Gomm

Type HP Attack Defense Speed Special Attack Special Defense Total
Sprite by saleh
47 43 67 41 58 67 323
Sprite by ['kwenio', 'saleh']
#358 0' 2.1"
4.95 lbs.
Gnome Pokémon Gomm derives nourishment from usually harmless pranks. It will perish if it goes one day without mischief.

Icon by dillsacke
NPC by dillsacke
Ability capacity:
85
Egg group(s):
Field
Human-Like
EV Yield:
Special Defense: 1
Growth:
Medium Fast
Catch Rate:
90
Cry by plus_sized_scribe

Evolution

Gomm
Level 32Mountegrom

Wild Encounters

Type Map Chance Level
Land Sol City Cavern 20% 9-11
Tharsis Terra 10% 21-26
Ligeia Cave 10% 18-24

Trainers

Developer Klemniops
Crabrawler Lv. 14 @ Rocky Helmet
Abilities Moves
Hyper Cutter
Iron Fist
Bubble
Rock Smash
Leer
Pursuit
Staravia Lv. 16 @ Oran Berry
Abilities Moves
Intimidate
Big Pecks
Double Team
Wing Attack
Quick Attack
Growl
Staryu Lv. 14
Abilities Moves
Illuminate
Natural Cure
Rapid Spin
Recover
Aqua Jet
Psywave
Nemelt Lv. 16 @ Oran Berry
Abilities Moves
Blaze
Magma Armor
Scratch
Dragon Dance
Flame Charge
Mud-Slap
Cutbit Lv. 14 @ Silk Scarf
Abilities Moves
Run Away
Ball Fetch
Agility
Tickle
Cut
Fake Out
Gomm Lv. 14 @ Oran Berry
Abilities Moves
Prankster
Pickpocket
Disable
Disarming Voice
Sludge Bomb
Mud-Slap
Developer Klemniops
Crabrawler Lv. 20 @ Rocky Helmet
Abilities Moves
Hyper Cutter
Scrappy
Iron Fist
Bubble Beam
Rock Smash
Leer
Pursuit
Staravia Lv. 21 @ Oran Berry
Abilities Moves
Intimidate
Big Pecks
Double Team
Wing Attack
Quick Attack
Growl
Arakid Lv. 19
Abilities Moves
Compound Eyes
Levitate
Struggle Bug
Confusion
Eerie Impulse
Sludge Bomb
Varaflare Lv. 21 @ Charcoal
Abilities Moves
Blaze
Magma Armor
Fire Fang
Dragon Dance
Flame Charge
Mud-Slap
Flabbit Lv. 19 @ Silk Scarf
Abilities Moves
Run Away
Limber
Ball Fetch
Dig
Tickle
Cut
Fake Out
Gomm Lv. 19 @ Oran Berry
Abilities Moves
Prankster
Pickup
Pickpocket
Light Screen
Disarming Voice
Sludge Bomb
Mud Shot
Historian Kleeia
Slowpoke Lv. 23
Abilities Moves
Oblivious
Thick Fat
Own Tempo
Water Gun
Confusion
Disable
Headbutt
Gomm Lv. 23
Abilities Moves
Prankster
Pickup
Pickpocket
Reflect
Light Screen
Mud Shot
Obstruct
Porygon Lv. 23
Abilities Moves
Trace
Volt Absorb
Psybeam
Agility
Recover
Magnet Rise
Rival Rival
Gomm Lv. 12
Abilities Moves
Prankster Tickle
Encore
Reflect
Mud Shot
Cutbit Lv. 12 @ Oran Berry
Abilities Moves
Run Away
Ball Fetch
Dig
Tickle
Fake Out
Cut
Birrobird Lv. 13 @ Oran Berry
Abilities Moves
Keen Eye
Big Pecks
Focus Energy
Wing Attack
Flail
Growl
Rangife Lv. 12
Abilities Moves
Battle Armor
Overcoat
Bullet Punch
Stomp
Mist
Low Kick
???????? Lv. 15
Abilities Moves
Rival Rival
Gomm Lv. 22 @ Sitrus Berry
Abilities Moves
Prankster Taunt
Encore
Reflect
Mud Shot
Flabbit Lv. 23
Abilities Moves
Run Away
Limber
Ball Fetch
Struggle Bug
Slash
Fake Out
Nuzzle
Eageleag Lv. 24 @ Oran Berry
Abilities Moves
Keen Eye
Early Bird
Big Pecks
Wing Attack
Eagle Eye
Twister
Flail
Rangife Lv. 24 @ Sitrus Berry
Abilities Moves
Battle Armor
Overcoat
Bullet Punch
Stomp
Tinker
Low Kick
Pskulpt Lv. 26
Abilities Moves
Magic Guard Psybeam
Ancient Power
Mana Sap
Mirror Coat
???????? Lv. 28
Abilities Moves
Wayfarer Kalyke
Gomm Lv. 27
Abilities Moves
Prankster
Pickup
Pickpocket
Light Screen
Mud Shot
Obstruct
Taunt
Rangife Lv. 28
Abilities Moves
Battle Armor
Overcoat
Bullet Punch
Tinker
Autotomize
Iron Head
Mountegrom Lv. 32
Abilities Moves
Prankster
Pickup
Pickpocket
Obstruct
Taunt
Draining Kiss
Metronome
Relic Seeker Jeremiah
Gomm Lv. 5
Abilities Moves
Prankster
Pickpocket
Trick
Fairy Wind
Burowurm Lv. 5
Abilities Moves
Sand Veil
Sand Rush
Sand Attack
Tackle
Tail Whip
Aquana Lv. 5
Abilities Moves
Hydration
Mirror Armor
Bubble
Tail Whip
Withdraw
Charmander Lv. 5
Abilities Moves
Blaze Scratch
Growl
Ember

Battle Frontier

Gomm @ Power Herb
Abilities Moves
Encore
Geomancy
Mud Shot
Draining Kiss
Gomm @ Lax Incense
Abilities Moves
Prankster Dazzling Gleam
Mist Ball
Reflect
Light Screen

Move learnset

By leveling up

Level Move Type Cat. Pwr. Acc. PP
1 Trick 100 10
1 Fairy Wind 40 100 30
7 Tickle 100 20
9 Mud-Slap 20 100 10
11 Disable 100 20
14 Disarming Voice 40 15
17 Reflect 20
17 Light Screen 30
19 Mud Shot 55 95 15
21 Obstruct 100 10
27 Taunt 100 20
29 Draining Kiss 50 100 10
31 Metronome 10
37 Encore 100 5
39 Earth Power 90 100 10
41 Parting Shot 100 20
47 Fake Tears 100 20
49 Foul Play 95 100 15
51 Follow Me 100 20
57 Substitute 10
59 Moonblast 95 100 15
61 Geomancy 10
  • Bold indicates a move that gets STAB when used by Gomm
  • Italic indicates a move that gets STAB only when used by an evolution of Gomm

By TM

TM Move Type Cat. Pwr. Acc. PP
TM 004 Calm Mind 20
TM 010 Hidden Power 60 100 15
TM 011 Sunny Day 5
TM 012 Taunt 100 20
TM 014 Light Screen 30
TM 015 Reflect 20
TM 017 Protect 10
TM 018 Rain Dance 5
TM 023 Return 100 20
TM 025 Shadow Ball 80 100 15
TM 027 Double Team 15
TM 029 Sludge Bomb 90 100 10
TM 030 Sandstorm 10
TM 032 Torment 100 15
TM 034 Secret Power 70 100 20
TM 036 Attract 100 15
TM 037 Thief 60 100 25
TM 056 Mud Bomb 65 85 10
TM 057 Trick Room 5
TM 058 Wonder Room 10
TM 059 Magic Room 10
TM 064 Misty Terrain 10
TM 065 Psychic Terrain 10
TM 073 Bland Terrain 10
TM 081 Dazzling Gleam 80 100 10
TM 094 Sprite Smash 130 90 10
TM 104 Skill Swap 10
TM 106 Dizzy Punch 70 100 10
TM 113 Play Rough 90 90 10
  • Bold indicates a move that gets STAB when used by Gomm
  • Italic indicates a move that gets STAB only when used by an evolution of Gomm

By breeding

Parents Move Type Cat. Pwr. Acc. PP
Mud Bomb 65 85 10
Play Rough 90 90 10
Mist Ball 70 100 5
Nasty Plot 20
Sweet Kiss 75 10
Lovely Kiss 75 10
Sucker Punch 70 100 5
Trick Room 5
Mimic 10
Crafty Shield 10
Fake Out 40 100 10
Torment 100 15
Psych Up 10
Mega Punch 80 85 20
Magic Room 10
Victory Dance 0 10
  • Bold indicates a move that gets STAB when used by Gomm
  • Italic indicates a move that gets STAB only when used by an evolution of Gomm

By tutoring

Move Type Cat. Pwr. Acc. PP
Acid 40 100 30
After You 15
Ally Switch 15
Amnesia 20
Astonish 40 100 15
Barrier 20
Battle of Wits 80 100 10
Bestow 15
Bide 10
Body Slam 85 100 15
Captivate 100 20
Charm 100 20
Confide 20
Confusion 50 100 25
Counter 100 20
Covet 60 100 25
Crafty Shield 10
Curse 10
Disable 100 20
Double-Edge 120 100 15
Double Slap 15 85 10
Draining Kiss 50 100 10
Earth Power 90 100 10
Encore 100 5
Endeavor 100 5
Endure 10
Energy Ball 90 100 10
Enthrall 100 20
Extrasensory 80 100 20
Fabled Trick 100 5
Facade 70 100 20
Fairy Lock 10
Fake Out 40 100 10
Fake Tears 100 20
Feint 30 100 10
Feint Attack 60 20
Flash 100 20
Flatter 100 15
Fling 100 10
Focus Punch 150 100 20
Follow Me 100 20
Foul Play 95 100 15
Frustration 100 20
Geomancy 10
Grass Knot 100 20
Instruct 15
Leer 100 30
Lovely Kiss 75 10
Marvel Room 10
Me First 20
Mega Kick 120 75 5
Mega Punch 80 85 20
Metronome 10
Mimic 10
Mist Ball 70 100 5
Moonblast 95 100 15
Mud Shot 55 95 15
Mud-Slap 20 100 10
Mud Sport 100 15
Nasty Plot 20
Natural Gift 100 15
Negative Energy 80 100 20
Obstruct 100 10
Odor Sleuth 40
Parting Shot 100 20
Pay Day 40 100 20
Play Nice 20
Pound 40 100 35
Power Trick 10
Psybeam 65 100 20
Psych Up 10
Psychic 90 100 10
Psywave 100 15
Quash 100 15
Recycle 100 10
Rest 10
Rock Smash 40 100 15
Rock Throw 50 90 15
Rock Tomb 60 95 15
Round 60 100 15
Sand Attack 100 15
Scorching Sands 70 100 10
Seismic Toss 100 20
Seismic Wave 85 90 10
Shadow Punch 60 20
Shear Force 80 100 10
Silly Slash 70 100 15
Sleep Talk 10
Sludge 65 100 20
Smelling Salts 70 100 10
Smokescreen 100 20
Snatch 100 10
Snore 50 100 15
Spikes 20
Spirit Break 75 100 15
Splash 40
Stealth Rock 20
Submission 120 100 20
Substitute 10
Sucker Punch 70 100 5
Swagger 85 15
Sweet Kiss 75 10
Swift 60 20
Switcheroo 100 10
Tackle 40 100 35
Take Down 90 85 20
Tectonic Terrain 10
Tectonic Thrash 70 100 20
Teeter Dance 100 20
Tickle 100 20
Toxic 90 10
Toxic Spikes 20
Trick 100 10
Victory Dance 0 10
  • Bold indicates a move that gets STAB when used by Gomm
  • Italic indicates a move that gets STAB only when used by an evolution of Gomm

Ability Learnset

By leveling up

Level Ability Cost Description
1 Prankster 78 Gives priority to the Pokémon's status moves.
1 Pickpocket 2 Steals an item from an attacker that made direct contact.
18 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
36 Obliviate 32 Contact with the Pokémon may confuses the attacker.
54 Contrary 82 Makes stat changes have an opposite effect.
72 Moody 69 Raises one stat sharply and lowers another every turn.
90 Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
100 Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By Disc

Disc Ability Cost Description
Disc 02 Pickup 1 The Pokémon may pick up the items, both during and outside of battle.
Disc 04 Insomnia 10 The Pokémon is suffering from insomnia and cannot fall asleep.
Disc 05 Immunity 2 The immune system of the Pokémon prevents it from getting poisoned.
Disc 08 Trace 11 When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
Disc 11 Ball Fetch 0 If the Pokémon is not holding an item, it will fetch the first failed thrown Poké Ball.
Disc 13 Cloud Nine 32 Eliminates the effects of weather.
Disc 15 Lightning Rod 18 The Pokémon draws in and neutralises Electric-type moves, boosting its Sp. Atk.
Disc 18 Mimicry 22 Changes the Pokémon's type depending on the terrain.
Disc 20 Sand Force 52 Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Disc 22 Poison Heal 79 Restores HP if the Pokémon is poisoned instead of losing HP.
Disc 25 Levitate 12 By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Disc 26 Super Luck 35 The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Disc 50 Oblivious 11 The Pokémon is oblivious, and that keeps it from being infatuated or taunted.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

By tutoring

Ability Cost Description
Anticipation 1 The Pokémon can sense an opposing Pokémon's dangerous moves.
Bare Hands 33 Boosts the base power of the Pokémon's attacks if they are not holding an item.
Berserk 43 Boosts its Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Butterfingers -3 The Pokémon may drop its held item when hit by a damaging move.
Color Change 1 The Pokémon's type becomes the type of the move used on it.
Contrary 82 Makes stat changes have an opposite effect.
Emergency Exit -22 The Pokémon, sensing danger, switches out when its HP becomes half or less.
Forecast 32 Changes the Pokémon's type depending on the weather.
Forewarn 1 When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Frisk 1 When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Infiltrator 16 Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
Inflexible -33 This Pokémon can only use the first move it uses in battle.
Klutz -25 The Pokémon can't use any held items.
Lifelink 2 The Pokémon recovers some HP when it deals damage.
Liquid Voice 32 All sound-based moves become Water-type moves.
Magic Guard 80 The Pokémon only takes damage from attacks.
Magician 69 The Pokémon steals the held item of a Pokémon it hits with a move.
Moody 69 Raises one stat sharply and lowers another every turn.
Obliviate 32 Contact with the Pokémon may confuses the attacker.
Own Tempo 2 This Pokémon has its own tempo, and that prevents it from becoming confused.
Pickpocket 2 Steals an item from an attacker that made direct contact.
Pixilate 77 Normal-type moves become Fairy-type moves. Their power is boosted a little.
Prankster 78 Gives priority to the Pokémon's status moves.
Reality Rush 69 Boosts the Pokémon's Speed stat on Inverse Terrain.
Run Away 0 Enables a sure getaway from wild Pokémon.
Sand Veil 3 Boosts the Pokémon's evasiveness in a sandstorm.
Screen Cleaner 12 Entering a battle nullifies the effects of Light Screen, Reflect, and Aurora Veil.
Slow Start -94 For five turns, the Pokémon's Attack and Speed stats are halved.
Stall -12 The Pokémon moves after all other Pokémon do.
Terralate 77 Normal-type moves become Ground-type moves. Their power is boosted a little.
Truant -67 The Pokémon can't use a move if it had used a move on the previous turn.
Volatile 69 Boosts the Special Attack stat, but lowers accuracy.
Warp Reality 85 Turns the ground into Inverse Terrain when the Pokémon enters a battle.
  • Bold indicates a default ability if multiple abilities are disabled
  • Italic indicates hidden ability if multiple abilities are disabled

Concept art by kwenio