Fizzix
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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38 | 33 | 50 | 50 | 54 | 100 | 325 | |||||||||
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#440 |
0' 4.7"
30.08 lbs. |
Plasma Pokémon | It first formed from a lab accident involving plasma jets. Its dynamic form is mistaken for a mirage. | |||||||||||||
Icon by dillsacke NPC by dillsacke |
Ability capacity:
133 |
Egg group(s):
Human-Like Amorphous |
EV Yield:
Special Defense: 2 |
Growth:
Medium Fast |
Catch Rate:
125 |
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Cry by plus_sized_scribe
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Evolution
Fizzix![]() | Level 36 | Gravitomix![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Land | Proteus Plant | 10% | 25-29 |
Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|---|
1 | Pound |
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40 | 100 | 35 |
1 | Thunder Wave |
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— | 90 | 20 |
4 | Flash |
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— | 100 | 20 |
5 | Plasma Bolt |
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30 | 100 | 30 |
8 | Thunder Shock |
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40 | 100 | 30 |
10 | Confusion |
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50 | 100 | 25 |
12 | Mist |
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— | — | 30 |
15 | Shock Wave |
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60 | — | 20 |
18 | Weather Ball |
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50 | 100 | 10 |
24 | Volt Switch |
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70 | 100 | 20 |
27 | Continuum Pulse |
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50 | 100 | 15 |
31 | Agility |
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— | — | 30 |
35 | Negative Energy |
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80 | 100 | 20 |
38 | Gravity |
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— | — | 5 |
43 | Aeroblast |
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100 | 95 | 5 |
48 | Fabled Trick |
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— | 100 | 5 |
54 | Psycho Boost |
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140 | 90 | 5 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 004 | Calm Mind |
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— | — | 20 |
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 007 | Hail |
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— | — | 10 |
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TM 009 | Volt Switch |
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70 | 100 | 20 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 014 | Light Screen |
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— | — | 30 |
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TM 015 | Reflect |
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— | — | 20 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 020 | Safeguard |
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— | — | 25 |
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TM 022 | Thunderbolt |
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90 | 100 | 15 |
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TM 025 | Shadow Ball |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 028 | Shock Wave |
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60 | — | 20 |
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TM 035 | Rest |
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— | — | 10 |
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TM 036 | Attract |
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— | 100 | 15 |
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TM 057 | Trick Room |
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— | — | 5 |
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TM 058 | Wonder Room |
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— | — | 10 |
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TM 059 | Magic Room |
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— | — | 10 |
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TM 063 | Electric Terrain |
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— | — | 10 |
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TM 065 | Psychic Terrain |
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— | — | 10 |
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TM 079 | Ominous Wind |
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60 | 100 | 5 |
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TM 084 | Eerie Fog |
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— | — | 10 |
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TM 104 | Skill Swap |
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— | — | 10 |
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TM 109 | Dark Pulse |
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80 | 100 | 15 |
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TM 112 | Jettison |
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70 | 100 | 20 |
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TM 116 | Expanding Force |
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80 | 100 | 10 |
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By breeding
Parents | Move | Type | Cat. | Pwr. | Acc. | PP | |||||||||||||||||||||||||
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Electric Terrain |
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— | — | 10 | |||||||||||||||||||||||||
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Heal Pulse |
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— | — | 10 | |||||||||||||||||||||||||
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Magnet Rise |
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— | — | 10 | |||||||||||||||||||||||||
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Psybeam |
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65 | 100 | 20 | |||||||||||||||||||||||||
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Rising Voltage |
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70 | 100 | 20 | |||||||||||||||||||||||||
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Safeguard |
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— | — | 25 | |||||||||||||||||||||||||
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Shear Force |
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80 | 100 | 10 | |||||||||||||||||||||||||
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Solar Beam |
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120 | 100 | 10 | |||||||||||||||||||||||||
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Telekinesis |
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— | — | 15 | |||||||||||||||||||||||||
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Topsy-Turvy |
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— | — | 20 | |||||||||||||||||||||||||
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|
Aeroblast |
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100 | 95 | 5 |
Agility |
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— | — | 30 |
Air Cutter |
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60 | 95 | 25 |
Air Slash |
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75 | 95 | 15 |
Amnesia |
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— | — | 20 |
Bide |
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— | — | 10 |
Body Slam |
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85 | 100 | 15 |
Captivate |
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— | 100 | 20 |
Charge |
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— | 100 | 20 |
Charge Beam |
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50 | 90 | 10 |
Comet Punch |
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18 | 85 | 15 |
Confide |
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— | — | 20 |
Confusion |
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50 | 100 | 25 |
Continuum Pulse |
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50 | 100 | 15 |
Conversion |
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— | — | 30 |
Conversion 2 |
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— | 100 | 30 |
Counter |
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— | 100 | 20 |
Dazzling Gleam |
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80 | 100 | 10 |
Defog |
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— | — | 15 |
Disable |
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— | 100 | 20 |
Double-Edge |
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120 | 100 | 15 |
Double Slap |
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15 | 85 | 10 |
Drain Punch |
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75 | 100 | 10 |
Eerie Impulse |
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— | 100 | 15 |
Electro Ball |
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— | 100 | 10 |
Endeavor |
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— | 100 | 5 |
Endure |
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— | — | 10 |
Energy Ball |
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90 | 100 | 10 |
Extrasensory |
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80 | 100 | 20 |
Fabled Trick |
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— | 100 | 5 |
Facade |
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70 | 100 | 20 |
Fire Punch |
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75 | 100 | 15 |
Flash |
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— | 100 | 20 |
Fling |
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— | 100 | 10 |
Focus Energy |
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— | — | 30 |
Focus Punch |
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150 | 100 | 20 |
Force Palm |
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60 | 100 | 10 |
Frustration |
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— | 100 | 20 |
Geomancy |
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— | — | 10 |
Graviton Wave |
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65 | 100 | 15 |
Gravity |
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— | — | 5 |
Gust |
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40 | 100 | 35 |
Heal Pulse |
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— | — | 10 |
Heat Wave |
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100 | 90 | 10 |
Helping Hand |
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— | 100 | 20 |
Ice Punch |
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75 | 100 | 15 |
Icy Wind |
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55 | 95 | 15 |
Ion Deluge |
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— | — | 25 |
Kinesis |
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— | 80 | 15 |
Leaf Tornado |
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65 | 90 | 10 |
Mach Punch |
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40 | 100 | 30 |
Magnet Bomb |
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60 | — | 20 |
Magnet Rise |
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— | — | 10 |
Meteor Beam |
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120 | 90 | 10 |
Metronome |
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— | — | 10 |
Mimic |
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— | — | 10 |
Mirror Coat |
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— | 100 | 20 |
Mist |
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— | — | 30 |
Mystical Power |
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70 | 90 | 10 |
Natural Gift |
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— | 100 | 15 |
Nature Power |
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— | 95 | 20 |
Negative Energy |
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80 | 100 | 20 |
Parabolic Charge |
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65 | 100 | 20 |
Payback |
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50 | 100 | 10 |
Plasma Bolt |
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30 | 100 | 30 |
Plasma Fists |
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100 | 100 | 15 |
Pound |
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40 | 100 | 35 |
Power Trip |
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20 | 100 | 10 |
Psybeam |
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65 | 100 | 20 |
Psyblade |
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80 | 100 | 15 |
Psych Up |
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— | — | 10 |
Psychic |
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90 | 100 | 10 |
Psycho Boost |
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140 | 90 | 5 |
Psycho Cut |
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70 | 100 | 20 |
Psyshield Bash |
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70 | 90 | 10 |
Psyshock |
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80 | 100 | 10 |
Psywave |
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— | 100 | 15 |
Rage |
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20 | 100 | 20 |
Razor Wind |
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70 | 100 | 10 |
Recover |
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— | — | 10 |
Refresh |
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— | 100 | 20 |
Return |
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— | 100 | 20 |
Reversal |
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— | 100 | 15 |
Rising Voltage |
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70 | 100 | 20 |
Rock Throw |
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50 | 90 | 15 |
Rock Tomb |
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60 | 95 | 15 |
Round |
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60 | 100 | 15 |
Secret Power |
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70 | 100 | 20 |
Shadow Punch |
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60 | — | 20 |
Shear Force |
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80 | 100 | 10 |
Simoom |
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80 | 100 | 15 |
Simple Beam |
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— | 100 | 15 |
Sleep Talk |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Spark |
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65 | 100 | 20 |
Splash |
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— | — | 40 |
Steel Beam |
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140 | 95 | 5 |
Substitute |
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— | — | 10 |
Swift |
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60 | — | 20 |
Tackle |
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40 | 100 | 35 |
Tailwind |
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— | — | 15 |
Take Down |
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90 | 85 | 20 |
Telekinesis |
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— | — | 15 |
Teleport |
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— | — | 20 |
Terrain Pulse |
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50 | 100 | 10 |
Thunder Punch |
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75 | 100 | 15 |
Thunder Shock |
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40 | 100 | 30 |
Thunder Wave |
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— | 90 | 20 |
Topsy-Turvy |
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— | — | 20 |
Tri Attack |
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80 | 100 | 10 |
Twin Beam |
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40 | 100 | 10 |
Twister |
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40 | 100 | 20 |
Vacuum Wave |
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40 | 100 | 30 |
Volt Tackle |
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120 | 100 | 15 |
Weather Ball |
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50 | 100 | 10 |
Whirlwind |
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— | — | 20 |
Wild Charge |
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90 | 100 | 15 |
Work Up |
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— | — | 30 |
Zap Cannon |
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120 | 50 | 5 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
1 | Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
18 | Magnet Pull | 8 | Prevents Steel-type Pokémon from escaping using its magnetic force. |
36 | Cloud Nine | 32 | Eliminates the effects of weather. |
54 | Arena Lock | 11 | Negates statuses that affect the whole field. |
72 | Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
90 | Teravolt | 69 | Moves can be used on the target regardless of its Abilities. |
100 | Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 02 | Pickup | 1 | The Pokémon may pick up the items, both during and outside of battle. |
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Disc 04 | Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
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Disc 07 | Illuminate | 4 | Raises the Pokémon's evasiveness. |
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Disc 08 | Trace | 11 | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
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Disc 13 | Cloud Nine | 32 | Eliminates the effects of weather. |
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Disc 14 | Flash Fire | 16 | Powers up the Pokémon's Fire-type moves if it's hit by one. |
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Disc 18 | Mimicry | 22 | Changes the Pokémon's type depending on the terrain. |
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Disc 25 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
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Disc 26 | Super Luck | 35 | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
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Disc 33 | Technician | 68 | Powers up the Pokémon's weaker moves. |
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Disc 43 | Limber | 11 | Its limber body protects the Pokémon from paralysis. |
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Disc 50 | Oblivious | 11 | The Pokémon is oblivious, and that keeps it from being infatuated or taunted. |
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Disc 53 | Arena Lock | 11 | Negates statuses that affect the whole field. |
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By tutoring
Ability | Cost | Description |
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Aerilate | 77 | Normal-type moves become Flying-type moves. Their power is boosted a little. |
Aerodynamic | 67 | Boosts the Pokémon's Speed stat on Blustery Winds. |
Air Lock | 32 | Eliminates the effects of weather. |
Analytic | 17 | Boosts move power when the Pokémon moves last. |
Arcane Armor | 11 | Boosts the Pokémon's Defensive stats on Psychic Terrain. |
Battery | 65 | Powers up ally Pokémon's special moves. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Cognizate | 77 | Normal-type moves become Psychic-type moves. Their power is boosted a little. |
Costar | 70 | When the Pokémon enters a battle, it copies an ally's stat changes. |
Drizzle | 102 | The Pokémon makes it rain when it enters a battle. |
Drought | 102 | Turns the sunlight harsh when the Pokémon enters a battle. |
Electromorphosis | 12 | The Pokémon becomes Charged up when it takes damage. |
Forecast | 32 | Changes the Pokémon's type depending on the weather. |
Galvanize | 77 | Normal-type moves become Electric-type moves. Their power is boosted a little. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
Inner Focus | 11 | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
Klutz | -25 | The Pokémon can't use any held items. |
Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
Magnet Pull | 8 | Prevents Steel-type Pokémon from escaping using its magnetic force. |
Neuroforce | 79 | Powers up moves that are super effective. |
No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
Refraction | 33 | Boosts the power and effect likelihood of Beam-type moves. |
Short Circuit | 42 | The Pokémon generates Electric Terrain when it's hit by an attack. |
Singularity | 84 | The Pokémon amplifies the Gravitational field when it enters battle. |
Skill Link | 33 | Maximizes the number of times multistrike moves hit. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Static | 31 | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
Surge Surfer | 65 | Doubles the Pokémon's Speed stat on Electric Terrain. |
Symbiosis | 11 | The Pokémon passes its item to an ally that has used up an item. |
Synchronize | 32 | The attacker will receive the same status condition if it inflicts one to the Pokémon. |
Telepathy | 69 | Anticipates an ally's attack and dodges it. |
Teravolt | 69 | Moves can be used on the target regardless of its Abilities. |
Transistor | 16 | Powers up Electric-type moves. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unstable Isotope | 32 | Boosts the Pokémon's Defensive stats under Gravity. |
Volatile | 69 | Boosts the Special Attack stat, but lowers accuracy. |
Wimp Out | -22 | The Pokémon cowardly switches out when its HP becomes half or less. |
Wispy Form | 12 | The Pokémon creates a eerie fog when it's hit by an attack. |
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Concept art by kwenio