and lowers another every turn.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Reckless 57 Powers up moves that have recoil damage.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled