Exeggutor

Type HP Attack Defense Speed Special Attack Special Defense Total
95 95 85 55 125 75 530
#368 0' 8.0"
264.65 lbs.
Coconut Pokémon Originally from the tropics, Exeggutor's heads grow larger from exposure to strong sunlight. It is said that when the heads fall, they group to form an Exeggcute.
Ability capacity:
70
Egg group(s):
Grass
EV Yield:
Special Attack: 2
Growth:
Medium Slow
Catch Rate:
45

Evolution

Exeggcute
Use Dragon Scale Exegutower
Use Leaf Stone Exeggutor

Wild Encounters

Type Map Chance Level

Trainers

Team Nova Grunt
Honchkrow Lv. 48
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Wing Attack
Swagger
Nasty Plot
Foul Play
Rakidone Lv. 49
Abilities Moves
Compound Eyes
Levitate
Hypnosis
Graviton Wave
Signal Beam
Psychic Terrain
Exeggutor Lv. 52
Abilities Moves
Chlorophyll Psyshock
Egg Bomb
Wood Hammer
Leaf Storm
Guitarist Nelson
Flaaffy Lv. 44
Abilities Moves
Static
Illuminate
Tangling Hair
Confuse Ray
Power Gem
Discharge
Cotton Guard
Ampharos Lv. 46
Abilities Moves
Static
Illuminate
Tangling Hair
Confuse Ray
Power Gem
Discharge
Cotton Guard
Exeggutor Lv. 45
Abilities Moves
Chlorophyll Confusion
Psyshock
Egg Bomb
Wood Hammer

Battle Frontier

Exeggutor @ Bright Powder
Abilities Moves
Harvest
Rain Dish
Solar Beam
Psychic
Synthesis
Sunny Day

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Stomp 65 100 20
1 Stomp 65 100 20
1 Seed Bomb 80 100 15
1 Barrage 15 85 20
1 Hypnosis 60 20
1 Confusion 50 100 25
17 Psyshock 80 100 10
27 Egg Bomb 100 75 10
37 Wood Hammer 120 100 15
47 Leaf Storm 130 90 5
  • Bold indicates a move that gets STAB when used by Exeggutor
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggutor

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 003 Worry Seed 100 10
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 023 Return 100 20
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 037 Thief 60 100 25
TM 047 Power Swap 10
TM 057 Trick Room 5
TM 061 Ancient Power 60 100 5
TM 062 Grassy Terrain 10
TM 082 Wood Hammer 120 100 15
TM 091 Magical Leaf 60 20
TM 092 Psybeam 65 100 20
TM 096 Stomping Tantrum 75 100 10
TM 101 Hyper Beam 150 90 5
TM 104 Skill Swap 10
TM 108 Mind Blown 150 100 5
TM 110 Giga Impact 150 90 5
  • Bold indicates a move that gets STAB when used by Exeggutor
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggutor

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ancient Power 60 100 5
Block 5
Curse 10
Giga Drain 75 100 10
Grassy Terrain 10
Ingrain 100 20
Leaf Storm 130 90 5
Lucky Chant 30
Mega Drain 55 100 15
Moonlight 5
Natural Gift 100 15
Nature Power 95 20
Poison Powder 75 35
Power Swap 10
Psych Up 10
Reflect 20
Skill Swap 10
Sleep Powder 75 15
Stun Spore 75 30
Synthesis 5
  • Bold indicates a move that gets STAB when used by Exeggutor
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggutor

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Attract 100 15
Barrage 15 85 20
Bestow 15
Bide 10
Block 5
Bullet Seed 25 100 30
Captivate 100 20
Confide 20
Confusion 50 100 25
Curse 10
Double-Edge 120 100 15
Dream Eater 100 100 15
Egg Bomb 100 75 10
Endure 10
Energy Ball 90 100 10
Explosion 250 100 5
Extrasensory 80 100 20
Facade 70 100 20
Flash 100 20
Frustration 100 20
Grass Knot 100 20
Grass Pledge 80 100 10
Grassy Glide 70 100 20
Gravity 5
Headbutt 70 100 15
Hypnosis 60 20
Infestation 20 100 20
Ingrain 100 20
Leaf Storm 130 90 5
Leech Seed 90 10
Lucky Chant 30
Mega Drain 55 100 15
Mimic 10
Moonlight 5
Natural Gift 100 15
Nature Power 95 20
Nightmare 100 15
Poison Powder 75 35
Protect 10
Psych Up 10
Psychic 90 100 10
Psywave 100 15
Rage 20 100 20
Rest 10
Rollout 30 90 20
Round 60 100 15
Seed Bomb 80 100 15
Self-Destruct 200 100 5
Sleep Powder 75 15
Sleep Talk 10
Snore 50 100 15
Strength 95 100 15
Stun Spore 75 30
Substitute 10
Swagger 85 15
Swords Dance 20
Synthesis 5
Take Down 90 85 20
Telekinesis 15
Teleport 20
Toxic 90 10
Uproar 90 100 10
Psyshock 80 100 10
Trailblaze 50 100 20
Trop Kick 70 100 15
Bulldoze 60 100 20
Future Sight 120 100 10
Low Kick 100 20
Power Whip 120 85 10
Psyblade 80 100 15
Psycho Cut 70 100 20
Stomp 65 100 20
Zen Headbutt 80 90 15
  • Bold indicates a move that gets STAB when used by Exeggutor
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggutor

By a previous evolution

Stage Move Type Cat. Pwr. Acc. PP
Dragon Hammer 90 100 15
Axe Kick 120 90 10
Primal Pursuit 80 100 20
  • Bold indicates a move that gets STAB when used by Exeggutor
  • Italic indicates a move that gets STAB only when used by an evolution of Exeggutor

Ability Learnset

By leveling up

Level Ability Cost Description
1 Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
18 Regenerator 54 Restores a little HP when withdrawn from battle.
36 Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
54 Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
72 Harvest 33 May create another Berry after one is used.
90 Grassy Surge 85 Turns the ground into Grassy Terrain when the Pokémon enters a battle.
100 Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 61 Unburden 33 Boosts the Speed stat if the Pokémon's held item is used or lost.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Chlorophyll 33 Boosts the Pokémon's Speed stat in harsh sunlight.
Contrary 82 Makes stat changes have an opposite effect.
Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
Enchantress 77 The Pokémon creates a bizarre area that negates hold items when it enters battle.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Grassy Surge 85 Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Harvest 33 May create another Berry after one is used.
Healer 11 Sometimes heals an ally's status condition.
Hydration 23 Heals status conditions if it's raining.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Leaf Guard 11 Prevents status conditions in harsh sunlight.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Mold Breaker 47 Moves can be used on the target regardless of its Abilities.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Overgrow 14 Powers up Grass-type moves when the Pokémon's HP is low.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Protosynthesis 66 Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Quick Draw 32 Enables the Pokémon to move first occasionally.
Ripen 33 Ripens Berries and doubles their effect.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Simple 78 The stat changes the Pokémon receives are doubled.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
Soundproof 15 Soundproofing gives the Pokémon full immunity to all sound-based moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Gorilla Tactics 70 Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Stall -12 The Pokémon moves after all other Pokémon do.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Greenhouse 43 The Pokémon generates strong sunlight when it's hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Long Reach 11 The Pokémon uses its moves without making contact with the target.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled