Chinsumuri

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by dillsacke
75 38 67 38 56 56 330
Sprite by dillsacke
#438 0' 2.1"
26.56 lbs.
Snail Pokémon This snail's mucous membrane is laden with bioluminescent bacteria that give it electromagnetic properties and cause it to glow faintly.

Icon by dillsacke
Ability capacity:
85
Egg group(s):
Grass
Field
EV Yield:
Hp: 1
Growth:
Medium Slow
Catch Rate:
190

Evolution

Chinsumuri
Level 27Lansumuri

Wild Encounters

Type Map Chance Level
Land Sol City Cavern 10% 9-11

Trainers

Entomologist Estelle
Chinsumuri Lv. 32
Abilities Moves
Volt Absorb
Weak Armor
Illuminate
Minimize
Ancient Power
Eerie Impulse
Flash Cannon
Rakidone Lv. 32
Abilities Moves
Singularity Telekinesis
Wonder Room
Marvel Room
Hypnosis

Battle Frontier

Chinsumuri @ Twisted Spoon
Abilities Moves
Volt Absorb Charge Beam
Mystical Power
Ancient Power
Charge

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Rock Throw 50 90 15
1 Supersonic 55 20
8 Thunder Shock 40 100 30
13 Psywave 100 15
17 Flash 100 20
21 Minimize 10
24 Ancient Power 60 100 5
28 Eerie Impulse 100 15
32 Flash Cannon 80 100 10
35 Shear Force 80 100 10
39 Parabolic Charge 65 100 20
44 Seismic Wave 85 90 10
50 Electric Terrain 10
58 Rising Voltage 70 100 20
  • Bold indicates a move that gets STAB when used by Chinsumuri
  • Italic indicates a move that gets STAB only when used by an evolution of Chinsumuri

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 028 Shock Wave 60 20
TM 030 Sandstorm 10
TM 035 Rest 10
TM 055 Bulldoze 60 100 20
TM 061 Ancient Power 60 100 5
TM 063 Electric Terrain 10
TM 114 Thunder 110 70 10
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Chinsumuri
  • Italic indicates a move that gets STAB only when used by an evolution of Chinsumuri

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Charge Beam 50 90 10
Disable 100 20
Extrasensory 80 100 20
Giga Drain 75 100 10
Luster Purge 70 100 5
Magnetic Flux 20
Mineral Mash 90 95 15
Mystical Power 70 90 10
Reflect Type 15
Rock Tomb 60 95 15
Seismic Wave 85 90 10
Synthesis 5
  • Bold indicates a move that gets STAB when used by Chinsumuri
  • Italic indicates a move that gets STAB only when used by an evolution of Chinsumuri

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Acid Armor 20
Amnesia 20
Barrier 20
Bide 10
Charge 100 20
Charge Beam 50 90 10
Confuse Ray 100 10
Confusion 50 100 25
Curse 10
Cut 50 95 30
Defense Curl 40
Dig 80 100 10
Disable 100 20
Discharge 80 100 15
Eerie Impulse 100 15
Explosion 250 100 5
Extrasensory 80 100 20
Fissure 30 5
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Future Sight 120 100 10
Harden 30
Ion Deluge 25
Iron Defense 15
Leer 100 30
Luster Purge 70 100 5
Magnet Bomb 60 20
Magnet Rise 10
Magnetic Flux 20
Mana Sap 100 10
Mean Look 5
Mega Drain 55 100 15
Mineral Mash 90 95 15
Minimize 10
Mist 30
Misty Explosion 150 100 5
Mud-Slap 20 100 10
Mud Sport 100 15
Mystical Power 70 90 10
Night Shade 100 15
Odor Sleuth 40
Parabolic Charge 65 100 20
Psybeam 65 100 20
Psychic 90 100 10
Psywave 100 15
Reflect Type 15
Rising Voltage 70 100 20
Rock Blast 25 90 10
Rock Climb 90 85 20
Rock Polish 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Throw 50 90 15
Rock Tomb 60 95 15
Rollout 30 90 20
Sand Attack 100 15
Scratch 40 100 35
Seismic Wave 85 90 10
Self-Destruct 200 100 5
Skill Swap 10
Sleep Talk 10
Sludge 65 100 20
Sonic Boom 90 20
Spark 65 100 20
Spit Up 100 10
Stealth Rock 20
Stockpile 20
Stored Power 20 100 10
Struggle Bug 50 100 20
Substitute 10
Supersonic 55 20
Swallow 10
Synthesis 5
Tackle 40 100 35
Thunder Shock 40 100 30
Thunder Wave 90 20
Torment 100 15
Withdraw 20
  • Bold indicates a move that gets STAB when used by Chinsumuri
  • Italic indicates a move that gets STAB only when used by an evolution of Chinsumuri

Ability Learnset

By leveling up

Level Ability Cost Description
1 Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
1 Illuminate 4 Raises the Pokémon's evasiveness.
18 Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
36 Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
54 Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
72 Natural Cure 32 All status conditions heal when the Pokémon switches out.
90 Teravolt 69 Moves can be used on the target regardless of its Abilities.
100 Lifelink 2 The Pokémon recovers some HP when it deals damage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 38 Quark Drive 42 Boosts the Pokémon's most proficient stat on Electric Terrain.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Battery 65 Powers up ally Pokémon's special moves.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
Healer 11 Sometimes heals an ally's status condition.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Minus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Power Of Alchemy 11 The Pokémon copies the Ability of a defeated ally.
Protosynthesis 66 Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Teravolt 69 Moves can be used on the target regardless of its Abilities.
Transistor 16 Powers up Electric-type moves.
Triage 33 Gives priority to a healing move.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by mia