Dicephlion

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by ogwon
110 50 65 40 80 70 415
Sprite by ogwon
#274 0' 7.2"
27.34 lbs.
Mitosis Pokémon Dicephlion evolved from Monophlion after a failed mitosis attempt. The two halves are fused together but constantly struggle to separate.

Icon by
Ability capacity:
62
Egg group(s):
Water 1
Water 3
EV Yield:
Hp: 2
Growth:
Medium Fast
Catch Rate:
100

Evolution

Monophlion
Level 20Dicephlion
Level 40Ydraphlion

Wild Encounters

Type Map Chance Level

Trainers

Ranger Inez
Nuzleaf Lv. 50
Abilities Moves
Chlorophyll
Pickpocket
Seed Sower
Early Bird
Morbid Mangling
Leaf Blade
Extrasensory
Morbid Terrain
Bayleef Lv. 52
Abilities Moves
Overgrow
Greenhouse
Cute Charm
Honey Gather
Light Screen
Flower Trick
Safeguard
Aromatherapy
Dicephlion Lv. 51
Abilities Moves
Sticky Hold
Heavy Water
Water Veil
Rain Dish
Aqua Ring
Rain Dance
Recover
Hydro Pump

Battle Frontier

Dicephlion @ Wacan Berry
Abilities Moves
Sticky Hold
Compound Eyes
Bubble Beam
Polar Plunge
Ice Beam
Double Team

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Snipe Shot 80 100 15
1 Water Gun 40 100 25
1 Leer 100 30
6 Confuse Ray 100 10
10 Minimize 10
13 Bubble Beam 65 100 20
17 Camouflage 100 20
23 Mimic 10
27 Substitute 10
32 Brine 65 100 10
35 Aqua Ring 20
41 Rain Dance 5
45 Recover 10
48 Hydro Pump 110 80 5
52 Trick Room 5
56 Focus Blast 120 70 5
  • Bold indicates a move that gets STAB when used by Dicephlion
  • Italic indicates a move that gets STAB only when used by an evolution of Dicephlion

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 036 Attract 100 15
TM 041 Focus Blast 120 70 5
TM 044 Topsy-Turvy 20
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 074 Inverse Terrain 10
TM 076 Surf 90 100 15
TM 088 Polar Plunge 80 95 15
TM 097 Bug Buzz 90 100 10
TM 099 Liquidation 85 100 10
TM 105 Water Pulse 60 100 20
TM 107 Hydro Pump 110 80 5
TM 109 Dark Pulse 80 100 15
TM 118 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Dicephlion
  • Italic indicates a move that gets STAB only when used by an evolution of Dicephlion

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bug Buzz 90 100 10
Chilling Water 50 100 20
Continuum Pulse 50 100 15
Dark Pulse 80 100 15
Eagle Eye 100 5
Energy Ball 90 100 10
Graviton Wave 65 100 15
Hydro Cannon 150 90 5
Metronome 10
Mist Ball 70 100 5
Octazooka 65 85 10
Revelation Dance 90 100 15
Shelter 0 10
Synthesis 5
Water Spout 150 100 5
Wonder Room 10
  • Bold indicates a move that gets STAB when used by Dicephlion
  • Italic indicates a move that gets STAB only when used by an evolution of Dicephlion

By tutoring

Move Type Cat. Pwr. Acc. PP
Amnesia 20
Aqua Ring 20
Blizzard 110 70 5
Brine 65 100 10
Bubble Beam 65 100 20
Camouflage 100 20
Chilling Water 50 100 20
Confuse Ray 100 10
Continuum Pulse 50 100 15
Copycat 20
Double Team 15
Eagle Eye 100 5
Encore 100 5
Endure 10
Energy Ball 90 100 10
Graviton Wave 65 100 15
Gust 40 100 35
Heal Pulse 10
Hydro Cannon 150 90 5
Ice Beam 90 100 10
Leer 100 30
Metronome 10
Mimic 10
Minimize 10
Miracle Eye 40
Mirror Move 20
Mist 30
Mist Ball 70 100 5
Mud-Slap 20 100 10
Nasty Plot 20
Negative Energy 80 100 20
Octazooka 65 85 10
Protect 10
Recover 10
Recycle 100 10
Refresh 100 20
Revelation Dance 90 100 15
Screech 85 40
Seismic Wave 85 90 10
Shelter 0 10
Simple Beam 100 15
Soak 100 20
Spit Up 100 10
Stockpile 20
Substitute 10
Swallow 10
Swift 60 20
Synthesis 5
Terrain Pulse 50 100 10
Tri Attack 80 100 10
Twin Beam 40 100 10
Water Gun 40 100 25
Water Pledge 80 100 10
Water Spout 150 100 5
Waterfall 90 100 15
Whirlpool 35 85 15
Withdraw 20
Baneful Bunker 10
Coil 20
Helping Hand 100 20
Ingrain 100 20
Meditate 40
Snipe Shot 80 100 15
Struggle Bug 50 100 20
Sucker Punch 70 100 5
Tickle 100 20
Trick 100 10
  • Bold indicates a move that gets STAB when used by Dicephlion
  • Italic indicates a move that gets STAB only when used by an evolution of Dicephlion

Ability Learnset

By leveling up

Level Ability Cost Description
1 Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
1 Rain Dish 7 The Pokémon gradually regains HP in rain.
10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
25 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
40 Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
55 Filter 58 Reduces the power of supereffective attacks taken.
70 Drizzle 102 The Pokémon makes it rain when it enters a battle.
85 Skill Link 33 Maximizes the number of times multistrike moves hit.
100 Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 06 Keen Eye 5 Prevents other Pokémon from lowering this Pokémon's accuracy.
Disc 10 Water Veil 17 The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 19 Liquid Voice 32 All sound-based moves become Water-type moves.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 40 Compound Eyes 62 The Pokémon's compound eyes boost its accuracy.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 52 Damp 2 Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
Filter 58 Reduces the power of supereffective attacks taken.
Heavy Water 7 Boosts the Pokémon's Defensive stats in Rain.
Hydration 23 Heals status conditions if it's raining.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Limber 11 Its limber body protects the Pokémon from paralysis.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Pure Power 178 Using its pure power, the Pokémon doubles its Sp. Attack stat.
Purifying Salt 69 The Pokémon's salt protects it from statuses and halves damage from Ghost-type moves.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Rough Skin 17 This Pokémon inflicts damage with its rough skin to the attacker on contact.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Simple 78 The stat changes the Pokémon receives are doubled.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Sniper 44 Powers up moves if they become critical hits when attacking.
Sprinkle Spit 43 The Pokémon makes it rain when it's hit by an attack.
Stall -12 The Pokémon moves after all other Pokémon do.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Suction Cups 11 This Pokémon uses suction cups to negate all moves and items that force switching out.
Torrent 14 Powers up Water-type moves when the Pokémon's HP is low.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Water Absorb 15 Restores HP if hit by a Water-type move instead of taking damage.
Water Bubble 78 Lowers the power of Fire-type moves done to the Pokémon and prevents it from getting a burn.
Water Compaction 15 Blocks Water-type moves to sharply boost the Pokémon's Defense.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wonder Skin 11 Makes status moves more likely to miss.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled