Glastle

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by ['cesare', 'dillsacke']
100 65 75 50 125 80 495
Sprite by dillsacke
#323 0' 10.6"
110.23 lbs.
Sea Glass Pokémon Glastle are obsessed with their shiny glass shell. They protect its integrity at all costs and spend hours each day cleaning it to maintain its sheen.

Icon by dillsacke
Ability capacity:
107
Egg group(s):
Field
Water 1
EV Yield:
Special Attack: 3
Growth:
Medium Fast
Catch Rate:
75

Evolution

Glastro
Level 30 while holding King's Rock Glastle

Wild Encounters

Type Map Chance Level

Trainers

Leader Magaclite
Heliolisk Lv. 36
Abilities Moves
Dry Skin
Cold-Blooded
Sand Veil
Thunder Wave
Simoom
Solar Beam
Thunder

Details:

  • In strong sunlight, this Pokemon has the ability Solar Power.
  • In heavy rain, this Pokemon has the ability Dry Skin.
  • In a sandstorm, this Pokemon has the ability Sand Veil.
Palossand Lv. 34
Abilities Moves
Water Compaction
Heatproof
Lightning Rod
Hypnosis
Shadow Ball
Scorching Sands
Simoom

Details:

Armaldo Lv. 34 @ Utility Umbrella
Abilities Moves
Battle Armor Swords Dance
Rock Slide
X-Scissor
Aqua Tail

Details:

  • In strong sunlight, this Pokemon has the ability Cold-Blooded.
  • In heavy rain, this Pokemon has the ability Swift Swim.
  • In a sandstorm, this Pokemon has the ability Battle Armor.
Glastle Lv. 37 @ Leftovers
Abilities Moves
Rain Dish
Prism Armor
King's Shield
Weather Ball
Origin Pulse
Shore Up

Details:

  • In strong sunlight, this Pokemon has the ability Cold-Blooded.
  • In heavy rain, this Pokemon has the ability Swift Swim.
  • In a sandstorm, this Pokemon has the ability Battle Armor.
Kroaeakaoa Lv. 36 @ Sitrus Berry
Abilities Moves
Storm Drain Minimize
Scorching Sands
Lava Plume
Scald
Nautilazer Lv. 38 @ Sitrus Berry
Abilities Moves
Shell Armor Energy Ball
Signal Beam
Weather Ball
Crabhammer
Leader Magaclite
Ydraphlion Lv. 100 @ Damp Rock
Abilities Moves
Heavy Water
Rain Dish
Rain Dance
Aqua Ring
Surf
Water Spout
Sloof Lv. 100 @ Water Essence
Abilities Moves
Swift Swim
Guard Dog
Rain Dance
Muddy Water
Earth Power
Sludge Bomb
Lansumuri Lv. 100 @ Serenity Orb
Abilities Moves
Volt Absorb
Sticky Hold
Lifelink
Shell Smash
Seismic Wave
Mineral Mash
Thunder
Overqwil Lv. 100 @ Assault Vest
Abilities Moves
Swift Swim
Iron Barbs
Hydrofoil
Sinful Smash
Poison Jab
Explosion
Nautilazer Lv. 100 @ Quick Claw
Abilities Moves
Heavy Water
Hydration
Refraction
Rain Dance
Rest
Signal Beam
Origin Pulse
Glastle Lv. 100 @ Life Orb
Abilities Moves
Magic Guard
Weak Armor
Weather Ball
Earth Power
Origin Pulse
Photon Geyser
{PKMN} Trainer Finn
Aggron Lv. 57
Abilities Moves
Sturdy
Bulletproof
Heavy Metal
Rock Head
Iron Defense
Double-Edge
Autotomize
Heavy Slam
Glastle Lv. 58
Abilities Moves
Weak Armor
Refraction
Screen Cleaner
Mirror Coat
Weather Ball
Origin Pulse
Solar Beam
Mastadrone Lv. 60
Abilities Moves
Air Lock
Sniper
Discharge
Bleakwind Storm
Rain Dance
Boomburst
Kinetichu Lv. 60
Abilities Moves
Static
Short Circuit
Cute Charm
Pickup
Quick Attack
Thunderbolt
Speed Swap
Wildbolt Storm
Grimmsnarl Lv. 61
Abilities Moves
Prankster Nasty Plot
Play Rough
Morbid Mangling
Foul Play
Swimmer Clarence
Iguastol Lv. 56
Abilities Moves
Hydration
Mimicry
Color Change
Shear Force
Stealth Rock
Simoom
Wide Guard
Omastar Lv. 56
Abilities Moves
Swift Swim
Rough Skin
Rock Head
Weak Armor
Spiky Shield
Ancient Power
Ceaseless Edge
Rock Blast
Glastle Lv. 57
Abilities Moves
Weak Armor
Refraction
Screen Cleaner
Mirror Coat
Weather Ball
Origin Pulse
Solar Beam
Swimmer Yun & Reba
Quagsire Lv. 57
Abilities Moves
Damp
Thick Fat
Wonder Skin
Oblivious
Rain Dance
Mist
Haze
Muddy Water
Vaporeon Lv. 57
Abilities Moves
Water Absorb
Hydration
Cute Charm
Ball Fetch
Muddy Water
Acid Armor
Hydro Pump
Last Resort
Azumarill Lv. 59
Abilities Moves
Thick Fat
Wonder Skin
Cute Charm
Pickup
Rain Dance
Double-Edge
Superpower
Hydro Pump
Glastle Lv. 58
Abilities Moves
Weak Armor
Refraction
Screen Cleaner
Mirror Coat
Weather Ball
Origin Pulse
Solar Beam

Battle Frontier

Glastle @ Shell Bell
Abilities Moves
Clear Body
Solar Power
Luster Purge
Brine
Yawn
Trick Room

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
Evolve King's Shield 10
1 Sand Attack 100 15
1 Sparkling Aria 90 100 10
5 Bubble 40 100 30
9 Yawn 10
14 Aqua Jet 40 100 20
16 Defense Curl 40
20 Water Pulse 60 100 20
24 Mud Shot 55 95 15
29 Reflect 20
33 Energy Ball 90 100 10
37 Haze 30
42 Dazzling Gleam 80 100 10
44 Shore Up 10
47 Mirror Coat 100 20
49 Weather Ball 50 100 10
52 Origin Pulse 110 85 10
55 Solar Beam 120 100 10
62 Prismatic Laser 160 100 10
70 Lumina Crash 80 100 10
  • Bold indicates a move that gets STAB when used by Glastle
  • Italic indicates a move that gets STAB only when used by an evolution of Glastle

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 021 Solar Beam 120 100 10
TM 030 Sandstorm 10
TM 035 Rest 10
TM 043 Scorching Sands 70 100 10
TM 056 Mud Bomb 65 85 10
TM 064 Misty Terrain 10
TM 067 Tectonic Terrain 10
TM 069 Shrapnel Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 100 Ice Beam 90 100 10
TM 105 Water Pulse 60 100 20
TM 111 Fractal Bash 100 10
TM 118 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Glastle
  • Italic indicates a move that gets STAB only when used by an evolution of Glastle

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Aurora Beam 65 100 20
Earth Power 90 100 10
Grass Whistle 55 15
Heal Pulse 10
Laser Focus 30
Light of Ruin 140 90 5
Mirror Move 20
Mirror Shot 65 85 10
Mist Ball 70 100 5
Sandstorm 10
Terrain Pulse 50 100 10
  • Bold indicates a move that gets STAB when used by Glastle
  • Italic indicates a move that gets STAB only when used by an evolution of Glastle

By tutoring

Move Type Cat. Pwr. Acc. PP
Aqua Ring 20
Aurora Beam 65 100 20
Body Slam 85 100 15
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Covet 60 100 25
Cut 50 95 30
Decorate 15
Defense Curl 40
Disable 100 20
Earth Power 90 100 10
Echoed Voice 40 100 15
Energy Ball 90 100 10
Focus Energy 30
Foresight 40
Frustration 100 20
Geomancy 10
Grass Whistle 55 15
Growth 20
Guard Split 10
Haze 30
Heal Pulse 10
Ice Ball 30 90 20
Imprison 100 10
Laser Focus 30
Leer 100 30
Life Dew 10
Light of Ruin 140 90 5
Magic Coat 100 15
Mirror Coat 100 20
Mirror Move 20
Mirror Shot 65 85 10
Mist 30
Mist Ball 70 100 5
Moonlight 5
Morning Sun 5
Mud Shot 55 95 15
Nature Power 95 20
Nuzzle 20 100 20
Power Gem 80 100 20
Prismatic Laser 160 100 10
Psybeam 65 100 20
Reflect 20
Reflect Type 15
Return 100 20
Secret Power 70 100 20
Shell Smash 15
Shore Up 10
Sparkling Aria 90 100 10
Sparkly Swirl 120 85 5
Struggle Bug 50 100 20
Synthesis 5
Tearful Look 20
Tectonic Thrash 70 100 20
Terrain Pulse 50 100 10
Trick Room 5
Water Pledge 80 100 10
Weather Ball 50 100 10
Whirlpool 35 85 15
Withdraw 20
Yawn 10
Aura Sphere 80 20
Dragon Pulse 85 100 10
Guillotine 30 5
King's Shield 10
Lumina Crash 80 100 10
Luster Purge 70 100 5
Origin Pulse 110 85 10
Photon Geyser 100 100 5
Sandsear Storm 100 80 10
Shrapnel Smash 70 100 20
Tri Attack 80 100 10
  • Bold indicates a move that gets STAB when used by Glastle
  • Italic indicates a move that gets STAB only when used by an evolution of Glastle

Ability Learnset

By leveling up

Level Ability Cost Description
1 Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
18 Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
36 Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
54 Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
72 Prism Armor 37 Reduces the power of supereffective attacks taken.
90 Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
100 Magic Guard 80 The Pokémon only takes damage from attacks.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 55 Regenerator 54 Restores a little HP when withdrawn from battle.
Disc 58 Prism Armor 37 Reduces the power of supereffective attacks taken.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Arena Trap 70 Prevents opposing Pokémon from fleeing.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Magic Guard 80 The Pokémon only takes damage from attacks.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Protosynthesis 66 Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wonder Guard 206 Its mysterious power only lets supereffective moves hit the Pokémon.
Solar Power 52 Boosts the Sp. Atk stat in harsh sunlight or solar wind, but HP decreases every turn.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by artsy