Donphan

Type HP Attack Defense Speed Special Attack Special Defense Total
90 120 120 50 60 60 500
#196 0' 4.3"
264.65 lbs.
Armor Pokémon A Donphan is so strong it can easily haul a dump truck. Its hide has toughened to a rock-hard state. An ordinary sort of attack won't even leave a scratch.
Ability capacity:
81
Egg group(s):
Field
EV Yield:
Attack: 1
Defense: 1
Growth:
Medium Fast
Catch Rate:
60

Evolution

Phanpy
Level 25Donphan

Wild Encounters

Type Map Chance Level
Land Ascraeus Mons Fornax 5% 33-38
Ascraeus Mons Fornax 5% 33-38
Ascraeus Mons Fornax 5% 33-39
Ascraeus Mons Fornax 5% 34-40
Tarvos Foothills 5% 11-13
Land (2) Versant Megrez 10% 5

Trainers

Builder Dnoces
Timburr Lv. 29
Abilities Moves
Guts Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Gropp Lv. 29
Abilities Moves
Oblivious
Gluttony
Pickup
Revenge
Belly Drum
Flail
Endure
Donphan Lv. 28
Abilities Moves
Sturdy
Long Reach
Ball Fetch
Rollout
Assurance
Knock Off
Slam
Hiker Hector
Dwebble Lv. 27
Abilities Moves
Sturdy
Weak Armor
Shell Armor
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Boldore Lv. 31
Abilities Moves
Sturdy
Own Tempo
Weak Armor
Mud-Slap
Iron Defense
Smack Down
Rock Slide
Sandygast Lv. 29
Abilities Moves
Water Compaction
Heatproof
Lightning Rod
Sand Tomb
Mega Drain
Scorching Sands
Hypnosis
Donphan Lv. 31
Abilities Moves
Sturdy
Long Reach
Ball Fetch
Assurance
Knock Off
Slam
Magnitude
Archaeologist Charix
Phanpy Lv. 30
Abilities Moves
Pickup
Long Reach
Ball Fetch
Low Sweep
Endure
Slam
Take Down
Donphan Lv. 36
Abilities Moves
Sturdy
Long Reach
Ball Fetch
Knock Off
Slam
Magnitude
Land's Wrath
Piloswine Lv. 36
Abilities Moves
Oblivious
Thick Fat
Pickup
Snow Cloak
Icy Wind
Ice Fang
Take Down
Mist
Excabrute Lv. 36
Abilities Moves
Intimidate
Hyper Cutter
Slash
Hone Claws
Night Slash
Drill Run
Hiker Amelia
Donphan Lv. 40
Abilities Moves
Sturdy
Rock Head
Long Reach
Ball Fetch
Slam
Magnitude
Land's Wrath
Scary Face
Rhydon Lv. 41
Abilities Moves
Lightning Rod
Rough Skin
Overcoat
Rock Head
Stalagbite
Drill Run
Take Down
Stone Edge
Team Nova Recruit
Dusclops Lv. 50
Abilities Moves
Pressure
Lifelink
Frisk
Curse
Shadow Punch
Hex
Shadow Ball
Donphan Lv. 52
Abilities Moves
Sturdy
Rock Head
Long Reach
Ball Fetch
Land's Wrath
Scary Face
Earthquake
Giga Impact
Hiker Norbert
Donphan Lv. 66
Abilities Moves
Sturdy
Battle Armor
Ball Fetch
Land's Wrath
Scary Face
Earthquake
Giga Impact
Coalossal Lv. 65
Abilities Moves
Steam Engine
Rocky Payload
Stealth Rock
Heat Crash
Rock Blast
Burn Up
Burosphyrn Lv. 66
Abilities Moves
Sand Veil
Guts
Frisk
Slash
Seismic Wave
Earthquake
Fissure
Gigalith Lv. 67
Abilities Moves
Sturdy
Bulletproof
Rock Head
Own Tempo
Stealth Rock
Sandstorm
Stone Edge
Explosion
Rhyperior Lv. 68
Abilities Moves
Lightning Rod
Rough Skin
Overcoat
Rock Head
Stone Edge
Earthquake
Megahorn
Horn Drill
Hiker Trent
Donphan Lv. 61
Abilities Moves
Sturdy
Battle Armor
Ball Fetch
Land's Wrath
Scary Face
Earthquake
Giga Impact
Mudsdale Lv. 60
Abilities Moves
Own Tempo
Unburden
Inner Focus
Pickup
Counter
Earthquake
Mega Kick
Headlong Rush
Rhyperior Lv. 61
Abilities Moves
Lightning Rod
Rough Skin
Overcoat
Rock Head
Take Down
Stone Edge
Earthquake
Megahorn

Battle Frontier

Donphan @ Muscle Band
Abilities Moves
Ice Shard
Rapid Spin
Play Rough
High Horsepower
Donphan @ Quick Claw
Abilities Moves
Sand Veil
Bulletproof
Earthquake
Stone Edge
Seed Bomb
Fissure
Donphan @ Red Card
Abilities Moves
Stealth Rock
Earthquake
Superpower
Steel Roller

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Fury Attack 15 85 20
1 Fire Fang 65 95 15
1 Thunder Fang 65 95 15
1 Horn Attack 65 100 25
1 Bulldoze 60 100 20
1 Growl 100 40
1 Defense Curl 40
6 Rapid Spin 50 100 40
10 Rollout 30 90 20
15 Assurance 60 100 10
19 Knock Off 65 100 20
24 Slam 80 75 20
30 Magnitude 100 30
34 Land's Wrath 90 100 10
37 Scary Face 100 10
43 Earthquake 100 100 10
50 Giga Impact 150 90 5
  • Bold indicates a move that gets STAB when used by Donphan
  • Italic indicates a move that gets STAB only when used by an evolution of Donphan

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 027 Double Team 15
TM 030 Sandstorm 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 040 Body Press 80 100 10
TM 055 Bulldoze 60 100 20
TM 061 Ancient Power 60 100 5
TM 071 Combat Terrain 10
TM 073 Bland Terrain 10
TM 078 Strength 95 100 15
TM 096 Stomping Tantrum 75 100 10
TM 098 Knock Off 65 100 20
TM 101 Hyper Beam 150 90 5
TM 110 Giga Impact 150 90 5
TM 111 Fractal Bash 100 10
TM 113 Play Rough 90 90 10
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Donphan
  • Italic indicates a move that gets STAB only when used by an evolution of Donphan

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ancient Power 60 100 5
Body Slam 85 100 15
Combat Craze 80 100 20
Counter 100 20
Endeavor 100 5
Fissure 30 5
Focus Energy 30
Fractal Bash 100 10
Head Smash 150 80 5
Heavy Slam 100 10
High Horsepower 95 95 10
Ice Shard 40 100 30
Mud-Slap 20 100 10
Play Rough 90 90 10
Snore 50 100 15
Water Gun 40 100 25
  • Bold indicates a move that gets STAB when used by Donphan
  • Italic indicates a move that gets STAB only when used by an evolution of Donphan

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Blubber Bump 80 100 10
Body Slam 85 100 15
Captivate 100 20
Charm 100 20
Combat Craze 80 100 20
Confide 20
Counter 100 20
Curse 10
Defense Curl 40
Double-Edge 120 100 15
Earth Power 90 100 10
Echoed Voice 40 100 15
Endeavor 100 5
Endure 10
Facade 70 100 20
Final Gambit 100 5
Fissure 30 5
Flail 100 15
Focus Energy 30
Frustration 100 20
Grassy Glide 70 100 20
Growl 100 40
Gunk Shot 120 80 5
Head Smash 150 80 5
Headbutt 70 100 15
Heavy Slam 100 10
High Horsepower 95 95 10
Hyper Voice 90 100 10
Ice Shard 40 100 30
Iron Tail 100 75 15
Last Resort 140 100 5
Low Sweep 65 100 20
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Protect 10
Return 100 20
Roar 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rollout 30 90 20
Round 60 100 15
Scorching Sands 70 100 10
Seed Bomb 80 100 15
Slam 80 75 20
Sleep Talk 10
Snore 50 100 15
Stealth Rock 20
Substitute 10
Superpower 120 100 5
Swagger 85 15
Tackle 40 100 35
Take Down 90 85 20
Trailblaze 50 100 20
Water Gun 40 100 25
Assurance 60 100 10
Axe Kick 120 90 10
Block 5
Bounce 85 85 5
Brutal Swing 90 100 20
Fire Fang 65 95 15
Fury Attack 15 85 20
Gyro Ball 100 5
Headlong Rush 120 100 5
Horn Attack 65 100 25
Iron Defense 15
Joust 100 10
Land's Wrath 90 100 10
Lash Out 75 100 5
Magnitude 100 30
Morbid Mangling 90 100 15
Poison Jab 80 100 20
Raging Bull 90 100 10
Rapid Spin 50 100 40
Rock Polish 20
Scary Face 100 10
Steel Roller 130 100 5
Stone Edge 100 80 5
Thunder Fang 65 95 15
  • Bold indicates a move that gets STAB when used by Donphan
  • Italic indicates a move that gets STAB only when used by an evolution of Donphan

Ability Learnset

By leveling up

Level Ability Cost Description
1 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
10 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
25 Long Reach 11 The Pokémon uses its moves without making contact with the target.
40 Rock Head 14 Protects the Pokémon from recoil damage.
55 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
70 Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
85 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
100 Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 30 Dauntless Shield 12 Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
Disc 45 Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
Disc 60 Overcoat 2 Protects the Pokémon from things like sand, hail, and powder.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Bland Bulwark 11 Boosts the Pokémon's Defensive stats on Bland Terrain.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Klutz -25 The Pokémon can't use any held items.
Long Reach 11 The Pokémon uses its moves without making contact with the target.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Moody 69 Raises one stat sharply and lowers another every turn.
Normalize 2 All the Pokémon's moves become Normal type. Their power is boosted a little.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Sand Spit 43 The Pokémon creates a sandstorm when it's hit by an attack.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stalwart 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Earth Eater 15 If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Guard Dog 26 Boosts Attack if intimidated. Effects that force switching out also fail to work against it.
Huge Power 178 Doubles the Pokémon's Attack stat.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Rock Head 14 Protects the Pokémon from recoil damage.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Sheer Force 81 Removes additional effects to increase the power of moves when attacking.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Tectonic Armor 11 Boosts the Pokémon's Defensive stats on Tectonic Terrain.
Tectonic Surge 85 Turns the ground into Tectonic Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled