Garbodor

Type HP Attack Defense Speed Special Attack Special Defense Total
80 95 82 75 60 82 474
#120 0' 7.6"
236.65 lbs.
Trash Heap Pokémon Beware the poisonous liquid it shoots from its right arm. If even a little of it gets on you, you'll experience the full effects of this unidentified toxin.
Ability capacity:
85
Egg group(s):
Mineral
EV Yield:
Attack: 2
Growth:
Medium Fast
Catch Rate:
60

Evolution

Trubbish
Level 36Garbodor

Wild Encounters

Type Map Chance Level
Overworld Sirius Wharf (after obtaining 4 badge(s)) 19.0% 28-29

Trainers

Team Nova Grunt
Beedrill Lv. 38
Abilities Moves
Swarm
Shield Dust
Poison Point
Toxic Spikes
Pin Missile
Poison Jab
Agility
Umbreon Lv. 40
Abilities Moves
Synchronize
Cute Charm
Ball Fetch
Assurance
Moonlight
Guard Swap
Dark Pulse
Garbodor Lv. 43
Abilities Moves
Stench
Filter
Gunk Guard
Body Slam
Sludge Bomb
Clear Smog
Toxic
Biker Dexter
Glimmora Lv. 64
Abilities Moves
Toxic Debris
Skill Link
Sturdy
Rock Slide
Power Gem
Acid Armor
Sludge Wave
Filtring Lv. 65
Abilities Moves
Levitate
Drowsy Aura
Lingering Aroma
Stench
Explosion
Defog
Corrosive Gas
Memento
Carcinodjinn Lv. 67
Abilities Moves
Liquid Ooze
Merciless
Fell Stinger
Toxic Spikes
Steel Beam
Doom Desire
Ezmergent Lv. 65
Abilities Moves
Thick Fat
Dry Skin
Unnerve
Triple Axel
Bulk Up
Blizzard
High Jump Kick
Garbodor Lv. 67
Abilities Moves
Stench
Aftermath
Filter
Amnesia
Belch
Gunk Shot
Explosion

Battle Frontier

Garbodor @ Quick Claw
Abilities Moves
Weak Armor
Filter
Gunk Shot
Body Slam
Smack Down
Explosion
Garbodor @ Black Sludge
Abilities Moves
Toxic Spikes
Pain Split
Gunk Shot
Explosion

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Pound 40 100 35
1 Poison Gas 90 40
1 Recycle 100 10
1 Toxic Spikes 20
3 Recycle 100 10
7 Toxic Spikes 20
12 Acid Spray 40 100 20
14 Double Slap 15 85 10
18 Sludge 65 100 20
23 Stockpile 20
23 Swallow 10
25 Body Slam 85 100 15
29 Sludge Bomb 90 100 10
34 Clear Smog 50 15
39 Toxic 90 10
46 Amnesia 20
49 Belch 120 90 10
54 Gunk Shot 120 80 5
59 Explosion 250 100 5
  • Bold indicates a move that gets STAB when used by Garbodor
  • Italic indicates a move that gets STAB only when used by an evolution of Garbodor

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 017 Protect 10
TM 019 Giga Drain 75 100 10
TM 021 Solar Beam 120 100 10
TM 022 Thunderbolt 90 100 15
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 034 Secret Power 70 100 20
TM 035 Rest 10
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 052 Venoshock 65 100 10
TM 067 Tectonic Terrain 10
TM 069 Shrapnel Terrain 10
TM 072 Noxious Terrain 10
TM 083 Blubber Bump 80 100 10
TM 101 Hyper Beam 150 90 5
TM 109 Dark Pulse 80 100 15
  • Bold indicates a move that gets STAB when used by Garbodor
  • Italic indicates a move that gets STAB only when used by an evolution of Garbodor

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Autotomize 15
Curse 10
Haze 30
Mud Sport 100 15
Rock Blast 25 90 10
Rollout 30 90 20
Sand Attack 100 15
Self-Destruct 200 100 5
Spikes 20
  • Bold indicates a move that gets STAB when used by Garbodor
  • Italic indicates a move that gets STAB only when used by an evolution of Garbodor

By tutoring

Move Type Cat. Pwr. Acc. PP
Absorb 30 100 25
Acid 40 100 30
Acid Spray 40 100 20
Amnesia 20
Autotomize 15
Belch 120 90 10
Clear Smog 50 15
Confide 20
Corrosive Gas 100 40
Curse 10
Double-Edge 120 100 15
Double Slap 15 85 10
Drain Punch 75 100 10
Endure 10
Explosion 250 100 5
Facade 70 100 20
Frustration 100 20
Gunk Shot 120 80 5
Haze 30
Infestation 20 100 20
Mega Drain 55 100 15
Mud Sport 100 15
Natural Gift 100 15
Noxious Needle 70 100 20
Odor Sleuth 40
Pain Split 20
Payback 50 100 10
Poison Gas 90 40
Pound 40 100 35
Rain Dance 5
Recycle 100 10
Return 100 20
Rock Blast 25 90 10
Rollout 30 90 20
Round 60 100 15
Sand Attack 100 15
Seed Bomb 80 100 15
Self-Destruct 200 100 5
Sleep Talk 10
Sludge 65 100 20
Sludge Wave 95 100 10
Snore 50 100 15
Spikes 20
Spite 100 10
Stockpile 20
Substitute 10
Swagger 85 15
Swallow 10
Take Down 90 85 20
Tectonic Thrash 70 100 20
Toxic 90 10
Toxic Spikes 20
Venom Drench 100 20
Body Press 80 100 10
Body Slam 85 100 15
Cross Poison 70 100 20
Fling 100 10
Giga Impact 150 90 5
Inverse Terrain 10
Metal Claw 50 95 35
Negative Energy 80 100 20
Noxious Torque 100 100 10
Psychic 90 100 10
Rock Polish 20
Screech 85 40
Shrapnel Sear 110 75 5
Shrapnel Smash 70 100 20
Sinful Smash 120 100 15
Smack Down 50 100 15
Stomping Tantrum 75 100 10
Tinker 100 15
  • Bold indicates a move that gets STAB when used by Garbodor
  • Italic indicates a move that gets STAB only when used by an evolution of Garbodor

Ability Learnset

By leveling up

Level Ability Cost Description
1 Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
1 Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
1 Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
18 Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
36 Filter 58 Reduces the power of supereffective attacks taken.
54 Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
72 Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
90 Ripen 33 Ripens Berries and doubles their effect.
100 Noxious Surge 85 Turns the ground into Noxious Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 12 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 16 Lifelink 2 The Pokémon recovers some HP when it deals damage.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 27 Sludge Rush 45 Boosts the Pokémon's Speed stat on Noxious Terrain.
Disc 36 Liquid Ooze 2 The oozed liquid has a strong stench, which damages attackers using draining moves.
Disc 39 Thermal Exchange 32 Boosts the Attack stat when hit by a Fire-type move. The Pokémon also cannot be burned.
Disc 48 Flare Boost 77 Powers up special attacks when the Pokémon is burned.
Disc 49 Frost Boost 77 Powers up special attacks when the Pokémon is frostbitten.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
Disc 62 Power Spore 32 Amplifies the effects of all primary statuses on the field.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Aftermath 11 Damages the attacker if it contacts the Pokémon with a finishing hit.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Cloud Nine 32 Eliminates the effects of weather.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Contrary 82 Makes stat changes have an opposite effect.
Cursed Body 11 May disable a move used on the Pokémon.
Defeatist -17 Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
Drowsy Aura 17 Contact with the Pokémon may put the attacker to sleep.
Earth Eater 15 If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Effect Spore 11 Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Filter 58 Reduces the power of supereffective attacks taken.
Flash Fire 16 Powers up the Pokémon's Fire-type moves if it's hit by one.
Fumigate 77 Normal-type moves become Poison-type moves. Their power is boosted a little.
Gluttony 56 Makes the Pokémon already eat a held Berry when its HP drops to half or less.
Gooey 32 Contact with the Pokémon lowers the attacker's Speed stat.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
Heavy Metal 1 Doubles the Pokémon's weight.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Innards Out 11 Damages the attacker landing the finishing hit by the amount equal to its last HP.
Klutz -25 The Pokémon can't use any held items.
Light Metal 1 Halves the Pokémon's weight.
Lingering Aroma 32 Contact with the Pokémon changes all attacker's Abilities to Lingering Aroma.
Magic Guard 80 The Pokémon only takes damage from attacks.
Mycelium Might -1 Status moves act more slowly, but they are unaffected by the foe's abilities.
Perish Body 11 When hit by a contact move, the Pokémon and the attacker will faint after three turns.
Poison Touch 15 May poison a target when the Pokémon makes contact.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Ripen 33 Ripens Berries and doubles their effect.
Sap Sipper 32 Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Steelworker 16 Powers up Steel-type moves.
Stench 11 By releasing stench when attacking, this Pokémon may cause the target to flinch.
Sticky Hold 12 Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Thick Fat 32 A layer of thick fat halves the damage the Pokémon takes from Fire-and Ice-type moves.
Toxic Debris 33 Scatters Toxic Spikes on the opposing side when it takes damage from physical moves.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unstable Isotope 32 Boosts the Pokémon's Defensive stats under Gravity.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Arcane Armor 11 Boosts the Pokémon's Defensive stats on Psychic Terrain.
Huge Power 178 Doubles the Pokémon's Attack stat.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Iron Barbs 22 Inflicts damage on the attacker upon contact with iron barbs.
Noxious Surge 85 Turns the ground into Noxious Terrain when the Pokémon enters a battle.
Pressure 17 By putting pressure on the opposing Pokémon, it raises their PP usage.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled