Ferroseed

Type HP Attack Defense Speed Special Attack Special Defense Total
44 50 91 10 24 86 305
#214 0' 2.5"
41.45 lbs.
Thorn Seed Pokémon It absorbs the iron it finds in the rock while clinging to the ceiling of caves. When threatened, it attacks by shooting a barrage of spikes.
Ability capacity:
64
Egg group(s):
Grass
Mineral
EV Yield:
Defense: 1
Growth:
Medium Fast
Catch Rate:
255

Evolution

Ferroseed
Level 40Ferrothorn

Wild Encounters

Type Map Chance Level
Land Deimos Forest 10% 9-13
Ligeia Cave 5% 18-23
Deimos Forest 10% 18-24
Land (2) Tharsis Terra 10% 24-28

Trainers

Veteran Jelmar
Scuiret Lv. 9 @ Oran Berry
Abilities Moves
Harvest Tickle
Fury Swipes
Quick Attack
Sand Attack
Fletchling Lv. 9
Abilities Moves
Big Pecks Peck
Quick Attack
Ember
Growl
Ferroseed Lv. 10
Abilities Moves
Iron Barbs
Rock Head
Steel Skin
Leech Seed
Metal Claw
Tackle
Curse
Mantyke Lv. 11
Abilities Moves
Water Absorb Twister
Bubble Beam
Confuse Ray
Tackle
Farmer Marshall
Spudnik Lv. 21
Abilities Moves
Dry Skin
Ripen
Mud-Slap
Vine Whip
Leech Seed
Bone Club
Nuzleaf Lv. 20
Abilities Moves
Chlorophyll
Seed Sower
Early Bird
Torment
Fake Out
Mega Drain
Payback
Ferroseed Lv. 22
Abilities Moves
Iron Barbs
Rock Head
Steel Skin
Curse
Metal Claw
Pin Missile
Gyro Ball
Hiker Barrett
Ferroseed Lv. 19
Abilities Moves
Iron Barbs
Rock Head
Steel Skin
Rollout
Curse
Metal Claw
Pin Missile
Glimmet Lv. 20
Abilities Moves
Toxic Debris
Poison Touch
Acid Spray
Ancient Power
Rock Polish
Stealth Rock
Builder Datha
Ferroseed Lv. 27
Abilities Moves
Iron Barbs
Bulletproof
Rock Head
Steel Skin
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Scizor Lv. 24
Abilities Moves
Swarm
Light Metal
Pursuit
False Swipe
Agility
Metal Claw
Ferrothorn Lv. 25
Abilities Moves
Iron Barbs
Bulletproof
Rock Head
Steel Skin
Curse
Metal Claw
Pin Missile
Gyro Ball
Black Belt Lawrence
Drilthug Lv. 28
Abilities Moves
Intimidate
Hyper Cutter
Pursuit
Dig
Slash
Hone Claws
Ferroseed Lv. 29
Abilities Moves
Iron Barbs
Bulletproof
Rock Head
Steel Skin
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Gropp Lv. 29
Abilities Moves
Oblivious
Gluttony
Pickup
Revenge
Belly Drum
Flail
Endure

Battle Frontier

Ferroseed @ Rocky Helmet
Abilities Moves
Metal Claw
Poison Jab
Iron Defense
Ingrain
Ferroseed @ Rocky Helmet
Abilities Moves
Iron Barbs Shrapnel Smash
Noxious Needle
Shrapnel Terrain
Leech Seed
Ferroseed @ Leftovers
Abilities Moves
Ingrain
Curse
Pin Missile
Gyro Ball

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Tackle 40 100 35
1 Harden 30
6 Rollout 30 90 20
9 Curse 10
14 Metal Claw 50 95 35
18 Pin Missile 25 95 20
21 Gyro Ball 100 5
26 Iron Defense 15
30 Mirror Shot 65 85 10
35 Ingrain 100 20
38 Self-Destruct 200 100 5
41 Shrapnel Smash 70 100 20
43 Iron Head 80 100 15
47 Payback 50 100 10
50 Shrapnel Terrain 10
52 Flash Cannon 80 100 10
55 Explosion 250 100 5
  • Bold indicates a move that gets STAB when used by Ferroseed
  • Italic indicates a move that gets STAB only when used by an evolution of Ferroseed

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 003 Worry Seed 100 10
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 027 Double Team 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 069 Shrapnel Terrain 10
TM 080 Gyro Ball 100 5
TM 098 Knock Off 65 100 20
  • Bold indicates a move that gets STAB when used by Ferroseed
  • Italic indicates a move that gets STAB only when used by an evolution of Ferroseed

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Bullet Seed 25 100 30
Leech Seed 90 10
Spikes 20
Worry Seed 100 10
Seed Bomb 80 100 15
Gravity 5
Rock Climb 90 85 20
Stealth Rock 20
Acid Spray 40 100 20
Knock Off 65 100 20
Toxic 90 10
  • Bold indicates a move that gets STAB when used by Ferroseed
  • Italic indicates a move that gets STAB only when used by an evolution of Ferroseed

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid Spray 40 100 20
Assurance 60 100 10
Bramble Snag 60 100 15
Bullet Seed 25 100 30
Captivate 100 20
Confide 20
Curse 10
Endeavor 100 5
Endure 10
Energy Ball 90 100 10
Explosion 250 100 5
Facade 70 100 20
Flash 100 20
Flash Cannon 80 100 10
Frustration 100 20
Gird 100 20
Grassy Glide 70 100 20
Gravity 5
Harden 30
Hone Claws 15
Ingrain 100 20
Iron Defense 15
Iron Head 80 100 15
Leech Seed 90 10
Magnet Rise 10
Metal Claw 50 95 35
Mirror Shot 65 85 10
Natural Gift 100 15
Nature Power 95 20
Negative Energy 80 100 20
Noxious Needle 70 100 20
Payback 50 100 10
Pin Missile 25 95 20
Poison Jab 80 100 20
Rest 10
Revenge 60 100 10
Rock Climb 90 85 20
Rock Polish 20
Rock Smash 40 100 15
Rollout 30 90 20
Round 60 100 15
Seed Bomb 80 100 15
Self-Destruct 200 100 5
Shrapnel Sear 110 75 5
Shrapnel Smash 70 100 20
Sleep Talk 10
Snore 50 100 15
Spikes 20
Stealth Rock 20
Steel Beam 140 95 5
Steel Roller 130 100 5
Substitute 10
Swagger 85 15
Tackle 40 100 35
Thunder Wave 90 20
Toxic 90 10
  • Bold indicates a move that gets STAB when used by Ferroseed
  • Italic indicates a move that gets STAB only when used by an evolution of Ferroseed

Ability Learnset

By leveling up

Level Ability Cost Description
1 Iron Barbs 22 Inflicts damage on the attacker upon contact with iron barbs.
1 Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
10 Rock Head 14 Protects the Pokémon from recoil damage.
25 Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
40 Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
55 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
70 Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
85 Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
100 Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 21 Rock Head 14 Protects the Pokémon from recoil damage.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Analytic 17 Boosts move power when the Pokémon moves last.
Anger Shell 57 When HP drops to half or less, defenses are lowered but attack and Speed are raised.
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Carbonize 77 Normal-type moves become Steel-type moves. Their power is boosted a little.
Chlorolize 77 Normal-type moves become Grass-type moves. Their power is boosted a little.
Contrary 82 Makes stat changes have an opposite effect.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Full Metal Body 33 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Grass Pelt 11 Boosts the Pokémon's Defensive stats on Grassy Terrain.
Heavy Metal 1 Doubles the Pokémon's weight.
Iron Barbs 22 Inflicts damage on the attacker upon contact with iron barbs.
Light Metal 1 Halves the Pokémon's weight.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Steel Skin 10 Boosts the Pokémon's Defensive stats on Shrapnel Terrain.
Toxic Debris 33 Scatters Toxic Spikes on the opposing side when it takes damage from physical moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled