Fizzix

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by dii_fbi
38 33 50 50 54 100 325
Sprite by ogwon
#440 0' 4.7"
30.08 lbs.
Plasma Pokémon It first formed from a lab accident involving plasma jets. Its dynamic form is mistaken for a mirage.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
133
Egg group(s):
Human-Like
Amorphous
EV Yield:
Special Defense: 2
Growth:
Medium Fast
Catch Rate:
125
Cry by plus_sized_scribe

Evolution

Fizzix
Level 36Gravitomix

Wild Encounters

Type Map Chance Level
Land Proteus Plant 10% 25-29

Trainers

Team Nova Recruiter
Fizzix Lv. 6
Abilities Moves
Static
Electromorphosis
Pound
Thunder Wave
Flash
Plasma Bolt
Team Nova Recruit
Solosis Lv. 17
Abilities Moves
Magic Guard Light Screen
Reflect
Snatch
Hidden Power
Fizzix Lv. 16
Abilities Moves
Static Thunder Wave
Confusion
Thunder Shock
Weather Ball
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 18
Abilities Moves
Compound Eyes
Levitate
Eerie Impulse
Gravity
Continuum Pulse
Struggle Bug
Arakid Lv. 15
Abilities Moves
Compound Eyes
Levitate
Confusion
Eerie Impulse
Gravity
Continuum Pulse
Team Nova Recruit
Solosis Lv. 9
Abilities Moves
Overcoat
Magic Guard
Psywave
Reflect
Rollout
Fizzix Lv. 9
Abilities Moves
Static
Electromorphosis
Thunder Wave
Flash
Plasma Bolt
Thunder Shock
Larvitar Lv. 10
Abilities Moves
Guts
Sand Veil
Bite
Leer
Sandstorm
Screech
Sage Yogitha
Duskull Lv. 18
Abilities Moves
Levitate Will-o-Wisp
Disable
Foresight
Ominous Wind
Koffing Lv. 19
Abilities Moves
Levitate
Stench
Poison Gas
Smokescreen
Psywave
Sludge
Fizzix Lv. 19 @ Air Balloon
Abilities Moves
Static
Magnet Pull
Electromorphosis
Mist
Magnet Rise
Weather Ball
Confusion
Team Nova Grunt
Fizzix Lv. 15
Abilities Moves
Static
Electromorphosis
Thunder Shock
Confusion
Mist
Shock Wave
Litwick Lv. 15
Abilities Moves
Flash Fire
Flame Body
Smog
Fire Spin
Confuse Ray
Night Shade
Arakid Lv. 13
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Arakid Lv. 12
Abilities Moves
Compound Eyes
Levitate
String Shot
Confusion
Eerie Impulse
Gravity
Team Nova Grunt
Fizzix Lv. 28
Abilities Moves
Static
Magnet Pull
Electromorphosis
Shock Wave
Weather Ball
Volt Switch
Continuum Pulse
Krokorok Lv. 29
Abilities Moves
Intimidate
Sand Veil
Mud-Slap
Embargo
Swagger
Crunch
Morgrem Lv. 29
Abilities Moves
Prankster Assurance
Swagger
Sucker Punch
Torment
Builder Zoey
Fizzix Lv. 32
Abilities Moves
Static
Magnet Pull
Electromorphosis
Weather Ball
Volt Switch
Continuum Pulse
Agility
Helioptile Lv. 32
Abilities Moves
Dry Skin
Sand Veil
Quick Attack
Razor Wind
Parabolic Charge
Thunder Wave
Gravitomix Lv. 34
Abilities Moves
Static
Magnet Pull
Electromorphosis
Weather Ball
Volt Switch
Continuum Pulse
Agility
Researcher Todd
Grimer Lv. 33
Abilities Moves
Stench
Liquid Ooze
Sticky Hold
Minimize
Fling
Sludge Bomb
Sludge Wave
Fizzix Lv. 33
Abilities Moves
Static
Magnet Pull
Electromorphosis
Weather Ball
Volt Switch
Continuum Pulse
Agility
Muk Lv. 34
Abilities Moves
Stench
Liquid Ooze
Noxious Surge
Sticky Hold
Minimize
Fling
Sludge Bomb
Noxious Torque
Researcher Anna
Helioptile Lv. 34
Abilities Moves
Dry Skin
Sand Veil
Quick Attack
Razor Wind
Parabolic Charge
Thunder Wave
Grimer Lv. 34
Abilities Moves
Stench
Liquid Ooze
Sticky Hold
Minimize
Fling
Sludge Bomb
Sludge Wave
Helioptile Lv. 34
Abilities Moves
Dry Skin
Sand Veil
Quick Attack
Razor Wind
Parabolic Charge
Thunder Wave
Fizzix Lv. 34
Abilities Moves
Static
Magnet Pull
Electromorphosis
Weather Ball
Volt Switch
Continuum Pulse
Agility
Team Nova Recruit
Duosion Lv. 45
Abilities Moves
Overcoat
Sticky Hold
Gooey
Future Sight
Pain Split
Psychic
Skill Swap
Krokorok Lv. 46
Abilities Moves
Intimidate
Pressure
Dig
Scary Face
Foul Play
Sandstorm
Murkrow Lv. 48
Abilities Moves
Insomnia
Emergency Exit
Super Luck
Taunt
Feint Attack
Mean Look
Foul Play
Fizzix Lv. 50
Abilities Moves
Static
Cloud Nine
Magnet Pull
Electromorphosis
Negative Energy
Gravity
Aeroblast
Fabled Trick
Researcher Sulaf
Fizzix Lv. 30
Abilities Moves
Static
Magnet Pull
Electromorphosis
Shock Wave
Weather Ball
Volt Switch
Continuum Pulse

Battle Frontier

Fizzix @ Magnet
Abilities Moves
Thunder Wave
Volt Switch
Psybeam
Fabled Trick
Fizzix @ Petaya Berry
Abilities Moves
Cloud Nine Shock Wave
Swift
Charge
Light Screen

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Pound 40 100 35
1 Thunder Wave 90 20
4 Flash 100 20
5 Plasma Bolt 30 100 30
8 Thunder Shock 40 100 30
10 Confusion 50 100 25
12 Mist 30
15 Shock Wave 60 20
18 Weather Ball 50 100 10
24 Volt Switch 70 100 20
27 Continuum Pulse 50 100 15
31 Agility 30
35 Negative Energy 80 100 20
38 Gravity 5
43 Aeroblast 100 95 5
48 Fabled Trick 100 5
54 Psycho Boost 140 90 5
  • Bold indicates a move that gets STAB when used by Fizzix
  • Italic indicates a move that gets STAB only when used by an evolution of Fizzix

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 007 Hail 10
TM 009 Volt Switch 70 100 20
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 063 Electric Terrain 10
TM 065 Psychic Terrain 10
TM 079 Ominous Wind 60 100 5
TM 084 Eerie Fog 10
TM 104 Skill Swap 10
TM 109 Dark Pulse 80 100 15
TM 112 Jettison 70 100 20
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Fizzix
  • Italic indicates a move that gets STAB only when used by an evolution of Fizzix

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Electric Terrain 10
Heal Pulse 10
Magnet Rise 10
Psybeam 65 100 20
Rising Voltage 70 100 20
Safeguard 25
Shear Force 80 100 10
Solar Beam 120 100 10
Telekinesis 15
Topsy-Turvy 20
  • Bold indicates a move that gets STAB when used by Fizzix
  • Italic indicates a move that gets STAB only when used by an evolution of Fizzix

By tutoring

Move Type Cat. Pwr. Acc. PP
Aeroblast 100 95 5
Agility 30
Air Cutter 60 95 25
Air Slash 75 95 15
Amnesia 20
Bide 10
Body Slam 85 100 15
Captivate 100 20
Charge 100 20
Charge Beam 50 90 10
Comet Punch 18 85 15
Confide 20
Confusion 50 100 25
Continuum Pulse 50 100 15
Conversion 30
Conversion 2 100 30
Counter 100 20
Dazzling Gleam 80 100 10
Defog 15
Disable 100 20
Double-Edge 120 100 15
Double Slap 15 85 10
Drain Punch 75 100 10
Eerie Impulse 100 15
Electro Ball 100 10
Endeavor 100 5
Endure 10
Energy Ball 90 100 10
Extrasensory 80 100 20
Fabled Trick 100 5
Facade 70 100 20
Fire Punch 75 100 15
Flash 100 20
Fling 100 10
Focus Energy 30
Focus Punch 150 100 20
Force Palm 60 100 10
Frustration 100 20
Geomancy 10
Graviton Wave 65 100 15
Gravity 5
Gust 40 100 35
Heal Pulse 10
Heat Wave 100 90 10
Helping Hand 100 20
Ice Punch 75 100 15
Icy Wind 55 95 15
Ion Deluge 25
Kinesis 80 15
Leaf Tornado 65 90 10
Mach Punch 40 100 30
Magnet Bomb 60 20
Magnet Rise 10
Meteor Beam 120 90 10
Metronome 10
Mimic 10
Mirror Coat 100 20
Mist 30
Mystical Power 70 90 10
Natural Gift 100 15
Nature Power 95 20
Negative Energy 80 100 20
Parabolic Charge 65 100 20
Payback 50 100 10
Plasma Bolt 30 100 30
Plasma Fists 100 100 15
Pound 40 100 35
Power Trip 20 100 10
Psybeam 65 100 20
Psyblade 80 100 15
Psych Up 10
Psychic 90 100 10
Psycho Boost 140 90 5
Psycho Cut 70 100 20
Psyshield Bash 70 90 10
Psyshock 80 100 10
Psywave 100 15
Rage 20 100 20
Razor Wind 70 100 10
Recover 10
Refresh 100 20
Return 100 20
Reversal 100 15
Rising Voltage 70 100 20
Rock Throw 50 90 15
Rock Tomb 60 95 15
Round 60 100 15
Secret Power 70 100 20
Shadow Punch 60 20
Shear Force 80 100 10
Simoom 80 100 15
Simple Beam 100 15
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Splash 40
Steel Beam 140 95 5
Substitute 10
Swift 60 20
Tackle 40 100 35
Tailwind 15
Take Down 90 85 20
Telekinesis 15
Teleport 20
Terrain Pulse 50 100 10
Thunder Punch 75 100 15
Thunder Shock 40 100 30
Thunder Wave 90 20
Topsy-Turvy 20
Tri Attack 80 100 10
Twin Beam 40 100 10
Twister 40 100 20
Vacuum Wave 40 100 30
Volt Tackle 120 100 15
Weather Ball 50 100 10
Whirlwind 20
Wild Charge 90 100 15
Work Up 30
Zap Cannon 120 50 5
  • Bold indicates a move that gets STAB when used by Fizzix
  • Italic indicates a move that gets STAB only when used by an evolution of Fizzix

Ability Learnset

By leveling up

Level Ability Cost Description
1 Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
1 Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
18 Magnet Pull 8 Prevents Steel-type Pokémon from escaping using its magnetic force.
36 Cloud Nine 32 Eliminates the effects of weather.
54 Arena Lock 11 Negates statuses that affect the whole field.
72 Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
90 Teravolt 69 Moves can be used on the target regardless of its Abilities.
100 Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 33 Technician 68 Powers up the Pokémon's weaker moves.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aerilate 77 Normal-type moves become Flying-type moves. Their power is boosted a little.
Aerodynamic 67 Boosts the Pokémon's Speed stat on Blustery Winds.
Air Lock 32 Eliminates the effects of weather.
Analytic 17 Boosts move power when the Pokémon moves last.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Battery 65 Powers up ally Pokémon's special moves.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Drizzle 102 The Pokémon makes it rain when it enters a battle.
Drought 102 Turns the sunlight harsh when the Pokémon enters a battle.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Forecast 32 Changes the Pokémon's type depending on the weather.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Klutz -25 The Pokémon can't use any held items.
Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Magnet Pull 8 Prevents Steel-type Pokémon from escaping using its magnetic force.
Neuroforce 79 Powers up moves that are super effective.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Short Circuit 42 The Pokémon generates Electric Terrain when it's hit by an attack.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Skill Link 33 Maximizes the number of times multistrike moves hit.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Static 31 The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Surge Surfer 65 Doubles the Pokémon's Speed stat on Electric Terrain.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Teravolt 69 Moves can be used on the target regardless of its Abilities.
Transistor 16 Powers up Electric-type moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
Wimp Out -22 The Pokémon cowardly switches out when its HP becomes half or less.
Wispy Form 12 The Pokémon creates a eerie fog when it's hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by kwenio