Glastro

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by ['cesare', 'dillsacke']
65 40 45 40 75 45 310
Sprite by ['cesare', 'dillsacke']
#322 0' 2.9"
52.91 lbs.
Sea Glass Pokémon Glastro is commonly found near beaches and shallow water. They love shiny objects and nuzzle in the sand to protect the shiny treasures they collect.

Icon by dillsacke
Ability capacity:
107
Egg group(s):
Field
Water 1
EV Yield:
Special Attack: 1
Growth:
Medium Fast
Catch Rate:
255

Evolution

Glastro
Level 30 while holding King's Rock Glastle

Wild Encounters

Type Map Chance Level

Trainers

Ranger Hesina
Cubone Lv. 18
Abilities Moves
Rock Head
Cursed Body
Lightning Rod
Bone Club
Headbutt
Leer
Focus Energy
Sizzlipede Lv. 19
Abilities Moves
Flash Fire
Illuminate
Smokescreen
Wrap
Bite
Flame Wheel
Glastro Lv. 20
Abilities Moves
Weak Armor
Screen Cleaner
Yawn
Aqua Jet
Defense Curl
Water Pulse
Turtwig Lv. 19
Abilities Moves
Overgrow
Cold-Blooded
Withdraw
Absorb
Razor Leaf
Curse

Battle Frontier

Glastro @ Wacan Berry
Abilities Moves
Weak Armor Water Pulse
Mirror Shot
Mud Shot
Leer

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Sand Attack 100 15
5 Bubble 40 100 30
9 Yawn 10
14 Aqua Jet 40 100 20
16 Defense Curl 40
20 Water Pulse 60 100 20
24 Mud Shot 55 95 15
29 Reflect 20
31 Energy Ball 90 100 10
34 Haze 30
38 Dazzling Gleam 80 100 10
42 Shore Up 10
45 Mirror Coat 100 20
47 Weather Ball 50 100 10
52 Solar Beam 120 100 10
57 Prismatic Laser 160 100 10
  • Bold indicates a move that gets STAB when used by Glastro
  • Italic indicates a move that gets STAB only when used by an evolution of Glastro

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 002 Aqua Jet 40 100 20
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 014 Light Screen 30
TM 017 Protect 10
TM 018 Rain Dance 5
TM 021 Solar Beam 120 100 10
TM 030 Sandstorm 10
TM 035 Rest 10
TM 056 Mud Bomb 65 85 10
TM 064 Misty Terrain 10
TM 067 Tectonic Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 100 Ice Beam 90 100 10
TM 105 Water Pulse 60 100 20
TM 111 Fractal Bash 100 10
TM 118 Muddy Water 90 85 10
  • Bold indicates a move that gets STAB when used by Glastro
  • Italic indicates a move that gets STAB only when used by an evolution of Glastro

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Aurora Beam 65 100 20
Earth Power 90 100 10
Grass Whistle 55 15
Heal Pulse 10
Laser Focus 30
Light of Ruin 140 90 5
Mirror Move 20
Mirror Shot 65 85 10
Mist Ball 70 100 5
Sandstorm 10
Terrain Pulse 50 100 10
  • Bold indicates a move that gets STAB when used by Glastro
  • Italic indicates a move that gets STAB only when used by an evolution of Glastro

By tutoring

Move Type Cat. Pwr. Acc. PP
Aqua Ring 20
Aurora Beam 65 100 20
Body Slam 85 100 15
Brine 65 100 10
Bubble 40 100 30
Bubble Beam 65 100 20
Covet 60 100 25
Cut 50 95 30
Decorate 15
Defense Curl 40
Disable 100 20
Earth Power 90 100 10
Echoed Voice 40 100 15
Energy Ball 90 100 10
Focus Energy 30
Foresight 40
Frustration 100 20
Geomancy 10
Grass Whistle 55 15
Growth 20
Guard Split 10
Haze 30
Heal Pulse 10
Ice Ball 30 90 20
Imprison 100 10
Laser Focus 30
Leer 100 30
Life Dew 10
Light of Ruin 140 90 5
Magic Coat 100 15
Mirror Coat 100 20
Mirror Move 20
Mirror Shot 65 85 10
Mist 30
Mist Ball 70 100 5
Moonlight 5
Morning Sun 5
Mud Shot 55 95 15
Nature Power 95 20
Nuzzle 20 100 20
Power Gem 80 100 20
Prismatic Laser 160 100 10
Psybeam 65 100 20
Reflect 20
Reflect Type 15
Return 100 20
Secret Power 70 100 20
Shell Smash 15
Shore Up 10
Sparkling Aria 90 100 10
Sparkly Swirl 120 85 5
Struggle Bug 50 100 20
Synthesis 5
Tearful Look 20
Tectonic Thrash 70 100 20
Terrain Pulse 50 100 10
Trick Room 5
Water Pledge 80 100 10
Weather Ball 50 100 10
Whirlpool 35 85 15
Withdraw 20
Yawn 10
  • Bold indicates a move that gets STAB when used by Glastro
  • Italic indicates a move that gets STAB only when used by an evolution of Glastro

Ability Learnset

By leveling up

Level Ability Cost Description
1 Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
18 Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
36 Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
54 Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
72 Prism Armor 37 Reduces the power of supereffective attacks taken.
90 Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
100 Magic Guard 80 The Pokémon only takes damage from attacks.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 53 Arena Lock 11 Negates statuses that affect the whole field.
Disc 58 Prism Armor 37 Reduces the power of supereffective attacks taken.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Adaptability 77 Powers up moves of the same type as the Pokémon.
Arena Trap 70 Prevents opposing Pokémon from fleeing.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Dazzling 11 Surprises the opposing Pokémon, making it unable to attack using priority moves.
Distillize 77 Normal-type moves become Water-type moves. Their power is boosted a little.
Dry Skin 32 Rain and Water-type moves restore HP. Sunlight and Fire-type damage hurt more.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Gunk Guard 11 Boosts the Pokémon's Defensive stats on Noxious Terrain.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Magic Guard 80 The Pokémon only takes damage from attacks.
Marvel Scale 3 The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
Mirror Armor 56 Bounces back only the stat-lowering effects that the Pokémon receives.
Natural Cure 32 All status conditions heal when the Pokémon switches out.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Predictable -13 This Pokémon's predictable maneuvers make moves hit against it without fail.
Protean 80 Changes the Pokémon's type to the type of the move it's about to use.
Protosynthesis 66 Boosts the Pokémon's most proficient stat in harsh sunlight or solar wind.
Rain Dish 7 The Pokémon gradually regains HP in rain.
Refraction 33 Boosts the power and effect likelihood of Beam-type moves.
Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Serene Grace 66 Boosts the likelihood of additional effects occurring when attacking.
Simple 78 The stat changes the Pokémon receives are doubled.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Weak Armor 27 Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Weak Bones -19 Halves the Pokémon's Defense stat.
Wonder Guard 206 Its mysterious power only lets supereffective moves hit the Pokémon.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by artsy