Electabuzz
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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65 | 83 | 57 | 105 | 95 | 85 | 490 | |||||||||
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#122 |
0' 4.3"
66.14 lbs. |
Electric Pokémon | When a storm approaches, it competes with others to scale heights that are likely to be stricken by lightning. Some towns use Electabuzz in place of lightning rods. | |||||||||||||
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Ability capacity:
77 |
Egg group(s):
Human-Like |
EV Yield:
Speed: 2 |
Growth:
Medium Fast |
Catch Rate:
45 |
Notes
In Pokémon Voyager, Electivire is also Fighting-type.
Evolution
Elekid![]() | Level 30 | Electabuzz![]() | Level up while knowing a ![]() | Electivire![]() |
Wild Encounters
Type | Map | Chance | Level |
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Land | Proteus Plant | 10% | 23-27 |
Overworld | Sirius Wharf (after obtaining 4 badge(s)) | 10.0% | 28 |
Trainers
Team Nova Recruit
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Builder Antonio
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Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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1 | Quick Attack |
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40 | 100 | 30 |
1 | Leer |
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— | 100 | 30 |
1 | Thunder Shock |
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40 | 100 | 30 |
5 | Thunder Shock |
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40 | 100 | 30 |
8 | Low Kick |
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— | 100 | 20 |
12 | Swift |
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60 | — | 20 |
15 | Shock Wave |
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60 | — | 20 |
19 | Thunder Wave |
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— | 90 | 20 |
22 | Electro Ball |
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— | 100 | 10 |
26 | Light Screen |
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— | — | 30 |
29 | Thunder Punch |
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75 | 100 | 15 |
36 | Discharge |
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80 | 100 | 15 |
42 | Screech |
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— | 85 | 40 |
49 | Thunderbolt |
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90 | 100 | 15 |
55 | Thunder |
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110 | 70 | 10 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
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TM 009 | Volt Switch |
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70 | 100 | 20 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 012 | Taunt |
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— | 100 | 20 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 015 | Reflect |
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— | — | 20 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 022 | Thunderbolt |
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90 | 100 | 15 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 028 | Shock Wave |
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60 | — | 20 |
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TM 031 | Brick Break |
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75 | 100 | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 037 | Thief |
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60 | 100 | 25 |
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TM 041 | Focus Blast |
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120 | 70 | 5 |
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TM 078 | Strength |
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95 | 100 | 15 |
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TM 089 | Volt Overload |
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80 | 100 | 15 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | ||||||||||||||
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Barrier |
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— | — | 20 | ||||||||||||||
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Cross Chop |
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100 | 80 | 5 | ||||||||||||||
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Dynamic Punch |
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100 | 50 | 5 | ||||||||||||||
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Feint |
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30 | 100 | 10 | ||||||||||||||
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Fire Punch |
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75 | 100 | 15 | ||||||||||||||
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Focus Punch |
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150 | 100 | 20 | ||||||||||||||
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Hammer Arm |
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100 | 90 | 10 | ||||||||||||||
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Ice Punch |
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75 | 100 | 15 | ||||||||||||||
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Karate Chop |
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50 | 100 | 25 | ||||||||||||||
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Meditate |
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— | — | 40 | ||||||||||||||
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Rolling Kick |
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60 | 85 | 15 | ||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
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Barrier |
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— | — | 20 |
Body Slam |
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85 | 100 | 15 |
Captivate |
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— | 100 | 20 |
Charge |
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— | 100 | 20 |
Charge Beam |
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50 | 90 | 10 |
Confide |
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— | — | 20 |
Counter |
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— | 100 | 20 |
Covet |
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60 | 100 | 25 |
Cross Chop |
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100 | 80 | 5 |
Curse |
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— | — | 10 |
Detect |
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— | — | 5 |
Discharge |
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80 | 100 | 15 |
Double-Edge |
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120 | 100 | 15 |
Dual Chop |
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40 | 90 | 15 |
Dynamic Punch |
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100 | 50 | 5 |
Electro Ball |
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— | 100 | 10 |
Electroweb |
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55 | 95 | 15 |
Endure |
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— | — | 10 |
Enthrall |
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— | 100 | 20 |
Facade |
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70 | 100 | 20 |
Feint |
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30 | 100 | 10 |
Fire Punch |
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75 | 100 | 15 |
Flash |
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— | 100 | 20 |
Fling |
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— | 100 | 10 |
Focus Punch |
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150 | 100 | 20 |
Frustration |
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— | 100 | 20 |
Hammer Arm |
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100 | 90 | 10 |
Headbutt |
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70 | 100 | 15 |
Helping Hand |
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— | 100 | 20 |
Ice Punch |
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75 | 100 | 15 |
Karate Chop |
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50 | 100 | 25 |
Leer |
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— | 100 | 30 |
Low Kick |
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— | 100 | 20 |
Magnet Rise |
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— | — | 10 |
Meditate |
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— | — | 40 |
Mega Kick |
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120 | 75 | 5 |
Mega Punch |
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80 | 85 | 20 |
Mimic |
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— | — | 10 |
Mud-Slap |
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20 | 100 | 10 |
Natural Gift |
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— | 100 | 15 |
Negative Energy |
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80 | 100 | 20 |
Odor Sleuth |
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— | — | 40 |
Power-Up Punch |
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40 | 100 | 20 |
Psychic |
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90 | 100 | 10 |
Quick Attack |
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40 | 100 | 30 |
Rest |
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— | — | 10 |
Rock Smash |
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40 | 100 | 15 |
Rolling Kick |
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60 | 85 | 15 |
Round |
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60 | 100 | 15 |
Screech |
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— | 85 | 40 |
Seismic Toss |
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— | 100 | 20 |
Signal Beam |
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75 | 100 | 15 |
Sleep Talk |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Spark |
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65 | 100 | 20 |
Substitute |
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— | — | 10 |
Swagger |
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— | 85 | 15 |
Swift |
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60 | — | 20 |
Thunder |
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110 | 70 | 10 |
Thunder Punch |
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75 | 100 | 15 |
Thunder Shock |
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40 | 100 | 30 |
Thunder Wave |
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— | 90 | 20 |
Toxic |
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— | 90 | 10 |
Trailblaze |
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50 | 100 | 20 |
Uproar |
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90 | 100 | 10 |
Wild Charge |
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90 | 100 | 15 |
Zap Cannon |
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120 | 50 | 5 |
Bide |
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— | — | 10 |
Giga Impact |
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150 | 90 | 5 |
Iron Tail |
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100 | 75 | 15 |
Low Sweep |
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65 | 100 | 20 |
Metronome |
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— | — | 10 |
Plasma Fists |
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100 | 100 | 15 |
Psywave |
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— | 100 | 15 |
Rage |
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20 | 100 | 20 |
Rising Voltage |
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70 | 100 | 20 |
Rock Climb |
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90 | 85 | 20 |
Skull Bash |
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130 | 100 | 10 |
Submission |
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120 | 100 | 20 |
Take Down |
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90 | 85 | 20 |
Teleport |
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— | — | 20 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
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1 | Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
10 | Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
25 | Plus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
40 | Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
55 | Transistor | 16 | Powers up Electric-type moves. |
70 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
85 | Vital Spirit | 10 | The Pokémon is full of vitality, and that prevents it from falling asleep. |
100 | Heatproof | 7 | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
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Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
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Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
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Disc 38 | Quark Drive | 42 | Boosts the Pokémon's most proficient stat on Electric Terrain. |
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By tutoring
Ability | Cost | Description |
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Analytic | 17 | Boosts move power when the Pokémon moves last. |
Battery | 65 | Powers up ally Pokémon's special moves. |
Berserk | 43 | Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
Butterfingers | -3 | The Pokémon may drop its held item when hit by a damaging move. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
Hadron Engine | 133 | Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain. |
Heatproof | 7 | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
Hustle | 33 | Boosts the Attack stat, but lowers accuracy. |
Klutz | -25 | The Pokémon can't use any held items. |
Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
Minus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
Plus | 2 | Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle. |
Protosynthesis | 66 | Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind. |
Punk Rock | 69 | Boosts the power of sound-based moves and halves the damage taken from them. |
Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Speed Boost | 61 | Its Speed stat is boosted every turn. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. |
Transistor | 16 | Powers up Electric-type moves. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Vital Spirit | 10 | The Pokémon is full of vitality, and that prevents it from falling asleep. |
Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. |
Electric Surge | 85 | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
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