Dhelmise

Type HP Attack Defense Speed Special Attack Special Defense Total
70 131 100 40 86 90 517
#118 1' 3.5"
463.06 lbs.
Sea Creeper Pokémon The soul of seaweed adrift in the waves became reborn as this Pokémon. It maintains itself with new infusions of seabed detritus and seaweed.
Ability capacity:
81
Egg group(s):
Mineral
EV Yield:
Attack: 2
Growth:
Medium Fast
Catch Rate:
25

Evolution

Dhelmise

Wild Encounters

Type Map Chance Level
Fishing Sirius Wharf 10% 15
Sirius Wharf 10% 15

Trainers

Sailor Marino
Ludicolo Lv. 52
Abilities Moves
Swift Swim
Overgrow
Own Tempo
Rain Dish
Astonish
Growl
Mega Drain
Nature Power
Barbaracle Lv. 51
Abilities Moves
Tough Claws Hone Claws
Fury Cutter
Night Slash
Razor Shell
Dhelmise Lv. 53
Abilities Moves
Steelworker
Steely Spirit
Lightning Rod
Heavy Metal
Shadow Ball
Energy Ball
Slam
Heavy Slam
Overqwil Lv. 54
Abilities Moves
Swift Swim
Iron Barbs
Aqua Tail
Morbid Mangling
Double-Edge
Noxious Needle
Fisherman Beck & Miu
Toxapex Lv. 45
Abilities Moves
Merciless
Suction Cups
Spike Cannon
Recover
Poison Jab
Venom Drench
Dhelmise Lv. 45
Abilities Moves
Steelworker
Steely Spirit
Lightning Rod
Heavy Metal
Anchor Shot
Shadow Ball
Energy Ball
Slam
Dewgong Lv. 45
Abilities Moves
Thick Fat
Wonder Skin
Ice Body
Hydration
Brine
Flip Turn
Blubber Bump
Dive
Barbaracle Lv. 45
Abilities Moves
Tough Claws Ancient Power
Hone Claws
Fury Cutter
Night Slash
Fisherman Peter
Dhelmise Lv. 54
Abilities Moves
Steelworker
Steely Spirit
Lightning Rod
Heavy Metal
Energy Ball
Slam
Heavy Slam
Phantom Force
Dewgong Lv. 56
Abilities Moves
Thick Fat
Wonder Skin
Ice Body
Hydration
Blubber Bump
Dive
Aqua Tail
Ice Beam
Kingdra Lv. 55
Abilities Moves
Swift Swim
Marvel Scale
Damp
Brine
Dragon Pulse
Laser Focus
Hydro Pump
Octillery Lv. 56
Abilities Moves
Suction Cups
Sniper
Color Change
Signal Beam
Ice Beam
Bullet Seed
Hydro Pump
Swimmer Jo & Lia
Toxapex Lv. 55
Abilities Moves
Merciless
Poison Point
Recover
Poison Jab
Venom Drench
Pin Missile
Dhelmise Lv. 55
Abilities Moves
Steelworker
Rock Head
Steely Spirit
Lightning Rod
Energy Ball
Slam
Heavy Slam
Phantom Force
Lanturn Lv. 56
Abilities Moves
Volt Absorb
Water Absorb
Anticipation
Electromorphosis
Aqua Ring
Flail
Take Down
Hydro Pump
Crustle Lv. 57
Abilities Moves
Sturdy
Purifying Salt
X-Scissor
Shell Smash
Flail
Rock Wrecker
Diver Jerry
Dhelmise Lv. 53
Abilities Moves
Steelworker
Steely Spirit
Lightning Rod
Heavy Metal
Shadow Ball
Energy Ball
Slam
Heavy Slam
Ydraphlion Lv. 50
Abilities Moves
Sticky Hold
Heavy Water
Water Veil
Rain Dish
Brine
Aqua Ring
Rain Dance
Recover
Diver Elijah
Walrein Lv. 60
Abilities Moves
Thick Fat
Cute Charm
Ball Fetch
Ice Body
Blubber Bump
Hail
Blizzard
Sheer Cold
Dhelmise Lv. 62
Abilities Moves
Steelworker
Rock Head
Steely Spirit
Lightning Rod
Slam
Heavy Slam
Phantom Force
Power Whip
Kingdra Lv. 62
Abilities Moves
Swift Swim
Marvel Scale
Damp
Dragon Pulse
Laser Focus
Hydro Pump
Dragon Dance

Battle Frontier

Dhelmise @ Float Stone
Abilities Moves
Heavy Slam
Shadow Claw
Switcheroo
Power Whip
Dhelmise @ Assault Vest
Abilities Moves
Grass Knot
Flash Cannon
Shadow Ball
Hydro Pump

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Switcheroo 100 10
1 Absorb 30 100 25
1 Growth 20
1 Rapid Spin 50 100 40
1 Astonish 40 100 15
5 Mega Drain 55 100 15
9 Wrap 15 90 20
14 Gyro Ball 100 5
18 Metal Sound 85 40
23 Giga Drain 75 100 10
27 Whirlpool 35 85 15
32 Anchor Shot 80 100 20
36 Shadow Ball 80 100 15
41 Energy Ball 90 100 10
45 Slam 80 75 20
50 Heavy Slam 100 10
54 Phantom Force 90 100 10
59 Power Whip 120 85 10
  • Bold indicates a move that gets STAB when used by Dhelmise
  • Italic indicates a move that gets STAB only when used by an evolution of Dhelmise

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 039 Embargo 100 15
TM 040 Body Press 80 100 10
TM 055 Bulldoze 60 100 20
TM 069 Shrapnel Terrain 10
TM 080 Gyro Ball 100 5
TM 098 Knock Off 65 100 20
TM 101 Hyper Beam 150 90 5
TM 117 Role Play 10
TM 118 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Dhelmise
  • Italic indicates a move that gets STAB only when used by an evolution of Dhelmise

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Aerial Ace 60 20
Ally Switch 15
Anchor Shot 80 100 20
Assurance 60 100 10
Astonish 40 100 15
Block 5
Brick Break 75 100 15
Brine 65 100 10
Brutal Swing 90 100 20
Confide 20
Earthquake 100 100 10
Endure 10
Energy Ball 90 100 10
Facade 70 100 20
Flash Cannon 80 100 10
Frustration 100 20
Giga Impact 150 90 5
Grass Knot 100 20
Grassy Glide 70 100 20
Growth 20
Heavy Slam 100 10
Helping Hand 100 20
Hex 65 100 10
Hydro Pump 110 80 5
Hydrofoil 50 100 20
Iron Defense 15
Iron Head 80 100 15
Liquidation 85 100 10
Mega Drain 55 100 15
Metal Sound 85 40
Pain Split 20
Payback 50 100 10
Phantom Force 90 100 10
Poltergeist 110 90 5
Power Whip 120 85 10
Rain Dance 5
Rapid Spin 50 100 40
Return 100 20
Rock Slide 75 90 10
Round 60 100 15
Shadow Claw 70 100 15
Shrapnel Smash 70 100 20
Slam 80 75 20
Sleep Talk 10
Sludge Wave 95 100 10
Snore 50 100 15
Solar Blade 125 100 10
Spite 100 10
Steel Roller 130 100 5
Substitute 10
Surf 90 100 15
Swagger 85 15
Switcheroo 100 10
Swords Dance 20
Synthesis 5
Tectonic Thrash 70 100 20
Telekinesis 15
Toxic 90 10
Whirlpool 35 85 15
Wrap 15 90 20
  • Bold indicates a move that gets STAB when used by Dhelmise
  • Italic indicates a move that gets STAB only when used by an evolution of Dhelmise

Ability Learnset

By leveling up

Level Ability Cost Description
1 Steelworker 16 Powers up Steel-type moves.
10 Heavy Metal 1 Doubles the Pokémon's weight.
25 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
40 Steely Spirit 32 Powers up ally Pokémon's Steel-type moves.
55 Rock Head 14 Protects the Pokémon from recoil damage.
70 Hydration 23 Heals status conditions if it's raining.
85 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
100 Purifying Salt 69 The Pokémon's salt protects it from statuses and halves damage from Ghost-type moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Cloud Nine 32 Eliminates the effects of weather.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
Heavy Metal 1 Doubles the Pokémon's weight.
Hydration 23 Heals status conditions if it's raining.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Mycelium Might -1 Status moves act more slowly, but they are unaffected by the foe's abilities.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Purifying Salt 69 The Pokémon's salt protects it from statuses and halves damage from Ghost-type moves.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Steelworker 16 Powers up Steel-type moves.
Steely Spirit 32 Powers up ally Pokémon's Steel-type moves.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled