Eevee

Type HP Attack Defense Speed Special Attack Special Defense Total
55 55 50 55 45 65 325
#25 0' 1.3"
14.33 lbs.
Evolution Pokémon An Eevee has an unstable genetic makeup that suddenly mutates due to its environment. Radiation from various Stones causes this Pokémon to evolve.
Ability capacity:
80
Egg group(s):
Field
EV Yield:
Special Defense: 1
Growth:
Medium Fast
Catch Rate:
45

Evolution

Eevee
Use Fire Stone Flareon
Use Water Stone Vaporeon
Use Thunder Stone Jolteon
Use Dawn Stone Espeon
Use Moon Stone Umbreon
Use Ice Stone Glaceon
Use Leaf Stone Leafeon
Use Shiny Stone Sylveon

Wild Encounters

Type Map Chance Level
Land Ligeia Bridge N 10% 17-22
Lynx Road 10% 30-37
Overworld Andromeda Villa 10.0% 5
Andromeda Villa (after completing "Building Your Team") 10.0% 7
Centauri City 20.0% 18
Centauri City (after obtaining 2 badge(s)) 20.0% 21

Trainers

{PKMN} Trainer Max & Mina
Eevee Lv. 22
Abilities Moves
Run Away
Ball Fetch
Adaptability
Sand Attack
Quick Attack
Baby-Doll Eyes
Swift
Togepi Lv. 23
Abilities Moves
Hustle
Cute Charm
Sweet Kiss
Yawn
Encore
Follow Me
Omnibyte Lv. 24
Abilities Moves
Shell Armor
Wimp Out
Synchronize
Swift
Confusion
Mirror Shot
Wish
Jigglyruff Lv. 24
Abilities Moves
Guts Power-Up Punch
Focus Energy
Rollout
Round
Marathoner Ray
Eevee Lv. 35
Abilities Moves
Run Away
Ball Fetch
Adaptability
Swift
Bite
Copycat
Baton Pass
Absol Lv. 39
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Swords Dance
Night Slash
Detect
Psycho Cut

Battle Frontier

Eevee @ Salac Berry
Abilities Moves
Copycat
Quick Attack
Endure
Flail
Eevee @ Salac Berry
Abilities Moves
Take Down
Bite
Flail
Endure
Eevee @ Chesto Berry
Abilities Moves
Adaptability Swagger
Headbutt
Attract
Bland Terrain

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Covet 60 100 25
1 Helping Hand 100 20
1 Tackle 40 100 35
1 Growl 100 40
1 Tail Whip 100 30
5 Sand Attack 100 15
10 Quick Attack 40 100 30
15 Baby-Doll Eyes 100 30
20 Swift 60 20
25 Bite 60 100 25
30 Copycat 20
35 Baton Pass 40
40 Take Down 90 85 20
45 Charm 100 20
50 Double-Edge 120 100 15
55 Last Resort 140 100 5
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 024 Adaptabiliteeth 80 100 15
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 073 Bland Terrain 10
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Captivate 100 20
Charm 100 20
Covet 60 100 25
Curse 10
Detect 5
Double Kick 30 100 30
Endure 10
Fake Tears 100 20
Flail 100 15
Mud-Slap 20 100 10
Natural Gift 100 15
Stored Power 20 100 10
Synchronoise 120 100 10
Tickle 100 20
Victory Dance 0 10
Wish 100 10
Yawn 10
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee

By tutoring

Move Type Cat. Pwr. Acc. PP
Attract 100 15
Baby-Doll Eyes 100 30
Baton Pass 40
Bide 10
Bite 60 100 25
Body Slam 85 100 15
Captivate 100 20
Celebrate 40
Charm 100 20
Confide 20
Copycat 20
Covet 60 100 25
Curse 10
Detect 5
Dig 80 100 10
Double-Edge 120 100 15
Double Kick 30 100 30
Echoed Voice 40 100 15
Endure 10
Facade 70 100 20
Fake Tears 100 20
Flail 100 15
Focus Energy 30
Frustration 100 20
Growl 100 40
Headbutt 70 100 15
Heal Bell 5
Helping Hand 100 20
Hyper Voice 90 100 10
Iron Tail 100 75 15
Laser Focus 30
Last Resort 140 100 5
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Odor Sleuth 40
Pay Day 40 100 20
Pounce 50 100 20
Quick Attack 40 100 30
Rage 20 100 20
Reflect 20
Refresh 100 20
Retaliate 70 100 5
Round 60 100 15
Sand Attack 100 15
Shadow Ball 80 100 15
Shelter 0 10
Skull Bash 130 100 10
Sleep Talk 10
Snore 50 100 15
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Synchronoise 120 100 10
Tackle 40 100 35
Tail Whip 100 30
Take Down 90 85 20
Tickle 100 20
Trailblaze 50 100 20
Trump Card 5
Victory Dance 0 10
Weather Ball 50 100 10
Wish 100 10
Work Up 30
Yawn 10
  • Bold indicates a move that gets STAB when used by Eevee
  • Italic indicates a move that gets STAB only when used by an evolution of Eevee

Ability Learnset

By leveling up

Level Ability Cost Description
1 Run Away 0 Enables a sure getaway from wild Pokémon.
1 Adaptability 77 Powers up moves of the same type as the Pokémon.
18 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
36 Cute Charm 7 Contact with the Pokémon may cause infatuation.
54 Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
72 Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
90 Friend Guard 33 Reduces damage done to allies.
100 Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Flawed Form -19 Halves the Pokémon's Sp. Def stat.
Friend Guard 33 Reduces damage done to allies.
Fur Coat 79 Halves the damage from physical moves.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Klutz -25 The Pokémon can't use any held items.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Run Away 0 Enables a sure getaway from wild Pokémon.
Scrappy 11 The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Bones -19 Halves the Pokémon's Defense stat.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled