Gallade

Type HP Attack Defense Speed Special Attack Special Defense Total
68 125 65 80 65 115 518
#87 0' 6.4"
114.64 lbs.
Blade Pokémon A master of courtesy and swordsmanship, it fights using extending swords on its elbows when trying to protect someone. It can sense what its foe is thinking.
Ability capacity:
77
Egg group(s):
Amorphous
EV Yield:
Attack: 3
Growth:
Slow
Catch Rate:
45

Evolution

Ralts
Level 20Kirlia
Level 30Gardevoir
Use Dawn Stone Gallade

Wild Encounters

Type Map Chance Level
Land Sycorax Ruins 10% 15-17
Sycorax Crater 10% 15-17

Trainers

Sage Fara
Gallade Lv. 50
Abilities Moves
Steadfast
Dancer
Silly Slash
Feint
False Swipe
Protect
Black Belt Usk
Breloom Lv. 23
Abilities Moves
Effect Spore
Stench
Mega Drain
Headbutt
Brick Break
Counter
Bewear Lv. 24
Abilities Moves
Fluffy
Cute Charm
Klutz
Baby-Doll Eyes
Payback
Flail
Take Down
Gallade Lv. 24
Abilities Moves
Steadfast
Dancer
Fury Cutter
Aerial Ace
Heal Pulse
Wide Guard
Black Belt Galad
Bewear Lv. 39 @ Binding Band
Abilities Moves
Fluffy Protect
Bind
Brutal Swing
Hammer Arm
Zigglygruf Lv. 39 @ Brass Knuckles
Abilities Moves
Iron Fist Fire Punch
Ice Punch
Thunder Punch
Drain Punch
Gallade Lv. 39 @ Scope Lens
Abilities Moves
Steadfast Night Slash
Leaf Blade
Silly Slash
Psycho Cut
Team Nova Recruit
Crabominable Lv. 45
Abilities Moves
Hyper Cutter
Rivalry
Bare Hands
Ice Hammer
Arctic Ambush
Iron Defense
Dynamic Punch
Gallade Lv. 47
Abilities Moves
Steadfast
Dancer
Psycho Cut
Silly Slash
Feint
False Swipe
Psychic Maeve
Archigloom Lv. 65
Abilities Moves
Justified
Merciless
Magical Torque
Sinful Smash
Cosmic Power
Horn Leech
Gallade Lv. 65
Abilities Moves
Steadfast
Hyper Cutter
Dancer
Magical Torque
Slash
Swords Dance
Aerial Ace
Black Belt Sadie
Sneasel Lv. 38 @ Razor Claw
Abilities Moves
Inner Focus
Snow Cloak
Pickpocket
Keen Eye
Night Slash
Triple Axel
Agility
Hone Claws
Gallade Lv. 39 @ Razor Claw
Abilities Moves
Steadfast
Dancer
Silly Slash
Psycho Cut
Calm Mind
Swords Dance
Kleavor Lv. 40 @ Razor Claw
Abilities Moves
Swarm
Rock Head
Hyper Cutter
Kowtow Cleave
Aerial Ace
Swords Dance
Stone Axe
Black Belt Eldon
Mienshao Lv. 55
Abilities Moves
Inner Focus
Lithe Form
Jump Kick
U-turn
Wide Guard
Bounce
Gallade Lv. 55
Abilities Moves
Steadfast
Hyper Cutter
Dancer
Feint
False Swipe
Protect
Close Combat
Heracross Lv. 57
Abilities Moves
Swarm
Skill Link
Scrappy
Steadfast
Take Down
Megahorn
Close Combat
Reversal
Astronomer Draven
Gallade Lv. 56
Abilities Moves
Steadfast
Hyper Cutter
Dancer
Feint
False Swipe
Protect
Close Combat
Absol Lv. 57
Abilities Moves
Pressure
Anticipation
Forewarn
Super Luck
Sucker Punch
Razor Wind
Future Sight
Perish Song
Excabrute Lv. 57
Abilities Moves
Intimidate
Pickpocket
Hyper Cutter
Swords Dance
Foul Play
Earthquake
Brutal Swing

Battle Frontier

Gallade @ Kasib Berry
Abilities Moves
Justified
Lithe Form
Zen Headbutt
Brick Break
Thunder Wave
Confuse Ray

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve Slash 70 100 20
1 Stored Power 20 100 10
1 Close Combat 120 100 5
1 Leaf Blade 90 100 15
1 Night Slash 70 100 15
1 Leer 100 30
1 Confusion 50 100 25
1 Double Team 15
1 Teleport 20
4 Confusion 50 100 25
6 Double Team 15
9 Teleport 20
11 Quick Guard 15
14 Fury Cutter 40 95 20
17 Aerial Ace 60 20
19 Heal Pulse 10
23 Wide Guard 10
26 Swords Dance 20
31 Psycho Cut 70 100 20
35 Silly Slash 70 100 15
40 Feint 30 100 10
44 False Swipe 40 100 40
49 Protect 10
53 Close Combat 120 100 5
58 Battle of Wits 80 100 10
  • Bold indicates a move that gets STAB when used by Gallade
  • Italic indicates a move that gets STAB only when used by an evolution of Gallade

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 005 Toxic 90 10
TM 006 Psykogenic Chill 85 15
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 022 Thunderbolt 90 100 15
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 031 Brick Break 75 100 15
TM 033 Revenge 60 100 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 045 Triple Axel 20 90 10
TM 055 Bulldoze 60 100 20
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 064 Misty Terrain 10
TM 071 Combat Terrain 10
TM 078 Strength 95 100 15
TM 081 Dazzling Gleam 80 100 10
TM 098 Knock Off 65 100 20
TM 100 Ice Beam 90 100 10
TM 101 Hyper Beam 150 90 5
TM 104 Skill Swap 10
TM 115 Earthquake 100 100 10
TM 116 Expanding Force 80 100 10
  • Bold indicates a move that gets STAB when used by Gallade
  • Italic indicates a move that gets STAB only when used by an evolution of Gallade

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Confuse Ray 100 10
Destiny Bond 5
Disable 100 20
Encore 100 5
Expanding Force 80 100 10
Grudge 100 5
Knock Off 65 100 20
Mean Look 5
Memento 100 10
Misty Terrain 10
Mystical Fire 75 100 10
Mystical Power 70 90 10
Shadow Sneak 40 100 30
Skill Swap 10
Synchronoise 120 100 10
Will-o-Wisp 85 15
  • Bold indicates a move that gets STAB when used by Gallade
  • Italic indicates a move that gets STAB only when used by an evolution of Gallade

By tutoring

Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Body Slam 85 100 15
Captivate 100 20
Charge Beam 50 90 10
Charm 100 20
Confide 20
Confuse Ray 100 10
Confusion 50 100 25
Defense Curl 40
Destiny Bond 5
Disable 100 20
Disarming Voice 40 15
Double-Edge 120 100 15
Draining Kiss 50 100 10
Dream Eater 100 100 15
Echoed Voice 40 100 15
Encore 100 5
Endure 10
Facade 70 100 20
Fire Punch 75 100 15
Flash 100 20
Fling 100 10
Floral Flourish 70 100 20
Frustration 100 20
Future Sight 120 100 10
Grass Knot 100 20
Growl 100 40
Grudge 100 5
Headbutt 70 100 15
Heal Pulse 10
Helping Hand 100 20
Hyper Voice 90 100 10
Hypnosis 60 20
Ice Punch 75 100 15
Icy Wind 55 95 15
Imprison 100 10
Life Dew 10
Lucky Chant 30
Magic Coat 100 15
Magical Leaf 60 20
Mean Look 5
Mega Kick 120 75 5
Mega Punch 80 85 20
Memento 100 10
Mimic 10
Mud-Slap 20 100 10
Mystical Power 70 90 10
Natural Gift 100 15
Nightmare 100 15
Odor Sleuth 40
Pain Split 20
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Psyshock 80 100 10
Recycle 100 10
Rest 10
Revival Blessing 0 100 1
Round 60 100 15
Secret Power 70 100 20
Shadow Sneak 40 100 30
Shear Force 80 100 10
Signal Beam 75 100 15
Sleep Talk 10
Snatch 100 10
Snore 50 100 15
Stored Power 20 100 10
Substitute 10
Swagger 85 15
Swift 60 20
Synchronoise 120 100 10
Telekinesis 15
Teleport 20
Thunder Punch 75 100 15
Thunder Wave 90 20
Torment 100 15
Trick 100 10
Will-o-Wisp 85 15
Zen Headbutt 80 90 15
Magical Torque 100 100 10
Victory Dance 0 10
Aura Sphere 80 20
Energy Ball 90 100 10
Giga Impact 150 90 5
Laser Focus 30
Aerial Ace 60 20
Air Slash 75 95 15
Aqua Cutter 70 100 20
Battle of Wits 80 100 10
Bulk Up 20
Close Combat 120 100 5
Coaching 10
Combat Craze 80 100 20
Cut 50 95 30
Drain Punch 75 100 10
Dual Chop 40 90 15
False Swipe 40 100 40
Feint 30 100 10
Focus Energy 30
Focus Punch 150 100 20
Fury Cutter 40 95 20
Joust 100 10
Kowtow Cleave 85 10
Leaf Blade 90 100 15
Leer 100 30
Low Kick 100 20
Low Sweep 65 100 20
Night Slash 70 100 15
Poison Jab 80 100 20
Power-Up Punch 40 100 20
Psyblade 80 100 15
Psycho Cut 70 100 20
Psyshield Bash 70 90 10
Quick Guard 15
Retaliate 70 100 5
Reversal 100 15
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Silly Slash 70 100 15
Slash 70 100 20
Solar Blade 125 100 10
Stone Edge 100 80 5
Swords Dance 20
Throat Chop 80 100 15
Trop Kick 70 100 15
Vacuum Wave 40 100 30
Wide Guard 10
Work Up 30
X-Scissor 80 100 15
  • Bold indicates a move that gets STAB when used by Gallade
  • Italic indicates a move that gets STAB only when used by an evolution of Gallade

By a previous evolution

Stage Move Type Cat. Pwr. Acc. PP
Moonblast 95 100 15
Healing Wish 10
Wish 100 10
Guard Swap 10
Heal Bell 5
Lunar Dance 10
Misty Explosion 150 100 5
Mystical Fire 75 100 10
Power Swap 10
Psychic Terrain 10
Recover 10
  • Bold indicates a move that gets STAB when used by Gallade
  • Italic indicates a move that gets STAB only when used by an evolution of Gallade

Ability Learnset

By leveling up

Level Ability Cost Description
1 Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
1 Sharpness 39 Boosts the power of slicing moves.
1 Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
18 Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
36 Telepathy 69 Anticipates an ally's attack and dodges it.
54 Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
72 Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
90 Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
100 Neuroforce 79 Powers up moves that are super effective.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 07 Illuminate 4 Raises the Pokémon's evasiveness.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 37 Neuroforce 79 Powers up moves that are super effective.
Disc 43 Limber 11 Its limber body protects the Pokémon from paralysis.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Cognizate 77 Normal-type moves become Psychic-type moves. Their power is boosted a little.
Contrary 82 Makes stat changes have an opposite effect.
Costar 70 When the Pokémon enters a battle, it copies an ally's stat changes.
Dancer 33 When another Pokémon uses a dance move, it immediately does so regardless of its Speed.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Friend Guard 33 Reduces damage done to allies.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Klutz -25 The Pokémon can't use any held items.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Run Away 0 Enables a sure getaway from wild Pokémon.
Singularity 84 The Pokémon amplifies the Gravitational field when it enters battle.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Symbiosis 11 The Pokémon passes its item to an ally that has used up an item.
Synchronize 32 The attacker will receive the same status condition if it inflicts one to the Pokémon.
Telepathy 69 Anticipates an ally's attack and dodges it.
Triage 33 Gives priority to a healing move.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
Weak Bones -19 Halves the Pokémon's Defense stat.
Analytic 17 Boosts move power when the Pokémon moves last.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Queenly Majesty 11 Its majesty pressures opposing Pokémon, making them unable to attack with priority moves.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Psychic Surge 85 Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Combat Surge 85 Turns the ground into Combat Terrain when the Pokémon enters a battle.
Combatize 77 Normal-type moves become Fighting-type moves. Their power is boosted a little.
Hyper Cutter 12 The Pokémon's pride of its pincers prevents other Pokémon from lowering its Attack stat.
Inner Focus 11 The Pokémon's intensely focused, and that protects the Pokémon from flinching.
Justified 12 Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Lithe Form 44 Boosts the Pokémon's Speed stat on Combat Terrain.
Sharpness 39 Boosts the power of slicing moves.
Steadfast 11 The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By a previous evolution

Stage Ability Cost Description
Misty Surge 85 Turns the ground into Misty Terrain when the Pokémon enters a battle.
Resonance 33 Boosts the damage given and received from sound-based moves.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled