Golurk
Type | HP | Attack | Defense | Speed | Special Attack | Special Defense | Total | ||||||||||
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89 | 124 | 80 | 55 | 55 | 80 | 483 | |||||||||
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#363 |
0' 11.0"
727.51 lbs. |
Automaton Pokémon | Golurk were created to protect people and Pokémon by an ancient civilisation. Removing the seal on its chest makes its internal energy go out of control. | |||||||||||||
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Ability capacity:
70 |
Egg group(s):
Mineral |
EV Yield:
Attack: 2 |
Growth:
Medium Fast |
Catch Rate:
90 |
Evolution
Golett![]() | Level 43 | Golurk![]() |
Wild Encounters
Type | Map | Chance | Level |
---|---|---|---|
Land | Ascraeus Mons Fornax | 5% | 34-36 |
Trainers
Battle Frontier
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Move learnset
By leveling up
Level | Move | Type | Cat. | Pwr. | Acc. | PP |
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Evolve | Heavy Slam |
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— | 100 | 10 |
1 | Heavy Slam |
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— | 100 | 10 |
1 | High Horsepower |
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95 | 95 | 10 |
1 | Pound |
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40 | 100 | 35 |
1 | Astonish |
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40 | 100 | 15 |
1 | Defense Curl |
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— | — | 40 |
1 | Mud-Slap |
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20 | 100 | 10 |
5 | Mud-Slap |
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20 | 100 | 10 |
9 | Rollout |
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30 | 90 | 20 |
13 | Shadow Punch |
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60 | — | 20 |
17 | Iron Defense |
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— | — | 15 |
21 | Stomping Tantrum |
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75 | 100 | 10 |
25 | Mega Punch |
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80 | 85 | 20 |
30 | Magnitude |
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— | 100 | 30 |
35 | Dynamic Punch |
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100 | 50 | 5 |
40 | Night Shade |
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— | 100 | 15 |
47 | Curse |
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— | — | 10 |
54 | Earthquake |
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100 | 100 | 10 |
61 | Hammer Arm |
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100 | 90 | 10 |
69 | Focus Punch |
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150 | 100 | 20 |
76 | Phantom Force |
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90 | 100 | 10 |
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By TM
TM | Move | Type | Cat. | Pwr. | Acc. | PP | |
---|---|---|---|---|---|---|---|
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TM 005 | Toxic |
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— | 90 | 10 |
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TM 010 | Hidden Power |
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60 | 100 | 15 |
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TM 017 | Protect |
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— | — | 10 |
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TM 018 | Rain Dance |
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— | — | 5 |
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TM 020 | Safeguard |
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— | — | 25 |
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TM 021 | Solar Beam |
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120 | 100 | 10 |
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TM 022 | Thunderbolt |
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90 | 100 | 15 |
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TM 023 | Return |
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— | 100 | 20 |
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TM 025 | Shadow Ball |
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80 | 100 | 15 |
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TM 027 | Double Team |
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— | — | 15 |
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TM 028 | Shock Wave |
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60 | — | 20 |
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TM 031 | Brick Break |
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75 | 100 | 15 |
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TM 034 | Secret Power |
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70 | 100 | 20 |
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TM 037 | Thief |
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60 | 100 | 25 |
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TM 040 | Body Press |
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80 | 100 | 10 |
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TM 041 | Focus Blast |
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120 | 70 | 5 |
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TM 077 | Fly |
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90 | 95 | 15 |
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TM 080 | Gyro Ball |
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— | 100 | 5 |
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TM 096 | Stomping Tantrum |
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75 | 100 | 10 |
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TM 101 | Hyper Beam |
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150 | 90 | 5 |
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TM 115 | Earthquake |
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100 | 100 | 10 |
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By tutoring
Move | Type | Cat. | Pwr. | Acc. | PP |
---|---|---|---|---|---|
Ally Switch |
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— | — | 15 |
Astonish |
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40 | 100 | 15 |
Block |
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— | — | 5 |
Bulldoze |
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60 | 100 | 20 |
Confide |
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— | — | 20 |
Curse |
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— | — | 10 |
Defense Curl |
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— | — | 40 |
Dig |
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80 | 100 | 10 |
Drain Punch |
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75 | 100 | 10 |
Dynamic Punch |
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100 | 50 | 5 |
Earth Power |
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90 | 100 | 10 |
Endure |
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— | — | 10 |
Facade |
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70 | 100 | 20 |
Fire Punch |
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75 | 100 | 15 |
Flash |
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— | 100 | 20 |
Fling |
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— | 100 | 10 |
Focus Punch |
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150 | 100 | 20 |
Frustration |
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— | 100 | 20 |
Grass Knot |
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— | 100 | 20 |
Gravity |
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— | — | 5 |
Hammer Arm |
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100 | 90 | 10 |
Heavy Slam |
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— | 100 | 10 |
Helping Hand |
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— | 100 | 20 |
Ice Beam |
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90 | 100 | 10 |
Ice Punch |
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75 | 100 | 15 |
Icy Wind |
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55 | 95 | 15 |
Imprison |
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— | 100 | 10 |
Iron Defense |
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— | — | 15 |
Low Kick |
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— | 100 | 20 |
Low Sweep |
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65 | 100 | 20 |
Magic Coat |
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— | 100 | 15 |
Magnitude |
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— | 100 | 30 |
Mega Kick |
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120 | 75 | 5 |
Mega Punch |
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80 | 85 | 20 |
Mud-Slap |
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20 | 100 | 10 |
Night Shade |
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— | 100 | 15 |
Phantom Force |
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90 | 100 | 10 |
Poltergeist |
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110 | 90 | 5 |
Pound |
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40 | 100 | 35 |
Power-Up Punch |
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40 | 100 | 20 |
Psychic |
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90 | 100 | 10 |
Rest |
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— | — | 10 |
Rock Polish |
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— | — | 20 |
Rock Slide |
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75 | 90 | 10 |
Rock Smash |
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40 | 100 | 15 |
Rock Tomb |
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60 | 95 | 15 |
Rollout |
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30 | 90 | 20 |
Round |
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60 | 100 | 15 |
Scorching Sands |
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70 | 100 | 10 |
Self-Destruct |
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200 | 100 | 5 |
Shadow Punch |
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60 | — | 20 |
Signal Beam |
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75 | 100 | 15 |
Sleep Talk |
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— | — | 10 |
Snore |
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50 | 100 | 15 |
Spark |
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65 | 100 | 20 |
Stealth Rock |
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— | — | 20 |
Strength |
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95 | 100 | 15 |
Substitute |
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— | — | 10 |
Superpower |
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120 | 100 | 5 |
Swagger |
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— | 85 | 15 |
Telekinesis |
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— | — | 15 |
Teleport |
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— | — | 20 |
Thunder Punch |
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75 | 100 | 15 |
Bland Bludgeon |
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70 | 100 | 20 |
Body Slam |
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85 | 100 | 15 |
Charge Beam |
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50 | 90 | 10 |
Close Combat |
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120 | 100 | 5 |
Darkest Lariat |
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85 | 100 | 10 |
Flash Cannon |
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80 | 100 | 10 |
Giga Impact |
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150 | 90 | 5 |
Heat Crash |
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— | 100 | 10 |
High Horsepower |
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95 | 95 | 10 |
Morbid Mangling |
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90 | 100 | 15 |
Stone Edge |
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100 | 80 | 5 |
Trick |
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— | 100 | 10 |
Zen Headbutt |
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80 | 90 | 15 |
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Ability Learnset
By leveling up
Level | Ability | Cost | Description |
---|---|---|---|
1 | Iron Fist | 48 | Powers up punching moves. |
1 | Klutz | -25 | The Pokémon can't use any held items. |
18 | No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
36 | Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
54 | Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
72 | Unseen Fist | 70 | Moves that make direct contact can attack the target even if the target protects itself. |
90 | Rock Head | 14 | Protects the Pokémon from recoil damage. |
100 | Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
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By Disc
Disc | Ability | Cost | Description | |
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Disc 01 | Battle Armor | 60 | Hard armor protects the Pokémon from critical hits. |
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Disc 03 | Own Tempo | 2 | This Pokémon has its own tempo, and that prevents it from becoming confused. |
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Disc 05 | Immunity | 2 | The immune system of the Pokémon prevents it from getting poisoned. |
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Disc 15 | Lightning Rod | 18 | The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk. |
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Disc 20 | Sand Force | 52 | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
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Disc 25 | Levitate | 12 | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
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Disc 42 | Sand Stream | 102 | The Pokémon summons a sandstorm when it enters a battle. |
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Disc 51 | Cecity | -19 | This Pokémon's poor eyesight makes its moves more likely to miss. |
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Disc 59 | Stamina | 33 | Boosts the Defense stat when hit by an attack. |
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By tutoring
Ability | Cost | Description |
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Bare Hands | 33 | Boosts the base power of the Pokémon's attacks if they are not holding an item. |
Bulletproof | 15 | Protects the Pokémon from some ball and bomb moves. |
Butterfingers | -3 | The Pokémon may drop its held item when hit by a damaging move. |
Clear Body | 60 | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
Contrary | 82 | Makes stat changes have an opposite effect. |
Filter | 58 | Reduces the power of supereffective attacks taken. |
Ghastly Guard | 2 | Boosts the Pokémon's Defensive stats in Eerie Fog. |
High Entropy | 32 | Boosts the Pokémon's Evasiveness under Gravity. |
Insomnia | 10 | The Pokémon is suffering from insomnia and cannot fall asleep. |
Iron Fist | 48 | Powers up punching moves. |
Klutz | -25 | The Pokémon can't use any held items. |
Mummy | 31 | Contact with the Pokémon changes an attacker's Abilities to Mummy. |
No Guard | 57 | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
Rock Head | 14 | Protects the Pokémon from recoil damage. |
Sand Rush | 52 | Boosts the Pokémon's Speed stat in a sandstorm. |
Shadow Shield | 81 | Reduces the amount of damage the Pokémon takes while its HP is full. |
Slow Start | -94 | For five turns, the Pokémon's Attack and Speed stats are halved. |
Stall | -12 | The Pokémon moves after all other Pokémon do. |
Sturdy | 16 | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
Terralate | 77 | Normal-type moves become Ground-type moves. Their power is boosted a little. |
Terrorize | 77 | Normal-type moves become Ghost-type moves. Their power is boosted a little. |
Tinted Lens | 67 | The Pokémon can use “not very effective” moves to deal regular damage. |
Truant | -67 | The Pokémon can't use a move if it had used a move on the previous turn. |
Unseen Fist | 70 | Moves that make direct contact can attack the target even if the target protects itself. |
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