Carbink

Type HP Attack Defense Speed Special Attack Special Defense Total
50 50 150 50 50 150 500
#371 0' 1.3"
12.67 lbs.
Jewel Pokémon Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.
Ability capacity:
78
Egg group(s):
Fairy
Mineral
EV Yield:
Defense: 1
Special Defense: 1
Growth:
Slow
Catch Rate:
60

Evolution

Carbink

Wild Encounters

Type Map Chance Level

Trainers

Black Belt Grafias
Carbink Lv. 29
Abilities Moves
Sturdy
Clear Body
Smack Down
Reflect
Stealth Rock
Guard Split
Bewear Lv. 29
Abilities Moves
Fluffy
Cute Charm
Klutz
Baby-Doll Eyes
Payback
Flail
Take Down
Team Nova Grunt
Carbink Lv. 45
Abilities Moves
Sturdy
Solid Rock
Guard Split
Ancient Power
Flail
Skill Swap
Qwilfish Lv. 47
Abilities Moves
Swift Swim
Iron Barbs
Poison Jab
Aqua Tail
Morbid Mangling
Double-Edge
Builder Lilian
Rhydon Lv. 45
Abilities Moves
Lightning Rod
Rough Skin
Overcoat
Rock Head
Stalagbite
Drill Run
Take Down
Stone Edge
Carbink Lv. 45
Abilities Moves
Sturdy
Solid Rock
Guard Split
Ancient Power
Flail
Skill Swap
Conkeldurr Lv. 45
Abilities Moves
Guts Rock Slide
Dynamic Punch
Scary Face
Hammer Arm
Fossil Fiend Kael
Carbink Lv. 55
Abilities Moves
Sturdy
Dazzling
Rocky Payload
Skill Swap
Power Gem
Stone Edge
Moonblast
Omastar Lv. 54
Abilities Moves
Swift Swim
Rough Skin
Rock Head
Weak Armor
Tickle
Spiky Shield
Ancient Power
Ceaseless Edge
Crustle Lv. 55
Abilities Moves
Sturdy
Purifying Salt
X-Scissor
Shell Smash
Flail
Rock Wrecker
Relic Seeker Clark
Carbink Lv. 55
Abilities Moves
Sturdy
Dazzling
Rocky Payload
Skill Swap
Power Gem
Stone Edge
Moonblast
Sableye Lv. 55
Abilities Moves
Keen Eye
Magic Bounce
Analytic
Stall
Trick Room
Mean Look
Eerie Fog
Eerie Energy
Gigalith Lv. 57
Abilities Moves
Sturdy
Bulletproof
Rock Head
Own Tempo
Stealth Rock
Sandstorm
Stone Edge
Explosion

Battle Frontier

Carbink @ Leftovers
Abilities Moves
Sturdy
Clear Body
Toxic
Substitute
Double Team
Sandstorm
Carbink @ Misty Seed
Abilities Moves
Pure Power
Predictable
Dauntless Shield
Misty Terrain
Terrain Pulse
Gyro Ball
Mineral Mash

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Harden 30
5 Rock Throw 50 90 15
8 Sharpen 30
12 Smack Down 50 100 15
18 Reflect 20
21 Stealth Rock 20
27 Guard Split 10
31 Ancient Power 60 100 5
35 Flail 100 15
40 Skill Swap 10
46 Power Gem 80 100 20
49 Stone Edge 100 80 5
50 Moonblast 95 100 15
60 Light Screen 30
70 Safeguard 25
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 020 Safeguard 25
TM 023 Return 100 20
TM 030 Sandstorm 10
TM 048 Guard Swap 10
TM 058 Wonder Room 10
TM 061 Ancient Power 60 100 5
TM 069 Shrapnel Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 096 Stomping Tantrum 75 100 10
TM 111 Fractal Bash 100 10
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

By tutoring

Move Type Cat. Pwr. Acc. PP
After You 15
Ally Switch 15
Body Press 80 100 10
Charm 100 20
Confide 20
Covet 60 100 25
Double Team 15
Earth Power 90 100 10
Endure 10
Explosion 250 100 5
Facade 70 100 20
Flail 100 15
Flash 100 20
Frustration 100 20
Gird 100 20
Gravity 5
Guard Split 10
Gyro Ball 100 5
Harden 30
Headlong Rush 120 100 5
Inverse Terrain 10
Iron Defense 15
Magic Coat 100 15
Magnet Rise 10
Meteor Beam 120 90 10
Mineral Mash 90 95 15
Misty Explosion 150 100 5
Moonblast 95 100 15
Nature Power 95 20
Power Gem 80 100 20
Psych Up 10
Psychic 90 100 10
Rest 10
Rock Polish 20
Rock Slide 75 90 10
Rock Throw 50 90 15
Rock Tomb 60 95 15
Round 60 100 15
Sand Tomb 35 85 15
Secret Power 70 100 20
Sharpen 30
Shear Force 80 100 10
Shelter 0 10
Shrapnel Sear 110 75 5
Shrapnel Smash 70 100 20
Skill Swap 10
Sleep Talk 10
Smack Down 50 100 15
Snore 50 100 15
Stealth Rock 20
Stone Edge 100 80 5
Substitute 10
Swagger 85 15
Tackle 40 100 35
Telekinesis 15
Terrain Pulse 50 100 10
Tinker 100 15
Trick Room 5
  • Bold indicates a move that gets STAB when used by Carbink
  • Italic indicates a move that gets STAB only when used by an evolution of Carbink

Ability Learnset

By leveling up

Level Ability Cost Description
1 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
10 Rocky Payload 32 Boosts the power of Rock-type moves.
25 Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
40 Solid Rock 58 Reduces the power of supereffective attacks taken.
55 Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
70 Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
85 Rock Head 14 Protects the Pokémon from recoil damage.
100 Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
100 Huge Power 178 Doubles the Pokémon's Attack stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 29 Solid Rock 58 Reduces the power of supereffective attacks taken.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 56 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Disc 57 Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Disc 58 Prism Armor 37 Reduces the power of supereffective attacks taken.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Calcifate 75 Normal-type moves become Rock-type moves. Their power is boosted a little.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Dauntless Shield 12 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Huge Power 178 Doubles the Pokémon's Attack stat.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Power Spot 69 Just being next to the Pokémon powers up moves.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Rocky Payload 32 Boosts the power of Rock-type moves.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Simple 78 The stat changes the Pokémon receives are doubled.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled