Deino

Type HP Attack Defense Speed Special Attack Special Defense Total
52 65 50 38 45 50 300
Undiscovered 0' 3.1"
38.14 lbs.
Irate Pokémon Lacking sight, it's unaware of its surroundings, so it bumps into things and eats anything that moves. Approaching it carelessly is dangerous.
Ability capacity:
66
Egg group(s):
Dragon
EV Yield:
Attack: 1
Growth:
Slow
Catch Rate:
45

Evolution

Deino
Level 50Zweilous
Level 64Hydreigon

Wild Encounters

Type Map Chance Level
Land Phobos Forest 10% 29-33

Battle Frontier

Deino @ Cheri Berry
Abilities Moves
Hustle Astonish
Rock Smash
Toxic
Protect
Deino @ Choice Scarf
Abilities Moves
Fire Fang
Thunder Fang
Ice Fang
Assurance

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Dragon Rage 100 10
4 Focus Energy 30
9 Bite 60 100 25
12 Headbutt 70 100 15
17 Dragon Breath 60 100 20
20 Roar 20
25 Crunch 80 100 15
28 Slam 80 75 20
32 Dragon Pulse 85 100 10
38 Work Up 30
42 Dragon Rush 100 75 10
48 Scary Face 100 10
50 Primal Pursuit 80 100 20
58 Hyper Voice 90 100 10
62 Outrage 120 100 10
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 001 Predation 60 100 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 038 Incinerate 60 100 15
TM 078 Strength 95 100 15
TM 109 Dark Pulse 80 100 15
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Assurance 60 100 10
Astonish 40 100 15
Belch 120 90 10
Dark Pulse 80 100 15
Double Hit 35 90 10
Earth Power 90 100 10
Fire Fang 65 95 15
Head Smash 150 80 5
Ice Fang 65 95 15
Screech 85 40
Thunder Fang 65 95 15
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino

By tutoring

Move Type Cat. Pwr. Acc. PP
Aqua Tail 90 90 10
Assurance 60 100 10
Astonish 40 100 15
Belch 120 90 10
Bite 60 100 25
Body Slam 85 100 15
Captivate 100 20
Confide 20
Crunch 80 100 15
Double Hit 35 90 10
Draco Meteor 130 90 5
Dragon Breath 60 100 20
Dragon Pulse 85 100 10
Dragon Rage 100 10
Dragon Rush 100 75 10
Dragon Tail 60 90 10
Earth Power 90 100 10
Endure 10
Facade 70 100 20
Fire Fang 65 95 15
Focus Energy 30
Frustration 100 20
Head Smash 150 80 5
Headbutt 70 100 15
Hydrofoil 50 100 20
Hyper Voice 90 100 10
Ice Fang 65 95 15
Mortal Spin 30 100 15
Nasty Plot 20
Natural Gift 100 15
Odor Sleuth 40
Outrage 120 100 10
Protect 10
Psych Up 10
Rest 10
Roar 20
Rock Smash 40 100 15
Round 60 100 15
Scary Face 100 10
Screech 85 40
Shock Wave 60 20
Slam 80 75 20
Sleep Talk 10
Snore 50 100 15
Spite 100 10
Substitute 10
Superpower 120 100 5
Swagger 85 15
Tackle 40 100 35
Thief 60 100 25
Thunder Fang 65 95 15
Thunder Wave 90 20
Toxic 90 10
Uproar 90 100 10
Work Up 30
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Deino
  • Italic indicates a move that gets STAB only when used by an evolution of Deino

Ability Learnset

By leveling up

Level Ability Cost Description
1 Hustle 33 Boosts the Attack stat, but lowers accuracy.
10 Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
25 Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
40 Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
55 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
70 Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
85 Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
100 Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 35 Strong Jaw 33 The Pokémon's strong jaw boosts the power of its biting moves.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Beast Boost 67 The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Cloud Nine 32 Eliminates the effects of weather.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Dragon's Maw 16 Powers up Dragon-type moves.
Frost Boost 77 Powers up special attacks when the Pokémon is frostbitten.
Guts 78 It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Immoralize 77 Normal-type moves become Dark-type moves. Their power is boosted a little.
Imperious -93 This Pokémon sometimes refuses to obey its Trainer.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Moxie 67 The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Primalize 77 Normal-type moves become Dragon-type moves. Their power is boosted a little.
Reckless 57 Powers up moves that have recoil damage.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled