Corvisquire

Type HP Attack Defense Speed Special Attack Special Defense Total
68 67 55 77 43 55 365
#184 0' 3.1"
35.37 lbs.
Raven Pokémon Smart enough to use tools in battle, these Pokémon have been seen picking up rocks and flinging them or using ropes to wrap up enemies.
Ability capacity:
90
Egg group(s):
Flying
EV Yield:
Speed: 2
Growth:
Medium Slow
Catch Rate:
120

Evolution

Rookidee
Level 18Corvisquire
Level 38Corviknight

Wild Encounters

Type Map Chance Level
Land (2) Ligeia Bridge N 20% 30-35

Trainers

Ranger Helene
Horsea Lv. 21
Abilities Moves
Swift Swim
Damp
Smokescreen
Twister
Focus Energy
Dragon Breath
Chinchou Lv. 21
Abilities Moves
Volt Absorb
Electromorphosis
Illuminate
Thunder Wave
Bubble Beam
Confuse Ray
Spark
Staravia Lv. 21
Abilities Moves
Intimidate
Big Pecks
Quick Attack
Wing Attack
Double Team
Endeavor
Corvisquire Lv. 22
Abilities Moves
Keen Eye
Pickup
Unnerve
Hone Claws
Fury Attack
Pluck
Taunt
{PKMN} Trainer Alice
Pawniard Lv. 30
Abilities Moves
Defiant
Pressure
Inner Focus
Feint Attack
Scary Face
Metal Claw
Slash
Shellder Lv. 30
Abilities Moves
Shell Armor
Overcoat
Skill Link
Protect
Hydrofoil
Clamp
Ice Shard
Corvisquire Lv. 30
Abilities Moves
Keen Eye
Pickup
Unnerve
Fury Attack
Pluck
Taunt
Scary Face

Battle Frontier

Corvisquire @ Pressure Vat
Abilities Moves
Tailwind
Taunt
Dual Wingbeat
U-turn
Corvisquire @ Sharp Beak
Abilities Moves
Unnerve Facade
Pluck
Thief
Dual Wingbeat

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Peck 35 100 35
1 Leer 100 30
1 Power Trip 20 100 10
1 Hone Claws 15
12 Fury Attack 15 85 20
16 Pluck 60 100 20
22 Taunt 100 20
28 Scary Face 100 10
34 Drill Peck 80 100 20
40 Swagger 85 15
46 Brave Bird 120 100 15
  • Bold indicates a move that gets STAB when used by Corvisquire
  • Italic indicates a move that gets STAB only when used by an evolution of Corvisquire

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 012 Taunt 100 20
TM 033 Revenge 60 100 10
TM 035 Rest 10
TM 036 Attract 100 15
TM 077 Fly 90 95 15
TM 085 Blustery Winds 10
  • Bold indicates a move that gets STAB when used by Corvisquire
  • Italic indicates a move that gets STAB only when used by an evolution of Corvisquire

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Defog 15
Rock Smash 40 100 15
Roost 10
Sand Attack 100 15
Sky Attack 140 90 5
Spite 100 10
Tailwind 15
  • Bold indicates a move that gets STAB when used by Corvisquire
  • Italic indicates a move that gets STAB only when used by an evolution of Corvisquire

By tutoring

Move Type Cat. Pwr. Acc. PP
Agility 30
Air Slash 75 95 15
Assurance 60 100 10
Battle of Wits 80 100 10
Brave Bird 120 100 15
Defog 15
Drill Peck 80 100 20
Dual Wingbeat 40 90 10
Endure 10
Facade 70 100 20
Fake Tears 100 20
Focus Energy 30
Fury Attack 15 85 20
Hone Claws 15
Leer 100 30
Nasty Plot 20
Payback 50 100 10
Peck 35 100 35
Pluck 60 100 20
Power Trip 20 100 10
Protect 10
Retaliate 70 100 5
Reversal 100 15
Rock Smash 40 100 15
Roost 10
Round 60 100 15
Sand Attack 100 15
Scary Face 100 10
Sky Attack 140 90 5
Sleep Talk 10
Snore 50 100 15
Spite 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Tailwind 15
Thief 60 100 25
U-turn 70 100 20
Work Up 30
Blustery Bomb 100 10
Combat Terrain 10
  • Bold indicates a move that gets STAB when used by Corvisquire
  • Italic indicates a move that gets STAB only when used by an evolution of Corvisquire

Ability Learnset

By leveling up

Level Ability Cost Description
1 Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
1 Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
18 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
36 Big Pecks 6 Protects the Pokémon from Defense-lowering effects.
54 Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
72 Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
90 Steelworker 16 Powers up Steel-type moves.
100 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 06 Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 17 Wind Rider 33 Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Big Pecks 6 Protects the Pokémon from Defense-lowering effects.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Huge Power 178 Doubles the Pokémon's Attack stat.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Defiant 32 Boosts the Pokémon's Attack stat sharply when its stats are lowered.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
Wind Power 11 When hit by a wind move, the Pokémon becomes Charged up.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled