Electabuzz

Type HP Attack Defense Speed Special Attack Special Defense Total
65 83 57 105 95 85 490
#122 0' 4.3"
66.14 lbs.
Electric Pokémon When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz in place of lightning rods.
Ability capacity:
77
Egg group(s):
Human-Like
EV Yield:
Speed: 2
Growth:
Medium Fast
Catch Rate:
45

Notes

In Pokémon Voyager, Electivire is also Fighting-type.

Evolution

Elekid
Level 30Electabuzz
Level up while knowing a -type moveElectivire

Wild Encounters

Type Map Chance Level
Land Proteus Plant 10% 23-27
Overworld Sirius Wharf (after obtaining 4 badge(s)) 10.0% 28

Trainers

Team Nova Recruit
Gurdurr Lv. 25
Abilities Moves
Guts Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Ogbat Lv. 26
Abilities Moves
Levitate
Anticipation
Bite
Torment
Air Slash
Extrasensory
Electabuzz Lv. 28
Abilities Moves
Static
Plus
Volt Absorb
Shock Wave
Thunder Wave
Electro Ball
Light Screen
Builder Antonio
Elekid Lv. 29
Abilities Moves
Static
Plus
Volt Absorb
Thunder Wave
Electro Ball
Light Screen
Thunder Punch
Electabuzz Lv. 32
Abilities Moves
Static
Plus
Volt Absorb
Thunder Wave
Electro Ball
Light Screen
Thunder Punch
Electivire Lv. 34
Abilities Moves
Motor Drive
Plus
Volt Absorb
Thunder Wave
Electro Ball
Light Screen
Thunder Punch

Battle Frontier

Electabuzz @ Magnet
Abilities Moves
Volt Switch
Negative Energy
Discharge
Volt Overload
Electabuzz @ Magnet
Abilities Moves
Vital Spirit Thunderbolt
Thunder Wave
Thunder
Rain Dance

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Quick Attack 40 100 30
1 Leer 100 30
1 Thunder Shock 40 100 30
5 Thunder Shock 40 100 30
8 Low Kick 100 20
12 Swift 60 20
15 Shock Wave 60 20
19 Thunder Wave 90 20
22 Electro Ball 100 10
26 Light Screen 30
29 Thunder Punch 75 100 15
36 Discharge 80 100 15
42 Screech 85 40
49 Thunderbolt 90 100 15
55 Thunder 110 70 10
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 009 Volt Switch 70 100 20
TM 010 Hidden Power 60 100 15
TM 012 Taunt 100 20
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 078 Strength 95 100 15
TM 089 Volt Overload 80 100 15
TM 101 Hyper Beam 150 90 5
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Barrier 20
Cross Chop 100 80 5
Dynamic Punch 100 50 5
Feint 30 100 10
Fire Punch 75 100 15
Focus Punch 150 100 20
Hammer Arm 100 90 10
Ice Punch 75 100 15
Karate Chop 50 100 25
Meditate 40
Rolling Kick 60 85 15
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz

By tutoring

Move Type Cat. Pwr. Acc. PP
Barrier 20
Body Slam 85 100 15
Captivate 100 20
Charge 100 20
Charge Beam 50 90 10
Confide 20
Counter 100 20
Covet 60 100 25
Cross Chop 100 80 5
Curse 10
Detect 5
Discharge 80 100 15
Double-Edge 120 100 15
Dual Chop 40 90 15
Dynamic Punch 100 50 5
Electro Ball 100 10
Electroweb 55 95 15
Endure 10
Enthrall 100 20
Facade 70 100 20
Feint 30 100 10
Fire Punch 75 100 15
Flash 100 20
Fling 100 10
Focus Punch 150 100 20
Frustration 100 20
Hammer Arm 100 90 10
Headbutt 70 100 15
Helping Hand 100 20
Ice Punch 75 100 15
Karate Chop 50 100 25
Leer 100 30
Low Kick 100 20
Magnet Rise 10
Meditate 40
Mega Kick 120 75 5
Mega Punch 80 85 20
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Negative Energy 80 100 20
Odor Sleuth 40
Power-Up Punch 40 100 20
Psychic 90 100 10
Quick Attack 40 100 30
Rest 10
Rock Smash 40 100 15
Rolling Kick 60 85 15
Round 60 100 15
Screech 85 40
Seismic Toss 100 20
Signal Beam 75 100 15
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Substitute 10
Swagger 85 15
Swift 60 20
Thunder 110 70 10
Thunder Punch 75 100 15
Thunder Shock 40 100 30
Thunder Wave 90 20
Toxic 90 10
Trailblaze 50 100 20
Uproar 90 100 10
Wild Charge 90 100 15
Zap Cannon 120 50 5
Bide 10
Giga Impact 150 90 5
Iron Tail 100 75 15
Low Sweep 65 100 20
Metronome 10
Plasma Fists 100 100 15
Psywave 100 15
Rage 20 100 20
Rising Voltage 70 100 20
Rock Climb 90 85 20
Skull Bash 130 100 10
Submission 120 100 20
Take Down 90 85 20
Teleport 20
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz

Ability Learnset

By leveling up

Level Ability Cost Description
1 Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
10 Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
25 Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
40 Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
55 Transistor 16 Powers up Electric-type moves.
70 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
85 Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
100 Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 38 Quark Drive 42 Boosts the Pokémon's most proficient stat on Electric Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Battery 65 Powers up ally Pokémon's special moves.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Hadron Engine 133 Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Minus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Protosynthesis 66 Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind.
Punk Rock 69 Boosts the power of sound-based moves and halves the damage taken from them.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled