Espeon
| Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
65 | 65 | 60 | 110 | 130 | 95 | 525 | |||||||||
|
#29 |
0' 3.5"
58.42 lbs. |
Sun Pokémon | An Espeon is extremely loyal to any Trainer it considers to be worthy. It is said to have developed precognitive powers to protect its Trainer from harm. | |||||||||||||
|
|
Ability capacity:
80 |
Egg group(s):
Field |
EV Yield:
Special Attack: 2 |
Growth:
Medium Fast |
Catch Rate:
45 |
||||||||||||
Evolution
| Eevee | Use Fire Stone | Flareon |
| Use Water Stone | Vaporeon | |
| Use Thunder Stone | Jolteon | |
| Use Dawn Stone | Espeon | |
| Use Moon Stone | Umbreon | |
| Use Ice Stone | Glaceon | |
| Use Leaf Stone | Leafeon | |
| Use Shiny Stone | Sylveon |
Wild Encounters
| Type | Map | Chance | Level |
|---|---|---|---|
| Land | Sycorax Ruins | 10% | 15-18 |
| Sycorax Crater | 10% | 15-18 |
Trainers
Battle Frontier
|
||||||||||||
Move learnset
By leveling up
| Level | Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|---|
| Evolve | Confusion |
|
50 | 100 | 25 | |
| 1 | Confusion |
|
50 | 100 | 25 | |
| 1 | Covet |
|
60 | 100 | 25 | |
| 1 | Swift |
|
60 | — | 20 | |
| 1 | Copycat |
|
— | — | 20 | |
| 1 | Baton Pass |
|
— | — | 40 | |
| 1 | Take Down |
|
90 | 85 | 20 | |
| 1 | Charm |
|
— | 100 | 20 | |
| 1 | Double-Edge |
|
120 | 100 | 15 | |
| 1 | Helping Hand |
|
— | 100 | 20 | |
| 1 | Tackle |
|
40 | 100 | 35 | |
| 1 | Growl |
|
— | 100 | 40 | |
| 1 | Tail Whip |
|
— | 100 | 30 | |
| 5 | Sand Attack |
|
— | 100 | 15 | |
| 10 | Quick Attack |
|
40 | 100 | 30 | |
| 15 | Baby-Doll Eyes |
|
— | 100 | 30 | |
| 20 | Swift |
|
60 | — | 20 | |
| 25 | Psybeam |
|
65 | 100 | 20 | |
| 30 | Morning Sun |
|
— | — | 5 | |
| 35 | Power Swap |
|
— | — | 10 | |
| 40 | Psychic |
|
90 | 100 | 10 | |
| 45 | Psych Up |
|
— | — | 10 | |
| 50 | Future Sight |
|
120 | 100 | 10 | |
| 55 | Last Resort |
|
140 | 100 | 5 | |
|
||||||
By TM
| TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| TM 004 | Calm Mind |
|
— | — | 20 | ||
| TM 005 | Toxic |
|
— | 90 | 10 | ||
| TM 010 | Hidden Power |
|
60 | 100 | 15 | ||
| TM 011 | Sunny Day |
|
— | — | 5 | ||
| TM 014 | Light Screen |
|
— | — | 30 | ||
| TM 017 | Protect |
|
— | — | 10 | ||
| TM 018 | Rain Dance |
|
— | — | 5 | ||
| TM 023 | Return |
|
— | 100 | 20 | ||
| TM 024 | Adaptabiliteeth |
|
80 | 100 | 15 | ||
| TM 027 | Double Team |
|
— | — | 15 | ||
| TM 034 | Secret Power |
|
70 | 100 | 20 | ||
| TM 035 | Rest |
|
— | — | 10 | ||
| TM 047 | Power Swap |
|
— | — | 10 | ||
| TM 057 | Trick Room |
|
— | — | 5 | ||
| TM 059 | Magic Room |
|
— | — | 10 | ||
| TM 065 | Psychic Terrain |
|
— | — | 10 | ||
| TM 073 | Bland Terrain |
|
— | — | 10 | ||
| TM 081 | Dazzling Gleam |
|
80 | 100 | 10 | ||
| TM 101 | Hyper Beam |
|
150 | 90 | 5 | ||
| TM 104 | Skill Swap |
|
— | — | 10 | ||
| TM 110 | Giga Impact |
|
150 | 90 | 5 | ||
| TM 116 | Expanding Force |
|
80 | 100 | 10 | ||
|
|||||||
By breeding
| Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Captivate |
|
— | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Charm |
|
— | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Covet |
|
60 | 100 | 25 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Curse |
|
— | — | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Detect |
|
— | — | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Double Kick |
|
30 | 100 | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Endure |
|
— | — | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Fake Tears |
|
— | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Flail |
|
— | 100 | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Mud-Slap |
|
20 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Natural Gift |
|
— | 100 | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Stored Power |
|
20 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Synchronoise |
|
120 | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Tickle |
|
— | 100 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Victory Dance |
|
0 | — | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Wish |
|
— | 100 | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Yawn |
|
— | — | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
By tutoring
| Move | Type | Cat. | Pwr. | Acc. | PP |
|---|---|---|---|---|---|
| Attract |
|
— | 100 | 15 | |
| Baby-Doll Eyes |
|
— | 100 | 30 | |
| Baton Pass |
|
— | — | 40 | |
| Bide |
|
— | — | 10 | |
| Bite |
|
60 | 100 | 25 | |
| Body Slam |
|
85 | 100 | 15 | |
| Captivate |
|
— | 100 | 20 | |
| Celebrate |
|
— | — | 40 | |
| Charm |
|
— | 100 | 20 | |
| Confide |
|
— | — | 20 | |
| Copycat |
|
— | — | 20 | |
| Covet |
|
60 | 100 | 25 | |
| Curse |
|
— | — | 10 | |
| Detect |
|
— | — | 5 | |
| Dig |
|
80 | 100 | 10 | |
| Double-Edge |
|
120 | 100 | 15 | |
| Double Kick |
|
30 | 100 | 30 | |
| Echoed Voice |
|
40 | 100 | 15 | |
| Endure |
|
— | — | 10 | |
| Facade |
|
70 | 100 | 20 | |
| Fake Tears |
|
— | 100 | 20 | |
| Flail |
|
— | 100 | 15 | |
| Focus Energy |
|
— | — | 30 | |
| Frustration |
|
— | 100 | 20 | |
| Growl |
|
— | 100 | 40 | |
| Headbutt |
|
70 | 100 | 15 | |
| Heal Bell |
|
— | — | 5 | |
| Helping Hand |
|
— | 100 | 20 | |
| Hyper Voice |
|
90 | 100 | 10 | |
| Iron Tail |
|
100 | 75 | 15 | |
| Laser Focus |
|
— | — | 30 | |
| Last Resort |
|
140 | 100 | 5 | |
| Mimic |
|
— | — | 10 | |
| Mud-Slap |
|
20 | 100 | 10 | |
| Natural Gift |
|
— | 100 | 15 | |
| Odor Sleuth |
|
— | — | 40 | |
| Pay Day |
|
40 | 100 | 20 | |
| Pounce |
|
50 | 100 | 20 | |
| Quick Attack |
|
40 | 100 | 30 | |
| Rage |
|
20 | 100 | 20 | |
| Reflect |
|
— | — | 20 | |
| Refresh |
|
— | 100 | 20 | |
| Retaliate |
|
70 | 100 | 5 | |
| Round |
|
60 | 100 | 15 | |
| Sand Attack |
|
— | 100 | 15 | |
| Shadow Ball |
|
80 | 100 | 15 | |
| Shelter |
|
0 | — | 10 | |
| Skull Bash |
|
130 | 100 | 10 | |
| Sleep Talk |
|
— | — | 10 | |
| Snore |
|
50 | 100 | 15 | |
| Stored Power |
|
20 | 100 | 10 | |
| Substitute |
|
— | — | 10 | |
| Swagger |
|
— | 85 | 15 | |
| Swift |
|
60 | — | 20 | |
| Synchronoise |
|
120 | 100 | 10 | |
| Tackle |
|
40 | 100 | 35 | |
| Tail Whip |
|
— | 100 | 30 | |
| Take Down |
|
90 | 85 | 20 | |
| Tickle |
|
— | 100 | 20 | |
| Trailblaze |
|
50 | 100 | 20 | |
| Trump Card |
|
— | — | 5 | |
| Victory Dance |
|
0 | — | 10 | |
| Weather Ball |
|
50 | 100 | 10 | |
| Wish |
|
— | 100 | 10 | |
| Work Up |
|
— | — | 30 | |
| Yawn |
|
— | — | 10 | |
| Rock Smash |
|
40 | 100 | 15 | |
| Zap Cannon |
|
120 | 50 | 5 | |
| Signal Beam |
|
75 | 100 | 15 | |
| Flash |
|
— | 100 | 20 | |
| Ally Switch |
|
— | — | 15 | |
| Battle of Wits |
|
80 | 100 | 10 | |
| Confusion |
|
50 | 100 | 25 | |
| Cut |
|
50 | 95 | 30 | |
| Dream Eater |
|
100 | 100 | 15 | |
| Future Sight |
|
120 | 100 | 10 | |
| Grass Knot |
|
— | 100 | 20 | |
| Lunar Blessing |
|
0 | — | 10 | |
| Lunar Dance |
|
— | — | 10 | |
| Magic Coat |
|
— | 100 | 15 | |
| Morning Sun |
|
— | — | 5 | |
| Mystical Power |
|
70 | 90 | 10 | |
| Nightmare |
|
— | 100 | 15 | |
| Psybeam |
|
65 | 100 | 20 | |
| Psych Up |
|
— | — | 10 | |
| Psychic |
|
90 | 100 | 10 | |
| Psychic Fangs |
|
85 | 100 | 15 | |
| Psyshield Bash |
|
70 | 90 | 10 | |
| Psyshock |
|
80 | 100 | 10 | |
| Shear Force |
|
80 | 100 | 10 | |
| Telekinesis |
|
— | — | 15 | |
| Teleport |
|
— | — | 20 | |
| Trick |
|
— | 100 | 10 | |
| Zen Headbutt |
|
80 | 90 | 15 | |
|
|||||
By a previous evolution
| Stage | Move | Type | Cat. | Pwr. | Acc. | PP | |||
|---|---|---|---|---|---|---|---|---|---|
|
Ember |
|
40 | 100 | 25 | ||||
|
Smog |
|
30 | 70 | 20 | ||||
|
Fire Fang |
|
65 | 95 | 15 | ||||
|
Fire Spin |
|
35 | 85 | 15 | ||||
|
Lava Plume |
|
80 | 100 | 15 | ||||
|
Scary Face |
|
— | 100 | 10 | ||||
|
Flare Blitz |
|
120 | 100 | 15 | ||||
|
Blazing Torque |
|
80 | 100 | 10 | ||||
|
Burning Jealousy |
|
70 | 100 | 5 | ||||
|
Fire Blast |
|
110 | 85 | 5 | ||||
|
Fire Pledge |
|
80 | 100 | 10 | ||||
|
Flame Charge |
|
50 | 100 | 20 | ||||
|
Flamethrower |
|
90 | 100 | 15 | ||||
|
Heat Wave |
|
100 | 90 | 10 | ||||
|
Incinerate |
|
60 | 100 | 15 | ||||
|
Jettison |
|
70 | 100 | 20 | ||||
|
Leer |
|
— | 100 | 30 | ||||
|
Mystical Fire |
|
75 | 100 | 10 | ||||
|
Overheat |
|
130 | 90 | 5 | ||||
|
Roar |
|
— | — | 20 | ||||
|
Scorching Sands |
|
70 | 100 | 10 | ||||
|
Strength |
|
95 | 100 | 15 | ||||
|
Superpower |
|
120 | 100 | 5 | ||||
|
Will-o-Wisp |
|
— | 85 | 15 | ||||
|
Water Gun |
|
40 | 100 | 25 | ||||
|
Haze |
|
— | — | 30 | ||||
|
Water Pulse |
|
60 | 100 | 20 | ||||
|
Aurora Beam |
|
65 | 100 | 20 | ||||
|
Aqua Ring |
|
— | — | 20 | ||||
|
Muddy Water |
|
90 | 85 | 10 | ||||
|
Acid Armor |
|
— | — | 20 | ||||
|
Hydro Pump |
|
110 | 80 | 5 | ||||
|
Aqua Jet |
|
40 | 100 | 20 | ||||
|
Aqua Tail |
|
90 | 90 | 10 | ||||
|
Blizzard |
|
110 | 70 | 5 | ||||
|
Blubber Bump |
|
80 | 100 | 10 | ||||
|
Brine |
|
65 | 100 | 10 | ||||
|
Bubble |
|
40 | 100 | 30 | ||||
|
Bubble Beam |
|
65 | 100 | 20 | ||||
|
Dive |
|
80 | 100 | 10 | ||||
|
Flip Turn |
|
60 | 100 | 20 | ||||
|
Hail |
|
— | — | 10 | ||||
|
Hydrofoil |
|
50 | 100 | 20 | ||||
|
Ice Beam |
|
90 | 100 | 10 | ||||
|
Icy Wind |
|
55 | 95 | 15 | ||||
|
Liquidation |
|
85 | 100 | 10 | ||||
|
Mist |
|
— | — | 30 | ||||
|
Polar Plunge |
|
80 | 95 | 15 | ||||
|
Scald |
|
80 | 100 | 15 | ||||
|
Surf |
|
90 | 100 | 15 | ||||
|
Water Pledge |
|
80 | 100 | 10 | ||||
|
Waterfall |
|
90 | 100 | 15 | ||||
|
Wave Crash |
|
120 | 100 | 10 | ||||
|
Whirlpool |
|
35 | 85 | 15 | ||||
|
Thunder Shock |
|
40 | 100 | 30 | ||||
|
Thunder Wave |
|
— | 90 | 20 | ||||
|
Thunder Fang |
|
65 | 95 | 15 | ||||
|
Pin Missile |
|
25 | 95 | 20 | ||||
|
Discharge |
|
80 | 100 | 15 | ||||
|
Agility |
|
— | — | 30 | ||||
|
Thunder |
|
110 | 70 | 10 | ||||
|
Charge Beam |
|
50 | 90 | 10 | ||||
|
Electric Terrain |
|
— | — | 10 | ||||
|
Electro Ball |
|
— | 100 | 10 | ||||
|
Magnet Rise |
|
— | — | 10 | ||||
|
Negative Energy |
|
80 | 100 | 20 | ||||
|
Rising Voltage |
|
70 | 100 | 20 | ||||
|
Shock Wave |
|
60 | — | 20 | ||||
|
Spark |
|
65 | 100 | 20 | ||||
|
Thunderbolt |
|
90 | 100 | 15 | ||||
|
Volt Overload |
|
80 | 100 | 15 | ||||
|
Volt Switch |
|
70 | 100 | 20 | ||||
|
Wild Charge |
|
90 | 100 | 15 | ||||
|
|||||||||
Ability Learnset
By leveling up
| Level | Ability | Cost | Description |
|---|---|---|---|
| 1 | Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
| 18 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. |
| 36 | Cute Charm | 7 | Contact with the Pokémon may cause infatuation. |
| 54 | Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
| 72 | Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
| 90 | Friend Guard | 33 | Reduces damage done to allies. |
| 100 | Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
|
|||
By Disc
| Disc | Ability | Cost | Description | |
|---|---|---|---|---|
| Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. | |
| Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. | |
| Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | |
| Disc 11 | Ball Fetch | 0 | If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball. | |
| Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. | |
| Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. | |
| Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | |
| Disc 37 | Neuroforce | 79 | Powers up moves that are super effective. | |
| Disc 43 | Limber | 11 | Its limber body protects the Pokémon from paralysis. | |
| Disc 55 | Regenerator | 54 | Restores a little HP when withdrawn from battle. | |
|
||||
By tutoring
| Ability | Cost | Description |
|---|---|---|
| Adaptability | 77 | Powers up moves of the same type as the Pokémon. |
| Anticipation | 1 | The Pokémon can sense an opposing Pokémon's dangerous moves. |
| Color Change | 1 | The Pokémon's type becomes the type of the move used on it. |
| Cute Charm | 7 | Contact with the Pokémon may cause infatuation. |
| Defeatist | -17 | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
| Emergency Exit | -22 | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
| Flawed Form | -19 | Halves the Pokémon's Sp. Def stat. |
| Friend Guard | 33 | Reduces damage done to allies. |
| Fur Coat | 79 | Halves the damage from physical moves. |
| High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
| Klutz | -25 | The Pokémon can't use any held items. |
| Lithe Form | 44 | Boosts the Pokémon's Speed stat on Combat Terrain. |
| Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
| Propeller Tail | 11 | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
| Run Away | 0 | Enables a sure getaway from wild Pokémon. |
| Scrappy | 11 | The Pokémon can hit Ghost-type Pokémon with Normal-and Fighting-type moves. |
| Serene Grace | 66 | Boosts the likelihood of additional effects occurring when attacking. |
| Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
| Stall | -12 | The Pokémon moves after all other Pokémon do. |
| Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
| Weak Bones | -19 | Halves the Pokémon's Defense stat. |
| Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
| Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
| Magic Bounce | 80 | Reflects status moves instead of getting hit by them. |
| Magic Guard | 80 | The Pokémon only takes damage from attacks. |
| Natural Cure | 32 | All status conditions heal when the Pokémon switches out. |
| Psychic Surge | 85 | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
| Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
| Telepathy | 69 | Anticipates an ally's attack and dodges it. |
| Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
| Wonder Guard | 206 | Its mysterious power only lets supereffective moves hit the Pokémon. |
|
||
By a previous evolution
| Stage | Ability | Cost | Description | |
|---|---|---|---|---|
|
Flash Fire | 16 | Powers up the Pokémon's Fire-type moves if it's hit by one. | |
|
Guts | 78 | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. | |
|
Sheer Force | 81 | Removes additional effects to increase the power of moves when attacking. | |
|
Calderize | 77 | Normal-type moves become Fire-type moves. Their power is boosted a little. | |
|
Blaze | 14 | Powers up Fire-type moves when the Pokémon's HP is low. | |
|
Drought | 102 | Turns the sunlight harsh when the Pokémon enters a battle. | |
|
Flame Body | 28 | Contact with the Pokémon may burn the attacker. | |
|
Magma Armor | 11 | The Pokémon is covered with hot magma, which prevents it from becoming frostbitten. | |
|
Solar Power | 52 | Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn. | |
|
Victory Star | 47 | Boosts the accuracy of its allies and itself. | |
|
Water Absorb | 15 | Restores HP if hit by a Water-type move instead of taking damage. | |
|
Hydration | 23 | Heals status conditions if it's raining. | |
|
Swift Swim | 60 | Boosts the Pokémon's Speed stat in rain. | |
|
Distillize | 77 | Normal-type moves become Water-type moves. Their power is boosted a little. | |
|
Damp | 2 | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | |
|
Drizzle | 102 | The Pokémon makes it rain when it enters a battle. | |
|
Heavy Water | 7 | Boosts the Pokémon's Defensive stats in Rain. | |
|
Liquid Voice | 32 | All sound-based moves become Water-type moves. | |
|
Rain Dish | 7 | The Pokémon gradually regains HP in rain. | |
|
Sprinkle Spit | 43 | The Pokémon makes it rain when it's hit by an attack. | |
|
Storm Drain | 18 | The Pokémon draws in and neutralises Water-type moves, boosting its Sp. Atk. | |
|
Torrent | 14 | Powers up Water-type moves when the Pokémon's HP is low. | |
|
Water Veil | 17 | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | |
|
Volt Absorb | 15 | Restores HP if hit by an Electric-type move instead of taking damage. | |
|
Quick Feet | 12 | Boosts the Speed stat if the Pokémon has a status condition. | |
|
Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. | |
|
Battery | 65 | Powers up ally Pokémon's special moves. | |
|
Electric Surge | 85 | Turns the ground into Electric Terrain when the Pokémon enters a battle. | |
|
Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. | |
|
Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. | |
|
Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. | |
|
Motor Drive | 17 | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. | |
|
Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. | |
|
||||