Clefairy

Type HP Attack Defense Speed Special Attack Special Defense Total
70 45 48 35 60 65 323
#338 0' 2.5"
16.53 lbs.
Fairy Pokémon On every night of a full moon, they come out to play. When dawn arrives, the tired Clefairy go to sleep nestled up against each other in deep and quiet mountains.
Ability capacity:
80
Egg group(s):
Fairy
EV Yield:
Hp: 2
Growth:
Fast
Catch Rate:
150

Evolution

Cleffa
Level up with high friendshipClefairy
Use Moon Stone Clefable

Wild Encounters

Type Map Chance Level
Land Ascraeus Mons 20% 22-27
Ascraeus Mons 20% 22-26

Trainers

Bard Roman
Togetic Lv. 5
Abilities Moves
Hustle Charm
Metronome
Sweet Kiss
Metronome
Clefairy Lv. 5
Abilities Moves
Cute Charm Pound
Growl
Encore
After You
Larvitar Lv. 5
Abilities Moves
Guts Bite
Leer
Sandstorm

Battle Frontier

Clefairy @ Bright Powder
Abilities Moves
Wake-Up Slap
Follow Me
Encore
Sing
Clefairy @ Bright Powder
Abilities Moves
Magic Guard Draining Kiss
Soft-Boiled
Wake-Up Slap
Sing

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Spotlight 15
1 Disarming Voice 40 15
1 Pound 40 100 35
1 Growl 100 40
1 Encore 100 5
1 After You 15
7 Sing 55 15
10 Double Slap 15 85 10
13 Defense Curl 40
16 Follow Me 100 20
19 Bestow 15
22 Wake-Up Slap 70 100 10
25 Minimize 10
28 Stored Power 20 100 10
31 Metronome 10
34 Cosmic Power 20
37 Lucky Chant 30
40 Body Slam 85 100 15
43 Moonlight 5
46 Moonblast 95 100 15
49 Gravity 5
50 Meteor Mash 90 90 10
55 Healing Wish 10
58 Revival Blessing 0 100 1
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 013 Blizzard 110 70 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 058 Wonder Room 10
TM 064 Misty Terrain 10
TM 073 Bland Terrain 10
TM 078 Strength 95 100 15
TM 081 Dazzling Gleam 80 100 10
TM 091 Magical Leaf 60 20
TM 098 Knock Off 65 100 20
TM 100 Ice Beam 90 100 10
TM 103 Fire Blast 110 85 5
TM 105 Water Pulse 60 100 20
TM 113 Play Rough 90 90 10
TM 114 Thunder 110 70 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Amnesia 20
Aromatherapy 5
Belly Drum 10
Covet 60 100 25
Fake Tears 100 20
Heal Pulse 10
Metronome 10
Mimic 10
Misty Terrain 10
Present 90 15
Splash 40
Stored Power 20 100 10
Substitute 10
Tickle 100 20
Wish 100 10
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy

By tutoring

Move Type Cat. Pwr. Acc. PP
After You 15
Amnesia 20
Aromatherapy 5
Baby-Doll Eyes 100 30
Belly Drum 10
Body Slam 85 100 15
Captivate 100 20
Charm 100 20
Confide 20
Copycat 20
Counter 100 20
Covet 60 100 25
Curse 10
Defense Curl 40
Detect 5
Dig 80 100 10
Disarming Voice 40 15
Double-Edge 120 100 15
Draining Kiss 50 100 10
Dream Eater 100 100 15
Echoed Voice 40 100 15
Encore 100 5
Endeavor 100 5
Endure 10
Enthrall 100 20
Facade 70 100 20
Fairy Wind 40 100 30
Fake Tears 100 20
Flamethrower 90 100 15
Flash 100 20
Fling 100 10
Frustration 100 20
Grass Knot 100 20
Gravity 5
Headbutt 70 100 15
Heal Pulse 10
Helping Hand 100 20
Hyper Voice 90 100 10
Icy Wind 55 95 15
Iron Tail 100 75 15
Last Resort 140 100 5
Magic Coat 100 15
Mega Kick 120 75 5
Mega Punch 80 85 20
Metronome 10
Mimic 10
Moonblast 95 100 15
Mud-Slap 20 100 10
Natural Gift 100 15
Nightmare 100 15
Pound 40 100 35
Present 90 15
Psych Up 10
Psychic 90 100 10
Psyshock 80 100 10
Recycle 100 10
Rest 10
Revival Blessing 0 100 1
Rollout 30 90 20
Round 60 100 15
Secret Power 70 100 20
Seismic Toss 100 20
Shock Wave 60 20
Signal Beam 75 100 15
Sing 55 15
Sleep Talk 10
Snore 50 100 15
Soft-Boiled 100 10
Splash 40
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Sweet Kiss 75 10
Swift 60 20
Tackle 40 100 35
Telekinesis 15
Thunder Wave 90 20
Tickle 100 20
Trick 100 10
Uproar 90 100 10
Wish 100 10
Work Up 30
Zap Cannon 120 50 5
Zen Headbutt 80 90 15
Alluring Voice 80 100 10
Ally Switch 15
Baton Pass 40
Bestow 15
Bide 10
Bounce 85 85 5
Bubble Beam 65 100 20
Charge Beam 50 90 10
Cosmic Power 20
Double Slap 15 85 10
Drain Punch 75 100 10
Dual Wingbeat 40 90 10
Dynamic Punch 100 50 5
Fire Punch 75 100 15
Focus Punch 150 100 20
Follow Me 100 20
Growl 100 40
Heal Bell 5
Healing Wish 10
Ice Punch 75 100 15
Imprison 100 10
Life Dew 10
Lucky Chant 30
Lunar Blessing 0 10
Lunar Dance 10
Meteor Beam 120 90 10
Meteor Mash 90 90 10
Minimize 10
Misty Explosion 150 100 5
Moonlight 5
Mystical Fire 75 100 10
Power-Up Punch 40 100 20
Psywave 100 15
Rage 20 100 20
Retaliate 70 100 5
Rock Smash 40 100 15
Skull Bash 130 100 10
Snatch 100 10
Spark 65 100 20
Spotlight 15
Stealth Rock 20
Submission 120 100 20
Take Down 90 85 20
Teleport 20
Thunder Punch 75 100 15
Tri Attack 80 100 10
Wake-Up Slap 70 100 10
Water Gun 40 100 25
  • Bold indicates a move that gets STAB when used by Clefairy
  • Italic indicates a move that gets STAB only when used by an evolution of Clefairy

Ability Learnset

By leveling up

Level Ability Cost Description
1 Cute Charm 7 Contact with the Pokémon may cause infatuation.
1 Magic Guard 80 The Pokémon only takes damage from attacks.
18 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
36 Friend Guard 33 Reduces damage done to allies.
54 Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
72 Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
90 Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
100 Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Friend Guard 33 Reduces damage done to allies.
Klutz -25 The Pokémon can't use any held items.
Magic Guard 80 The Pokémon only takes damage from attacks.
Misty Mane 11 Boosts the Pokémon's Defensive stats on Misty Terrain.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Curious Medicine 32 When it enters a battle, it scatters medicine that removes all stat changes from allies.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Grayscale 85 Turns the ground into Bland Terrain when the Pokémon enters a battle.
Healer 11 Sometimes heals an ally's status condition.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled