Decidueye

Type HP Attack Defense Speed Special Attack Special Defense Total
78 107 75 70 100 100 530
#236 0' 6.4"
80.79 lbs.
Arrow Quill Pokémon Decidueye is cool and cautious. It fires arrow quills from its wings with such precision, they can pierce a pebble at distances of over a hundred yards.
Ability capacity:
83
Egg group(s):
Flying
EV Yield:
Attack: 3
Growth:
Medium Slow
Catch Rate:
45

Evolution

Rowlet
Level 17Dartrix
Level 34Decidueye

Wild Encounters

Type Map Chance Level

Trainers

Nova Admin Admin ???
Decidueye Lv. 64 @ Biogenic Shard
Abilities Moves
Overgrow
Serene Grace
Leaf Blade
Spirit Shackle
Hurricane
Skitter Smack
Gravitomix Lv. 63
Abilities Moves
Static
Arena Lock
Cloud Nine
Magnet Pull
Gravity
Aeroblast
Fabled Trick
Psycho Boost
Bisharp Lv. 65
Abilities Moves
Defiant
Sharpness
Hyper Cutter
Iron Defense
Night Slash
Iron Head
Swords Dance
Corviknight Lv. 64
Abilities Moves
Pressure
Screen Cleaner
Big Pecks
Pickup
Scary Face
Drill Peck
Swagger
Brave Bird
Tyranitar Lv. 65
Abilities Moves
Sand Stream Payback
Crunch
Earthquake
Stone Edge
Malduck Lv. 63
Abilities Moves
Damp
Synchronize
Cloud Nine
Amnesia
Topsy-Turvy
Hydro Pump
Wonder Room
Nova Admin Hyperion
Decidueye Lv. 64
Abilities Moves
Overgrow
Serene Grace
Leaf Blade
Spirit Shackle
Hurricane
Skitter Smack
Dragon Savant Deedee
Decidueye Lv. 50
Abilities Moves
Overgrow
Inner Focus
Insomnia
Keen Eye
Trailblaze
Sucker Punch
Leaf Blade
Feather Dance
Mudsdale Lv. 50
Abilities Moves
Own Tempo
Inner Focus
Pickup
Stamina
Iron Defense
Heavy Slam
Counter
Earthquake
Flairdries Lv. 50
Abilities Moves
Blaze
Flame Body
Own Tempo
Anticipation
Cotton Guard
Dream Eater
Mystical Fire
Slack Off
Carcinodjinn Lv. 50
Abilities Moves
Liquid Ooze
Gunk Guard
Stench
Noxious Needle
Shrapnel Sear
Noxious Terrain
Jettison
Frostidon Lv. 50
Abilities Moves
Ice Body
Frozen Body
Wonder Skin
Thick Fat
Uproar
Freeze-Dry
Dragon Dance
Dragon Pulse
Sudowoodo Lv. 50
Abilities Moves
Sturdy
Lightning Rod
Rattled
Rock Head
Sucker Punch
Double-Edge
Stone Edge
Hammer Arm
Entomologist Erielle
Electivire Lv. 50
Abilities Moves
Motor Drive
Short Circuit
Plus
Volt Absorb
Thunder Punch
Discharge
Screech
Thunderbolt
Alcesteel Lv. 50
Abilities Moves
Battle Armor
Overcoat
Iron Defense
Aerial Ace
Metal Sound
Arctic Ambush
Espatch Lv. 50
Abilities Moves
Magic Guard Extrasensory
Mineral Mash
Battle of Wits
Negative Energy
Decidueye Lv. 50
Abilities Moves
Overgrow
Inner Focus
Insomnia
Keen Eye
Trailblaze
Sucker Punch
Leaf Blade
Feather Dance
Espeon Lv. 50
Abilities Moves
Synchronize
Cute Charm
Ball Fetch
Power Swap
Psychic
Psych Up
Future Sight
Fallsheer Lv. 50
Abilities Moves
Torrent
Unnerve
Cute Charm
Damp
Sparkling Aria
Taunt
Torment
Banshee Wail
Nova Admin Hyperion
Decidueye Lv. 64
Abilities Moves
Overgrow
Serene Grace
Leaf Blade
Spirit Shackle
Hurricane
Skitter Smack
Nova Admin Hyperion
Decidueye Lv. 64
Abilities Moves
Overgrow
Serene Grace
Leaf Blade
Spirit Shackle
Hurricane
Skitter Smack
Malduck Lv. 65
Abilities Moves
Damp
Synchronize
Cloud Nine
Hydro Pump
Nasty Plot
Dark Pulse
Negative Energy
Nova Admin Hyperion
Decidueye Lv. 64
Abilities Moves
Overgrow
Serene Grace
Leaf Blade
Spirit Shackle
Hurricane
Skitter Smack
Triathlete Cyra
Flamigo Lv. 56
Abilities Moves
Scrappy
Quick Feet
Dancer
Big Pecks
Mega Kick
Wide Guard
Throat Chop
Brave Bird
Togetic Lv. 56
Abilities Moves
Hustle
Friend Guard
Baton Pass
Double-Edge
Last Resort
After You
Mudsdale Lv. 57
Abilities Moves
Own Tempo
Unburden
Inner Focus
Pickup
Heavy Slam
Counter
Earthquake
Mega Kick
Decidueye Lv. 57
Abilities Moves
Overgrow
Serene Grace
Sucker Punch
Leaf Blade
Feather Dance
Brave Bird
Veteran Atticus
Electivire Lv. 49
Abilities Moves
Motor Drive
Short Circuit
Plus
Volt Absorb
Thunder Punch
Discharge
Screech
Thunderbolt
Jynx Lv. 52
Abilities Moves
Oblivious
Sleet Spit
Cute Charm
Forewarn
Avalanche
Body Slam
Wring Out
Alluring Voice
Gigalith Lv. 50
Abilities Moves
Sturdy
Rock Head
Own Tempo
Tectonic Surge
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Decidueye Lv. 50
Abilities Moves
Overgrow
Inner Focus
Insomnia
Keen Eye
Trailblaze
Sucker Punch
Leaf Blade
Feather Dance

Battle Frontier

Decidueye @ Pressure Vat
Abilities Moves
Tailwind
Haze
Leaf Blade
Spirit Shackle
Decidueye @ Life Orb
Abilities Moves
Long Reach
Arcane Armor
Phantom Force
Energy Ball
Sucker Punch
Smack Down
Decidueye @ Eject Pack
Abilities Moves
Tailwind
Acrobatics
Poltergeist
Leaf Storm

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Spirit Shackle 80 100 10
1 U-turn 70 100 20
1 Tackle 40 100 35
1 Leafage 40 100 40
1 Growl 100 40
1 Peck 35 100 35
4 Growl 100 40
8 Peck 35 100 35
11 Astonish 40 100 15
15 Razor Leaf 55 95 25
19 Foresight 40
24 Pluck 60 100 20
28 Synthesis 5
33 Trailblaze 50 100 20
38 Sucker Punch 70 100 5
44 Leaf Blade 90 100 15
49 Feather Dance 100 15
55 Brave Bird 120 100 15
60 Nasty Plot 20
  • Bold indicates a move that gets STAB when used by Decidueye
  • Italic indicates a move that gets STAB only when used by an evolution of Decidueye

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 003 Worry Seed 100 10
TM 005 Toxic 90 10
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 019 Giga Drain 75 100 10
TM 020 Safeguard 25
TM 021 Solar Beam 120 100 10
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 035 Rest 10
TM 036 Attract 100 15
TM 050 Acrobatics 55 100 15
TM 062 Grassy Terrain 10
TM 074 Inverse Terrain 10
TM 079 Ominous Wind 60 100 5
TM 084 Eerie Fog 10
TM 085 Blustery Winds 10
TM 095 Simoom 80 100 15
TM 101 Hyper Beam 150 90 5
TM 110 Giga Impact 150 90 5
  • Bold indicates a move that gets STAB when used by Decidueye
  • Italic indicates a move that gets STAB only when used by an evolution of Decidueye

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Baton Pass 40
Confuse Ray 100 10
Curse 10
Defog 15
Double Team 15
Haze 30
Knock Off 65 100 20
Ominous Wind 60 100 5
Roost 10
  • Bold indicates a move that gets STAB when used by Decidueye
  • Italic indicates a move that gets STAB only when used by an evolution of Decidueye

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Air Slash 75 95 15
Astonish 40 100 15
Baton Pass 40
Brave Bird 120 100 15
Captivate 100 20
Confide 20
Confuse Ray 100 10
Covet 60 100 25
Curse 10
Defog 15
Dual Wingbeat 40 90 10
Echoed Voice 40 100 15
Endure 10
Energy Ball 90 100 10
Facade 70 100 20
False Swipe 40 100 40
Feather Dance 100 15
Foresight 40
Frustration 100 20
Fury Attack 15 85 20
Grass Knot 100 20
Grass Pledge 80 100 10
Grassy Glide 70 100 20
Growl 100 40
Gust 40 100 35
Haze 30
Knock Off 65 100 20
Leaf Blade 90 100 15
Leaf Storm 130 90 5
Leafage 40 100 40
Magical Leaf 60 20
Nasty Plot 20
Nature Power 95 20
Peck 35 100 35
Pluck 60 100 20
Protect 10
Psycho Cut 70 100 20
Razor Leaf 55 95 25
Return 100 20
Roost 10
Round 60 100 15
Seed Bomb 80 100 15
Shadow Claw 70 100 15
Shadow Sneak 40 100 30
Sky Attack 140 90 5
Sleep Talk 10
Snore 50 100 15
Steel Wing 70 90 25
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Swift 60 20
Swords Dance 20
Synthesis 5
Tackle 40 100 35
Trailblaze 50 100 20
Work Up 30
Blustery Bomb 100 10
Mortal Spin 30 100 15
Psyblade 80 100 15
Whirlwind 20
Battle of Wits 80 100 10
Chloroblast 150 95 5
Eerie Energy 70 100 20
Esper Wing 80 100 10
Frenzy Plant 150 90 5
Hex 65 100 10
Hurricane 110 70 10
Imprison 100 10
Laser Focus 30
Low Sweep 65 100 20
Negative Energy 80 100 20
Phantom Force 90 100 10
Poltergeist 110 90 5
Primal Pursuit 80 100 20
Shadow Ball 80 100 15
Skitter Smack 70 90 10
Smack Down 50 100 15
Solar Blade 125 100 10
Spirit Shackle 80 100 10
Spite 100 10
Tailwind 15
Thousand Arrows 90 100 10
U-turn 70 100 20
  • Bold indicates a move that gets STAB when used by Decidueye
  • Italic indicates a move that gets STAB only when used by an evolution of Decidueye

Ability Learnset

By leveling up

Level Ability Cost Description
1 Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
10 Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
25 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
40 Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
55 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
70 Long Reach 11 The Pokémon uses its moves without making contact with the target.
85 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
100 Quick Draw 32 Enables the Pokémon to move first occasionally.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 17 Wind Rider 33 Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
Big Pecks 6 Protects the Pokémon from Defense-lowering effects.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Harvest 33 May create another Berry after one is used.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Klutz -25 The Pokémon can't use any held items.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Long Reach 11 The Pokémon uses its moves without making contact with the target.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Run Away 0 Enables a sure getaway from wild Pokémon.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Stakeout 33 Doubles the damage dealt to the target's replacement if the target switches out.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Air Lock 32 Eliminates the effects of weather.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Grassy Surge 85 Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Mega Launcher 57 Powers up aura and pulse moves.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Technician 68 Powers up the Pokémon's weaker moves.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Wind Power 11 When hit by a wind move, the Pokémon becomes Charged up.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled