Chrysal

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by mia
57 32 64 33 56 68 310
Sprite by mia
Undiscovered 0' 1.7"
4.41 lbs.
Cacoon Pokémon A dark cacoon with an evil aura. Old wives tales imply that the cacoon constains a demon Pokémon, as these creatures would often feast upon infants during the night.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
76
Egg group(s):
Field
EV Yield:
Special Defense: 1
Growth:
Medium Slow
Catch Rate:
95
Cry by plus_sized_scribe

Evolution

Chrysal
Level 20Vellavale
Level 40Vellidaxos

Wild Encounters

Type Map Chance Level
Land Phobos Forest 15% 29-33

Trainers

Mysterious Trainer
Anphage Lv. 24
Abilities Moves
Anger Point
Limber
Poison Point
Hone Claws
Bite
Bug Bite
Horn Attack
Chrysal Lv. 26
Abilities Moves
Swarm
Shed Skin
Torment
Pursuit
String Shot
Leer
Vaileye Lv. 24
Abilities Moves
Unnerve
Refraction
Glare
Charge Beam
Steamroller
Self-Destruct
Solarvae Lv. 26
Abilities Moves
Flash Fire
Illuminate
Lifelink
Flame Burst
Struggle Bug
Night Shade
Will-o-Wisp
Skultulant Lv. 27
Abilities Moves
Moxie
Liquid Ooze
Poison Touch
Acid Armor
Mana Sap
Acid Spray
Curse

Battle Frontier

Chrysal @ Black Glasses
Abilities Moves
Shed Skin Signal Beam
Stored Power
Nature's Madness
No Retreat

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Harden 30
1 Leer 100 30
1 Silk Trap 0 100 10
8 String Shot 95 40
14 Pursuit 40 100 20
20 Torment 100 15
30 Dark Pulse 80 100 15
35 Iron Defense 15
  • Bold indicates a move that gets STAB when used by Chrysal
  • Italic indicates a move that gets STAB only when used by an evolution of Chrysal

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 012 Taunt 100 20
TM 017 Protect 10
TM 027 Double Team 15
TM 070 Morbid Terrain 10
TM 084 Eerie Fog 10
TM 109 Dark Pulse 80 100 15
  • Bold indicates a move that gets STAB when used by Chrysal
  • Italic indicates a move that gets STAB only when used by an evolution of Chrysal

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Battle of Wits 80 100 10
Bitter Malice 75 100 15
Dark Void 50 10
Dragon Pulse 85 100 10
Final Gambit 100 5
Foul Play 95 100 15
Mortal Spin 30 100 15
No Retreat 5
Poison Powder 75 35
Shadow Force 120 100 5
Sleep Powder 75 15
Stun Spore 75 30
Victory Dance 0 10
  • Bold indicates a move that gets STAB when used by Chrysal
  • Italic indicates a move that gets STAB only when used by an evolution of Chrysal

By tutoring

Move Type Cat. Pwr. Acc. PP
Astonish 40 100 15
Battle of Wits 80 100 10
Beat Up 10 100 10
Bitter Malice 75 100 15
Dark Void 50 10
Dig 80 100 10
Disable 100 20
Dragon Pulse 85 100 10
Eerie Energy 70 100 20
Energy Ball 90 100 10
Final Gambit 100 5
Focus Energy 30
Foul Play 95 100 15
Frustration 100 20
Fury Attack 15 85 20
Gravity 5
Growth 20
Harden 30
Iron Defense 15
Leer 100 30
Mean Look 5
Morbid Mangling 90 100 15
Mortal Spin 30 100 15
Nature's Madness 90 10
Negative Energy 80 100 20
No Retreat 5
Poison Powder 75 35
Poison Sting 15 100 35
Psychic 90 100 10
Pursuit 40 100 20
Quash 100 15
Rock Smash 40 100 15
Shadow Force 120 100 5
Signal Beam 75 100 15
Silk Trap 0 100 10
Sleep Powder 75 15
Stored Power 20 100 10
String Shot 95 40
Stun Spore 75 30
Take Down 90 85 20
Torment 100 15
Twin Beam 40 100 10
Victory Dance 0 10
  • Bold indicates a move that gets STAB when used by Chrysal
  • Italic indicates a move that gets STAB only when used by an evolution of Chrysal

Ability Learnset

By leveling up

Level Ability Cost Description
1 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
10 Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
25 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
40 Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
55 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
70 Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
85 Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
100 Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Magic Guard 80 The Pokémon only takes damage from attacks.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Sharpness 39 Boosts the power of slicing moves.
Shed Skin 11 The Pokémon may heal its own status conditions by shedding its skin.
Shield Dust 11 This Pokémon's dust blocks the additional effects of attacks taken.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Sniper 44 Powers up moves if they become critical hits when attacking.
Stall -12 The Pokémon moves after all other Pokémon do.
Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by kwenio