Crabominable

Type HP Attack Defense Speed Special Attack Special Defense Total
97 132 77 43 62 67 478
#21 0' 6.8"
396.83 lbs.
Woolly Crab Pokémon It aimed for the top but got lost and ended up on a snowy mountain. Being forced to endure the cold, this Pokémon evolved and grew thick fur.
Ability capacity:
77
Egg group(s):
Water 3
EV Yield:
Attack: 2
Growth:
Medium Fast
Catch Rate:
60

Evolution

Crabrawler
Use Ice Stone Crabominable

Wild Encounters

Type Map Chance Level
Overworld Centauri City (after obtaining 3 badge(s)) 10.0% 22

Trainers

Botanist Babs
Cyclobber Lv. 50
Abilities Moves
Oblivious
Anger Point
Pickup
Endure
Amnesia
Dizzy Punch
Slack Off
Crabominable Lv. 50
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Arctic Ambush
Iron Defense
Dynamic Punch
Close Combat
Barbaracle Lv. 50
Abilities Moves
Tough Claws Hone Claws
Fury Cutter
Night Slash
Razor Shell
Burosphyrn Lv. 50
Abilities Moves
Sand Veil
Frisk
Simple
Earth Power
Dig
Slash
Seismic Wave
Blissey Lv. 50
Abilities Moves
Natural Cure
Thick Fat
Heal Pulse
Egg Bomb
Light Screen
Healing Wish
Blitzrdrix Lv. 50
Abilities Moves
Menace
Tangled Feet
Limber
Ball Fetch
Signal Beam
Psycho Cut
Fabled Trick
Quiver Dance
Veteran Anje
Sandslash Lv. 36
Abilities Moves
Sand Veil
Rough Skin
Battle Armor
Fury Swipes
Sand Tomb
Slash
Dig
Crabominable Lv. 36
Abilities Moves
Hyper Cutter
Bare Hands
Scrappy
Power-Up Punch
Dizzy Punch
Avalanche
Reversal
Munchlax Lv. 35
Abilities Moves
Pickup
Gluttony
Screech
Body Slam
Stockpile
Swallow
Grotle Lv. 37
Abilities Moves
Overgrow
Shell Armor
Bite
Mega Drain
Leech Seed
Synthesis
Builder Hedda
Crabrawler Lv. 28
Abilities Moves
Iron Fist Pursuit
Bubble Beam
Power-Up Punch
Dizzy Punch
Crabominable Lv. 28
Abilities Moves
Iron Fist Ice Punch
Dizzy Punch
Power-Up Punch
Bubble Beam
Team Nova Grunts
Rakidone Lv. 48
Abilities Moves
Compound Eyes
Levitate
Signal Beam
Hypnosis
Silk Trap
Trick Room
Pskulpt Lv. 47
Abilities Moves
Magic Guard Quantum Trap
Mirror Coat
Psybeam
Tri Attack
Crabominable Lv. 48
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Ice Hammer
Arctic Ambush
Iron Defense
Dynamic Punch
Weavile Lv. 48
Abilities Moves
Pressure
Snow Cloak
Pickpocket
Arctic Ambush
Snatch
Punishment
Dark Pulse
Team Nova Recruit
Crabominable Lv. 45
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Ice Hammer
Arctic Ambush
Iron Defense
Dynamic Punch
Gallade Lv. 47
Abilities Moves
Steadfast
Dancer
Psycho Cut
Silly Slash
Feint
False Swipe
Wayfarer Chip & Enid
Weavile Lv. 57
Abilities Moves
Pressure
Stakeout
Arctic Ambush
Snatch
Punishment
Dark Pulse
Crabominable Lv. 57
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Arctic Ambush
Iron Defense
Dynamic Punch
Close Combat
Ninefluffs Lv. 59
Abilities Moves
Snow Cloak
Fluffy
Sleet Spit
Damp
Ice Shard
Confuse Ray
Safeguard
Alluring Voice
Abomasnow Lv. 59
Abilities Moves
Snow Warning
Soundproof
Ingrain
Wood Hammer
Blizzard
Sheer Cold
Wayfarer Amara
Axeldown Lv. 59
Abilities Moves
Slush Rush
Scrappy
Inner Focus
Swagger
Flying Press
Swords Dance
Glacial Torque
Glacriek Lv. 57
Abilities Moves
Perish Body
Drowsy Aura
Insomnia
Wispy Form
Psykogenic Chill
Perish Song
Eerie Energy
Haze
Crabominable Lv. 59
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Arctic Ambush
Iron Defense
Dynamic Punch
Close Combat
Beartic Lv. 60
Abilities Moves
Snow Cloak
Thermal Exchange
Rattled
Blizzard
Sheer Cold
Superpower
Ice Hammer

Battle Frontier

Crabominable @ Expert Belt
Abilities Moves
Iron Fist
Rivalry
Superpower
Ice Punch
Payback
Rock Slide
Crabominable @ Reality Stone
Abilities Moves
No Retreat
Crabhammer
Hammer Arm
Ice Hammer

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Ice Punch 75 100 15
1 Bubble 40 100 30
1 Rock Smash 40 100 15
1 Leer 100 30
1 Pursuit 40 100 20
5 Rock Smash 40 100 15
9 Leer 100 30
13 Pursuit 40 100 20
17 Bubble Beam 65 100 20
22 Power-Up Punch 40 100 20
25 Dizzy Punch 70 100 10
29 Avalanche 60 100 10
33 Reversal 100 15
37 Ice Hammer 100 90 10
40 Arctic Ambush 70 100 20
42 Iron Defense 15
45 Dynamic Punch 100 50 5
49 Close Combat 120 100 5
  • Bold indicates a move that gets STAB when used by Crabominable
  • Italic indicates a move that gets STAB only when used by an evolution of Crabominable

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 007 Hail 10
TM 008 Bulk Up 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 040 Body Press 80 100 10
TM 041 Focus Blast 120 70 5
TM 046 Scald 80 100 15
TM 053 Avalanche 60 100 10
TM 071 Combat Terrain 10
TM 083 Blubber Bump 80 100 10
TM 106 Dizzy Punch 70 100 10
TM 110 Giga Impact 150 90 5
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Crabominable
  • Italic indicates a move that gets STAB only when used by an evolution of Crabominable

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Amnesia 20
Endeavor 100 5
Focus Punch 150 100 20
Superpower 120 100 5
Wide Guard 10
  • Bold indicates a move that gets STAB when used by Crabominable
  • Italic indicates a move that gets STAB only when used by an evolution of Crabominable

By tutoring

Move Type Cat. Pwr. Acc. PP
Amnesia 20
Battle of Wits 80 100 10
Body Slam 85 100 15
Brutal Swing 90 100 20
Bubble 40 100 30
Bubble Beam 65 100 20
Bulldoze 60 100 20
Close Combat 120 100 5
Coaching 10
Combat Craze 80 100 20
Confide 20
Crabhammer 100 90 10
Double-Edge 120 100 15
Drain Punch 75 100 10
Dual Chop 40 90 15
Dynamic Punch 100 50 5
Endeavor 100 5
Endure 10
Enthrall 100 20
Facade 70 100 20
Fling 100 10
Focus Punch 150 100 20
Frost Breath 60 90 10
Frustration 100 20
Ice Punch 75 100 15
Iron Defense 15
Iron Head 80 100 15
Jet Punch 60 100 15
Leer 100 30
Natural Gift 100 15
No Retreat 5
Payback 50 100 10
Power-Up Punch 40 100 20
Pursuit 40 100 20
Rest 10
Reversal 100 15
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Round 60 100 15
Secret Power 70 100 20
Shelter 0 10
Skitter Smack 70 90 10
Sleep Talk 10
Snore 50 100 15
Stone Edge 100 80 5
Substitute 10
Superpower 120 100 5
Swagger 85 15
Thunder Punch 75 100 15
Wide Guard 10
Work Up 30
Zen Headbutt 80 90 15
Arctic Ambush 70 100 20
Blizzard 110 70 5
Block 5
Combat Torque 100 100 10
Glacial Rift 100 100 10
Glacial Torque 100 100 10
Ice Beam 90 100 10
Ice Hammer 100 90 10
Ice Spinner 80 100 15
Icy Wind 55 95 15
Joust 100 10
Mountain Gale 100 85 5
Shell Side Arm 90 100 10
  • Bold indicates a move that gets STAB when used by Crabominable
  • Italic indicates a move that gets STAB only when used by an evolution of Crabominable

Ability Learnset

By leveling up

Level Ability Cost Description
1 Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
1 Iron Fist 48 Powers up punching moves.
15 Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
30 Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
45 Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
60 Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
75 Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
90 Technician 68 Powers up the Pokémon's weaker moves.
100 Skill Link 33 Maximizes the number of times multistrike moves hit.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 24 Frostproof 12 The Pokémon resists Ice-type moves and damage from frostbite.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 39 Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Anger Point 21 The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cold-Blooded 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Competitive 32 Boosts the Sp. Atk stat sharply when a stat is lowered.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Iron Fist 48 Powers up punching moves.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Rivalry 32 Deals more damage to Pokémon of the same gender, but less to those of the opposite gender.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Shell Armor 42 A hard shell protects the Pokémon from critical hits.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Technician 68 Powers up the Pokémon's weaker moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Ice Scales 83 The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Refrigerate 77 Normal-type moves become Ice-type moves. Their power is boosted a little.
Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled