Carkol

Type HP Attack Defense Speed Special Attack Special Defense Total
80 60 90 50 60 70 410
#310 0' 4.3"
172.06 lbs.
Coal Pokémon By rapidly rolling its legs, it can travel at over 18 mph. The temperature of the flames it breathes exceeds 1,800 degrees Fahrenheit.
Ability capacity:
79
Egg group(s):
Mineral
EV Yield:
Defense: 2
Growth:
Medium Slow
Catch Rate:
120

Evolution

Rolycoly
Level 18Carkol
Level 34Coalossal

Wild Encounters

Type Map Chance Level
Land Mount Tvashtar 5% 15-17
Mount Tvashtar 5% 15-18
Mount Tvashtar 20% 5
Mount Tvashtar 20% 5
Mount Tvashtar 10% 5
Mount Tvashtar 20% 5
Mount Tvashtar 20% 5
Land (2) Ascraeus Mons Fornax 10% 33-37
Lynx Road 10% 33-37

Trainers

Kindler Alistair
Nemelt Lv. 18
Abilities Moves
Blaze
Magma Armor
Mud-Slap
Bite
Acid Armor
Flame Charge
Carkol Lv. 18
Abilities Moves
Steam Engine
Steelworker
Flame Body
Smokescreen
Rapid Spin
Smack Down
Rock Polish
Team Nova Grunt
Rolycoly Lv. 25
Abilities Moves
Steam Engine
Steelworker
Heatproof
Smack Down
Rock Polish
Ancient Power
Incinerate
Rolycoly Lv. 26
Abilities Moves
Steam Engine
Steelworker
Heatproof
Smack Down
Rock Polish
Ancient Power
Incinerate
Carkol Lv. 28
Abilities Moves
Steam Engine
Steelworker
Flame Body
Smack Down
Rock Polish
Ancient Power
Incinerate
Kindler Zeke
Carkol Lv. 38
Abilities Moves
Steam Engine
Flash Fire
Steelworker
Rock Polish
Ancient Power
Incinerate
Stealth Rock
Camerupt Lv. 41
Abilities Moves
Magma Armor
Own Tempo
Well-Baked Body
Curse
Take Down
Jettison
Tectonic Thrash

Battle Frontier

Carkol @ Grip Claw
Abilities Moves
Fire Spin
Scorching Sands
Scald
Lava Plume
Carkol @ Lax Incense
Abilities Moves
Flame Body
White Smoke
Incinerate
Ancient Power
Protect
Sandstorm

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Flame Charge 50 100 20
1 Flame Charge 50 100 20
1 Tackle 40 100 35
1 Smokescreen 100 20
1 Rapid Spin 50 100 40
1 Smack Down 50 100 15
15 Rock Polish 20
20 Ancient Power 60 100 5
27 Incinerate 60 100 15
35 Stealth Rock 20
41 Heat Crash 100 10
48 Rock Blast 25 90 10
55 Burn Up 130 100 5
  • Bold indicates a move that gets STAB when used by Carkol
  • Italic indicates a move that gets STAB only when used by an evolution of Carkol

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 015 Reflect 20
TM 017 Protect 10
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 038 Incinerate 60 100 15
TM 046 Scald 80 100 15
TM 051 Will-o-Wisp 85 15
TM 061 Ancient Power 60 100 5
TM 067 Tectonic Terrain 10
TM 087 Endothermia 75 90 15
TM 102 Flamethrower 90 100 15
TM 111 Fractal Bash 100 10
TM 112 Jettison 70 100 20
  • Bold indicates a move that gets STAB when used by Carkol
  • Italic indicates a move that gets STAB only when used by an evolution of Carkol

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Block 5
Explosion 250 100 5
Mud-Slap 20 100 10
Shrapnel Sear 110 75 5
  • Bold indicates a move that gets STAB when used by Carkol
  • Italic indicates a move that gets STAB only when used by an evolution of Carkol

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Block 5
Dig 80 100 10
Endure 10
Explosion 250 100 5
Facade 70 100 20
Gyro Ball 100 5
Heat Crash 100 10
Iron Defense 15
Iron Head 80 100 15
Meteor Beam 120 90 10
Mud-Slap 20 100 10
Rapid Spin 50 100 40
Rest 10
Rock Blast 25 90 10
Rock Climb 90 85 20
Rock Polish 20
Rock Slide 75 90 10
Rock Tomb 60 95 15
Round 60 100 15
Sand Tomb 35 85 15
Self-Destruct 200 100 5
Shear Force 80 100 10
Shrapnel Sear 110 75 5
Sleep Talk 10
Smack Down 50 100 15
Smokescreen 100 20
Snore 50 100 15
Spikes 20
Stealth Rock 20
Stone Edge 100 80 5
Substitute 10
Tackle 40 100 35
Body Press 80 100 10
Burn Up 130 100 5
Fire Blast 110 85 5
Fire Spin 35 85 15
Flame Charge 50 100 20
Flare Blitz 120 100 15
Heat Wave 100 90 10
Heavy Slam 100 10
High Horsepower 95 95 10
Infernal Parade 60 100 15
Mineral Mash 90 95 15
Overheat 130 90 5
Scorching Sands 70 100 10
Seismic Wave 85 90 10
Spark 65 100 20
Tectonic Thrash 70 100 20
  • Bold indicates a move that gets STAB when used by Carkol
  • Italic indicates a move that gets STAB only when used by an evolution of Carkol

Ability Learnset

By leveling up

Level Ability Cost Description
1 Steam Engine 32 Boosts the Pokémon's Speed stat drastically if hit by a Fire-or Water-type move.
1 Flame Body 28 Contact with the Pokémon may burn the attacker.
18 Steelworker 16 Powers up Steel-type moves.
36 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
54 Rocky Payload 32 Boosts the power of Rock-type moves.
72 White Smoke 60 The Pokémon's white smoke prevents other Pokémon from lowering its stats.
90 Mega Launcher 57 Powers up aura and pulse moves.
100 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 44 Magma Armor 11 The Pokémon is covered with hot magma, which prevents it from becoming frostbitten.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 56 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Calcifate 75 Normal-type moves become Rock-type moves. Their power is boosted a little.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Klutz -25 The Pokémon can't use any held items.
Mega Launcher 57 Powers up aura and pulse moves.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Purifying Salt 69 The Pokémon's salt protects it from statuses and halves damage from Ghost-type moves.
Rocky Payload 32 Boosts the power of Rock-type moves.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Steam Engine 32 Boosts the Pokémon's Speed stat drastically if hit by a Fire-or Water-type move.
Steelworker 16 Powers up Steel-type moves.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
White Smoke 60 The Pokémon's white smoke prevents other Pokémon from lowering its stats.
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled