Delibird

Type HP Attack Defense Speed Special Attack Special Defense Total
45 55 45 75 65 45 330
#246 0' 3.5"
35.37 lbs.
Delivery Pokémon It carries food bundled up in its tail. There was a famous explorer who managed to scale Mt. Everest thanks to a Delibird sharing its food.
Ability capacity:
102
Egg group(s):
Water 1
Field
EV Yield:
Speed: 1
Growth:
Fast
Catch Rate:
45

Evolution

Delibird

Wild Encounters

Type Map Chance Level
Land Cepheus Pass 10% 13-16
Cepheus Pass 15% 12-16
Land (2) Cepheus Pass 10% 16-18
Cepheus Pass 20% 15-18

Trainers

Naturalist Mishra
Rookidee Lv. 14
Abilities Moves
Keen Eye
Unnerve
Leer
Power Trip
Hone Claws
Fury Attack
Lotad Lv. 16
Abilities Moves
Swift Swim
Rain Dish
Absorb
Bubble
Natural Gift
Mist
Delibird Lv. 16
Abilities Moves
Vital Spirit
Hustle
Present
{PKMN} Trainer Miranda
Delibird Lv. 22
Abilities Moves
Vital Spirit
Friend Guard
Hustle
Present
Magnemite Lv. 23
Abilities Moves
Magnet Pull
Soundproof
Sturdy
Light Screen
Sonic Boom
Spark
Mirror Shot
Pteroret Lv. 21
Abilities Moves
Pickup
Harvest
Cheek Pouch
Fury Swipes
Stuff Cheeks
Tickle
Pursuit
Naturalist Phoebe
Dartrix Lv. 38
Abilities Moves
Overgrow
Insomnia
Keen Eye
Pluck
Synthesis
Trailblaze
Sucker Punch
Delibird Lv. 42
Abilities Moves
Vital Spirit
Anticipation
Friend Guard
Hustle
Present
Drill Peck
Fletchinder Lv. 39
Abilities Moves
Flame Body
Early Bird
Heatproof
Roost
Razor Wind
Natural Gift
Flame Charge

Battle Frontier

Delibird @ Wide Lens
Abilities Moves
Freeze-Dry
Icy Wind
Water Pulse
Destiny Bond
Delibird @ Light Clay
Abilities Moves
Hustle Round
Aurora Beam
Aurora Veil
Hail
Delibird @ Light Clay
Abilities Moves
Hail
Aurora Veil
Destiny Bond
Memento

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Present 90 15
25 Drill Peck 80 100 20
  • Bold indicates a move that gets STAB when used by Delibird
  • Italic indicates a move that gets STAB only when used by an evolution of Delibird

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 007 Hail 10
TM 010 Hidden Power 60 100 15
TM 013 Blizzard 110 70 5
TM 016 Aurora Veil 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 026 Steel Wing 70 90 25
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 045 Triple Axel 20 90 10
TM 077 Fly 90 95 15
TM 085 Blustery Winds 10
TM 095 Simoom 80 100 15
TM 100 Ice Beam 90 100 10
  • Bold indicates a move that gets STAB when used by Delibird
  • Italic indicates a move that gets STAB only when used by an evolution of Delibird

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Aurora Beam 65 100 20
Quick Attack 40 100 30
Future Sight 120 100 10
Splash 40
Rapid Spin 50 100 40
Ice Ball 30 90 20
Ice Shard 40 100 30
Ice Punch 75 100 15
Fake Out 40 100 10
Icy Wind 55 95 15
Freeze-Dry 70 100 20
Destiny Bond 5
Spikes 20
Counter 100 20
Drill Peck 80 100 20
Bestow 15
Aurora Veil 20
Memento 100 10
Blustery Bomb 100 10
  • Bold indicates a move that gets STAB when used by Delibird
  • Italic indicates a move that gets STAB only when used by an evolution of Delibird

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Agility 30
Assurance 60 100 10
Aurora Beam 65 100 20
Avalanche 60 100 10
Baton Pass 40
Bestow 15
Blustery Bomb 100 10
Body Slam 85 100 15
Bounce 85 85 5
Brave Bird 120 100 15
Brutal Swing 90 100 20
Captivate 100 20
Confide 20
Counter 100 20
Curse 10
Defog 15
Destiny Bond 5
Detect 5
Double-Edge 120 100 15
Drill Peck 80 100 20
Drill Run 80 95 10
Dual Wingbeat 40 90 10
Endure 10
Facade 70 100 20
Fake Out 40 100 10
Fling 100 10
Focus Punch 150 100 20
Freeze-Dry 70 100 20
Frost Breath 60 90 10
Frustration 100 20
Future Sight 120 100 10
Gunk Shot 120 80 5
Headbutt 70 100 15
Helping Hand 100 20
Ice Ball 30 90 20
Ice Punch 75 100 15
Ice Shard 40 100 30
Ice Spinner 80 100 15
Icicle Spear 25 100 30
Icy Wind 55 95 15
Mega Kick 120 75 5
Mega Punch 80 85 20
Memento 100 10
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Pluck 60 100 20
Power-Up Punch 40 100 20
Present 90 15
Quick Attack 40 100 30
Rapid Spin 50 100 40
Recycle 100 10
Return 100 20
Rollout 30 90 20
Round 60 100 15
Seed Bomb 80 100 15
Seismic Toss 100 20
Signal Beam 75 100 15
Sky Attack 140 90 5
Sleep Talk 10
Snore 50 100 15
Spikes 20
Splash 40
Substitute 10
Swagger 85 15
Swift 60 20
Toxic 90 10
Trailblaze 50 100 20
Water Pulse 60 100 20
Weather Ball 50 100 10
  • Bold indicates a move that gets STAB when used by Delibird
  • Italic indicates a move that gets STAB only when used by an evolution of Delibird

Ability Learnset

By leveling up

Level Ability Cost Description
1 Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
1 Hustle 33 Boosts the Attack stat, but lowers accuracy.
18 Friend Guard 33 Reduces damage done to allies.
36 Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
54 Wind Rider 33 Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move.
72 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
90 Snow Warning 102 The Pokémon summons a hailstorm when it enters a battle.
100 Magic Bounce 80 Reflects status moves instead of getting hit by them.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 17 Wind Rider 33 Blocks wind moves. Attack is boosted from Tailwind or when hit by a wind move.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 28 Snow Warning 102 The Pokémon summons a hailstorm when it enters a battle.
Disc 31 Gale Wings 78 Gives priority to Flying-type moves when the Pokémon's HP is full.
Disc 39 Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
Disc 46 Fog Veil 11 Boosts the Pokémon's evasiveness in eerie fog.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Cloud Nine 32 Eliminates the effects of weather.
Convection 43 The Pokémon generates blustery winds when it's hit by an attack.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Early Bird 1 The Pokémon awakens from sleep twice as fast as other Pokémon.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Fluffy 33 Halves the damage taken from contact moves, but doubles that of Fire-type moves.
Forecast 32 Changes the Pokémon's type depending on the weather.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Friend Guard 33 Reduces damage done to allies.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Fur Coat 79 Halves the damage from physical moves.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Healer 11 Sometimes heals an ally's status condition.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Ice Body 11 The Pokémon gradually regains HP in a hailstorm.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Klutz -25 The Pokémon can't use any held items.
Liquid Voice 32 All sound-based moves become Water-type moves.
Magic Bounce 80 Reflects status moves instead of getting hit by them.
Magic Guard 80 The Pokémon only takes damage from attacks.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Power Spot 69 Just being next to the Pokémon powers up moves.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pressure System 102 The Pokémon generates blustery winds when it enters battle.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Refrigerate 77 Normal-type moves become Ice-type moves. Their power is boosted a little.
Run Away 0 Enables a sure getaway from wild Pokémon.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Simple 78 The stat changes the Pokémon receives are doubled.
Sleet Spit 43 The Pokémon generates a hailstorm when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Slush Rush 51 Boosts the Pokémon's Speed stat in a hailstorm.
Snow Cloak 2 Boosts evasiveness in a hailstorm.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Triage 33 Gives priority to a healing move.
Victory Star 47 Boosts the accuracy of its allies and itself.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wind Power 11 When hit by a wind move, the Pokémon becomes Charged up.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled