Cosmyriad

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by livra
75 95 60 65 125 120 540
Sprite by livra
#415 0' 11.8"
123.56 lbs.
Cosmic Pokémon An incarnation of stardust, Cosmyriad's body is comprised entirely of elementary particles and foundational elements.

Icon by livra
Ability capacity:
84
Egg group(s):
Amorphous
Fairy
EV Yield:
Attack: 3
Growth:
Slow
Catch Rate:
45
Cry by plus_sized_scribe

Evolution

Cosmyriad

Wild Encounters

Type Map Chance Level

Trainers

Leader Paaliaq
Rakidone Lv. 100 @ Focus Sash
Abilities Moves
Singularity Toxic Spikes
Teleport
Continuum Pulse
Wormhole
Espatch Lv. 100 @ Power Herb
Abilities Moves
Magic Bounce Trick Room
Meteor Beam
Shear Force
Psychic
Photoguar Lv. 100 @ Choice Band
Abilities Moves
Stakeout Dragon Rush
Iron Tail
Volt Tackle
Power Whip
Magnezone Lv. 100 @ Serenity Orb
Abilities Moves
Unstable Isotope
Heatproof
Gravity
Charge Beam
Shrapnel Sear
Thunder
Cosmyriad Lv. 100 @ Bright Powder
Abilities Moves
High Entropy
Full Metal Body
Gravity
Double Team
Blizzard
Wormhole
Gravitomix Lv. 100 @ Combat Vest
Abilities Moves
Volatile
Unstable Isotope
Graviton Wave
Continuum Pulse
Thunderbolt
Focus Blast
Nova Admin Pandora
Bisharp Lv. 60
Abilities Moves
Defiant
Sharpness
Hyper Cutter
Embargo
Iron Defense
Night Slash
Iron Head
Cosmyriad Lv. 60
Abilities Moves
Steely Spirit
Curious Medicine
Freezing Glare
Steel Beam
Toxic Spikes
Wormhole
Claydol Lv. 60
Abilities Moves
Levitate
Arena Lock
Synchronize
Screen Cleaner
Earth Power
Sandstorm
Imprison
Explosion
Kangaskhan Lv. 60
Abilities Moves
Early Bird
Inner Focus
Stamina
Scrappy
Outrage
Sucker Punch
Reversal
Bland Bludgeon
Fallsheer Lv. 60
Abilities Moves
Torrent
Soundproof
Unnerve
Cute Charm
Taunt
Torment
Banshee Wail
Hydro Pump
Ezmergent Lv. 60
Abilities Moves
Thick Fat
Dry Skin
Unnerve
Frost Burn
Triple Axel
Bulk Up
Blizzard
Astronomer Elnath
Clefable Lv. 44
Abilities Moves
Cute Charm
Friend Guard
Super Luck
Double Slap
Minimize
Metronome
Revival Blessing
Xatu Lv. 44
Abilities Moves
Synchronize
Inner Focus
Early Bird
Wish
Psychic
Miracle Eye
Psycho Shift
Cosmyriad Lv. 43
Abilities Moves
Steely Spirit
Curious Medicine
Graviton Wave
Flash Cannon
Flash
Ice Beam
Nova Admin Pandora
Bisharp Lv. 64
Abilities Moves
Defiant
Sharpness
Hyper Cutter
Iron Defense
Night Slash
Iron Head
Swords Dance
Cosmyriad Lv. 65
Abilities Moves
Steely Spirit
Curious Medicine
Freezing Glare
Steel Beam
Toxic Spikes
Wormhole
Veteran Benton
Grandelion Lv. 66
Abilities Moves
Cotton Down
Fluffy
Overcoat
Silk Trap
Petal Blizzard
Belly Drum
Skull Bash
Cosmyriad Lv. 65
Abilities Moves
Steely Spirit
Curious Medicine
Freezing Glare
Steel Beam
Toxic Spikes
Wormhole
Tyranitar Lv. 63
Abilities Moves
Sand Stream Payback
Crunch
Earthquake
Stone Edge
Espatch Lv. 64
Abilities Moves
Magic Guard Marvel Room
Trick Room
Gravity
Mineral Mash
Yagabat Lv. 68
Abilities Moves
Levitate
Poison Touch
Lifelink
Screen Cleaner
Parting Shot
Giga Drain
Crafty Shield
Esper Wing
Kingambit Lv. 67
Abilities Moves
Defiant
Sharpness
Hyper Cutter
Iron Defense
Retaliate
Iron Head
Swords Dance
Astronomer Gabe
Cosmyriad Lv. 53
Abilities Moves
Steely Spirit
Curious Medicine
Ice Beam
Mystical Power
Confuse Ray
Freezing Glare
Archigloom Lv. 56
Abilities Moves
Justified
Menace
Levitate
Horn Leech
Oblivion Wing
Final Gambit
Grudge
Mountegrom Lv. 55
Abilities Moves
Prankster
Pickup
Pickpocket
Parting Shot
Fake Tears
Foul Play
Follow Me
Astronomer Torin
Espatch Lv. 60
Abilities Moves
Magic Guard Wonder Room
Marvel Room
Trick Room
Gravity
Metagross Lv. 60
Abilities Moves
Clear Body
Forewarn
Soundproof
Light Metal
Shift Gear
Meteor Mash
Iron Defense
Hyper Beam
Cosmyriad Lv. 60
Abilities Moves
Steely Spirit
Curious Medicine
Freezing Glare
Steel Beam
Toxic Spikes
Wormhole

Battle Frontier

Cosmyriad @ Shuca Berry
Abilities Moves
Cognizate
Power Of Alchemy
Charge Beam
Thunder Wave
Flash Cannon
Mirror Coat

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Ancient Power 60 100 5
1 Hidden Power 60 100 15
1 Plasma Bolt 30 100 30
1 Cosmic Power 20
10 Rapid Spin 50 100 40
17 Continuum Pulse 50 100 15
17 Gravity 5
20 Terrain Pulse 50 100 10
27 Reflect 20
27 Light Screen 30
30 Graviton Wave 65 100 15
37 Flash Cannon 80 100 10
37 Flash 100 20
40 Ice Beam 90 100 10
47 Mystical Power 70 90 10
47 Confuse Ray 100 10
50 Freezing Glare 90 100 10
57 Steel Beam 140 95 5
57 Toxic Spikes 20
60 Wormhole 100 85 5
67 Glacial Torque 100 100 10
67 Metronome 10
  • Bold indicates a move that gets STAB when used by Cosmyriad
  • Italic indicates a move that gets STAB only when used by an evolution of Cosmyriad

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 007 Hail 10
TM 009 Volt Switch 70 100 20
TM 010 Hidden Power 60 100 15
TM 012 Taunt 100 20
TM 013 Blizzard 110 70 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 016 Aurora Veil 20
TM 017 Protect 10
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 030 Sandstorm 10
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 039 Embargo 100 15
TM 041 Focus Blast 120 70 5
TM 042 Glaciate 65 95 10
TM 048 Guard Swap 10
TM 049 Speed Swap 10
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 060 Marvel Room 10
TM 061 Ancient Power 60 100 5
TM 065 Psychic Terrain 10
TM 084 Eerie Fog 10
TM 100 Ice Beam 90 100 10
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 116 Expanding Force 80 100 10
TM 117 Role Play 10
  • Bold indicates a move that gets STAB when used by Cosmyriad
  • Italic indicates a move that gets STAB only when used by an evolution of Cosmyriad

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Corrosive Gas 100 40
Discharge 80 100 15
Expanding Force 80 100 10
Icicle Spear 25 100 30
Magical Torque 100 100 10
Meteor Beam 120 90 10
Negative Energy 80 100 20
Noxious Torque 100 100 10
Quantum Trap 100 5
Twin Beam 40 100 10
Wicked Torque 80 100 10
  • Bold indicates a move that gets STAB when used by Cosmyriad
  • Italic indicates a move that gets STAB only when used by an evolution of Cosmyriad

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid 40 100 30
Acid Armor 20
Acid Spray 40 100 20
Air Cutter 60 95 25
Air Slash 75 95 15
Amnesia 20
Attract 100 15
Aurora Beam 65 100 20
Barrage 15 85 20
Barrier 20
Baton Pass 40
Bestow 15
Bide 10
Bitter Malice 75 100 15
Body Slam 85 100 15
Captivate 100 20
Charge 100 20
Charge Beam 50 90 10
Clear Smog 50 15
Concussive Blast 80 100 10
Confide 20
Confuse Ray 100 10
Confusion 50 100 25
Continuum Pulse 50 100 15
Corrosive Gas 100 40
Cosmic Power 20
Curse 10
Dazzling Gleam 80 100 10
Destiny Bond 5
Disable 100 20
Discharge 80 100 15
Doom Desire 140 100 5
Double-Edge 120 100 15
Dream Eater 100 100 15
Eerie Energy 70 100 20
Eerie Impulse 100 15
Eerie Spell 80 100 5
Endeavor 100 5
Endure 10
Explosion 250 100 5
Extrasensory 80 100 20
Fabled Trick 100 5
Facade 70 100 20
Flash 100 20
Flash Cannon 80 100 10
Fling 100 10
Focus Energy 30
Foresight 40
Freeze-Dry 70 100 20
Freezing Glare 90 100 10
Frost Breath 60 90 10
Frustration 100 20
Future Sight 120 100 10
Geomancy 10
Gird 100 20
Glacial Torque 100 100 10
Graviton Wave 65 100 15
Gravity 5
Guard Split 10
Gust 40 100 35
Haze 30
Helping Hand 100 20
Hex 65 100 10
Hyper Beam 150 90 5
Hyperspace Hole 80 5
Ice Ball 30 90 20
Ice Shard 40 100 30
Ice Spinner 80 100 15
Icicle Spear 25 100 30
Icy Wind 55 95 15
Imprison 100 10
Laser Focus 30
Last Resort 140 100 5
Leer 100 30
Lock-On 100 5
Lumina Crash 80 100 10
Lunar Blessing 0 10
Lunar Dance 10
Luster Purge 70 100 5
Magic Coat 100 15
Magic Powder 100 20
Magical Torque 100 100 10
Magnet Bomb 60 20
Magnet Rise 10
Magnetic Flux 20
Metal Burst 100 10
Metal Sound 85 40
Meteor Beam 120 90 10
Metronome 10
Mimic 10
Mineral Mash 90 95 15
Mirror Coat 100 20
Mirror Shot 65 85 10
Mist 30
Moonblast 95 100 15
Moongeist Beam 100 100 5
Moonlight 5
Mystical Power 70 90 10
Natural Gift 100 15
Negative Energy 80 100 20
Night Daze 85 95 10
Noxious Torque 100 100 10
Pain Split 20
Parabolic Charge 65 100 20
Pay Day 40 100 20
Photon Geyser 100 100 5
Plasma Bolt 30 100 30
Poison Gas 90 40
Power Gem 80 100 20
Power Split 10
Power Trick 10
Psybeam 65 100 20
Psyblade 80 100 15
Psych Up 10
Psychic 90 100 10
Psycho Boost 140 90 5
Psycho Cut 70 100 20
Psycho Shift 100 10
Psyshield Bash 70 90 10
Psyshock 80 100 10
Psystrike 100 100 10
Psywave 100 15
Quantum Trap 100 5
Rapid Spin 50 100 40
Reflect Type 15
Retaliate 70 100 5
Rising Voltage 70 100 20
Round 60 100 15
Scary Face 100 10
Self-Destruct 200 100 5
Shear Force 80 100 10
Skill Swap 10
Sleep Talk 10
Smog 30 70 20
Snore 50 100 15
Spark 65 100 20
Splash 40
Steel Beam 140 95 5
Steel Roller 130 100 5
Stored Power 20 100 10
Substitute 10
Supersonic 55 20
Swift 60 20
Tackle 40 100 35
Take Down 90 85 20
Telekinesis 15
Teleport 20
Terrain Pulse 50 100 10
Thunder Shock 40 100 30
Thunder Wave 90 20
Tinker 100 15
Toxic 90 10
Toxic Spikes 20
Tri Attack 80 100 10
Trick 100 10
Twin Beam 40 100 10
Weather Ball 50 100 10
Wicked Torque 80 100 10
Work Up 30
Wormhole 100 85 5
Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Cosmyriad
  • Italic indicates a move that gets STAB only when used by an evolution of Cosmyriad

Ability Learnset

By leveling up

Level Ability Cost Description
1 Steely Spirit 32 Powers up ally Pokémon's Steel-type moves.
10 Telepathy 69 Anticipates an ally's attack and dodges it.
25 Curious Medicine 32 When it enters a battle, it scatters medicine that removes all stat changes from allies.
40 Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
55 Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
70 Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
85 Neuroforce 79 Powers up moves that are super effective.
100 Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 30 Dauntless Shield 12 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 58 Prism Armor 37 Reduces the power of supereffective attacks taken.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Air Lock 32 Eliminates the effects of weather.
Analytic 17 Boosts move power when the Pokémon moves last.
Arena Trap 70 Prevents opposing Pokémon from fleeing.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Cloud Nine 32 Eliminates the effects of weather.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Contrary 82 Makes stat changes have an opposite effect.
Curious Medicine 32 When it enters a battle, it scatters medicine that removes all stat changes from allies.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Download 80 Raises the Pokémon's offensive stat an opposing Pokémon is the weakest to.
Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Magnet Pull 8 Prevents Steel-type Pokémon from escaping using its magnetic force.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Phantasmic 32 The Pokémon generates a bizarre area that swaps Defense stats when it enters battle.
Power Of Alchemy 11 The Pokémon copies the Ability of a defeated ally.
Power Spot 69 Just being next to the Pokémon powers up moves.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Soul-Heart 69 Boosts its Sp. Atk stat every time a Pokémon faints.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Steely Spirit 32 Powers up ally Pokémon's Steel-type moves.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wonder Guard 206 Its mysterious power only lets supereffective moves hit the Pokémon.
Wonder Skin 11 Makes status moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled