Chandelure

Type HP Attack Defense Speed Special Attack Special Defense Total
60 55 90 80 145 90 520
#397 0' 3.9"
75.62 lbs.
Luring Pokémon Being consumed in Chandelure's flame burns up the spirit, leaving the body behind. By waving the flames on its arms, it puts its foes into a hypnotic trance.
Ability capacity:
81
Egg group(s):
Amorphous
EV Yield:
Special Attack: 3
Growth:
Medium Slow
Catch Rate:
45

Evolution

Litwick
Level 41Lampent
Use Dusk Stone Chandelure

Wild Encounters

Type Map Chance Level

Trainers

Tomb Raider Carmen
Dusclops Lv. 30
Abilities Moves
Pressure
Frisk
Shadow Sneak
Pursuit
Will-o-Wisp
Confuse Ray
Chandelure Lv. 30
Abilities Moves
Flash Fire
Illuminate
Flame Body
Confuse Ray
Flame Burst
Hex
Eerie Energy

Battle Frontier

Chandelure @ Spell Tag
Abilities Moves
Infiltrator Flamethrower
Confuse Ray
Will-o-Wisp
Hex

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Infernal Parade 60 100 15
1 Pain Split 20
1 Smog 30 70 20
1 Confuse Ray 100 10
1 Flame Burst 70 100 15
1 Hex 65 100 10
1 Eerie Energy 70 100 20
  • Bold indicates a move that gets STAB when used by Chandelure
  • Italic indicates a move that gets STAB only when used by an evolution of Chandelure

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 017 Protect 10
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 038 Incinerate 60 100 15
TM 057 Trick Room 5
TM 084 Eerie Fog 10
TM 087 Endothermia 75 90 15
TM 095 Simoom 80 100 15
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 112 Jettison 70 100 20
  • Bold indicates a move that gets STAB when used by Chandelure
  • Italic indicates a move that gets STAB only when used by an evolution of Chandelure

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Acid Armor 20
Heat Wave 100 90 10
Haze 30
Endure 10
Captivate 100 20
Acid 40 100 30
Clear Smog 50 15
Power Split 10
Astonish 40 100 15
Confuse Ray 100 10
  • Bold indicates a move that gets STAB when used by Chandelure
  • Italic indicates a move that gets STAB only when used by an evolution of Chandelure

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid 40 100 30
Acid Armor 20
Ally Switch 15
Astonish 40 100 15
Burning Jealousy 70 100 5
Captivate 100 20
Clear Smog 50 15
Confide 20
Confuse Ray 100 10
Curse 10
Double Team 15
Dream Eater 100 100 15
Eerie Energy 70 100 20
Embargo 100 15
Ember 40 100 25
Endure 10
Energy Ball 90 100 10
Facade 70 100 20
Fire Pledge 80 100 10
Fire Spin 35 85 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flash 100 20
Frustration 100 20
Haze 30
Heat Wave 100 90 10
Hex 65 100 10
Imprison 100 10
Inferno 100 50 5
Memento 100 10
Minimize 10
Mystical Fire 75 100 10
Night Shade 100 15
Overheat 130 90 5
Pain Split 20
Payback 50 100 10
Poltergeist 110 90 5
Power Split 10
Psych Up 10
Psychic 90 100 10
Rest 10
Round 60 100 15
Secret Power 70 100 20
Shock Wave 60 20
Skitter Smack 70 90 10
Sleep Talk 10
Smog 30 70 20
Snore 50 100 15
Spark 65 100 20
Spite 100 10
Substitute 10
Swagger 85 15
Telekinesis 15
Toxic 90 10
Trick 100 10
Will-o-Wisp 85 15
Infernal Parade 60 100 15
Hyper Beam 150 90 5
Laser Focus 30
Trailblaze 50 100 20
  • Bold indicates a move that gets STAB when used by Chandelure
  • Italic indicates a move that gets STAB only when used by an evolution of Chandelure

Ability Learnset

By leveling up

Level Ability Cost Description
1 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
1 Flame Body 28 Contact with the Pokémon may burn the attacker.
18 Illuminate 4 Raises the Pokémon's evasiveness.
36 Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
54 Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
72 Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
90 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
100 Victory Star 47 Boosts the accuracy of its allies and itself.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Illuminate 4 Raises the Pokémon's evasiveness.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Klutz -25 The Pokémon can't use any held items.
Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Victory Star 47 Boosts the accuracy of its allies and itself.
Wispy Form 12 The Pokémon creates a eerie fog when it's hit by an attack.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Mega Launcher 57 Powers up aura and pulse moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled