Espeon
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
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65 | 65 | 60 | 110 | 130 | 95 | 525 | |||||||||
|
#29 |
0' 3.5"
58.42 lbs. |
Sun Pokémon | An Espeon is extremely loyal to any Trainer it considers to be worthy. It is said to have developed precognitive powers to protect its Trainer from harm. | |||||||||||||
|
Ability capacity:
80 |
Egg group(s):
Field |
EV Yield:
Special Attack: 2 |
Growth:
Medium Fast |
Catch Rate:
45 |
Evolution
Eevee![]() | Use Fire Stone ![]() | Flareon![]() |
Use Water Stone ![]() | Vaporeon![]() | |
Use Thunder Stone ![]() | Jolteon![]() | |
Use Dawn Stone ![]() | Espeon![]() | |
Use Moon Stone ![]() | Umbreon![]() | |
Use Ice Stone ![]() | Glaceon![]() | |
Use Leaf Stone ![]() | Leafeon![]() | |
Use Shiny Stone ![]() | Sylveon![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Land | Sycorax Ruins | 10% | 15-18 |
Sycorax Crater | 10% | 15-18 |
Trainers
Battle Frontier
|
Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|---|
Evolve | Confusion |
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50 | 100 | 25 |
1 | Confusion |
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50 | 100 | 25 |
1 | Covet |
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60 | 100 | 25 |
1 | Swift |
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60 | — | 20 |
1 | Copycat |
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— | — | 20 |
1 | Baton Pass |
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— | — | 40 |
1 | Take Down |
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90 | 85 | 20 |
1 | Charm |
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— | 100 | 20 |
1 | Double-Edge |
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120 | 100 | 15 |
1 | Helping Hand |
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— | 100 | 20 |
1 | Tackle |
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40 | 100 | 35 |
1 | Growl |
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— | 100 | 40 |
1 | Tail Whip |
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— | 100 | 30 |
5 | Sand Attack |
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— | 100 | 15 |
10 | Quick Attack |
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40 | 100 | 30 |
15 | Baby-Doll Eyes |
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— | 100 | 30 |
20 | Swift |
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60 | — | 20 |
25 | Psybeam |
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65 | 100 | 20 |
30 | Morning Sun |
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— | — | 5 |
35 | Power Swap |
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— | — | 10 |
40 | Psychic |
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90 | 100 | 10 |
45 | Psych Up |
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— | — | 10 |
50 | Future Sight |
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120 | 100 | 10 |
55 | Last Resort |
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140 | 100 | 5 |
|
By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 004 | Calm Mind |
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— | — | 20 |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 011 | Sunny Day |
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— | — | 5 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 024 | Adaptabiliteeth |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 035 | Rest |
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— | — | 10 |
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TM 047 | Power Swap |
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— | — | 10 |
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TM 057 | Trick Room |
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— | — | 5 |
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TM 059 | Magic Room |
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— | — | 10 |
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TM 065 | Psychic Terrain |
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— | — | 10 |
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TM 073 | Bland Terrain |
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— | — | 10 |
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TM 081 | Dazzling Gleam |
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80 | 100 | 10 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 104 | Skill Swap |
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— | — | 10 |
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TM 110 | Giga Impact |
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150 | 90 | 5 |
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TM 116 | Expanding Force |
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80 | 100 | 10 |
|
By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Captivate |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Charm |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Covet |
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60 | 100 | 25 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Curse |
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— | — | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Detect |
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— | — | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Double Kick |
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30 | 100 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Endure |
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— | — | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Fake Tears |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Flail |
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— | 100 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Mud-Slap |
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20 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Natural Gift |
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— | 100 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Stored Power |
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20 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Synchronoise |
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120 | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Tickle |
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— | 100 | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Victory Dance |
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0 | — | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Wish |
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— | 100 | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Yawn |
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— | — | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|
Attract |
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— | 100 | 15 |
Baby-Doll Eyes |
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— | 100 | 30 |
Baton Pass |
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— | — | 40 |
Bide |
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— | — | 10 |
Bite |
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60 | 100 | 25 |
Body Slam |
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85 | 100 | 15 |
Captivate |
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— | 100 | 20 |
Celebrate |
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— | — | 40 |
Charm |
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— | 100 | 20 |
Confide |
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— | — | 20 |
Copycat |
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— | — | 20 |
Covet |
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60 | 100 | 25 |
Curse |
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— | — | 10 |
Detect |
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— | — | 5 |
Dig |
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80 | 100 | 10 |
Double-Edge |
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120 | 100 | 15 |
Double Kick |
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30 | 100 | 30 |
Echoed Voice |
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40 | 100 | 15 |
Endure |
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— | — | 10 |
Facade |
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70 | 100 | 20 |
Fake Tears |
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— | 100 | 20 |
Flail |
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— | 100 | 15 |
Focus Energy |
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— | — | 30 |
Frustration |
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— | 100 | 20 |
Growl |
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— | 100 | 40 |
Headbutt |
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70 | 100 | 15 |
Heal Bell |
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— | — | 5 |
Helping Hand |
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— | 100 | 20 |
Hyper Voice |
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90 | 100 | 10 |
Iron Tail |
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100 | 75 | 15 |
Laser Focus |
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— | — | 30 |
Last Resort |
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140 | 100 | 5 |
Mimic |
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— | — | 10 |
Mud-Slap |
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20 | 100 | 10 |
Natural Gift |
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— | 100 | 15 |
Odor Sleuth |
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— | — | 40 |
Pay Day |
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40 | 100 | 20 |
Pounce |
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50 | 100 | 20 |
Quick Attack |
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40 | 100 | 30 |
Rage |
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20 | 100 | 20 |
Reflect |
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— | — | 20 |
Refresh |
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— | 100 | 20 |
Retaliate |
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70 | 100 | 5 |
Round |
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60 | 100 | 15 |
Sand Attack |
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— | 100 | 15 |
Shadow Ball |
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80 | 100 | 15 |
Shelter |
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0 | — | 10 |
Skull Bash |
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130 | 100 | 10 |
Sleep Talk |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Stored Power |
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20 | 100 | 10 |
Substitute |
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— | — | 10 |
Swagger |
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— | 85 | 15 |
Swift |
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60 | — | 20 |
Synchronoise |
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120 | 100 | 10 |
Tackle |
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40 | 100 | 35 |
Tail Whip |
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— | 100 | 30 |
Take Down |
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90 | 85 | 20 |
Tickle |
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— | 100 | 20 |
Trailblaze |
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50 | 100 | 20 |
Trump Card |
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— | — | 5 |
Victory Dance |
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0 | — | 10 |
Weather Ball |
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50 | 100 | 10 |
Wish |
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— | 100 | 10 |
Work Up |
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— | — | 30 |
Yawn |
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— | — | 10 |
Rock Smash |
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40 | 100 | 15 |
Zap Cannon |
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120 | 50 | 5 |
Signal Beam |
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75 | 100 | 15 |
Flash |
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— | 100 | 20 |
Ally Switch |
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— | — | 15 |
Battle of Wits |
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80 | 100 | 10 |
Confusion |
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50 | 100 | 25 |
Cut |
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50 | 95 | 30 |
Dream Eater |
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100 | 100 | 15 |
Future Sight |
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120 | 100 | 10 |
Grass Knot |
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— | 100 | 20 |
Lunar Blessing |
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0 | — | 10 |
Lunar Dance |
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— | — | 10 |
Magic Coat |
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— | 100 | 15 |
Morning Sun |
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— | — | 5 |
Mystical Power |
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70 | 90 | 10 |
Nightmare |
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— | 100 | 15 |
Psybeam |
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65 | 100 | 20 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Psychic Fangs |
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85 | 100 | 15 |
Psyshield Bash |
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70 | 90 | 10 |
Psyshock |
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80 | 100 | 10 |
Shear Force |
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80 | 100 | 10 |
Telekinesis |
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— | — | 15 |
Teleport |
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— | — | 20 |
Trick |
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— | 100 | 10 |
Zen Headbutt |
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80 | 90 | 15 |
|
By a previous evolution
Stage | Move | Type | Cat. | Pwr. | Acc. | PP | |||
---|---|---|---|---|---|---|---|---|---|
|
Ember |
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40 | 100 | 25 | |||
|
Smog |
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30 | 70 | 20 | |||
|
Fire Fang |
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65 | 95 | 15 | |||
|
Fire Spin |
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35 | 85 | 15 | |||
|
Lava Plume |
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80 | 100 | 15 | |||
|
Scary Face |
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— | 100 | 10 | |||
|
Flare Blitz |
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120 | 100 | 15 | |||
|
Blazing Torque |
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80 | 100 | 10 | |||
|
Burning Jealousy |
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70 | 100 | 5 | |||
|
Fire Blast |
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110 | 85 | 5 | |||
|
Fire Pledge |
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80 | 100 | 10 | |||
|
Flame Charge |
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50 | 100 | 20 | |||
|
Flamethrower |
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90 | 100 | 15 | |||
|
Heat Wave |
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100 | 90 | 10 | |||
|
Incinerate |
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60 | 100 | 15 | |||
|
Jettison |
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70 | 100 | 20 | |||
|
Leer |
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— | 100 | 30 | |||
|
Mystical Fire |
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75 | 100 | 10 | |||
|
Overheat |
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130 | 90 | 5 | |||
|
Roar |
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— | — | 20 | |||
|
Scorching Sands |
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70 | 100 | 10 | |||
|
Strength |
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95 | 100 | 15 | |||
|
Superpower |
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120 | 100 | 5 | |||
|
Will-o-Wisp |
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— | 85 | 15 | |||
|
Water Gun |
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40 | 100 | 25 | |||
|
Haze |
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— | — | 30 | |||
|
Water Pulse |
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60 | 100 | 20 | |||
|
Aurora Beam |
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65 | 100 | 20 | |||
|
Aqua Ring |
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— | — | 20 | |||
|
Muddy Water |
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90 | 85 | 10 | |||
|
Acid Armor |
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— | — | 20 | |||
|
Hydro Pump |
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110 | 80 | 5 | |||
|
Aqua Jet |
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![]() |
40 | 100 | 20 | |||
|
Aqua Tail |
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90 | 90 | 10 | |||
|
Blizzard |
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110 | 70 | 5 | |||
|
Blubber Bump |
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80 | 100 | 10 | |||
|
Brine |
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65 | 100 | 10 | |||
|
Bubble |
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40 | 100 | 30 | |||
|
Bubble Beam |
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65 | 100 | 20 | |||
|
Dive |
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80 | 100 | 10 | |||
|
Flip Turn |
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60 | 100 | 20 | |||
|
Hail |
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— | — | 10 | |||
|
Hydrofoil |
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50 | 100 | 20 | |||
|
Ice Beam |
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![]() |
90 | 100 | 10 | |||
|
Icy Wind |
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55 | 95 | 15 | |||
|
Liquidation |
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85 | 100 | 10 | |||
|
Mist |
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— | — | 30 | |||
|
Polar Plunge |
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80 | 95 | 15 | |||
|
Scald |
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80 | 100 | 15 | |||
|
Surf |
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90 | 100 | 15 | |||
|
Water Pledge |
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![]() |
80 | 100 | 10 | |||
|
Waterfall |
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![]() |
90 | 100 | 15 | |||
|
Wave Crash |
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120 | 100 | 10 | |||
|
Whirlpool |
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35 | 85 | 15 | |||
|
Thunder Shock |
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40 | 100 | 30 | |||
|
Thunder Wave |
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— | 90 | 20 | |||
|
Thunder Fang |
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65 | 95 | 15 | |||
|
Pin Missile |
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25 | 95 | 20 | |||
|
Discharge |
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80 | 100 | 15 | |||
|
Agility |
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— | — | 30 | |||
|
Thunder |
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![]() |
110 | 70 | 10 | |||
|
Charge Beam |
![]() |
![]() |
50 | 90 | 10 | |||
|
Electric Terrain |
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— | — | 10 | |||
|
Electro Ball |
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— | 100 | 10 | |||
|
Magnet Rise |
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— | — | 10 | |||
|
Negative Energy |
![]() |
![]() |
80 | 100 | 20 | |||
|
Rising Voltage |
![]() |
![]() |
70 | 100 | 20 | |||
|
Shock Wave |
![]() |
![]() |
60 | — | 20 | |||
|
Spark |
![]() |
![]() |
65 | 100 | 20 | |||
|
Thunderbolt |
![]() |
![]() |
90 | 100 | 15 | |||
|
Volt Overload |
![]() |
![]() |
80 | 100 | 15 | |||
|
Volt Switch |
![]() |
![]() |
70 | 100 | 20 | |||
|
Wild Charge |
![]() |
![]() |
90 | 100 | 15 | |||
|
Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
18 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
36 | Cute Charm | 7 | Contact with the Pokémon may cause infatuation. |
54 | Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
72 | Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
90 | Friend Guard | 33 | Reduces damage done to allies. |
100 | Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
|
By Disc
Disc | Ability | Cost | Description | |
---|---|---|---|---|
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Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
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Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
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Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
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Disc 11 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
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Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. |
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Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
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Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 37 | Neuroforce | 79 | Powers up moves that are super effective. |
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Disc 43 | Limber | 11 | Its limber body protects the Pokémon from paralysis. |
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Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. |
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By tutoring
Ability | Cost | Description |
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Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
Cute Charm | 7 | Contact with the Pokémon may cause infatuation. |
Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
Flawed Form | -19 | Halves the Pokémon's Sp. Def stat. |
Friend Guard | 33 | Reduces damage done to allies. |
Fur Coat | 79 | Halves the damage from physical moves. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Klutz | -25 | The Pokémon can't use any held items. |
Lithe Form | 44 | Boosts the Pokémon's Speed stat on Combat Terrain. |
Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
Propeller Tail | 11 | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
Run Away | 0 | Enables a sure getaway from wild Pokémon. |
Scrappy | 11 | The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves. |
Serene Grace | 66 | Boosts the likelihood of additional effects occurring when attacking. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Weak Bones | -19 | Halves the Pokémon's Defense stat. |
Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
Magic Guard | 80 | The Pokémon only takes damage from attacks. |
Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
Wonder Guard | 206 | Its mysterious power only lets supereffective moves hit the Pokémon. |
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By a previous evolution
Stage | Ability | Cost | Description | |
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Flash Fire | 16 | Powers up the Pokémon's Fire-type moves if it's hit by one. | |
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Guts | 78 | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. | |
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Sheer Force | 81 | Removes additional effects to increase the power of moves when attacking. | |
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Calderize | 77 | Normal-type moves become Fire-type moves. Their power is boosted a little. | |
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Blaze | 14 | Powers up Fire-type moves when the Pokémon's HP is low. | |
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Drought | 102 | Turns the sunlight harsh when the Pokémon enters a battle. | |
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Flame Body | 28 | Contact with the Pokémon may burn the attacker. | |
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Magma Armor | 11 | The Pokémon is covered with hot magma, which prevents it from becoming frostbitten. | |
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Solar Power | 52 | Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn. | |
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Victory Star | 47 | Boosts the accuracy of its allies and itself. | |
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Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. | |
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Hydration | 23 | Heals status conditions if it's raining. | |
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Swift Swim | 60 | Boosts the Pokémon's Speed stat in rain. | |
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Distillize | 77 | Normal-type moves become Water-type moves. Their power is boosted a little. | |
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Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | |
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Drizzle | 102 | The Pokémon makes it rain when it enters a battle. | |
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Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. | |
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Liquid Voice | 32 | All sound-based moves become Water-type moves. | |
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Rain Dish | 7 | The Pokémon gradually regains HP in rain. | |
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Sprinkle Spit | 43 | The Pokémon makes it rain when it's hit by an attack. | |
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Storm Drain | 18 | The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. | |
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Torrent | 14 | Powers up Water-type moves when the Pokémon's HP is low. | |
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Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | |
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Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. | |
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Quick Feet | 12 | Boosts the Speed stat if the Pokémon has a status condition. | |
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Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. | |
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Battery | 65 | Powers up ally Pokémon's special moves. | |
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Electric Surge | 85 | Turns the ground into Electric Terrain when the Pokémon enters a battle. | |
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Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. | |
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Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. | |
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Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. | |
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Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. | |
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Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. | |
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