Duskull

Type HP Attack Defense Speed Special Attack Special Defense Total
20 40 90 25 30 90 295
#390 0' 3.1"
33.17 lbs.
Requiem Pokémon A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
Ability capacity:
81
Egg group(s):
Amorphous
EV Yield:
Special Defense: 1
Growth:
Fast
Catch Rate:
190

Evolution

Duskull
Level 37Dusclops
Use Dusk Stone Dusknoir

Wild Encounters

Type Map Chance Level
Land Sol City Cavern 20% 8-11
Sycorax Ruins 20% 14-17
Land (2) Sycorax Ruins 25% 16-19

Trainers

Leader Charon
Duskull Lv. 21
Abilities Moves
Levitate Shadow Sneak
Feint Attack
Will-o-Wisp
Confuse Ray
Spheal Lv. 20
Abilities Moves
Thick Fat
Ball Fetch
Ice Body
Brine
Encore
Ice Ball
Swagger
Wailowisp Lv. 20
Abilities Moves
Perish Body
Wispy Form
Resonance
Psykogenic Chill
Icy Wind
Confuse Ray
Ominous Wind
Ameoberg Lv. 17 @ Oran Berry
Abilities Moves
Liquid Ooze
Lifelink
Gooey
Bubble Beam
Icy Wind
Poison Tail
Acid Armor
Sarphon Lv. 21 @ Eerie Rock
Abilities Moves
Mummy
Lifelink
Stench
Shadow Punch
Rock Tomb
Psykogenic Chill
Eerie Fog
Glacriek Lv. 23
Abilities Moves
Resonance Psykogenic Chill
Polar Shriek
Frost Breath
Nasty Plot
Team Nova Recruit
Vulpix Lv. 16
Abilities Moves
Drought Confuse Ray
Baby-Doll Eyes
Quick Attack
Ember
Duskull Lv. 16
Abilities Moves
Levitate Disable
Will-o-Wisp
Shadow Sneak
Night Shade
Arakid Lv. 14
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 15
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 16
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Arakid Lv. 15
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Team Nova Recruiter
Duskull Lv. 12
Abilities Moves
Levitate Pursuit
Shadow Sneak
Disable
Will-o-Wisp
Sage Yogitha
Duskull Lv. 18
Abilities Moves
Levitate Will-o-Wisp
Disable
Foresight
Ominous Wind
Koffing Lv. 19
Abilities Moves
Levitate
Stench
Poison Gas
Smokescreen
Psywave
Sludge
Fizzix Lv. 19 @ Air Balloon
Abilities Moves
Static
Magnet Pull
Electromorphosis
Mist
Magnet Rise
Weather Ball
Confusion
Graverobber Hans
Sandygast Lv. 17
Abilities Moves
Water Compaction
Lightning Rod
Absorb
Astonish
Sand Attack
Sand Tomb
Duskull Lv. 17
Abilities Moves
Levitate Disable
Astonish
Foresight
Shadow Sneak
Litwick Lv. 17
Abilities Moves
Flash Fire
Flame Body
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Yamask Lv. 17
Abilities Moves
Mummy
Stench
Disable
Haze
Night Shade
Hex
Sableye Lv. 16
Abilities Moves
Keen Eye
Stall
Astonish
Fury Swipes
Detect
Shadow Sneak
Wayfarer Valerie
Duskull Lv. 19
Abilities Moves
Levitate Disable
Astonish
Foresight
Shadow Sneak
Yamask Lv. 19
Abilities Moves
Mummy
Stench
Disable
Haze
Night Shade
Hex
Team Nova Grunt
Duskull Lv. 38
Abilities Moves
Levitate
Frisk
Will-o-Wisp
Confuse Ray
Curse
Hex
Xatu Lv. 38
Abilities Moves
Synchronize
Inner Focus
Early Bird
Ominous Wind
Confuse Ray
Wish
Psychic
Houndoom Lv. 40
Abilities Moves
Early Bird
Unnerve
Stench
Flash Fire
Fire Fang
Beat Up
Burning Jealousy
Feint Attack

Battle Frontier

Duskull @ Leftovers
Abilities Moves
Will-o-Wisp
Hex
Confuse Ray
Disable
Duskull @ Spell Tag
Abilities Moves
Levitate Shadow Sneak
Pain Split
Will-o-Wisp
Confuse Ray

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Leer 100 30
1 Night Shade 100 15
6 Disable 100 20
9 Astonish 40 100 15
14 Foresight 40
17 Shadow Sneak 40 100 30
22 Pursuit 40 100 20
25 Will-o-Wisp 85 15
30 Confuse Ray 100 10
33 Curse 10
38 Hex 65 100 10
41 Shadow Ball 80 100 15
46 Mean Look 5
49 Payback 50 100 10
54 Future Sight 120 100 10
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 051 Will-o-Wisp 85 15
TM 057 Trick Room 5
TM 079 Ominous Wind 60 100 5
TM 084 Eerie Fog 10
TM 104 Skill Swap 10
TM 109 Dark Pulse 80 100 15
TM 112 Jettison 70 100 20
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Imprison 100 10
Destiny Bond 5
Pain Split 20
Grudge 100 5
Memento 100 10
Feint Attack 60 20
Ominous Wind 60 100 5
Dark Pulse 80 100 15
Skill Swap 10
Haze 30
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Ally Switch 15
Astonish 40 100 15
Blizzard 110 70 5
Body Slam 85 100 15
Captivate 100 20
Charge Beam 50 90 10
Confide 20
Confuse Ray 100 10
Curse 10
Destiny Bond 5
Disable 100 20
Double-Edge 120 100 15
Dream Eater 100 100 15
Eerie Energy 70 100 20
Embargo 100 15
Endure 10
Facade 70 100 20
Feint Attack 60 20
Flash 100 20
Fling 100 10
Foresight 40
Frustration 100 20
Future Sight 120 100 10
Gravity 5
Grudge 100 5
Haze 30
Headbutt 70 100 15
Helping Hand 100 20
Hex 65 100 10
Ice Beam 90 100 10
Icy Wind 55 95 15
Imprison 100 10
Infestation 20 100 20
Leech Life 80 100 10
Leer 100 30
Mean Look 5
Memento 100 10
Mimic 10
Natural Gift 100 15
Negative Energy 80 100 20
Night Shade 100 15
Nightmare 100 15
Odor Sleuth 40
Pain Split 20
Payback 50 100 10
Poltergeist 110 90 5
Psych Up 10
Psychic 90 100 10
Pursuit 40 100 20
Rest 10
Revenge 60 100 10
Round 60 100 15
Shadow Ball 80 100 15
Shadow Sneak 40 100 30
Skitter Smack 70 90 10
Sleep Talk 10
Snatch 100 10
Snore 50 100 15
Spite 100 10
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Telekinesis 15
Teleport 20
Torment 100 15
Trick 100 10
Twin Beam 40 100 10
Wonder Room 10
  • Bold indicates a move that gets STAB when used by Duskull
  • Italic indicates a move that gets STAB only when used by an evolution of Duskull

Ability Learnset

By leveling up

Level Ability Cost Description
1 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
10 Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
25 Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
40 Lifelink 2 The Pokémon recovers some HP when it deals damage.
55 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
70 Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
85 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
100 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 23 Shadow Tag 83 This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cursed Body 11 May disable a move used on the Pokémon.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unearthly 254 The Pokémon generates a bizarre area that swaps Attack stats when it enters battle.
Unnerve 11 Unnerves opposing Pokémon and makes them unable to eat Berries.
Wandering Spirit 11 The Pokémon exchanges Abilities with a Pokémon that hits it with a contact move.
Wispy Form 12 The Pokémon creates a eerie fog when it's hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled