Dipplin

Type HP Attack Defense Speed Special Attack Special Defense Total
80 80 110 40 95 80 485
#191 0' 1.7"
9.7 lbs.
Candy Apple Pokémon Dipplin is two creatures in one Pokémon. Its evolution was triggered by a special apple grown only in one place.
Ability capacity:
77
Egg group(s):
Grass
Dragon
EV Yield:
Defense: 2
Growth:
Erratic
Catch Rate:
45

Evolution

Applin
Defeat an opponent after using a Liechi Berry in battle when at least level 20Flapple
Defeat an opponent after using a Petaya Berry in battle when at least level 20Appletun
Defeat an opponent after using a Ganlon Berry in battle when at least level 20Dipplin
Level up while knowing Dragon CheerHydrapple

Wild Encounters

Type Map Chance Level

Trainers

Botanist Miram
Applin Lv. 23
Abilities Moves
Ripen Withdraw
Astonish
Flapple Lv. 24
Abilities Moves
Ripen Leech Seed
Protect
Dragon Breath
Dragon Dance
Appletun Lv. 24
Abilities Moves
Ripen Leech Seed
Protect
Bullet Seed
Recover
Dipplin Lv. 24
Abilities Moves
Supersweet Syrup Growth
Dragon Breath
Protect
Bullet Seed

Battle Frontier

Dipplin @ Yache Berry
Abilities Moves
Sticky Hold
Overcoat
Dragon Pulse
Energy Ball
Hyper Beam
Protect

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Double Hit 35 90 10
1 Withdraw 20
1 Sweet Scent 100 20
1 Recycle 100 10
1 Astonish 40 100 15
4 Dragon Tail 60 90 10
8 Growth 20
12 Dragon Breath 60 100 20
16 Protect 10
20 Bullet Seed 25 100 30
28 Syrup Bomb 60 85 10
32 Dragon Pulse 85 100 10
36 Recover 10
40 Energy Ball 90 100 10
44 Substitute 10
  • Bold indicates a move that gets STAB when used by Dipplin
  • Italic indicates a move that gets STAB only when used by an evolution of Dipplin

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 011 Sunny Day 5
TM 015 Reflect 20
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 036 Attract 100 15
TM 062 Grassy Terrain 10
TM 066 Floral Terrain 10
TM 075 Bug Bite 60 100 20
TM 101 Hyper Beam 150 90 5
  • Bold indicates a move that gets STAB when used by Dipplin
  • Italic indicates a move that gets STAB only when used by an evolution of Dipplin

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Sucker Punch 70 100 5
Rollout 30 90 20
Defense Curl 40
Recycle 100 10
  • Bold indicates a move that gets STAB when used by Dipplin
  • Italic indicates a move that gets STAB only when used by an evolution of Dipplin

By tutoring

Move Type Cat. Pwr. Acc. PP
Astonish 40 100 15
Defense Curl 40
Draco Meteor 130 90 5
Floral Flourish 70 100 20
Grass Pledge 80 100 10
Grassy Glide 70 100 20
Odor Sleuth 40
Recycle 100 10
Rollout 30 90 20
Shelter 0 10
Sucker Punch 70 100 5
Withdraw 20
Acid Spray 40 100 20
Bullet Seed 25 100 30
Dragon Breath 60 100 20
Dragon Pulse 85 100 10
Endure 10
Energy Ball 90 100 10
Facade 70 100 20
Focus Energy 30
Giga Impact 150 90 5
Grass Knot 100 20
Growth 20
Leech Seed 90 10
Outrage 120 100 10
Rest 10
Seed Bomb 80 100 15
Sleep Talk 10
Substitute 10
Body Slam 85 100 15
Gyro Ball 100 5
Recover 10
Sweet Scent 100 20
Double Hit 35 90 10
Dragon Cheer 0 100 15
Dragon Tail 60 90 10
Infestation 20 100 20
Leaf Storm 130 90 5
Pollen Puff 90 100 15
Pounce 50 100 20
Syrup Bomb 60 85 10
Take Down 90 85 20
Tectonic Thrash 70 100 20
  • Bold indicates a move that gets STAB when used by Dipplin
  • Italic indicates a move that gets STAB only when used by an evolution of Dipplin

By a previous evolution

Stage Move Type Cat. Pwr. Acc. PP
Wing Attack 60 100 35
Twister 40 100 20
Acrobatics 55 100 15
Dragon Dance 20
Grav Apple 80 100 10
Iron Defense 15
Fly 90 95 15
Dragon Rush 100 75 10
Air Slash 75 95 15
Chloroblast 150 95 5
Dual Wingbeat 40 90 10
Heavy Slam 100 10
Round 60 100 15
Scary Face 100 10
Snore 50 100 15
Trailblaze 50 100 20
U-turn 70 100 20
Headbutt 70 100 15
Curse 10
Stomp 65 100 20
Apple Acid 80 100 10
Amnesia 20
Blubber Bump 80 100 10
Body Press 80 100 10
Bulldoze 60 100 20
Earthquake 100 100 10
Headlong Rush 120 100 5
High Horsepower 95 95 10
Iron Head 80 100 15
Light Screen 30
Payback 50 100 10
Safeguard 25
Superpower 120 100 5
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Dipplin
  • Italic indicates a move that gets STAB only when used by an evolution of Dipplin

Ability Learnset

By leveling up

Level Ability Cost Description
1 Supersweet Syrup 44 Spreads a sickly sweet syrup across the field to lower opponent evasiveness.
1 Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
18 Simple 78 The stat changes the Pokémon receives are doubled.
36 Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
54 Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
72 Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
90 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
100 Harvest 33 May create another Berry after one is used.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 47 Toxic Boost 70 Powers up physical attacks when the Pokémon is poisoned.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
Disc 62 Power Spore 32 Amplifies the effects of all primary statuses on the field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Greenhouse 43 The Pokémon generates strong sunlight when it's hit by an attack.
Harvest 33 May create another Berry after one is used.
Klutz -25 The Pokémon can't use any held items.
Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Ripen 33 Ripens Berries and doubles their effect.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sweet Veil 11 Prevents itself and ally Pokémon from falling asleep.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Supersweet Syrup 44 Spreads a sickly sweet syrup across the field to lower opponent evasiveness.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Speed Boost 61 Its Speed stat is boosted every turn.
Air Lock 32 Eliminates the effects of weather.
Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Limber 11 Its limber body protects the Pokémon from paralysis.
Run Away 0 Enables a sure getaway from wild Pokémon.
Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Well-Baked Body 15 Blocks Fire-type moves to sharply boost the Pokémon's Defense.
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Grassy Surge 85 Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled