Chinchou
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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75 | 38 | 38 | 67 | 56 | 56 | 330 | |||||||||
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#170 |
0' 2.1"
26.56 lbs. |
Angler Pokémon | When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach. | |||||||||||||
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Ability capacity:
77 |
Egg group(s):
Water 2 |
EV Yield:
Hp: 1 |
Growth:
Medium Slow |
Catch Rate:
190 |
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Evolution
| Chinchou | Level 27 | Lanturn |
Wild Encounters
| Type | Map | Chance | Level |
|---|---|---|---|
| Water | Underground Gym | 30% | 5 |
| Ligeia Mare East | 25% | 5 | |
| Ligeia Mare West | 25% | 5 | |
| Ligeia Mare South | 25% | 5 | |
| Fishing | Versant Megrez | 20% | 5 |
| Ligeia Mare South | 10% | 5 | |
| Proteus Plant | 10% | 5 | |
| Ligeia Mare West | 5% | 5 |
Trainers
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Ranger Helene
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Battle Frontier
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Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Water Gun |
|
40 | 100 | 25 | |
| 1 | Supersonic |
|
— | 55 | 20 | |
| 4 | Electro Ball |
|
— | 100 | 10 | |
| 8 | Thunder Wave |
|
— | 90 | 20 | |
| 12 | Bubble Beam |
|
65 | 100 | 20 | |
| 16 | Confuse Ray |
|
— | 100 | 10 | |
| 20 | Spark |
|
65 | 100 | 20 | |
| 24 | Charge |
|
— | 100 | 20 | |
| 28 | Discharge |
|
80 | 100 | 15 | |
| 32 | Aqua Ring |
|
— | — | 20 | |
| 36 | Flail |
|
— | 100 | 15 | |
| 40 | Take Down |
|
90 | 85 | 20 | |
| 44 | Hydro Pump |
|
110 | 80 | 5 | |
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By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 007 | Hail |
|
— | — | 10 | ||
| TM 010 | Hidden Power |
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60 | 100 | 15 | ||
| TM 022 | Thunderbolt |
|
90 | 100 | 15 | ||
| TM 027 | Double Team |
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— | — | 15 | ||
| TM 034 | Secret Power |
|
70 | 100 | 20 | ||
| TM 035 | Rest |
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— | — | 10 | ||
| TM 036 | Attract |
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— | 100 | 15 | ||
| TM 046 | Scald |
|
80 | 100 | 15 | ||
| TM 076 | Surf |
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90 | 100 | 15 | ||
| TM 081 | Dazzling Gleam |
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80 | 100 | 10 | ||
| TM 088 | Polar Plunge |
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80 | 95 | 15 | ||
| TM 089 | Volt Overload |
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80 | 100 | 15 | ||
| TM 092 | Psybeam |
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65 | 100 | 20 | ||
| TM 100 | Ice Beam |
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90 | 100 | 10 | ||
| TM 105 | Water Pulse |
|
60 | 100 | 20 | ||
| TM 114 | Thunder |
|
110 | 70 | 10 | ||
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By breeding
| Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Agility |
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— | — | 30 | ||||||||
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Amnesia |
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— | — | 20 | ||||||||
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Brine |
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65 | 100 | 10 | ||||||||
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Flail |
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— | 100 | 15 | ||||||||
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Mist |
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— | — | 30 | ||||||||
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Psybeam |
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65 | 100 | 20 | ||||||||
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Rising Voltage |
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70 | 100 | 20 | ||||||||
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Screech |
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— | 85 | 40 | ||||||||
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Shock Wave |
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60 | — | 20 | ||||||||
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Soak |
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— | 100 | 20 | ||||||||
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Supersonic |
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— | 55 | 20 | ||||||||
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Water Pulse |
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60 | 100 | 20 | ||||||||
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Whirlpool |
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35 | 85 | 15 | ||||||||
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By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Agility |
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— | — | 30 | |
| Amnesia |
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— | — | 20 | |
| Aqua Ring |
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— | — | 20 | |
| Blizzard |
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110 | 70 | 5 | |
| Bounce |
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85 | 85 | 5 | |
| Brine |
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65 | 100 | 10 | |
| Bubble |
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40 | 100 | 30 | |
| Bubble Beam |
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65 | 100 | 20 | |
| Captivate |
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— | 100 | 20 | |
| Charge |
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— | 100 | 20 | |
| Charge Beam |
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50 | 90 | 10 | |
| Charm |
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— | 100 | 20 | |
| Confide |
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— | — | 20 | |
| Confuse Ray |
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— | 100 | 10 | |
| Curse |
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— | — | 10 | |
| Discharge |
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80 | 100 | 15 | |
| Dive |
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80 | 100 | 10 | |
| Double-Edge |
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120 | 100 | 15 | |
| Electric Terrain |
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— | — | 10 | |
| Electro Ball |
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— | 100 | 10 | |
| Endure |
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— | — | 10 | |
| Enthrall |
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— | 100 | 20 | |
| Facade |
|
70 | 100 | 20 | |
| Flail |
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— | 100 | 15 | |
| Flash |
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— | 100 | 20 | |
| Frustration |
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— | 100 | 20 | |
| Heal Bell |
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— | — | 5 | |
| Hydro Pump |
|
110 | 80 | 5 | |
| Hydrofoil |
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50 | 100 | 20 | |
| Icy Wind |
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55 | 95 | 15 | |
| Ion Deluge |
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— | — | 25 | |
| Mimic |
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— | — | 10 | |
| Mist |
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— | — | 30 | |
| Natural Gift |
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— | 100 | 15 | |
| Negative Energy |
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80 | 100 | 20 | |
| Protect |
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— | — | 10 | |
| Rain Dance |
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— | — | 5 | |
| Return |
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— | 100 | 20 | |
| Rising Voltage |
|
70 | 100 | 20 | |
| Round |
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60 | 100 | 15 | |
| Screech |
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— | 85 | 40 | |
| Shock Wave |
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60 | — | 20 | |
| Signal Beam |
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75 | 100 | 15 | |
| Sleep Talk |
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— | — | 10 | |
| Snore |
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50 | 100 | 15 | |
| Soak |
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— | 100 | 20 | |
| Spark |
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65 | 100 | 20 | |
| Substitute |
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— | — | 10 | |
| Sucker Punch |
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70 | 100 | 5 | |
| Supersonic |
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— | 55 | 20 | |
| Swagger |
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— | 85 | 15 | |
| Take Down |
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90 | 85 | 20 | |
| Thunder Wave |
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— | 90 | 20 | |
| Toxic |
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— | 90 | 10 | |
| Volt Switch |
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70 | 100 | 20 | |
| Water Gun |
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40 | 100 | 25 | |
| Waterfall |
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90 | 100 | 15 | |
| Whirlpool |
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35 | 85 | 15 | |
| Wild Charge |
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90 | 100 | 15 | |
| Zap Cannon |
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120 | 50 | 5 | |
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Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
| 1 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
| 18 | Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
| 36 | Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
| 54 | Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. |
| 72 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
| 90 | Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| 100 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
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By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 06 | Keen Eye | 5 | Prevents other Pokémon from lowering this Pokémon's accuracy. | |
| Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. | |
| Disc 34 | Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. | |
| Disc 41 | Swift Swim | 60 | Boosts the Pokémon's Speed stat in rain. | |
| Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. | |
| Disc 52 | Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | |
| Disc 54 | Storm Drain | 18 | The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. | |
| Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. | |
| Disc 59 | Stamina | 33 | Boosts the Defense stat when hit by an attack. | |
| Disc 61 | Unburden | 33 | Boosts the Speed stat if the Pokémon's held item is used or lost. | |
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By tutoring
| Ability | Cost | Description |
|---|---|---|
| Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
| Cloud Nine | 32 | Eliminates the effects of weather. |
| Distillize | 77 | Normal-type moves become Water-type moves. Their power is boosted a little. |
| Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
| Forewarn | 1 | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
| Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
| Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. |
| High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
| Hydration | 23 | Heals status conditions if it's raining. |
| Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
| Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
| Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
| Menace | 57 | The Pokémon intimidates opposing Pokémon upon entry, lowering their Sp. Atk stat. |
| Merciless | 69 | The Pokémon's attacks become critical hits if the target is poisoned. |
| Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
| Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
| Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
| Rain Dish | 7 | The Pokémon gradually regains HP in rain. |
| Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
| Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
| Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. |
| Technician | 68 | Powers up the Pokémon's weaker moves. |
| Torrent | 14 | Powers up Water-type moves when the Pokémon's HP is low. |
| Transistor | 16 | Powers up Electric-type moves. |
| Vital Spirit | 10 | The Pokémon is full of vitality, and that prevents it from falling asleep. |
| Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
| Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
| Wonder Skin | 11 | Makes status moves more likely to miss. |
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