Flabbit

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by livra
67 45 50 95 83 90 430
Sprite by livra
#201 0' 4.3"
54.99 lbs.
Rabbit Pokémon A rabbit whose stomach is home to strange parasites which emit intense rays of light.

Icon by
Ability capacity:
69
Egg group(s):
Field
EV Yield:
Speed: 1
Special Defense: 1
Growth:
Medium Fast
Catch Rate:
75

Evolution

Cutbit
Level 18Flabbit
Level 50Blitzrdrix

Wild Encounters

Type Map Chance Level

Trainers

Developer Klemniops
Crabrawler Lv. 20 @ Rocky Helmet
Abilities Moves
Hyper Cutter
Scrappy
Iron Fist
Bubble Beam
Rock Smash
Leer
Pursuit
Staravia Lv. 21 @ Oran Berry
Abilities Moves
Intimidate
Big Pecks
Double Team
Wing Attack
Quick Attack
Growl
Arakid Lv. 19
Abilities Moves
Compound Eyes
Levitate
Struggle Bug
Confusion
Eerie Impulse
Sludge Bomb
Varaflare Lv. 21 @ Charcoal
Abilities Moves
Blaze
Magma Armor
Fire Fang
Dragon Dance
Flame Charge
Mud-Slap
Flabbit Lv. 19 @ Silk Scarf
Abilities Moves
Run Away
Limber
Ball Fetch
Dig
Tickle
Cut
Fake Out
Gomm Lv. 19 @ Oran Berry
Abilities Moves
Prankster
Pickup
Pickpocket
Light Screen
Disarming Voice
Sludge Bomb
Mud Shot
Rival Rival
Gomm Lv. 22 @ Sitrus Berry
Abilities Moves
Prankster Taunt
Encore
Reflect
Mud Shot
Flabbit Lv. 23
Abilities Moves
Run Away
Limber
Ball Fetch
Struggle Bug
Slash
Fake Out
Nuzzle
Eageleag Lv. 24 @ Oran Berry
Abilities Moves
Keen Eye
Early Bird
Big Pecks
Wing Attack
Eagle Eye
Twister
Flail
Rangife Lv. 24 @ Sitrus Berry
Abilities Moves
Battle Armor
Overcoat
Bullet Punch
Stomp
Tinker
Low Kick
Pskulpt Lv. 26
Abilities Moves
Magic Guard Psybeam
Ancient Power
Mana Sap
Mirror Coat
???????? Lv. 28
Abilities Moves
{PKMN} Trainer Azra & Zara
Stufful Lv. 28
Abilities Moves
Fluffy
Friend Guard
Klutz
Payback
Flail
Take Down
Brutal Swing
Flabbit Lv. 28
Abilities Moves
Run Away
Limber
Ball Fetch
Dig
Nuzzle
Struggle Bug
Slash
Vulpix Lv. 30
Abilities Moves
Flash Fire
Flame Body
Insomnia
Run Away
Will-o-Wisp
Feint Attack
Hex
Flame Burst
Sealeo Lv. 29
Abilities Moves
Thick Fat
Ball Fetch
Ice Body
Aurora Beam
Body Slam
Rest
Snore
Sloof Lv. 29
Abilities Moves
Water Compaction
Rattled
Run Away
Ball Fetch
Headbutt
Mud Bomb
Slack Off
Sludge

Battle Frontier

Flabbit @ Simple Herb
Abilities Moves
Quiver Dance
Baton Pass
Luster Purge
Signal Beam
Flabbit @ Petaya Berry
Abilities Moves
Volt Absorb Silver Wind
Swift
Protect
Helping Hand

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Flash 100 20
1 Tackle 40 100 35
1 Growl 100 40
5 Cut 50 95 30
8 Fake Out 40 100 10
10 Tickle 100 20
12 Agility 30
15 Dig 80 100 10
20 Nuzzle 20 100 20
24 Struggle Bug 50 100 20
26 Slash 70 100 20
30 Tail Glow 100 20
33 Infestation 20 100 20
36 Signal Beam 75 100 15
39 Psycho Cut 70 100 20
43 Fabled Trick 100 5
46 Quiver Dance 20
50 Acrobatics 55 100 15
55 Baton Pass 40
  • Bold indicates a move that gets STAB when used by Flabbit
  • Italic indicates a move that gets STAB only when used by an evolution of Flabbit

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 044 Topsy-Turvy 20
TM 050 Acrobatics 55 100 15
TM 054 Entrainment 100 15
TM 056 Mud Bomb 65 85 10
TM 063 Electric Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 089 Volt Overload 80 100 15
TM 092 Psybeam 65 100 20
  • Bold indicates a move that gets STAB when used by Flabbit
  • Italic indicates a move that gets STAB only when used by an evolution of Flabbit

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Fire Lash 80 100 15
Night Slash 70 100 15
Poison Tail 50 100 25
Sacred Sword 90 100 15
Secret Sword 85 100 10
Sharpen 30
Sticky Web 20
  • Bold indicates a move that gets STAB when used by Flabbit
  • Italic indicates a move that gets STAB only when used by an evolution of Flabbit

By tutoring

Move Type Cat. Pwr. Acc. PP
Aerial Ace 60 20
Agility 30
Air Cutter 60 95 25
Air Slash 75 95 15
Amnesia 20
Assist 100 20
Baby-Doll Eyes 100 30
Baton Pass 40
Bide 10
Captivate 100 20
Charm 100 20
Confide 20
Covet 60 100 25
Cut 50 95 30
Dig 80 100 10
Double-Edge 120 100 15
Endeavor 100 5
Endure 10
Fabled Trick 100 5
Facade 70 100 20
Fake Out 40 100 10
Fire Lash 80 100 15
Flail 100 15
Flame Charge 50 100 20
Frustration 100 20
Fury Cutter 40 95 20
Grass Knot 100 20
Helping Hand 100 20
Knock Off 65 100 20
Last Resort 140 100 5
Mimic 10
Mud Shot 55 95 15
Mud-Slap 20 100 10
Natural Gift 100 15
Nature Power 95 20
Night Slash 70 100 15
Nuzzle 20 100 20
Odor Sleuth 40
Pay Day 40 100 20
Play Nice 20
Poison Tail 50 100 25
Power Gem 80 100 20
Psyblade 80 100 15
Psych Up 10
Psycho Cut 70 100 20
Quick Attack 40 100 30
Rest 10
Round 60 100 15
Sacred Sword 90 100 15
Scratch 40 100 35
Secret Sword 85 100 10
Sharpen 30
Skitter Smack 70 90 10
Slam 80 75 20
Slash 70 100 20
Sleep Talk 10
Snore 50 100 15
Spider Web 10
Splash 40
Sticky Web 20
String Shot 95 40
Struggle Bug 50 100 20
Substitute 10
Swift 60 20
Swords Dance 20
Tackle 40 100 35
Tail Glow 100 20
Tail Slap 25 85 10
Tail Whip 100 30
Take Down 90 85 20
Thrash 120 100 10
Tickle 100 20
Toxic 90 10
Trailblaze 50 100 20
Trump Card 5
Belch 120 90 10
Charge 100 20
Charge Beam 50 90 10
Dragon Pulse 85 100 10
Eerie Impulse 100 15
Electro Ball 100 10
Electroweb 55 95 15
Energy Ball 90 100 10
Explosion 250 100 5
Flash 100 20
Flash Cannon 80 100 10
Grassy Glide 70 100 20
Growl 100 40
Headbutt 70 100 15
Infestation 20 100 20
Luster Purge 70 100 5
Mirror Coat 100 20
Misty Explosion 150 100 5
Negative Energy 80 100 20
Photon Geyser 100 100 5
Quiver Dance 20
Self-Destruct 200 100 5
Signal Beam 75 100 15
Silver Wind 60 100 5
Spark 65 100 20
Spotlight 15
Terrain Pulse 50 100 10
Wild Charge 90 100 15
  • Bold indicates a move that gets STAB when used by Flabbit
  • Italic indicates a move that gets STAB only when used by an evolution of Flabbit

Ability Learnset

By leveling up

Level Ability Cost Description
1 Run Away 0 Enables a sure getaway from wild Pokémon.
1 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
18 Limber 11 Its limber body protects the Pokémon from paralysis.
36 Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
54 Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
72 Sharpness 39 Boosts the power of slicing moves.
90 Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
100 Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 09 Swarm 14 Powers up Bug-type moves when the Pokémon's HP is low.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 14 Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Cheek Pouch 12 Restores HP as well when the Pokémon eats a Berry.
Cute Charm 7 Contact with the Pokémon may cause infatuation.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Fur Coat 79 Halves the damage from physical moves.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Intrepid Sword 82 Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
Klutz -25 The Pokémon can't use any held items.
Mimicry 22 Changes the Pokémon's type depending on the terrain.
Propeller Tail 11 Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
Rattled 2 Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Run Away 0 Enables a sure getaway from wild Pokémon.
Seed Sower 20 Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Sharpness 39 Boosts the power of slicing moves.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Tangled Feet 1 Raises evasiveness if the Pokémon is confused.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unaware 70 When attacking, the Pokémon ignores the target Pokémon's stat changes.
Weak Bones -19 Halves the Pokémon's Defense stat.
Electromorphosis 12 The Pokémon becomes Charged up when it takes damage.
Flower Fuzz 11 Boosts the Pokémon's Defensive stats on Floral Terrain.
Galvanize 77 Normal-type moves become Electric-type moves. Their power is boosted a little.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Hive Mind 77 Normal-type moves become Bug-type moves. Their power is boosted a little.
Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Volt Absorb 15 Restores HP if hit by an Electric-type move instead of taking damage.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled