Chinsumuri
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||
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75 | 38 | 67 | 38 | 56 | 56 | 330 | |||||
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#438 |
0' 2.1"
26.56 lbs. |
Snail Pokémon | This snail's mucous membrane is laden with bioluminescent bacteria that give it electromagnetic properties and cause it to glow faintly. | |||||||||
![]() Icon by dillsacke |
Ability capacity:
85 |
Egg group(s):
Grass Field |
EV Yield:
Hp: 1 |
Growth:
Medium Slow |
Catch Rate:
190 |
Evolution
Chinsumuri![]() | Level 27 | Lansumuri![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Land | Sol City Cavern | 10% | 9-11 |
Trainers
Entomologist Estelle
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Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|---|
1 | Rock Throw |
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50 | 90 | 15 |
1 | Supersonic |
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— | 55 | 20 |
8 | Thunder Shock |
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40 | 100 | 30 |
13 | Psywave |
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— | 100 | 15 |
17 | Flash |
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— | 100 | 20 |
21 | Minimize |
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— | — | 10 |
24 | Ancient Power |
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60 | 100 | 5 |
28 | Eerie Impulse |
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— | 100 | 15 |
32 | Flash Cannon |
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80 | 100 | 10 |
35 | Shear Force |
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80 | 100 | 10 |
39 | Parabolic Charge |
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65 | 100 | 20 |
44 | Seismic Wave |
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85 | 90 | 10 |
50 | Electric Terrain |
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— | — | 10 |
58 | Rising Voltage |
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70 | 100 | 20 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 017 | Protect |
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— | — | 10 |
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TM 019 | Giga Drain |
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75 | 100 | 10 |
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TM 020 | Safeguard |
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— | — | 25 |
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TM 022 | Thunderbolt |
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90 | 100 | 15 |
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TM 028 | Shock Wave |
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60 | — | 20 |
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TM 030 | Sandstorm |
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— | — | 10 |
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TM 035 | Rest |
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— | — | 10 |
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TM 055 | Bulldoze |
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60 | 100 | 20 |
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TM 061 | Ancient Power |
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60 | 100 | 5 |
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TM 063 | Electric Terrain |
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— | — | 10 |
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TM 114 | Thunder |
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110 | 70 | 10 |
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TM 115 | Earthquake |
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100 | 100 | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Charge Beam |
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50 | 90 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Disable |
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— | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Extrasensory |
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80 | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Giga Drain |
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75 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Luster Purge |
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70 | 100 | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Magnetic Flux |
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— | — | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mineral Mash |
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90 | 95 | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mystical Power |
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70 | 90 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Reflect Type |
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— | — | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rock Tomb |
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60 | 95 | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Seismic Wave |
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85 | 90 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Synthesis |
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— | — | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Absorb |
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30 | 100 | 25 |
Acid Armor |
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— | — | 20 |
Amnesia |
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— | — | 20 |
Barrier |
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— | — | 20 |
Bide |
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— | — | 10 |
Charge |
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— | 100 | 20 |
Charge Beam |
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50 | 90 | 10 |
Confuse Ray |
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— | 100 | 10 |
Confusion |
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50 | 100 | 25 |
Curse |
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— | — | 10 |
Cut |
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50 | 95 | 30 |
Defense Curl |
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— | — | 40 |
Dig |
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80 | 100 | 10 |
Disable |
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— | 100 | 20 |
Discharge |
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80 | 100 | 15 |
Eerie Impulse |
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— | 100 | 15 |
Explosion |
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250 | 100 | 5 |
Extrasensory |
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80 | 100 | 20 |
Fissure |
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— | 30 | 5 |
Flash |
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— | 100 | 20 |
Flash Cannon |
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80 | 100 | 10 |
Frustration |
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— | 100 | 20 |
Future Sight |
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120 | 100 | 10 |
Harden |
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— | — | 30 |
Ion Deluge |
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— | — | 25 |
Iron Defense |
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— | — | 15 |
Leer |
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— | 100 | 30 |
Luster Purge |
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70 | 100 | 5 |
Magnet Bomb |
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60 | — | 20 |
Magnet Rise |
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— | — | 10 |
Magnetic Flux |
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— | — | 20 |
Mana Sap |
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— | 100 | 10 |
Mean Look |
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— | — | 5 |
Mega Drain |
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55 | 100 | 15 |
Mineral Mash |
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90 | 95 | 15 |
Minimize |
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— | — | 10 |
Mist |
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— | — | 30 |
Misty Explosion |
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150 | 100 | 5 |
Mud-Slap |
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20 | 100 | 10 |
Mud Sport |
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— | 100 | 15 |
Mystical Power |
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70 | 90 | 10 |
Night Shade |
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— | 100 | 15 |
Odor Sleuth |
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— | — | 40 |
Parabolic Charge |
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65 | 100 | 20 |
Psybeam |
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65 | 100 | 20 |
Psychic |
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90 | 100 | 10 |
Psywave |
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— | 100 | 15 |
Reflect Type |
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— | — | 15 |
Rising Voltage |
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70 | 100 | 20 |
Rock Blast |
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25 | 90 | 10 |
Rock Climb |
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90 | 85 | 20 |
Rock Polish |
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— | — | 20 |
Rock Slide |
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75 | 90 | 10 |
Rock Smash |
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40 | 100 | 15 |
Rock Throw |
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50 | 90 | 15 |
Rock Tomb |
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60 | 95 | 15 |
Rollout |
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30 | 90 | 20 |
Sand Attack |
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— | 100 | 15 |
Scratch |
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40 | 100 | 35 |
Seismic Wave |
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85 | 90 | 10 |
Self-Destruct |
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200 | 100 | 5 |
Skill Swap |
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— | — | 10 |
Sleep Talk |
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— | — | 10 |
Sludge |
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65 | 100 | 20 |
Sonic Boom |
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— | 90 | 20 |
Spark |
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65 | 100 | 20 |
Spit Up |
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— | 100 | 10 |
Stealth Rock |
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— | — | 20 |
Stockpile |
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— | — | 20 |
Stored Power |
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20 | 100 | 10 |
Struggle Bug |
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50 | 100 | 20 |
Substitute |
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— | — | 10 |
Supersonic |
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— | 55 | 20 |
Swallow |
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— | — | 10 |
Synthesis |
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— | — | 5 |
Tackle |
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40 | 100 | 35 |
Thunder Shock |
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40 | 100 | 30 |
Thunder Wave |
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— | 90 | 20 |
Torment |
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— | 100 | 15 |
Withdraw |
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— | — | 20 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
1 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
18 | Weak Armor | 27 | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
36 | Gooey | 32 | Contact with the Pokémon lowers the attacker's Speed stat. |
54 | Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
72 | Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
90 | Teravolt | 69 | Moves can be used on the target regardless of its Abilities. |
100 | Lifelink | 2 | The Pokémon recovers some HP when it deals damage. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
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Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
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Disc 16 | Lifelink | 2 | The Pokémon recovers some HP when it deals damage. |
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Disc 38 | Quark Drive | 42 | Boosts the Pokémon's most proficient stat on Electric Terrain. |
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Disc 45 | Sand Veil | 3 | Boosts the Pokémon's evasiveness in a sandstorm. |
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Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
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Disc 59 | Stamina | 33 | Boosts the Defense stat when hit by an attack. |
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By tutoring
Ability | Cost | Description |
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Battery | 65 | Powers up ally Pokémon's special moves. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Effect Spore | 11 | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. |
Flawed Form | -19 | Halves the Pokémon's Sp. Def stat. |
Frisk | 1 | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. |
Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
Gooey | 32 | Contact with the Pokémon lowers the attacker's Speed stat. |
Healer | 11 | Sometimes heals an ally's status condition. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
Minus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
Plus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Power Of Alchemy | 11 | The Pokémon copies the Ability of a defeated ally. |
Protosynthesis | 66 | Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind. |
Pure Power | 178 | Using its pure power, the Pokémon doubles its Sp. Attack stat. |
Sand Force | 52 | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
Shed Skin | 11 | The Pokémon may heal its own status conditions by shedding its skin. |
Shell Armor | 42 | A hard shell protects the Pokémon from critical hits. |
Simple | 78 | The stat changes the Pokémon receives are doubled. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Solar Power | 52 | Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn. |
Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
Teravolt | 69 | Moves can be used on the target regardless of its Abilities. |
Transistor | 16 | Powers up Electric-type moves. |
Triage | 33 | Gives priority to a healing move. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unnerve | 11 | Unnerves opposing Pokémon and makes them unable to eat Berries. |
Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
Weak Armor | 27 | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
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Concept art by mia