Dicephlion
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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110 | 50 | 65 | 40 | 80 | 70 | 415 | |||||||||
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#274 |
0' 7.2"
27.34 lbs. |
Mitosis Pokémon | Dicephlion evolved from Monophlion after a failed mitosis attempt. The two halves are fused together but constantly struggle to separate. | |||||||||||||
Icon by |
Ability capacity:
62 |
Egg group(s):
Water 1 Water 3 |
EV Yield:
Hp: 2 |
Growth:
Medium Fast |
Catch Rate:
100 |
Evolution
Monophlion![]() | Level 20 | Dicephlion![]() | Level 40 | Ydraphlion![]() |
Wild Encounters
Type | Map | Chance | Level |
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Trainers
Ranger Inez
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Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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Evolve | Snipe Shot |
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80 | 100 | 15 |
1 | Water Gun |
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40 | 100 | 25 |
1 | Leer |
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— | 100 | 30 |
6 | Confuse Ray |
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— | 100 | 10 |
10 | Minimize |
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— | — | 10 |
13 | Bubble Beam |
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65 | 100 | 20 |
17 | Camouflage |
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— | 100 | 20 |
23 | Mimic |
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— | — | 10 |
27 | Substitute |
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— | — | 10 |
32 | Brine |
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65 | 100 | 10 |
35 | Aqua Ring |
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— | — | 20 |
41 | Rain Dance |
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— | — | 5 |
45 | Recover |
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— | — | 10 |
48 | Hydro Pump |
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110 | 80 | 5 |
52 | Trick Room |
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— | — | 5 |
56 | Focus Blast |
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120 | 70 | 5 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 002 | Aqua Jet |
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40 | 100 | 20 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 020 | Safeguard |
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— | — | 25 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 041 | Focus Blast |
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120 | 70 | 5 |
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TM 044 | Topsy-Turvy |
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— | — | 20 |
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TM 057 | Trick Room |
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— | — | 5 |
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TM 058 | Wonder Room |
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— | — | 10 |
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TM 074 | Inverse Terrain |
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— | — | 10 |
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TM 076 | Surf |
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90 | 100 | 15 |
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TM 088 | Polar Plunge |
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80 | 95 | 15 |
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TM 097 | Bug Buzz |
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90 | 100 | 10 |
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TM 099 | Liquidation |
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85 | 100 | 10 |
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TM 105 | Water Pulse |
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60 | 100 | 20 |
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TM 107 | Hydro Pump |
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110 | 80 | 5 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 118 | Muddy Water |
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90 | 85 | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||||||
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Bug Buzz |
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90 | 100 | 10 | ||||||||||||||||||
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Chilling Water |
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50 | 100 | 20 | ||||||||||||||||||
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Continuum Pulse |
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50 | 100 | 15 | ||||||||||||||||||
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Dark Pulse |
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80 | 100 | 15 | ||||||||||||||||||
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Eagle Eye |
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— | 100 | 5 | ||||||||||||||||||
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Energy Ball |
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90 | 100 | 10 | ||||||||||||||||||
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Graviton Wave |
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65 | 100 | 15 | ||||||||||||||||||
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Hydro Cannon |
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150 | 90 | 5 | ||||||||||||||||||
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Metronome |
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— | — | 10 | ||||||||||||||||||
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Mist Ball |
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70 | 100 | 5 | ||||||||||||||||||
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Octazooka |
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65 | 85 | 10 | ||||||||||||||||||
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Revelation Dance |
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90 | 100 | 15 | ||||||||||||||||||
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Shelter |
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0 | — | 10 | ||||||||||||||||||
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Synthesis |
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— | — | 5 | ||||||||||||||||||
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Water Spout |
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150 | 100 | 5 | ||||||||||||||||||
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Wonder Room |
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— | — | 10 | ||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Amnesia |
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— | — | 20 |
Aqua Ring |
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— | — | 20 |
Blizzard |
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110 | 70 | 5 |
Brine |
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65 | 100 | 10 |
Bubble Beam |
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65 | 100 | 20 |
Camouflage |
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— | 100 | 20 |
Chilling Water |
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50 | 100 | 20 |
Confuse Ray |
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— | 100 | 10 |
Continuum Pulse |
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50 | 100 | 15 |
Copycat |
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— | — | 20 |
Double Team |
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— | — | 15 |
Eagle Eye |
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— | 100 | 5 |
Encore |
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— | 100 | 5 |
Endure |
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— | — | 10 |
Energy Ball |
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90 | 100 | 10 |
Graviton Wave |
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65 | 100 | 15 |
Gust |
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40 | 100 | 35 |
Heal Pulse |
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— | — | 10 |
Hydro Cannon |
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150 | 90 | 5 |
Ice Beam |
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90 | 100 | 10 |
Leer |
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— | 100 | 30 |
Metronome |
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— | — | 10 |
Mimic |
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— | — | 10 |
Minimize |
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— | — | 10 |
Miracle Eye |
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— | — | 40 |
Mirror Move |
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— | — | 20 |
Mist |
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— | — | 30 |
Mist Ball |
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70 | 100 | 5 |
Mud-Slap |
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20 | 100 | 10 |
Nasty Plot |
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— | — | 20 |
Negative Energy |
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80 | 100 | 20 |
Octazooka |
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65 | 85 | 10 |
Protect |
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— | — | 10 |
Recover |
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— | — | 10 |
Recycle |
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— | 100 | 10 |
Refresh |
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— | 100 | 20 |
Revelation Dance |
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90 | 100 | 15 |
Screech |
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— | 85 | 40 |
Seismic Wave |
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85 | 90 | 10 |
Shelter |
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0 | — | 10 |
Simple Beam |
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— | 100 | 15 |
Soak |
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— | 100 | 20 |
Spit Up |
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— | 100 | 10 |
Stockpile |
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— | — | 20 |
Substitute |
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— | — | 10 |
Swallow |
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— | — | 10 |
Swift |
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60 | — | 20 |
Synthesis |
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— | — | 5 |
Terrain Pulse |
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50 | 100 | 10 |
Tri Attack |
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80 | 100 | 10 |
Twin Beam |
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40 | 100 | 10 |
Water Gun |
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40 | 100 | 25 |
Water Pledge |
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80 | 100 | 10 |
Water Spout |
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150 | 100 | 5 |
Waterfall |
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90 | 100 | 15 |
Whirlpool |
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35 | 85 | 15 |
Withdraw |
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— | — | 20 |
Baneful Bunker |
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— | — | 10 |
Coil |
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— | — | 20 |
Helping Hand |
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— | 100 | 20 |
Ingrain |
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— | 100 | 20 |
Meditate |
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— | — | 40 |
Snipe Shot |
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80 | 100 | 15 |
Struggle Bug |
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50 | 100 | 20 |
Sucker Punch |
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70 | 100 | 5 |
Tickle |
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— | 100 | 20 |
Trick |
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— | 100 | 10 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
1 | Rain Dish | 7 | The Pokémon gradually regains HP in rain. |
10 | Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
25 | Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. |
40 | Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. |
55 | Filter | 58 | Reduces the power of supereffective attacks taken. |
70 | Drizzle | 102 | The Pokémon makes it rain when it enters a battle. |
85 | Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
100 | Innards Out | 11 | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 06 | Keen Eye | 5 | Prevents other Pokémon from lowering this Pokémon's accuracy. |
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Disc 10 | Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
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Disc 12 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
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Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
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Disc 19 | Liquid Voice | 32 | All sound-based moves become Water-type moves. |
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Disc 33 | Technician | 68 | Powers up the Pokémon's weaker moves. |
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Disc 40 | Compound Eyes | 62 | The Pokémon's compound eyes boost its accuracy. |
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Disc 48 | Flare Boost | 77 | Powers up special attacks when the Pokémon is burned. |
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Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
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Disc 52 | Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
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Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
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Disc 61 | Unburden | 33 | Boosts the Speed stat if the Pokémon's held item is used or lost. |
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By tutoring
Ability | Cost | Description |
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Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Chlorolize | 77 | Normal-type moves become Grass-type moves. Their power is boosted a little. |
Chlorophyll | 33 | Boosts the Pokémon's Speed stat in harsh sunlight. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Dancer | 33 | When another Pokémon uses a dance move, it immediately does so regardless of its Speed. |
Distillize | 77 | Normal-type moves become Water-type moves. Their power is boosted a little. |
Drizzle | 102 | The Pokémon makes it rain when it enters a battle. |
Dry Skin | 32 | Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more. |
Filter | 58 | Reduces the power of supereffective attacks taken. |
Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. |
Hydration | 23 | Heals status conditions if it's raining. |
Innards Out | 11 | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Limber | 11 | Its limber body protects the Pokémon from paralysis. |
Marvel Scale | 3 | The Pokémon's marvelous scales boost the Defense stat if it has a status condition. |
Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Predictable | -13 | This Pokémon's predictable maneuvers make moves hit against it without fail. |
Pressure | 17 | By putting pressure on the opposing Pokémon, it raises their PP usage. |
Protean | 80 | Changes the Pokémon's type to the type of the move it's about to use. |
Pure Power | 178 | Using its pure power, the Pokémon doubles its Sp. Attack stat. |
Purifying Salt | 69 | The Pokémon's salt protects it from statuses and halves damage from Ghost-type moves. |
Rain Dish | 7 | The Pokémon gradually regains HP in rain. |
Rough Skin | 17 | This Pokémon inflicts damage with its rough skin to the attacker on contact. |
Serene Grace | 66 | Boosts the likelihood of additional effects occurring when attacking. |
Simple | 78 | The stat changes the Pokémon receives are doubled. |
Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
Sniper | 44 | Powers up moves if they become critical hits when attacking. |
Sprinkle Spit | 43 | The Pokémon makes it rain when it's hit by an attack. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Sticky Hold | 12 | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
Suction Cups | 11 | This Pokémon uses suction cups to negate all moves and items that force switching out. |
Torrent | 14 | Powers up Water-type moves when the Pokémon's HP is low. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unaware | 70 | When attacking, the Pokémon ignores the target Pokémon's stat changes. |
Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. |
Water Bubble | 78 | Lowers the power of Fire-type moves done to the Pokémon and prevents it from getting a burn. |
Water Compaction | 15 | Blocks Water-type moves to sharply boost the Pokémon's Defense. |
Weak Armor | 27 | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
Weak Bones | -19 | Halves the Pokémon's Defense stat. |
Wonder Skin | 11 | Makes status moves more likely to miss. |
Infiltrator | 16 | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
Symbiosis | 11 | The Pokémon passes its item to an ally that has used up an item. |
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