Carbink
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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50 | 50 | 150 | 50 | 50 | 150 | 500 | |||||||||
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#371 |
0' 1.3"
12.67 lbs. |
Jewel Pokémon | Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body. | |||||||||||||
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Ability capacity:
78 |
Egg group(s):
Fairy Mineral |
EV Yield:
Defense: 1 Special Defense: 1 |
Growth:
Slow |
Catch Rate:
60 |
Evolution
Carbink![]() |
Wild Encounters
Type | Map | Chance | Level |
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Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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1 | Tackle |
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40 | 100 | 35 |
1 | Harden |
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— | — | 30 |
5 | Rock Throw |
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50 | 90 | 15 |
8 | Sharpen |
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— | — | 30 |
12 | Smack Down |
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50 | 100 | 15 |
18 | Reflect |
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— | — | 20 |
21 | Stealth Rock |
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— | — | 20 |
27 | Guard Split |
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— | — | 10 |
31 | Ancient Power |
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60 | 100 | 5 |
35 | Flail |
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— | 100 | 15 |
40 | Skill Swap |
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— | — | 10 |
46 | Power Gem |
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80 | 100 | 20 |
49 | Stone Edge |
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100 | 80 | 5 |
50 | Moonblast |
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95 | 100 | 15 |
60 | Light Screen |
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— | — | 30 |
70 | Safeguard |
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— | — | 25 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 004 | Calm Mind |
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— | — | 20 |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 007 | Hail |
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— | — | 10 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 015 | Reflect |
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— | — | 20 |
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TM 017 | Protect |
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— | — | 10 |
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TM 020 | Safeguard |
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— | — | 25 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 030 | Sandstorm |
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— | — | 10 |
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TM 048 | Guard Swap |
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— | — | 10 |
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TM 058 | Wonder Room |
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— | — | 10 |
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TM 061 | Ancient Power |
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60 | 100 | 5 |
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TM 069 | Shrapnel Terrain |
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— | — | 10 |
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TM 081 | Dazzling Gleam |
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80 | 100 | 10 |
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TM 096 | Stomping Tantrum |
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75 | 100 | 10 |
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TM 111 | Fractal Bash |
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— | 100 | 10 |
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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After You |
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— | — | 15 |
Ally Switch |
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— | — | 15 |
Body Press |
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80 | 100 | 10 |
Charm |
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— | 100 | 20 |
Confide |
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— | — | 20 |
Covet |
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60 | 100 | 25 |
Double Team |
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— | — | 15 |
Earth Power |
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90 | 100 | 10 |
Endure |
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— | — | 10 |
Explosion |
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250 | 100 | 5 |
Facade |
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70 | 100 | 20 |
Flail |
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— | 100 | 15 |
Flash |
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— | 100 | 20 |
Frustration |
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— | 100 | 20 |
Gird |
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— | 100 | 20 |
Gravity |
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— | — | 5 |
Guard Split |
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— | — | 10 |
Gyro Ball |
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— | 100 | 5 |
Harden |
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— | — | 30 |
Headlong Rush |
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120 | 100 | 5 |
Inverse Terrain |
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— | — | 10 |
Iron Defense |
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— | — | 15 |
Magic Coat |
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— | 100 | 15 |
Magnet Rise |
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— | — | 10 |
Meteor Beam |
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120 | 90 | 10 |
Mineral Mash |
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90 | 95 | 15 |
Misty Explosion |
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150 | 100 | 5 |
Moonblast |
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95 | 100 | 15 |
Nature Power |
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— | 95 | 20 |
Power Gem |
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80 | 100 | 20 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Rest |
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— | — | 10 |
Rock Polish |
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— | — | 20 |
Rock Slide |
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75 | 90 | 10 |
Rock Throw |
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50 | 90 | 15 |
Rock Tomb |
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60 | 95 | 15 |
Round |
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60 | 100 | 15 |
Sand Tomb |
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35 | 85 | 15 |
Secret Power |
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70 | 100 | 20 |
Sharpen |
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— | — | 30 |
Shear Force |
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80 | 100 | 10 |
Shelter |
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0 | — | 10 |
Shrapnel Sear |
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110 | 75 | 5 |
Shrapnel Smash |
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70 | 100 | 20 |
Skill Swap |
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— | — | 10 |
Sleep Talk |
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— | — | 10 |
Smack Down |
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50 | 100 | 15 |
Snore |
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50 | 100 | 15 |
Stealth Rock |
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— | — | 20 |
Stone Edge |
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100 | 80 | 5 |
Substitute |
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— | — | 10 |
Swagger |
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— | 85 | 15 |
Tackle |
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40 | 100 | 35 |
Telekinesis |
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— | — | 15 |
Terrain Pulse |
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50 | 100 | 10 |
Tinker |
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— | 100 | 15 |
Trick Room |
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— | — | 5 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
10 | Rocky Payload | 32 | Boosts the power of Rock-type moves. |
25 | Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
40 | Solid Rock | 58 | Reduces the power of supereffective attacks taken. |
55 | Dazzling | 11 | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
70 | Mirror Armor | 56 | Bounces back only the stat-lowering effects that the Pokémon receives. |
85 | Rock Head | 14 | Protects the Pokémon from recoil damage. |
100 | Pure Power | 178 | Using its pure power, the Pokémon doubles its Sp. Attack stat. |
100 | Huge Power | 178 | Doubles the Pokémon's Attack stat. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 01 | Battle Armor | 60 | Hard armor protects the Pokémon from critical hits. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 05 | Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
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Disc 21 | Rock Head | 14 | Protects the Pokémon from recoil damage. |
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Disc 29 | Solid Rock | 58 | Reduces the power of supereffective attacks taken. |
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Disc 33 | Technician | 68 | Powers up the Pokémon's weaker moves. |
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Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
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Disc 52 | Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
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Disc 56 | Rough Skin | 17 | This Pokémon inflicts damage with its rough skin to the attacker on contact. |
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Disc 57 | Sand Rush | 52 | Boosts the Pokémon's Speed stat in a sandstorm. |
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Disc 58 | Prism Armor | 37 | Reduces the power of supereffective attacks taken. |
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Disc 59 | Stamina | 33 | Boosts the Defense stat when hit by an attack. |
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By tutoring
Ability | Cost | Description |
---|---|---|
Bulletproof | 15 | Protects the Pokémon from some ball and bomb moves. |
Calcifate | 75 | Normal-type moves become Rock-type moves. Their power is boosted a little. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Dauntless Shield | 12 | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
Dazzling | 11 | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
Huge Power | 178 | Doubles the Pokémon's Attack stat. |
Hustle | 33 | Boosts the Attack stat, but lowers accuracy. |
Inflexible | -33 | This Pokémon can only use the first move it uses in battle. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
Mirror Armor | 56 | Bounces back only the stat-lowering effects that the Pokémon receives. |
No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Pixilate | 77 | Normal-type moves become Fairy-type moves. Their power is boosted a little. |
Power Spot | 69 | Just being next to the Pokémon powers up moves. |
Predictable | -13 | This Pokémon's predictable maneuvers make moves hit against it without fail. |
Pure Power | 178 | Using its pure power, the Pokémon doubles its Sp. Attack stat. |
Rocky Payload | 32 | Boosts the power of Rock-type moves. |
Sand Force | 52 | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
Sand Veil | 3 | Boosts the Pokémon's evasiveness in a sandstorm. |
Simple | 78 | The stat changes the Pokémon receives are doubled. |
Soundproof | 15 | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Weak Armor | 27 | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
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