Electivire

Type HP Attack Defense Speed Special Attack Special Defense Total
75 123 67 95 95 85 540
#123 0' 7.2"
305.66 lbs.
Thunderbolt Pokémon When it gets excited, it thumps its chest. With every thud, thunder roars, electric sparks shower all around and blue sparks begin to crackle between its horns.
Ability capacity:
77
Egg group(s):
Human-Like
EV Yield:
Attack: 3
Growth:
Medium Fast
Catch Rate:
30

Notes

In Pokémon Voyager, Electivire is also Fighting-type.

Evolution

Elekid
Level 30Electabuzz
Level up while knowing a -type moveElectivire

Wild Encounters

Type Map Chance Level

Trainers

Builder Antonio
Elekid Lv. 29
Abilities Moves
Static
Plus
Volt Absorb
Thunder Wave
Electro Ball
Light Screen
Thunder Punch
Electabuzz Lv. 32
Abilities Moves
Static
Plus
Volt Absorb
Thunder Wave
Electro Ball
Light Screen
Thunder Punch
Electivire Lv. 34
Abilities Moves
Motor Drive
Plus
Volt Absorb
Thunder Wave
Electro Ball
Light Screen
Thunder Punch
Builder Juno
Electivire Lv. 38
Abilities Moves
Motor Drive
Plus
Volt Absorb
Electro Ball
Light Screen
Thunder Punch
Discharge
Boltund Lv. 40
Abilities Moves
Ball Fetch
Competitive
Rattled
Electromorphosis
Roar
Spark
Charm
Crunch
Entomologist Erielle
Electivire Lv. 50
Abilities Moves
Motor Drive
Short Circuit
Plus
Volt Absorb
Thunder Punch
Discharge
Screech
Thunderbolt
Alcesteel Lv. 50
Abilities Moves
Battle Armor
Overcoat
Iron Defense
Aerial Ace
Metal Sound
Arctic Ambush
Espatch Lv. 50
Abilities Moves
Magic Guard Extrasensory
Mineral Mash
Battle of Wits
Negative Energy
Decidueye Lv. 50
Abilities Moves
Overgrow
Inner Focus
Insomnia
Keen Eye
Trailblaze
Sucker Punch
Leaf Blade
Feather Dance
Espeon Lv. 50
Abilities Moves
Synchronize
Cute Charm
Ball Fetch
Power Swap
Psychic
Psych Up
Future Sight
Fallsheer Lv. 50
Abilities Moves
Torrent
Unnerve
Cute Charm
Damp
Sparkling Aria
Taunt
Torment
Banshee Wail
Team Nova Grunt
Scizor Lv. 53
Abilities Moves
Swarm
Hyper Cutter
Light Metal
X-Scissor
Night Slash
Double Hit
Iron Head
Malduck Lv. 52
Abilities Moves
Damp
Moody
Psych Up
Amnesia
Topsy-Turvy
Hydro Pump
Electivire Lv. 53
Abilities Moves
Motor Drive
Short Circuit
Plus
Volt Absorb
Thunder Punch
Discharge
Screech
Thunderbolt
Biker Zane
Flamigo Lv. 44
Abilities Moves
Scrappy
Quick Feet
Dancer
Big Pecks
Roost
Air Slash
Mega Kick
Wide Guard
Conkeldurr Lv. 44
Abilities Moves
Guts Bulk Up
Rock Slide
Dynamic Punch
Scary Face
Electivire Lv. 45
Abilities Moves
Motor Drive
Short Circuit
Plus
Volt Absorb
Light Screen
Thunder Punch
Discharge
Screech
Guitarist Tipton
Electivire Lv. 50
Abilities Moves
Motor Drive
Short Circuit
Plus
Volt Absorb
Thunder Punch
Discharge
Screech
Thunderbolt
Guitarist Freya
Electivire Lv. 56
Abilities Moves
Motor Drive
Transistor
Short Circuit
Plus
Discharge
Screech
Thunderbolt
Thunder
Magnezone Lv. 57
Abilities Moves
Magnet Pull
Analytic
Soundproof
Sturdy
Screech
Discharge
Lock-On
Magnet Rise
Toxtricity Lv. 57
Abilities Moves
Rattled
Punk Rock
Klutz
Static
Overdrive
Boomburst
Shift Gear
Magnetic Flux
Veteran Atticus
Electivire Lv. 49
Abilities Moves
Motor Drive
Short Circuit
Plus
Volt Absorb
Thunder Punch
Discharge
Screech
Thunderbolt
Jynx Lv. 52
Abilities Moves
Oblivious
Sleet Spit
Cute Charm
Forewarn
Avalanche
Body Slam
Wring Out
Alluring Voice
Gigalith Lv. 50
Abilities Moves
Sturdy
Rock Head
Own Tempo
Tectonic Surge
Rock Slide
Stealth Rock
Sandstorm
Stone Edge
Decidueye Lv. 50
Abilities Moves
Overgrow
Inner Focus
Insomnia
Keen Eye
Trailblaze
Sucker Punch
Leaf Blade
Feather Dance

Battle Frontier

Electivire @ Assault Vest
Abilities Moves
Stomping Tantrum
Dual Chop
Drain Punch
Wild Charge
Electivire @ Scope Lens
Abilities Moves
Vital Spirit
Super Luck
Thunder Punch
Cross Chop
Thunder Wave
Screech
Electivire @ Focus Sash
Abilities Moves
Thunder Wave
Darkest Lariat
Plasma Fists
Cross Chop

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Plasma Fists 100 100 15
1 Electric Terrain 10
1 Ion Deluge 25
1 Fire Punch 75 100 15
1 Quick Attack 40 100 30
1 Leer 100 30
1 Thunder Shock 40 100 30
1 Low Kick 100 20
5 Thunder Shock 40 100 30
8 Low Kick 100 20
12 Swift 60 20
15 Shock Wave 60 20
19 Thunder Wave 90 20
22 Electro Ball 100 10
26 Light Screen 30
29 Thunder Punch 75 100 15
36 Discharge 80 100 15
42 Screech 85 40
49 Thunderbolt 90 100 15
55 Thunder 110 70 10
62 Giga Impact 150 90 5
65 Electric Terrain 10
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 009 Volt Switch 70 100 20
TM 010 Hidden Power 60 100 15
TM 012 Taunt 100 20
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 071 Combat Terrain 10
TM 078 Strength 95 100 15
TM 083 Blubber Bump 80 100 10
TM 087 Endothermia 75 90 15
TM 089 Volt Overload 80 100 15
TM 096 Stomping Tantrum 75 100 10
TM 101 Hyper Beam 150 90 5
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Barrier 20
Cross Chop 100 80 5
Dynamic Punch 100 50 5
Feint 30 100 10
Fire Punch 75 100 15
Focus Punch 150 100 20
Hammer Arm 100 90 10
Ice Punch 75 100 15
Karate Chop 50 100 25
Meditate 40
Rolling Kick 60 85 15
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire

By tutoring

Move Type Cat. Pwr. Acc. PP
Barrier 20
Body Slam 85 100 15
Captivate 100 20
Charge 100 20
Charge Beam 50 90 10
Confide 20
Counter 100 20
Covet 60 100 25
Cross Chop 100 80 5
Curse 10
Detect 5
Discharge 80 100 15
Double-Edge 120 100 15
Dual Chop 40 90 15
Dynamic Punch 100 50 5
Electro Ball 100 10
Electroweb 55 95 15
Endure 10
Enthrall 100 20
Facade 70 100 20
Feint 30 100 10
Fire Punch 75 100 15
Flash 100 20
Fling 100 10
Focus Punch 150 100 20
Frustration 100 20
Hammer Arm 100 90 10
Headbutt 70 100 15
Helping Hand 100 20
Ice Punch 75 100 15
Karate Chop 50 100 25
Leer 100 30
Low Kick 100 20
Magnet Rise 10
Meditate 40
Mega Kick 120 75 5
Mega Punch 80 85 20
Mimic 10
Mud-Slap 20 100 10
Natural Gift 100 15
Negative Energy 80 100 20
Odor Sleuth 40
Power-Up Punch 40 100 20
Psychic 90 100 10
Quick Attack 40 100 30
Rest 10
Rock Smash 40 100 15
Rolling Kick 60 85 15
Round 60 100 15
Screech 85 40
Seismic Toss 100 20
Signal Beam 75 100 15
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Substitute 10
Swagger 85 15
Swift 60 20
Thunder 110 70 10
Thunder Punch 75 100 15
Thunder Shock 40 100 30
Thunder Wave 90 20
Toxic 90 10
Trailblaze 50 100 20
Uproar 90 100 10
Wild Charge 90 100 15
Zap Cannon 120 50 5
Bide 10
Giga Impact 150 90 5
Iron Tail 100 75 15
Low Sweep 65 100 20
Metronome 10
Plasma Fists 100 100 15
Psywave 100 15
Rage 20 100 20
Rising Voltage 70 100 20
Rock Climb 90 85 20
Skull Bash 130 100 10
Submission 120 100 20
Take Down 90 85 20
Teleport 20
Battle of Wits 80 100 10
Bulldoze 60 100 20
Combat Craze 80 100 20
Combat Torque 100 100 10
Darkest Lariat 85 100 10
Dig 80 100 10
Electric Terrain 10
Flamethrower 90 100 15
Ion Deluge 25
Rock Slide 75 90 10
Rock Tomb 60 95 15
Torment 100 15
Weather Ball 50 100 10
  • Bold indicates a move that gets STAB when used by Electivire
  • Italic indicates a move that gets STAB only when used by an evolution of Electivire

Ability Learnset

By leveling up

Level Ability Cost Description
1 Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
10 Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
25 Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
40 Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
55 Transistor 16 Powers up Electric-type moves.
70 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
85 Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
100 Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 38 Quark Drive 42 Boosts the Pokémon's most proficient stat on Electric Terrain.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Analytic 17 Boosts move power when the Pokémon moves last.
Battery 65 Powers up ally Pokémon's special moves.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
Hadron Engine 133 Generates Electric Terrain when the Pokémon enters. Boosts Sp. Atk stat on Electric Terrain.
Heatproof 7 The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
Hustle 33 Boosts the Attack stat, but lowers accuracy.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Minus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Motor Drive 17 Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
Plus 2 Boosts the Sp. Atk stat if an ally with the Plus or Minus Ability is also in battle.
Protosynthesis 66 Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind.
Punk Rock 69 Boosts the power of sound-based moves and halves the damage taken from them.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Speed Boost 61 Its Speed stat is boosted every turn.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Vital Spirit 10 The Pokémon is full of vitality, and that prevents it from falling asleep.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
Electric Surge 85 Turns the ground into Electric Terrain when the Pokémon enters a battle.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Iron Fist 48 Powers up punching moves.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled