Golett

Type HP Attack Defense Speed Special Attack Special Defense Total
59 74 50 35 35 50 303
#362 0' 3.9"
202.82 lbs.
Automaton Pokémon These Pokémon are thought to have been created by the science of an ancient and mysterious civilization. It's been active for thousands of years.
Ability capacity:
70
Egg group(s):
Mineral
EV Yield:
Attack: 1
Growth:
Medium Fast
Catch Rate:
190

Evolution

Golett
Level 43Golurk

Wild Encounters

Type Map Chance Level
Land Ascraeus Mons Fornax 20% 31-35
Ascraeus Mons Fornax 20% 33-40

Trainers

Hiker Everly
Roggenrola Lv. 5
Abilities Moves
Sturdy
Weak Armor
Tackle
Harden
Diglett Lv. 5
Abilities Moves
Sand Veil Sand Attack
Scratch
Growl
Sandygast Lv. 5
Abilities Moves
Water Compaction Harden
Absorb
Astonish
Golett Lv. 5
Abilities Moves
Iron Fist
Klutz
Pound
Astonish
Defense Curl
Mud-Slap
Astronomer Miles
Duosion Lv. 5
Abilities Moves
Overcoat
Magic Guard
Reflect
Rollout
Snatch
Reflect
Totemna Lv. 5
Abilities Moves
Magic Guard Leer
Teleport
Psywave
Golett Lv. 5
Abilities Moves
Iron Fist
Klutz
Pound
Astonish
Defense Curl
Mud-Slap
Baltoy Lv. 5
Abilities Moves
Levitate Harden
Confusion
Rapid Spin
Biker Dustin
Koffing Lv. 5
Abilities Moves
Levitate Poison Gas
Tackle
Smog
Golett Lv. 5
Abilities Moves
Iron Fist
Klutz
Pound
Astonish
Defense Curl
Mud-Slap
Crabrawler Lv. 5
Abilities Moves
Hyper Cutter
Iron Fist
Bubble
Rock Smash

Battle Frontier

Golett @ Liechi Berry
Abilities Moves
Shadow Punch
Magnitude
Iron Defense
Curse
Golett @ Liechi Berry
Abilities Moves
Iron Fist Astonish
Bulldoze
Fire Punch
Power-Up Punch

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Pound 40 100 35
1 Astonish 40 100 15
1 Defense Curl 40
5 Mud-Slap 20 100 10
9 Rollout 30 90 20
13 Shadow Punch 60 20
17 Iron Defense 15
21 Stomping Tantrum 75 100 10
25 Mega Punch 80 85 20
30 Magnitude 100 30
35 Dynamic Punch 100 50 5
40 Night Shade 100 15
45 Curse 10
50 Earthquake 100 100 10
55 Hammer Arm 100 90 10
61 Focus Punch 150 100 20
  • Bold indicates a move that gets STAB when used by Golett
  • Italic indicates a move that gets STAB only when used by an evolution of Golett

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 005 Toxic 90 10
TM 010 Hidden Power 60 100 15
TM 017 Protect 10
TM 018 Rain Dance 5
TM 020 Safeguard 25
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 028 Shock Wave 60 20
TM 031 Brick Break 75 100 15
TM 034 Secret Power 70 100 20
TM 037 Thief 60 100 25
TM 041 Focus Blast 120 70 5
TM 080 Gyro Ball 100 5
TM 096 Stomping Tantrum 75 100 10
TM 115 Earthquake 100 100 10
  • Bold indicates a move that gets STAB when used by Golett
  • Italic indicates a move that gets STAB only when used by an evolution of Golett

By tutoring

Move Type Cat. Pwr. Acc. PP
Ally Switch 15
Astonish 40 100 15
Block 5
Bulldoze 60 100 20
Confide 20
Curse 10
Defense Curl 40
Dig 80 100 10
Drain Punch 75 100 10
Dynamic Punch 100 50 5
Earth Power 90 100 10
Endure 10
Facade 70 100 20
Fire Punch 75 100 15
Flash 100 20
Fling 100 10
Focus Punch 150 100 20
Frustration 100 20
Grass Knot 100 20
Gravity 5
Hammer Arm 100 90 10
Heavy Slam 100 10
Helping Hand 100 20
Ice Beam 90 100 10
Ice Punch 75 100 15
Icy Wind 55 95 15
Imprison 100 10
Iron Defense 15
Low Kick 100 20
Low Sweep 65 100 20
Magic Coat 100 15
Magnitude 100 30
Mega Kick 120 75 5
Mega Punch 80 85 20
Mud-Slap 20 100 10
Night Shade 100 15
Phantom Force 90 100 10
Poltergeist 110 90 5
Pound 40 100 35
Power-Up Punch 40 100 20
Psychic 90 100 10
Rest 10
Rock Polish 20
Rock Slide 75 90 10
Rock Smash 40 100 15
Rock Tomb 60 95 15
Rollout 30 90 20
Round 60 100 15
Scorching Sands 70 100 10
Self-Destruct 200 100 5
Shadow Punch 60 20
Signal Beam 75 100 15
Sleep Talk 10
Snore 50 100 15
Spark 65 100 20
Stealth Rock 20
Strength 95 100 15
Substitute 10
Superpower 120 100 5
Swagger 85 15
Telekinesis 15
Teleport 20
Thunder Punch 75 100 15
  • Bold indicates a move that gets STAB when used by Golett
  • Italic indicates a move that gets STAB only when used by an evolution of Golett

Ability Learnset

By leveling up

Level Ability Cost Description
1 Iron Fist 48 Powers up punching moves.
1 Klutz -25 The Pokémon can't use any held items.
18 No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
36 Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
54 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
72 Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
90 Rock Head 14 Protects the Pokémon from recoil damage.
100 Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 01 Battle Armor 60 Hard armor protects the Pokémon from critical hits.
Disc 03 Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 42 Sand Stream 102 The Pokémon summons a sandstorm when it enters a battle.
Disc 51 Cecity -19 This Pokémon's poor eyesight makes its moves more likely to miss.
Disc 59 Stamina 33 Boosts the Defense stat when hit by an attack.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Bulletproof 15 Protects the Pokémon from some ball and bomb moves.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Clear Body 60 Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
Contrary 82 Makes stat changes have an opposite effect.
Filter 58 Reduces the power of supereffective attacks taken.
Ghastly Guard 2 Boosts the Pokémon's Defensive stats in Eerie Fog.
High Entropy 32 Boosts the Pokémon's Evasiveness under Gravity.
Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Iron Fist 48 Powers up punching moves.
Klutz -25 The Pokémon can't use any held items.
Mummy 31 Contact with the Pokémon changes an attacker's Abilities to Mummy.
No Guard 57 The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Rock Head 14 Protects the Pokémon from recoil damage.
Sand Rush 52 Boosts the Pokémon's Speed stat in a sandstorm.
Shadow Shield 81 Reduces the amount of damage the Pokémon takes while its HP is full.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Sturdy 16 It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Terrorize 77 Normal-type moves become Ghost-type moves. Their power is boosted a little.
Tinted Lens 67 The Pokémon can use “not very effective” moves to deal regular damage.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Unseen Fist 70 Moves that make direct contact can attack the target even if the target protects itself.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled