Carvanha

Type HP Attack Defense Speed Special Attack Special Defense Total
45 90 20 65 65 20 305
#132 0' 3.1"
45.96 lbs.
Savage Pokémon Carvanha attack ships in swarms, making them sink. Although it is said to be a very vicious Pokémon, it timidly flees as soon as it finds itself alone.
Ability capacity:
70
Egg group(s):
Water 2
EV Yield:
Attack: 1
Growth:
Slow
Catch Rate:
225

Evolution

Carvanha
Level 30Sharpedo

Wild Encounters

Type Map Chance Level
Water Ligeia Cave 30% 5
Fishing Kraken Bridge 20% 5
Sycorax Ruins 10% 5
Tharsis Terra 10% 5
Lynx Road 10% 5
Carina Sandbar 30% 5
Ligeia Mare East 20% 5
Ligeia Cave 100% 5
Point Vega 30% 5
Ligeia Mare South 10% 5
Proteus Plant 10% 5
Ligeia Mare West 10% 5

Trainers

Team Nova Grunt
Koffing Lv. 15
Abilities Moves
Levitate Tackle
Smog
Smokescreen
Assurance
Carvanha Lv. 15
Abilities Moves
Rough Skin
Berserk
Screech
Focus Energy
Aqua Jet
Assurance
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 14
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Fisherman Cillian
Carvanha Lv. 28
Abilities Moves
Rough Skin
Lifelink
Berserk
Assurance
Swagger
Ice Fang
Scary Face
Ydraphlion Lv. 30
Abilities Moves
Sticky Hold
Water Veil
Rain Dish
Bubble Beam
Camouflage
Mimic
Substitute
Fisherman Helen
Carvanha Lv. 16
Abilities Moves
Rough Skin
Berserk
Hydrofoil
Focus Energy

Krabby Lv. 15
Abilities Moves
Hyper Cutter
Shell Armor
Hydrofoil
Harden

Battle Frontier

Carvanha @ Focus Sash
Abilities Moves
Screech
Psychic Fangs
Bite
Aqua Jet
Carvanha @ Cheri Berry
Abilities Moves
Aqua Jet
Bite
Scary Face
Swagger

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Leer 100 30
1 Bite 60 100 25
1 Rage 20 100 20
4 Screech 85 40
8 Focus Energy 30
11 Aqua Jet 40 100 20
15 Assurance 60 100 10
18 Swagger 85 15
22 Ice Fang 65 95 15
25 Scary Face 100 10
29 Poison Fang 50 100 15
32 Crunch 80 100 15
36 Liquidation 85 100 10
39 Agility 30
43 Stalagbite 80 100 15
47 Predation 60 100 10
52 Wave Crash 120 100 10
  • Bold indicates a move that gets STAB when used by Carvanha
  • Italic indicates a move that gets STAB only when used by an evolution of Carvanha

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 007 Hail 10
TM 012 Taunt 100 20
TM 013 Blizzard 110 70 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 046 Scald 80 100 15
TM 061 Ancient Power 60 100 5
TM 070 Morbid Terrain 10
TM 071 Combat Terrain 10
TM 076 Surf 90 100 15
TM 088 Polar Plunge 80 95 15
TM 099 Liquidation 85 100 10
TM 100 Ice Beam 90 100 10
TM 105 Water Pulse 60 100 20
TM 107 Hydro Pump 110 80 5
TM 109 Dark Pulse 80 100 15
TM 119 Flip Turn 60 100 20
  • Bold indicates a move that gets STAB when used by Carvanha
  • Italic indicates a move that gets STAB only when used by an evolution of Carvanha

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ancient Power 60 100 5
Brine 65 100 10
Destiny Bond 5
Double-Edge 120 100 15
Hydro Pump 110 80 5
Morbid Mangling 90 100 15
Primal Pursuit 80 100 20
Psychic Fangs 85 100 15
Swift 60 20
Thrash 120 100 10
Water Pulse 60 100 20
  • Bold indicates a move that gets STAB when used by Carvanha
  • Italic indicates a move that gets STAB only when used by an evolution of Carvanha

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Aqua Cutter 70 100 20
Assurance 60 100 10
Bite 60 100 25
Bounce 85 85 5
Brine 65 100 10
Captivate 100 20
Confide 20
Crunch 80 100 15
Destiny Bond 5
Dive 80 100 10
Double-Edge 120 100 15
Endure 10
Facade 70 100 20
Focus Energy 30
Frustration 100 20
Fury Cutter 40 95 20
Hidden Power 60 100 15
Hydrofoil 50 100 20
Ice Fang 65 95 15
Icy Wind 55 95 15
Leer 100 30
Mimic 10
Morbid Mangling 90 100 15
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Payback 50 100 10
Poison Fang 50 100 15
Predation 60 100 10
Primal Pursuit 80 100 20
Psychic Fangs 85 100 15
Rage 20 100 20
Rest 10
Retaliate 70 100 5
Round 60 100 15
Scale Shot 25 90 20
Scary Face 100 10
Screech 85 40
Sinful Smash 120 100 15
Sleep Talk 10
Snarl 55 95 15
Snore 50 100 15
Spite 100 10
Stalagbite 80 100 15
Substitute 10
Super Fang 90 10
Swagger 85 15
Swift 60 20
Take Down 90 85 20
Thief 60 100 25
Thrash 120 100 10
Toxic 90 10
Uproar 90 100 10
Water Pledge 80 100 10
Waterfall 90 100 15
Wave Crash 120 100 10
Whirlpool 35 85 15
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Carvanha
  • Italic indicates a move that gets STAB only when used by an evolution of Carvanha

Ability Learnset

By leveling up

Level Ability Cost Description
1 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
10 Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
25 Lifelink 2 The Pokémon recovers some HP when it deals damage.
40 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
55 Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
70 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
85 Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
100 Speed Boost 61 Its Speed stat is boosted every turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 56 Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Hydration 23 Heals status conditions if it's raining.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Morbid Mania 34 Boosts the Pokémon's Speed stat on Morbid Terrain.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Reckless 57 Powers up moves that have recoil damage.
Run Away 0 Enables a sure getaway from wild Pokémon.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Swift Swim 60 Boosts the Pokémon's Speed stat in rain.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled