Dusknoir

Type HP Attack Defense Speed Special Attack Special Defense Total
45 100 135 45 65 135 525
#392 0' 8.8"
235.01 lbs.
Gripper Pokémon This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits into its pliant body and guides them home.
Ability capacity:
81
Egg group(s):
Amorphous
EV Yield:
Defense: 1
Special Defense: 2
Growth:
Fast
Catch Rate:
45

Evolution

Duskull
Level 37Dusclops
Use Dusk Stone Dusknoir

Wild Encounters

Type Map Chance Level

Trainers

Nova Admin Skoll
Muk Lv. 43 @ Quick Claw
Abilities Moves
Stench
Poison Touch
Liquid Ooze
Noxious Surge
Toxic
Venom Drench
Disable
Noxious Torque
Absol Lv. 45 @ Scope Lens
Abilities Moves
Sharpness
Pressure
Swords Dance
Night Slash
Slash
Psycho Cut
Krookodile Lv. 43 @ Shell Bell
Abilities Moves
Intimidate
Pressure
Swagger
Foul Play
Stomping Tantrum
Adaptabiliteeth
Dusknoir Lv. 46 @ Punching Glove
Abilities Moves
Pressure
Lifelink
Frisk
Shadow Punch
Taunt
Will-o-Wisp
Power-Up Punch
Blitzrdrix Lv. 47 @ Binding Band
Abilities Moves
Menace
Tangled Feet
Limber
Ball Fetch
Discharge
Quiver Dance
Fabled Trick
Infestation
Tyranitar Lv. 48 @ King's Rock
Abilities Moves
Sand Stream Rock Slide
Earthquake
Crunch
Chip Away
Nova Admin Skoll
Muk Lv. 43 @ Quick Claw
Abilities Moves
Stench
Poison Touch
Liquid Ooze
Noxious Surge
Toxic
Venom Drench
Disable
Noxious Torque
Absol Lv. 45 @ Scope Lens
Abilities Moves
Sharpness
Pressure
Swords Dance
Night Slash
Slash
Psycho Cut
Krookodile Lv. 43 @ Shell Bell
Abilities Moves
Intimidate
Pressure
Swagger
Foul Play
Stomping Tantrum
Adaptabiliteeth
Dusknoir Lv. 46 @ Punching Glove
Abilities Moves
Pressure
Lifelink
Frisk
Shadow Punch
Taunt
Will-o-Wisp
Power-Up Punch
Blitzrdrix Lv. 47 @ Binding Band
Abilities Moves
Menace
Tangled Feet
Limber
Ball Fetch
Discharge
Quiver Dance
Fabled Trick
Infestation
Tyranitar Lv. 48 @ King's Rock
Abilities Moves
Sand Stream Rock Slide
Earthquake
Crunch
Chip Away
Tomb Raider Renee
Gengar Lv. 55
Abilities Moves
Cursed Body
Lifelink
Insomnia
Wispy Form
Dark Pulse
Eerie Fog
Destiny Bond
Hex
Dusknoir Lv. 57
Abilities Moves
Pressure
Mummy
Lifelink
Frisk
Shadow Punch
Shadow Ball
Mean Look
Payback
Cofagrigus Lv. 56
Abilities Moves
Mummy
Aftermath
Wandering Spirit
Cursed Body
Guard Split
Shadow Ball
Grudge
Mean Look

Battle Frontier

Dusknoir @ Iron Ball
Abilities Moves
Pressure Shadow Punch
Fling
Will-o-Wisp
Trick Room

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Gravity 5
1 Fire Punch 75 100 15
1 Ice Punch 75 100 15
1 Thunder Punch 75 100 15
1 Bind 15 85 20
1 Leer 100 30
1 Night Shade 100 15
6 Disable 100 20
9 Astonish 40 100 15
14 Foresight 40
17 Shadow Sneak 40 100 30
22 Pursuit 40 100 20
25 Will-o-Wisp 85 15
30 Confuse Ray 100 10
33 Curse 10
37 Shadow Punch 60 20
45 Shadow Ball 80 100 15
52 Mean Look 5
57 Payback 50 100 10
64 Future Sight 120 100 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 051 Will-o-Wisp 85 15
TM 057 Trick Room 5
TM 071 Combat Terrain 10
TM 074 Inverse Terrain 10
TM 078 Strength 95 100 15
TM 079 Ominous Wind 60 100 5
TM 084 Eerie Fog 10
TM 104 Skill Swap 10
TM 109 Dark Pulse 80 100 15
TM 110 Giga Impact 150 90 5
TM 112 Jettison 70 100 20
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Imprison 100 10
Destiny Bond 5
Pain Split 20
Grudge 100 5
Memento 100 10
Feint Attack 60 20
Ominous Wind 60 100 5
Dark Pulse 80 100 15
Skill Swap 10
Haze 30
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Ally Switch 15
Astonish 40 100 15
Blizzard 110 70 5
Body Slam 85 100 15
Captivate 100 20
Charge Beam 50 90 10
Confide 20
Confuse Ray 100 10
Curse 10
Destiny Bond 5
Disable 100 20
Double-Edge 120 100 15
Dream Eater 100 100 15
Eerie Energy 70 100 20
Embargo 100 15
Endure 10
Facade 70 100 20
Feint Attack 60 20
Flash 100 20
Fling 100 10
Foresight 40
Frustration 100 20
Future Sight 120 100 10
Gravity 5
Grudge 100 5
Haze 30
Headbutt 70 100 15
Helping Hand 100 20
Hex 65 100 10
Ice Beam 90 100 10
Icy Wind 55 95 15
Imprison 100 10
Infestation 20 100 20
Leech Life 80 100 10
Leer 100 30
Mean Look 5
Memento 100 10
Mimic 10
Natural Gift 100 15
Negative Energy 80 100 20
Night Shade 100 15
Nightmare 100 15
Odor Sleuth 40
Pain Split 20
Payback 50 100 10
Poltergeist 110 90 5
Psych Up 10
Psychic 90 100 10
Pursuit 40 100 20
Rest 10
Revenge 60 100 10
Round 60 100 15
Shadow Ball 80 100 15
Shadow Sneak 40 100 30
Skitter Smack 70 90 10
Sleep Talk 10
Snatch 100 10
Snore 50 100 15
Spite 100 10
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Telekinesis 15
Teleport 20
Torment 100 15
Trick 100 10
Twin Beam 40 100 10
Wonder Room 10
Bind 15 85 20
Bulldoze 60 100 20
Counter 100 20
Dynamic Punch 100 50 5
Fire Punch 75 100 15
Focus Punch 150 100 20
Hyper Beam 150 90 5
Ice Punch 75 100 15
Mega Kick 120 75 5
Mega Punch 80 85 20
Metronome 10
Mud-Slap 20 100 10
Power-Up Punch 40 100 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Seismic Toss 100 20
Shadow Punch 60 20
Thunder Punch 75 100 15
Wicked Torque 80 100 10
Combat Craze 80 100 20
Darkest Lariat 85 100 10
Laser Focus 30
  • Bold indicates a move that gets STAB when used by Dusknoir
  • Italic indicates a move that gets STAB only when used by an evolution of Dusknoir

Ability Learnset

By leveling up

Level Ability Cost Description
1 Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
10 Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
25 Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
40 Lifelink 2 The Pokémon recovers some HP when it deals damage.
55 Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
70 Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
85 Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
100 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cursed Body 11 May disable a move used on the Pokémon.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Wandering Spirit 11 The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move.
Wispy Form 12 The Pokémon creates a eerie fog when it's hit by an attack.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Fog Warning 102 The Pokémon creates an eerie fog upon entering battle.
Huge Power 178 Doubles the Pokémon's Attack stat.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
Iron Fist 48 Powers up punching moves.
Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled