Charmeleon

Type HP Attack Defense Speed Special Attack Special Defense Total
58 64 58 80 80 65 405
#148 0' 4.3"
41.99 lbs.
Flame Pokémon Without pity, its sharp claws destroy foes. If it encounters a strong enemy, it becomes agitated, and the flame on its tail flares with a bluish white color.
Ability capacity:
102
Egg group(s):
Monster
Dragon
EV Yield:
Speed: 1
Special Attack: 1
Growth:
Medium Slow
Catch Rate:
45

Evolution

Charmander
Level 16Charmeleon
Level 36Charizard

Wild Encounters

Type Map Chance Level

Trainers

Kindler Arso
Charmeleon Lv. 18
Abilities Moves
Blaze
Heatproof
Growl
Ember
Smokescreen
Dragon Breath
Torkoal Lv. 17
Abilities Moves
White Smoke Withdraw
Rapid Spin
Smokescreen
Clear Smog
Privinee Lv. 17
Abilities Moves
Blaze
Anticipation
Double Kick
Rest
Snore
Incinerate
Dragon Savant Seleria
Kroa Lv. 28
Abilities Moves
Storm Drain
Sprinkle Spit
Torrent
Poison Gas
Bubble Beam
Swift
Ember
Charmeleon Lv. 29
Abilities Moves
Blaze
Illuminate
Heatproof
Smokescreen
Dragon Breath
Fire Fang
Slash
Quervyne Lv. 30
Abilities Moves
Chlorophyll
Sturdy
Trailblaze
Bramble Snag
Mana Sap
Strength Sap

Battle Frontier

Charmeleon @ Wise Glasses
Abilities Moves
Will-o-Wisp
Ancient Power
Dragon Pulse
Fire Pledge
Charmeleon @ Razor Claw
Abilities Moves
Blaze
Illuminate
Fire Lash
Slash
Smokescreen
Scary Face

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Scratch 40 100 35
1 Growl 100 40
1 Ember 40 100 25
1 Smokescreen 100 20
12 Dragon Breath 60 100 20
19 Fire Fang 65 95 15
24 Slash 70 100 20
30 Flamethrower 90 100 15
37 Scary Face 100 10
40 Fire Spin 35 85 15
43 Primal Pursuit 80 100 20
48 Inferno 100 50 5
54 Flare Blitz 120 100 15
  • Bold indicates a move that gets STAB when used by Charmeleon
  • Italic indicates a move that gets STAB only when used by an evolution of Charmeleon

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 015 Reflect 20
TM 023 Return 100 20
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 038 Incinerate 60 100 15
TM 050 Acrobatics 55 100 15
TM 051 Will-o-Wisp 85 15
TM 061 Ancient Power 60 100 5
TM 068 Primal Terrain 10
TM 078 Strength 95 100 15
TM 087 Endothermia 75 90 15
TM 102 Flamethrower 90 100 15
TM 103 Fire Blast 110 85 5
TM 112 Jettison 70 100 20
  • Bold indicates a move that gets STAB when used by Charmeleon
  • Italic indicates a move that gets STAB only when used by an evolution of Charmeleon

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Air Cutter 60 95 25
Ancient Power 60 100 5
Beat Up 10 100 10
Belly Drum 10
Bite 60 100 25
Counter 100 20
Crunch 80 100 15
Dragon Dance 20
Dragon Pulse 85 100 10
Dragon Rush 100 75 10
Dragon Tail 60 90 10
Flare Blitz 120 100 15
Focus Punch 150 100 20
Iron Tail 100 75 15
Metal Claw 50 95 35
Outrage 120 100 10
Rock Slide 75 90 10
Shed Tail 0 10
Swords Dance 20
Wing Attack 60 100 35
  • Bold indicates a move that gets STAB when used by Charmeleon
  • Italic indicates a move that gets STAB only when used by an evolution of Charmeleon

By tutoring

Move Type Cat. Pwr. Acc. PP
Adaptabiliteeth 80 100 15
Aerial Ace 60 20
Air Cutter 60 95 25
Attract 100 15
Beat Up 10 100 10
Belly Drum 10
Bide 10
Bite 60 100 25
Body Slam 85 100 15
Captivate 100 20
Confide 20
Counter 100 20
Crunch 80 100 15
Curse 10
Cut 50 95 30
Defense Curl 40
Dig 80 100 10
Double-Edge 120 100 15
Dragon Breath 60 100 20
Dragon Claw 80 100 15
Dragon Dance 20
Dragon Pulse 85 100 10
Dragon Rage 100 10
Dragon Rush 100 75 10
Dragon Tail 60 90 10
Dynamic Punch 100 50 5
Echoed Voice 40 100 15
Ember 40 100 25
Endure 10
Facade 70 100 20
False Swipe 40 100 40
Fire Fang 65 95 15
Fire Pledge 80 100 10
Fire Punch 75 100 15
Fire Spin 35 85 15
Flame Burst 70 100 15
Flame Charge 50 100 20
Flare Blitz 120 100 15
Fling 100 10
Focus Punch 150 100 20
Frustration 100 20
Fury Cutter 40 95 20
Fury Swipes 18 80 15
Growl 100 40
Headbutt 70 100 15
Heat Wave 100 90 10
Helping Hand 100 20
Hone Claws 15
Inferno 100 50 5
Iron Tail 100 75 15
Leer 100 30
Mega Kick 120 75 5
Mega Punch 80 85 20
Metal Claw 50 95 35
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Outrage 120 100 10
Overheat 130 90 5
Power-Up Punch 40 100 20
Protect 10
Rage 20 100 20
Rest 10
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Scary Face 100 10
Scratch 40 100 35
Seismic Toss 100 20
Shadow Claw 70 100 15
Shed Tail 0 10
Skull Bash 130 100 10
Slash 70 100 20
Sleep Talk 10
Smokescreen 100 20
Snore 50 100 15
Spark 65 100 20
Submission 120 100 20
Substitute 10
Swagger 85 15
Swift 60 20
Swords Dance 20
Take Down 90 85 20
Thunder Punch 75 100 15
Weather Ball 50 100 10
Wing Attack 60 100 35
Work Up 30
Blazing Torque 80 100 10
Fire Lash 80 100 15
Morbid Mangling 90 100 15
Primal Pursuit 80 100 20
  • Bold indicates a move that gets STAB when used by Charmeleon
  • Italic indicates a move that gets STAB only when used by an evolution of Charmeleon

Ability Learnset

By leveling up

Level Ability Cost Description
1 Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
10 Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
25 Illuminate 4 Raises the Pokémon's evasiveness.
40 Flame Body 28 Contact with the Pokémon may burn the attacker.
55 Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
70 White Smoke 60 The Pokémon's white smoke prevents other Pokémon from lowering its stats.
85 Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
100 Dragon's Maw 16 Powers up Dragon-type moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Blaze 14 Powers up Fire-type moves when the Pokémon's HP is low.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Calderize 77 Normal-type moves become Fire-type moves. Their power is boosted a little.
Dragon's Maw 16 Powers up Dragon-type moves.
Flame Body 28 Contact with the Pokémon may burn the attacker.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Limber 11 Its limber body protects the Pokémon from paralysis.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Run Away 0 Enables a sure getaway from wild Pokémon.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
White Smoke 60 The Pokémon's white smoke prevents other Pokémon from lowering its stats.
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Primal Prancer 56 Boosts the Pokémon's Speed stat on Primal Terrain.
Tough Claws 79 Powers up moves that make direct contact.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled